Toh the level 9 Drem Hekatonkheire by Einander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassHekatonkheire
Level / Exp9 / 61%
Sizehuge
Lifes / Deaths

Primary Stats

Strength31 (base 28)
Dexterity23 (base 15)
Constitution14 (base 11)
Magic30 (base 23)
Willpower9 (base 9)
Cunning11 (base 10)

Resources

Life265/265
Hands100/100
Healing Factor1.1372895330003
Regeneration0.28432238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6

Offense: Mainhand

Damage59
Accuracy28
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower29
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+4%
Darkness+3%
Light+10%
Mind+3%

Defense: Base

Armour (hardiness)27 (30%)
Defense15
Ranged Defense15
Fatigue5
Physical Save15
Spell Save18
Mental Save7

Defense: Resistances

Darkness+ 21%( 70%)
Light+ 38%( 70%)
Physical+ 15%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Shambler1.30
1/5
1/5
1/5
0/5
Spell / Headless Horror1.30
5/5
1/5
0/5
0/5
Technique / Harming Hands1.30
1/5
0/5
0/5
0/5
Technique / Helping Hands1.30
2/5
0/5
0/5
0/5
Technique / Titanic Blows1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
4/5
0/5
0/5
0/5
Spell / Otherside1.00
2/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Toh the Drem Hekatonkheire level 6
18th Voratun 122nd year of Ascendancy at 21:01
see stats

Log

You pickup 0.80 gold pieces.
You pickup 0.75 gold pieces.

Talent Frenzy is ready to use.
You pickup 0.65 gold pieces.

Toh picks up (m.):
iron shield of cold resistance (+16%) (0 def, 2 armour, 23 block).
Toh picks up (w.):
ametrine.
Toh picks up (y.):
zircon.
There is a way to the previous level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Toh wears (replacing
steel greatmaul 'Gavena' (27-40 power, 2 apr)): Bill's Tree Trunk (30-51 power, 7 apr).

You gain 0.27 gold from the transmogrification of
iron shield of cold resistance (+16%) (0 def, 2 armour, 23 block).
You gain 1.21 gold from the transmogrification of
iron waraxe of erosion (12-18 power, 2 apr).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.