Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion! |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 50 / 761% |
| Size | medium |
| Lifes / Deaths | Killed by Vorubeth the steam giant berserker at level 8 on the 24th Retaking 124th year of Ascendancy at 13:47 / 114Killed by Vorubeth the steam giant berserker at level 8 on the 24th Retaking 124th year of Ascendancy at 15:09 Killed by Vorubeth the steam giant berserker at level 8 on the 24th Retaking 124th year of Ascendancy at 17:24 Killed by Ariba the steam giant guard at level 8 on the 24th Retaking 124th year of Ascendancy at 18:37 Killed by fire drake at level 8 on the 24th Retaking 124th year of Ascendancy at 19:05 Killed by Vorubeth the steam giant berserker at level 8 on the 24th Retaking 124th year of Ascendancy at 20:30 Killed by Ariba the steam giant guard at level 9 on the 24th Retaking 124th year of Ascendancy at 22:20 Killed by Arch-Merchant Kaltor at level 9 on the 24th Retaking 124th year of Ascendancy at 23:00 Killed by Arch-Merchant Kaltor at level 9 on the 25th Retaking 124th year of Ascendancy at 00:22 Killed by Arch-Merchant Kaltor at level 9 on the 25th Retaking 124th year of Ascendancy at 01:50 Killed by Arch-Merchant Kaltor at level 9 on the 25th Retaking 124th year of Ascendancy at 03:18 Killed by Arch-Merchant Kaltor at level 9 on the 25th Retaking 124th year of Ascendancy at 04:39 Killed by skeleton master archer at level 15 on the 38th Retaking 124th year of Ascendancy at 12:49 Killed by Salurawen the dragon turtle at level 15 on the 40th Retaking 124th year of Ascendancy at 00:11 Killed by Grgglck the Devouring Darkness at level 18 on the 2nd Revenge 124th year of Ascendancy at 17:40 Killed by Cyamianri the shalore at level 19 on the 12nd Revenge 124th year of Ascendancy at 12:50 Killed by Silelaith the ritch hunter at level 23 on the 38th Revenge 124th year of Ascendancy at 05:01 Killed by Yvaba the ritch hunter at level 24 on the 39th Revenge 124th year of Ascendancy at 14:18 Killed by Artle the human at level 26 on the 43rd Revenge 124th year of Ascendancy at 06:19 Killed by Salnie the shalore at level 27 on the 52nd Revenge 124th year of Ascendancy at 20:09 Killed by Spdi the shalore at level 27 on the 52nd Revenge 124th year of Ascendancy at 20:56 Killed by Iden the shalore at level 27 on the 1st Pain 124th year of Ascendancy at 09:08 Killed by Iden the shalore at level 27 on the 1st Pain 124th year of Ascendancy at 10:16 Killed by orc high pyromancer (subdued) at level 30 on the 9th Pain 124th year of Ascendancy at 11:45 Killed by High Sun Paladin Aeryn at level 31 on the 17th Pain 124th year of Ascendancy at 07:14 Killed by High Sun Paladin Aeryn at level 31 on the 17th Pain 124th year of Ascendancy at 08:50 Killed by Polygara the sunwall vindicator at level 31 on the 17th Pain 124th year of Ascendancy at 19:15 Killed by Polygara the sunwall vindicator at level 31 on the 17th Pain 124th year of Ascendancy at 19:44 Killed by Polygara the sunwall vindicator at level 31 on the 17th Pain 124th year of Ascendancy at 20:12 Killed by skeleton master archer at level 31 on the 19th Pain 124th year of Ascendancy at 11:24 Killed by skeleton mage at level 32 on the 22nd Pain 124th year of Ascendancy at 02:27 Killed by Mayynor the anorithil at level 32 on the 22nd Pain 124th year of Ascendancy at 19:36 Killed by Silera the halfling pyremaster at level 33 on the 24th Pain 124th year of Ascendancy at 16:15 Killed by Eiliniralle the shalore liberator at level 33 on the 24th Pain 124th year of Ascendancy at 23:42 Killed by elven astromancer at level 33 on the 25th Pain 124th year of Ascendancy at 04:55 Killed by High Sun Paladin Aeryn at level 34 on the 28th Pain 124th year of Ascendancy at 20:14 Killed by elven astromancer at level 34 on the 28th Pain 124th year of Ascendancy at 21:15 Killed by High Sun Paladin Aeryn at level 34 on the 28th Pain 124th year of Ascendancy at 22:21 Killed by High Sun Paladin Aeryn at level 34 on the 29th Pain 124th year of Ascendancy at 00:17 Killed by mecharachnid warrior at level 35 on the 30th Pain 124th year of Ascendancy at 16:42 Killed by retaliator of Atmos at level 35 on the 30th Pain 124th year of Ascendancy at 23:13 Killed by mecharachnid warrior at level 36 on the 34th Pain 124th year of Ascendancy at 03:32 Killed by mecharachnid warrior at level 36 on the 34th Pain 124th year of Ascendancy at 04:34 Killed by steam giant flameshot at level 36 on the 34th Pain 124th year of Ascendancy at 05:16 Killed by timeswapped naga tide huntress at level 37 on the 36th Pain 124th year of Ascendancy at 16:46 Killed by paradox assassin at level 38 on the 37th Pain 124th year of Ascendancy at 04:34 Killed by splitted forge-giant at level 38 on the 39th Pain 124th year of Ascendancy at 20:53 Killed by splitted forge-giant at level 38 on the 39th Pain 124th year of Ascendancy at 22:01 Killed by Maltoth the Mad at level 38 on the 40th Pain 124th year of Ascendancy at 10:21 Killed by Imiare the shalore at level 39 on the 18th Dearth 124th year of Ascendancy at 00:02 Killed by Iriosi the shalore at level 39 on the 18th Dearth 124th year of Ascendancy at 01:06 Killed by Keinnan the human at level 40 on the 46th Dearth 124th year of Ascendancy at 23:51 Killed by Adoranor the crystalbark at level 40 on the 51st Dearth 124th year of Ascendancy at 23:56 Killed by Cyrumiwen the crystalbark at level 40 on the 52nd Dearth 124th year of Ascendancy at 17:55 Killed by Lisabrenne the crystalbark at level 40 on the 1st Loss 124th year of Ascendancy at 03:01 Killed by Athlag the human at level 41 on the 6th Loss 124th year of Ascendancy at 21:22 Killed by Tiefanal the human at level 41 on the 13rd Loss 124th year of Ascendancy at 11:16 Killed by Drian the human at level 41 on the 14th Loss 124th year of Ascendancy at 08:01 Killed by Sonian the human at level 41 on the 14th Loss 124th year of Ascendancy at 09:22 Killed by wretchling at level 42 on the 32nd Loss 124th year of Ascendancy at 16:28 Killed by luminous horror at level 42 on the 32nd Loss 124th year of Ascendancy at 18:12 Killed by Edward Bladehands's Inner Demon at level 42 on the 32nd Loss 124th year of Ascendancy at 19:14 Killed by uruivellas at level 42 on the 32nd Loss 124th year of Ascendancy at 20:25 Killed by nightmare horror at level 42 on the 32nd Loss 124th year of Ascendancy at 21:28 Killed by nightmare horror at level 42 on the 32nd Loss 124th year of Ascendancy at 22:38 Killed by wretch titan at level 42 on the 33rd Loss 124th year of Ascendancy at 02:43 Killed by undead drake at level 42 on the 33rd Loss 124th year of Ascendancy at 10:14 Killed by naga myrmidon at level 43 on the 35th Loss 124th year of Ascendancy at 15:42 Killed by undead wyrm at level 43 on the 37th Loss 124th year of Ascendancy at 16:13 Killed by multi-hued drake hatchling at level 44 on the 37th Loss 124th year of Ascendancy at 18:06 Killed by wretchling at level 44 on the 38th Loss 124th year of Ascendancy at 21:52 Killed by undead wyrm at level 44 on the 39th Loss 124th year of Ascendancy at 08:35 Killed by snow giant thunderer at level 44 on the 39th Loss 124th year of Ascendancy at 09:47 Killed by Burb the snow giant champion at level 44 on the 39th Loss 124th year of Ascendancy at 11:42 Killed by retaliator of Atmos at level 46 on the 45th Loss 124th year of Ascendancy at 18:37 Killed by Automated Defense System at level 46 on the 49th Loss 124th year of Ascendancy at 07:26 Killed by Betawe the steam giant guard at level 47 on the 2nd Destruction 124th year of Ascendancy at 17:47 Killed by Betawe the steam giant guard at level 47 on the 2nd Destruction 124th year of Ascendancy at 18:52 Killed by steam giant flameshot at level 47 on the 2nd Destruction 124th year of Ascendancy at 21:20 Killed by retaliator of Atmos at level 48 on the 3rd Destruction 124th year of Ascendancy at 02:03 Killed by Nerimira the mecharachnid warrior at level 48 on the 3rd Destruction 124th year of Ascendancy at 06:03 Killed by Silyssra the steam giant blood carver at level 48 on the 4th Destruction 124th year of Ascendancy at 12:59 Killed by Lisalaith the mecharachnid warrior at level 48 on the 4th Destruction 124th year of Ascendancy at 14:22 Killed by steam giant flameshot at level 48 on the 6th Destruction 124th year of Ascendancy at 12:23 Killed by steam giant flameshot at level 48 on the 6th Destruction 124th year of Ascendancy at 13:11 Killed by retaliator of Atmos at level 48 on the 8th Destruction 124th year of Ascendancy at 06:14 Killed by mecharachnid warrior at level 49 on the 9th Destruction 124th year of Ascendancy at 16:21 Killed by retaliator of Atmos at level 49 on the 9th Destruction 124th year of Ascendancy at 22:07 Killed by retaliator of Atmos at level 49 on the 9th Destruction 124th year of Ascendancy at 23:28 Killed by Council Member Pendor at level 49 on the 11st Destruction 124th year of Ascendancy at 01:45 Killed by Council Member Pendor at level 50 on the 11st Destruction 124th year of Ascendancy at 03:15 Killed by Council Member Pendor at level 50 on the 11st Destruction 124th year of Ascendancy at 08:37 Killed by Council Member Pendor at level 50 on the 11st Destruction 124th year of Ascendancy at 10:17 Killed by mass of parasitic leeches at level 50 on the 35th Destruction 124th year of Ascendancy at 22:19 Killed by Betusessra the titan dreadnought at level 50 on the 37th Destruction 124th year of Ascendancy at 09:26 Killed by Isith the titan battlesmasher at level 50 on the 38th Destruction 124th year of Ascendancy at 00:01 Killed by armoured skeleton warrior at level 50 on the 39th Destruction 124th year of Ascendancy at 20:32 Killed by titan battlesmasher at level 50 on the 41st Destruction 124th year of Ascendancy at 02:26 Killed by titan battlesmasher at level 50 on the 45th Destruction 124th year of Ascendancy at 18:55 Killed by saw horror at level 50 on the 45th Destruction 124th year of Ascendancy at 20:23 Killed by luminous horror at level 50 on the 45th Destruction 124th year of Ascendancy at 21:59 Killed by eldritch eye at level 50 on the 46th Destruction 124th year of Ascendancy at 00:24 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 02:39 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 05:03 Killed by spiked tentacle at level 50 on the 47th Destruction 124th year of Ascendancy at 06:37 Killed by spiked tentacle at level 50 on the 47th Destruction 124th year of Ascendancy at 07:56 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 09:14 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 11:18 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 12:40 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 13:43 Killed by spiked tentacle at level 50 on the 47th Destruction 124th year of Ascendancy at 14:50 Killed by spiked tentacle at level 50 on the 47th Destruction 124th year of Ascendancy at 16:43 Killed by Sher'Tul High Priest at level 50 on the 47th Destruction 124th year of Ascendancy at 18:00 Killed by spiked tentacle at level 50 on the 47th Destruction 124th year of Ascendancy at 20:03 |
Primary Stats
| Strength | 97 (base 60) |
| Dexterity | 57 (base 40) |
| Constitution | 68 (base 49) |
| Magic | 9 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 78 (base 60) |
Resources
| Life | 1642/1642 |
| Healing Factor | 1.184 |
| Regeneration | 3.848 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 60 |
| Crit Chance | 68% |
| APR | 57 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 60 |
| Crit Chance | 68% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 109.92 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 63 |
| Physical Save | 45 |
| Spell Save | 10 |
| Mental Save | 39 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 68% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 68%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 93%. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Goresplosion |
| talent | Tempest of Metal |
| talent | Mow Down |
| talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +3 Wil Critical mult.: +14.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Light radius: +5 A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Tool | sapper's voratun pickaxe (dig speed 18 turns) sapper's voratun pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +3 Str / +4 Cun Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's voratun ring of misery warrior's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 23 bleed Changes stats: +9 Cun / +3 Str Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +8 Str / +8 Con Life regen: +1.80 Maximum life: +100.00 Healing mod.: +16% Rings can have magical properties. |
| Around neck | Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+15 eff.) Mindpower: +40 (+12 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+8 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
| In main hand | voratun steamsaw of massacre (50-75 power, 45 apr) voratun steamsaw of massacre (50-75 power, 45 apr)Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Physical crit. chance: +25.0% Attack speed: 100% Block value: +94 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Yvilralessra the hardened leather belt Yvilralessra the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes resistances: +7% light / +11% darkness Critical mult.: +27.00% Psi when hit: +0.08 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% A belt that goes around your waist. |
| In off hand | insidious voratun steamsaw of massacre (49.5-74.25 power, 45 apr) insidious voratun steamsaw of massacre (49.5-74.25 power, 45 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 49.5 - 74.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +45 Physical crit. chance: +25.0% Attack speed: 100% Block value: +90 Damage (Melee): +29 insidious poison Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Plate of the Blackened Mind (15 def, 42 armour) Plate of the Blackened Mind (15 def, 42 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +42 Armour Hardiness: +20% Defense: +15 (+5 eff.) Fatigue: +21% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 4 Armour, 6 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
medical injector implant (efficiency 115% / cooldown 92%) medical injector implant (efficiency 115% / cooldown 92%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 92%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 9) steam generator implant (steam 9)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
teleportation rune (range 77) teleportation rune (range 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Porykira the gold ring Porykira the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 temporal Changes stats: +5 Cun Changes resistances: +6% acid Changes resistances penetration: +10% temporal Rings can have magical properties. |
marksman's gold ring of pilfering marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +10 Defense: +13 (+4 eff.) Changes stats: +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
mule's steel ring of misery mule's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun Maximum encumbrance: +20 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
solipsist's voratun ring of corrosion (+40%) solipsist's voratun ring of corrosion (+40%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +40% acid Changes damage: +20% acid Mindpower: +7 (+2 eff.) Rings can have magical properties. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 180.36 to 541.08 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 449.28 to 898.56 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+9 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
caustic voratun steamsaw of rage (40-60 power, 25 apr) caustic voratun steamsaw of rage (40-60 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +97 On weapon hit: * 20% chance to corrode armour Attacks use: 1.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances penetration: +8% acid Changes damage: +9% physical Talent granted: +3 Block Life regen: +0.50 Stamina when hit: +1.80 Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
monstrous drakeskin leather belt of valiance monstrous drakeskin leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str / +3 Wil / +5 Con Physical save: +5 (+2 eff.) Mental save: +11 (+4 eff.) Maximum life: +88.00 Size category: +1 A belt that goes around your waist. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+17 eff.) Blindness immunity: +50% Spellpower: +30 (+12 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
traveler's pair of voratun boots of speed (0 def, 5 armour) traveler's pair of voratun boots of speed (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Maximum encumbrance: +34 Physical save: +10 (+3 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) Armour: +35 Armour Hardiness: +0% Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+5 eff.) Spell save: +25 (+17 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
161 alchemist agate 161 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
33 onyx 33 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
20 aquamarine 20 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 lapis lazuli 28 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
29 opal 29 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 topaz 23 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of delving (dig speed 31 turns) dwarven-steel pickaxe of delving (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
26 emerald 26 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Astral) Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth) Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 garnet 34 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 287/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 27] simple frost salve [power 27]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 204% efficiency and 68% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (27% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 310] simple healing salve [power 310]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 204% efficiency and 68% cooldown modifier. It can be used to heal 310, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
iron spike attachment iron spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Armour: +4 Fatigue: +1% Damage when hit (Melee): 10 physical Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove well-made acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
17 amethyst 17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
striking elven-wood wand of trap destruction [power 82] (15 cooldown) striking elven-wood wand of trap destruction [power 82] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Strike It can be used to disarm traps (82 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 quartz 27 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Edward Bladehands the Orc Sawbutcher level 13
33rd Retaking 124th year of Ascendancy at 10:58 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Edward Bladehands the Orc Sawbutcher level 42
33rd Loss 124th year of Ascendancy at 05:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Edward Bladehands the Orc Sawbutcher level 29
7th Pain 124th year of Ascendancy at 07:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Edward Bladehands the Orc Sawbutcher level 32
22nd Pain 124th year of Ascendancy at 19:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Edward Bladehands the Orc Sawbutcher level 10
25th Retaking 124th year of Ascendancy at 05:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Edward Bladehands the Orc Sawbutcher level 20
29th Revenge 124th year of Ascendancy at 05:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Edward Bladehands the Orc Sawbutcher level 30
7th Pain 124th year of Ascendancy at 09:59 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Edward Bladehands the Orc Sawbutcher level 40
36th Dearth 124th year of Ascendancy at 14:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Edward Bladehands the Orc Sawbutcher level 50
11st Destruction 124th year of Ascendancy at 02:52 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Edward Bladehands the Orc Sawbutcher level 38
38th Pain 124th year of Ascendancy at 11:49 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Edward Bladehands the Orc Sawbutcher level 50
11st Destruction 124th year of Ascendancy at 11:42 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Edward Bladehands the Orc Sawbutcher level 31
10th Pain 124th year of Ascendancy at 02:45 see stats
Sheer Badassery! (Exploration mode)
Demonstrate your epic badassness to at least 100 foes!By Edward Bladehands the Orc Sawbutcher level 50
43rd Destruction 124th year of Ascendancy at 07:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Edward Bladehands the Orc Sawbutcher level 38
38th Pain 124th year of Ascendancy at 15:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Edward Bladehands the Orc Sawbutcher level 15
38th Retaking 124th year of Ascendancy at 12:49 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Edward Bladehands the Orc Sawbutcher level 50
47th Destruction 124th year of Ascendancy at 19:49 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Edward Bladehands the Orc Sawbutcher level 34
29th Pain 124th year of Ascendancy at 01:46 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Edward Bladehands the Orc Sawbutcher level 23
39th Revenge 124th year of Ascendancy at 00:43 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Edward Bladehands the Orc Sawbutcher level 50
48th Destruction 124th year of Ascendancy at 15:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Edward Bladehands the Orc Sawbutcher level 37
34th Pain 124th year of Ascendancy at 18:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Edward Bladehands the Orc Sawbutcher level 19
12nd Revenge 124th year of Ascendancy at 16:46 see stats
Log
You are yanked out of this place!
Rested for 37 turns (stop reason: saving).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
New Achievement: To the Bitter End (Exploration mode)!
Today is the 49th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:53.
There is a Huge door to Kaltor's Shop here (press '' or right click to use).
Today is the 50th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 51st Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:31.
There is a Kruk Pride (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Edward Bladehands uses Create Tinker.
Edward Bladehands deactivates Overheat Saws.
Edward Bladehands deactivates Goresplosion.
Edward Bladehands deactivates Tempest of Metal.
Edward Bladehands deactivates Mow Down.
