Two Shields Better the level 5 Dwarf Stone Warden by Zifmia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp5 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity10 (base 10)
Constitution18 (base 15)
Magic18 (base 20)
Willpower20 (base 17)
Cunning10 (base 10)

Resources

Life201/208
Mana158/174
Equilibrium27
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth6
See Invisible6

Offense: Mainhand

Damage29
Accuracy27
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy27
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)34.3 (66.666666666667%)
Defense14
Ranged Defense18
Fatigue33
Physical Save16.9
Spell Save13.3
Mental Save10.5

Defense: Resistances

Light+ 30%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Two Shields Better the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 19:53
see stats

Log

Talent Infusion: Wild is ready to use.

You pickup 0.90 gold pieces.

Talent Nature's Touch is ready to use.

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

Two Shields Better wears:
copper ring of sensing.

You gain 1.57 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.21 gold from the transmogrification of
slimy linen robe of frost (+16%) (0 def, 0 armour).
You gain 1.91 gold from the transmogrification of
huntsman's steel waraxe (12-16.8 power, 3 apr).
You gain 1.50 gold from the transmogrification of
iron longsword 'Velenn' (13-18.2 power, 2 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (615% regen over 10 turns; 31 instant mana).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 42; turns 5; dispells darkness).
There is a The Deep Bellow here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.


There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: interesting terrain).


There is a Iron Council (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.