DoomDoomDoom the level 11 Dwarf Doombringer by Zifmia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassDoombringer
Level / Exp11 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 25)
Dexterity8 (base 10)
Constitution19 (base 16)
Magic38 (base 30)
Willpower17 (base 10)
Cunning11 (base 11)

Resources

Life376/376
Stamina158/158
Vim133/158
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage63
Accuracy15
Crit Chance29%
APR2
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)27.46 (63.098591549296%)
Defense2.3
Ranged Defense2.3
Fatigue15
Physical Save26.25
Spell Save23.125
Mental Save24.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance26%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Torture1.30
5/5
1/5
1/5
0/5
Corruption / Heart of Fire1.20
1/5
1/5
1/5
0/5
Corruption / Shadowflame1.30
1/5
2/5
0/5
0/5
Corruption / Fearfire1.10
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
5/5
1/5
1/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
3/5
0/5

Effects

talent

Quests

done
done
done
active
done
done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By DoomDoomDoom the Dwarf Doombringer level 8
2nd Profit 122nd year of Ascendancy at 04:26
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By DoomDoomDoom the Dwarf Doombringer level 5
21st Voratun 122nd year of Ascendancy at 19:14
see stats
Level 10 Got a character to level 10.
By DoomDoomDoom the Dwarf Doombringer level 10
18th Profit 122nd year of Ascendancy at 21:08
see stats
The Arena Unlocked Arena mode.
By DoomDoomDoom the Dwarf Doombringer level 10
22nd Profit 122nd year of Ascendancy at 02:54
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 16.00 gold from the transmogrification of
2 amethyst.
You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 8.00 gold from the transmogrification of
opal.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.59 gold from the transmogrification of
blighted iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.70 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.17 gold from the transmogrification of
acidic steel waraxe of projection (11.5-16.1 power, 3 apr).
You gain 3.14 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, physical damage).
You gain 2.05 gold from the transmogrification of
ranger's rough leather sling of power.
You gain 0.45 gold from the transmogrification of
iron mace of massacre (20-28 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 14%; cure mental, magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 11%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

DoomDoomDoom deactivates Incinerating Blows.

DoomDoomDoom activates Incinerating Blows.