Class: Hekatonkheire
This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three.
All are considered Demented, but use a new resource instead of insanity and do *not* require Forbidden Cults.
Their talents do not appear on enemies.
Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes.
New Talents
Spell / Shambler: This tree defines your combat style: stomp up to your target and wind up to a single devastating blow.
Spell / Headless Horror: Extract your own eyes from your head and empower them into monstrous minions for both attack and defense.
Technique / Titanic Blows: Heavy attacks with your weapons, which gain space-warping powers later on.
Technique / Helping Hands: Use your other 98 hands to block, steal, distract, and heal.
Technique / Harming Hands: Use your other 98 hands to grab, crush, drag, and batter.
Advanced Talents
Spell / Mountainshaper: Locked but available at level 0, your eldritch presence spills out into the world and warps the ground.
Technique / Splintered Lord: Time your attacks to take advantage of your extra-dimensional nature - or just chop enemies in half
Spell / Eyesight: Improve and direct your Wandering Eyes to better protect you and afflict your enemies.
Old Talents:
Cunning / Survival
Technique / Conditioning
By special request:
Argosines are summoners who are heavily dependent on their Wandering Eyes to fight, but get more and better eyes than the Hekatonkhiere.
New Talents
Spell / Sybarite: You can never hide behind corners, but you can walk through walls.
Spell / Headless Horror
Spell / Watcher: Banish enemies, empower your eyes with elemental magic, and keep up a swarm of them.
Spell / Veiled Shepherd: Actively command your eyes with extra beams, whirls, and energy.
Spell / Hale Hands: Use your other 98 hands to block, steal, defend, and overcome.
Advanced Talents
Spell / Oubliette: Locked but available at level 0, your eldritch presence spills out into the world and brings endless woe.
Spell / Eyebite: Teach your eyes to taunt, slow, and petrify, or rip out an enemy's eyes to serve you.
Spell / Eyesight
Old Talents:
Cunning / Survival
Spell / Divination
Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing.
New Talents
Spell / Bloodtide: Cast your spells at the right time for extra effects, and always take one turn per turn.
Spell / Oceansong: Add destructive and distracting music to your talents.
Spell / Intrusion: Conjure your alien anatomy into the real world to destroy your enemies with claw, eyeball, and tentacle.
Spell / Polyps: Summon carnivorous coral into enemies, then sacrifice it to protect yourself.
Spell / Chronorium: Teleport back and forth, and deal with today's damage tomorrow.
Advanced Talents
Spell / Marching Sea: Locked but available at level 0, channel the myths of the other place to disable your enemies and rain down blood.
Spell / Null Vizier: Control the light to hide, attack, and defend.
Spell / Moon Wurm: You've finally realized, you aren't just you, you're someone else too. The Moon Wurm provides random support and a powerful summon.
Generic Talents
Old Talents:
Cunning / Survival
Otherness
Other Page: Use your many many limbs to achieve mastery of magic and items.
Class: Hekatonkheire forum discussion thread
Class: Hekatonkheire on Steam's Workshop
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
0.4.11 - Clone with Abandon | 1.7.0 | 2022-09-21 02:55 |
tome-classhekatonkheire.teaa |
0.4.10 - Weapons Only | 1.7.0 | 2022-09-19 20:34 |
tome-classhekatonkheire.teaa |
0.4.9 - Lightly Lingering | 1.7.0 | 2022-07-21 01:29 |
tome-classhekatonkheire.teaa |
0.4.8 - Full Spellpower | 1.7.0 | 2022-07-16 05:48 |
tome-classhekatonkheire.teaa |
0.4.6 - Better Eyes, Worse Worms | 1.7.0 | 2022-07-12 21:06 |
tome-classhekatonkheire.teaa |
0.4.5 - Frozen Reservoir | 1.7.0 | 2022-02-05 21:34 |
tome-classhekatonkheire.teaa |
0.4.4 | 1.7.0 | 2022-01-19 21:47 |
tome-classhekatonkheire.teaa |
0.4.3 - What is speed for? | 1.7.0 | 2022-01-18 06:44 |
tome-classhekatonkheire.teaa |
0.3.2 - Fix critspam | 1.7.0 | 2021-12-25 06:44 |
tome-classhekatonkheire.teaa |
0.3.1 - Changes Damage | 1.7.0 | 2021-12-05 06:34 |
tome-classhekatonkheire.teaa |
Untranslatable Part
I suppose the names of the talent trees and the descriptions cannot be translated
such as "Titanic Blows", "Crush your enemies with slow heavy hits."(translation tool doesn't detect them), while those of Demolisher can be.
Translatable Part
They should be able to translate in the recent versions.
Great addon
This is a great addon with great themes and resource system.
Both the Hekatonkheire and Argosines are great fun. Classes that have good flavor as they are Titans of Destruction.
Except the resource system, the talents with their abilities and icons are custom made. You will not found these abilities in the base game.
Check out the other addons of the creator.. they are also great fun to play.
Recommended
this is amazing
might be the best marriage of theme and mechanics of any addon class i've used yet, great feel and Hands is a really neat resource system
strange
feels strange with main vision out of the body, etc. was killed some times while eyes were away. Also, it feels like the guy has vision 1 regardless of whether the eyes are activated, even with the sustain off... would also be nice to have any info on when new eyes are generated.
Wandering Eyes
I've changed the description of the talent to indicate that the loss of vision and blindness immunity are permanent.
Also, it now shows the countdown until you get the next eye on the sustain icon.