Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 28 / 37% |
Size | medium |
Lifes / Deaths | Killed by ziguranth warrior at level 28 on the 77th Pyre 122nd year of Ascendancy at 09:24 / 1 |
Primary Stats
Strength | 64 (base 60) |
Dexterity | 13 (base 10) |
Constitution | 19 (base 12) |
Magic | 55 (base 50) |
Willpower | 10 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -5/733 |
Stamina | 180/181 |
Vim | 24/88 |
Healing Factor | 1 |
Regeneration | 6.4675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +300% |
Spell | 0% |
Global | +118.72307323196% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 114 |
Accuracy | 42 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42.222222222222 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 9.5 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 47.28934837382 (93.924050632911%) |
Defense | 6.05 |
Ranged Defense | 6.05 |
Fatigue | 29 |
Physical Save | 24.525 |
Spell Save | 32.225 |
Mental Save | 7.35 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Knockback Resistance | 43% |
Disarm Resistance | 47% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
talent | Share the Pain |
talent | Eternal Suffering |
talent | Abyssal Shield |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 151% Raging flames |
beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 300% faster. Wild Speed |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Scoured by natural acid, reducing their offensive power ratings by 20%. Scoured |
detrimental effect | Huge cut that bleeds, doing 2.74 physical damage per turn. Bleeding |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap of might (0 def, 3 armour) hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con A cap made of leather. |
Tool | bright yew wand of conjuration [power 217] (10 cooldown) bright yew wand of conjuration [power 217] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 108-217), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | marksman's steel ring of tenacity marksman's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +23% Maximum life: +24.00 Rings can have magical properties. |
On fingers | wizard's gold ring of tenacity wizard's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+5 eff.) Disarm immunity: +25% Pinning immunity: +29% Knockback immunity: +20% Maximum life: +35.00 Rings can have magical properties. |
Around neck | starlit gold amulet of constitution (+4) starlit gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +13% light / +13% darkness Blindness immunity: +20% Amulets can have magical properties. |
In main hand | insidious dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr) insidious dwarven-steel battleaxe of massacre (41-61.5 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +44 insidious poison Massive two-handed battleaxes. |
Main armor | rejuvenating dwarven-steel plate armour (5 def, 11 armour) rejuvenating dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Life regen: +2.80 Stamina each turn: +1.10 A suit of armour made of metal plates. |
Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Inventory
Newly picked up void walker's dragonbone vilestaff of projection (30-36 power, 6 apr, darkness element)void walker's dragonbone vilestaff of projection (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% darkness / +11% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +19 (+5 eff.) Spell crit. chance: +7% Defense after a teleport: +31 Resist all after a teleport: +5% New effects duration reduction after a teleport: +16% Reduces paradox anomalies(equivalent to willpower): +12 It can be used to project a bolt from the staff (to range 10) dealing 38.84 - 46.61 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Shandra the Cornac Doombringer level 19
75th Pyre 122nd year of Ascendancy at 21:30 see stats
By Shandra the Cornac Doombringer level 10
75th Pyre 122nd year of Ascendancy at 00:11 see stats
By Shandra the Cornac Doombringer level 20
76th Pyre 122nd year of Ascendancy at 00:16 see stats
Log
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior hits Shandra for , 26 arcane (26 total damage).
Shandra hits Ziguranth warrior for 111 physical, 6 nature, 11 fire (127 total damage).
Talent Burning Sacrifice is ready to use.
Bleeding from Drem hits Shandra for 1 physical damage.
Shandra uses Infusion: Movement.
Shandra is moving freely.
Shandra prepares for the next kill!.
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior rushes out!
Shandra's weapon surges with fire!
Ziguranth warrior hits Shandra for 62 physical damage.
Shandra hits Ziguranth warrior for 13 blight damage.
Burning from Shandra hits Ziguranth warrior for 12 fire damage.
Shandra receives 1 healing from Devouring flames from Shandra.
Insidious Poison from Shandra hits Ziguranth warrior for 6 nature damage.
Shandra the level 28 cornac doombringer was maimed to death by a ziguranth warrior and burned on a pyre on level 35 of The Arena.
Insidious Poison from Shandra killed Ziguranth warrior!
Devouring flames from Shandra killed Shandra!
Shandra power has recovered.
Shandra deactivates Share the Pain.
Shandra slows down.
Shandra deactivates Flame of Urh'Rok.
Shandra deactivates Eternal Suffering.
Shandra deactivates Abyssal Shield.
Shandra's is no longer blazing.
Shandra stops bleeding.
Shandra is moving less freely.