Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 18 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:03 / 81Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:01 Killed by Dabboon the thalore at level 1 on the 21st Dusk 122nd year of Ascendancy at 17:47 Killed by Choma the thalore at level 2 on the 21st Dusk 122nd year of Ascendancy at 20:02 Killed by Arugathra the red ooze at level 2 on the 30th Dusk 122nd year of Ascendancy at 00:55 Killed by minotaur at level 2 on the 30th Dusk 122nd year of Ascendancy at 01:59 Killed by Ivegawyn the red crystal at level 3 on the 34th Dusk 122nd year of Ascendancy at 00:14 Killed by Baldelyn the dwarf at level 6 on the 40th Dusk 122nd year of Ascendancy at 08:03 Killed by Oreleli the halfling at level 6 on the 40th Dusk 122nd year of Ascendancy at 09:45 Killed by golem at level 6 on the 64th Dusk 122nd year of Ascendancy at 14:54 Killed by Runolam the halfling at level 6 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:56 Killed by Eluwe the skeleton mage at level 8 on the 19th Haze 122nd year of Ascendancy at 16:06 Killed by Eluwe the skeleton mage at level 8 on the 19th Haze 122nd year of Ascendancy at 17:38 Killed by blue jelly at level 10 on the 27th Haze 122nd year of Ascendancy at 03:26 Killed by biatch at level 10 on the 27th Haze 122nd year of Ascendancy at 18:44 Killed by biatch at level 11 on the 28th Haze 122nd year of Ascendancy at 12:12 Killed by skeleton warrior at level 11 on the 28th Haze 122nd year of Ascendancy at 13:19 Killed by Mayewen the skeleton warrior at level 11 on the 30th Haze 122nd year of Ascendancy at 02:42 Killed by skeleton mage at level 11 on the 31st Haze 122nd year of Ascendancy at 11:27 Killed by skeleton mage at level 11 on the 31st Haze 122nd year of Ascendancy at 12:48 Killed by shadow at level 12 on the 31st Haze 122nd year of Ascendancy at 21:47 Killed by biatch at level 12 on the 31st Haze 122nd year of Ascendancy at 23:23 Killed by biatch at level 12 on the 32nd Haze 122nd year of Ascendancy at 00:23 Killed by biatch at level 12 on the 32nd Haze 122nd year of Ascendancy at 01:26 Killed by armoured skeleton warrior at level 12 on the 33rd Haze 122nd year of Ascendancy at 04:37 Killed by Ce'Nidhena the lesser vampire at level 12 on the 34th Haze 122nd year of Ascendancy at 08:46 Killed by skeleton warrior at level 12 on the 34th Haze 122nd year of Ascendancy at 14:14 Killed by fiery orc wyrmic at level 13 on the 36th Haze 122nd year of Ascendancy at 02:40 Killed by fiery orc wyrmic at level 13 on the 36th Haze 122nd year of Ascendancy at 04:49 Killed by orc cryomancer at level 13 on the 36th Haze 122nd year of Ascendancy at 08:54 Killed by orc cryomancer at level 13 on the 36th Haze 122nd year of Ascendancy at 13:43 Killed by orc pyromancer at level 13 on the 36th Haze 122nd year of Ascendancy at 15:14 Killed by orc pyromancer at level 13 on the 36th Haze 122nd year of Ascendancy at 16:59 Killed by skeleton master archer at level 14 on the 37th Haze 122nd year of Ascendancy at 12:02 Killed by Nerudaldann the skeleton mage at level 14 on the 38th Haze 122nd year of Ascendancy at 18:46 Killed by Nerudaldann the skeleton mage at level 14 on the 38th Haze 122nd year of Ascendancy at 21:09 Killed by armoured skeleton warrior at level 14 on the 39th Haze 122nd year of Ascendancy at 03:01 Killed by skeleton warrior at level 14 on the 39th Haze 122nd year of Ascendancy at 09:00 Killed by The Master at level 15 on the 40th Haze 122nd year of Ascendancy at 09:11 Killed by The Master at level 15 on the 40th Haze 122nd year of Ascendancy at 11:10 Killed by skeleton archer at level 15 on the 40th Haze 122nd year of Ascendancy at 13:24 Killed by elven blood mage at level 15 on the 43rd Haze 122nd year of Ascendancy at 10:35 Killed by elven corruptor at level 15 on the 43rd Haze 122nd year of Ascendancy at 11:58 Killed by elven corruptor at level 15 on the 43rd Haze 122nd year of Ascendancy at 13:38 Killed by elven corruptor at level 15 on the 43rd Haze 122nd year of Ascendancy at 14:55 Killed by elven tempest at level 15 on the 43rd Haze 122nd year of Ascendancy at 18:14 Killed by elven cultist at level 15 on the 43rd Haze 122nd year of Ascendancy at 23:50 Killed by elven corruptor at level 15 on the 44th Haze 122nd year of Ascendancy at 07:18 Killed by elven corruptor at level 15 on the 44th Haze 122nd year of Ascendancy at 08:36 Killed by elven corruptor at level 15 on the 44th Haze 122nd year of Ascendancy at 09:43 Killed by Betyth the slaver at level 15 on the 58th Haze 122nd year of Ascendancy at 14:53 Killed by Fanffe the halfling at level 16 on the 77th Haze 122nd year of Ascendancy at 10:03 Killed by skeleton archer at level 16 on the 9th Allure 123rd year of Ascendancy at 20:38 Killed by slimy ooze at level 16 on the 10th Allure 123rd year of Ascendancy at 11:30 Killed by forest wight at level 16 on the 10th Allure 123rd year of Ascendancy at 13:20 Killed by slimy ooze at level 16 on the 10th Allure 123rd year of Ascendancy at 14:30 Killed by slimy ooze at level 16 on the 10th Allure 123rd year of Ascendancy at 16:12 Killed by skeleton master archer at level 16 on the 10th Allure 123rd year of Ascendancy at 20:39 Killed by snow giant boulder thrower at level 16 on the 10th Allure 123rd year of Ascendancy at 22:28 Killed by skeleton master archer at level 16 on the 10th Allure 123rd year of Ascendancy at 23:55 Killed by skeleton master archer at level 16 on the 1st Regrowth 123rd year of Ascendancy at 01:09 Killed by animated mummy wrappings at level 17 on the 1st Regrowth 123rd year of Ascendancy at 17:25 Killed by Saloriama the ancient elven mummy at level 17 on the 1st Regrowth 123rd year of Ascendancy at 21:11 Killed by skeleton master archer at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 14:44 Killed by skeleton master archer at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 16:07 Killed by skeleton master archer at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 17:36 Killed by skeleton master archer at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 19:40 Killed by skeleton archer at level 17 on the 4th Regrowth 123rd year of Ascendancy at 08:12 Killed by animated mummy wrappings at level 17 on the 5th Regrowth 123rd year of Ascendancy at 01:42 Killed by skeleton mage at level 17 on the 5th Regrowth 123rd year of Ascendancy at 04:47 Killed by luminous horror at level 17 on the 6th Regrowth 123rd year of Ascendancy at 13:22 Killed by Greater Mummy Lord at level 17 on the 6th Regrowth 123rd year of Ascendancy at 14:56 Killed by Greater Mummy Lord at level 17 on the 6th Regrowth 123rd year of Ascendancy at 16:59 Killed by luminous horror at level 17 on the 6th Regrowth 123rd year of Ascendancy at 19:08 Killed by luminous horror at level 17 on the 7th Regrowth 123rd year of Ascendancy at 00:45 Killed by Greater Mummy Lord at level 17 on the 7th Regrowth 123rd year of Ascendancy at 16:54 Killed by carrion worm mass at level 17 on the 7th Regrowth 123rd year of Ascendancy at 18:43 Killed by poison ooze at level 17 on the 13rd Regrowth 123rd year of Ascendancy at 12:15 Killed by sand-drake at level 17 on the 13rd Regrowth 123rd year of Ascendancy at 14:58 Killed by Xerilenor the sandworm at level 18 on the 14th Regrowth 123rd year of Ascendancy at 12:29 Killed by Sandworm Queen at level 18 on the 14th Regrowth 123rd year of Ascendancy at 15:57 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 21 (base 20) |
| Magic | 61 (base 46) |
| Willpower | 41 (base 26) |
| Cunning | 25 (base 11) |
Resources
| Life | 249/249 |
| Mana | 241/241 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 14.127454028308 |
| See Invisible | 32.834750575828 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 7 |
| Crit Chance | 12% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55.787228489092 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.35 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Darkness | +51% |
| Physical | +15% |
| Arcane | +3% |
| Fire | +41% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +7% |
| Fire | +20% |
| Darkness | +8% |
Defense: Base
| Armour (hardiness) | 31.345928944467 (30%) |
| Defense | 24.525 |
| Ranged Defense | 26.025 |
| Fatigue | 0 |
| Physical Save | 22.8 |
| Spell Save | 31.85 |
| Mental Save | 33.05 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Darkness | + 30%( 70%) |
| Nature | + 10%( 70%) |
| Fire | + 67%( 70%) |
| Cold | -10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 12% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Power |
| talent | Keen Senses |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by biatch. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the repented thief from death by biatch. Escort: repented thief (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Spellpower: +4 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Betamirin' alchemist's lamp 'Betamirin'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 mind Changes resistances penetration: +5% mind Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of arcana (1 def, 0 armour) clarifying linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag / +3 Wil / +2 Cun Mental save: +6 Spellpower: +3 A pointy cloth hat, very wizardly... |
| Tool | Demonblast the dwarven-steel pickaxe (dig speed 16 turns) Demonblast the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +7% darkness / +7% fire Changes damage: +15% darkness / +9% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brenagas BrenagasCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Fatigue: -4% Changes stats: +5 Str / +1 Mag Changes damage: +3% arcane Physical save: +3 Spellpower: +4 Rings can have magical properties. |
| On fingers | rogue's steel ring of fire (+22%) rogue's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
| Around waist | Manuntir ManuntirPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Defense: +9 Fatigue: -7% Changes stats: +1 Wil Changes resistances penetration: +7% physical / +5% mind Changes damage: +15% physical Critical mult.: +10.00% Maximum encumbrance: +32 Physical save: +10 Mental save: +9 A belt that goes around your waist. |
| In main hand | Arira the elven-wood vilestaff (25-30 power, 7 apr, darkness damage) Arira the elven-wood vilestaff (25-30 power, 7 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +20% Elemental / +5% Undead When wielded/worn: Changes stats: +1 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +19 Spell crit. chance: +10% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 117.93 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Attackspeed is 100% for non-Brawlers! These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Singepassion the cashmere cloak (2 def, 0 armour) Singepassion the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Damage when the wearer hits(melee): 2 blight / 4 fire Changes resistances: +13% darkness Changes resistances penetration: +8% darkness Changes damage: +11% darkness Critical mult.: +10.00% Stealth bonus: +8 Spell save: +8 Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of manastreaming mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag / +1 Wil Mental save: +8 Confusion immunity: +12% Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +31.00 Mindpower: +10 Amulets can have magical properties. |
Inventory
Newly picked up thunderous steel mace of erosion (13.5-18.9 power, 3 apr)thunderous steel mace of erosion (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +5 nature / +7 temporal Damage conversion: 30% lightning When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Blunt and deadly. |
resonating thorny mindstar of flames (8-8.8 power, 24 apr, nature damage) resonating thorny mindstar of flames (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 fire Changes resistances: +4% mind / +4% fire Changes resistances penetration: +2% mind / +8% fire Changes damage: +5% mind / +4% fire Psi when hit: +0.90 Mindpower: +3 Mental crit. chance: +3% Global speed: +2% Damage Resonance (when hit): +10% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
dreamer's linen robe of the elements (0 def, 0 armour) dreamer's linen robe of the elements (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage when the wearer hits(melee): 5 fire / 6 cold / 6 lightning / 5 acid Damage when the wearer is hit: 5 fire / 6 cold / 6 lightning / 5 acid Changes resistances: +5% fire / +4% cold / +4% lightning / +4% acid Changes damage: +5% fire / +5% cold / +5% lightning / +5% acid Physical save: +10 Spell save: +11 Mental save: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight Changes damage: +6% nature Life regen: +3.60 Maximum life: +41.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By biatch the Shalore Archmage level 7
9th Haze 122nd year of Ascendancy at 16:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By biatch the Shalore Archmage level 18
14th Regrowth 123rd year of Ascendancy at 12:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By biatch the Shalore Archmage level 10
22nd Haze 122nd year of Ascendancy at 05:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By biatch the Shalore Archmage level 15
59th Haze 122nd year of Ascendancy at 04:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By biatch the Shalore Archmage level 16
9th Allure 123rd year of Ascendancy at 14:00 see stats
Log
Rested for 26 turns (stop reason: dialog is displayed).
You gain 4.59 gold from the transmogrification of yew wand of lightning 'Arurenne' [power 198] (9 cooldown).
You gain 1.48 gold from the transmogrification of barbed quiver of ash arrows of amnesia (8/8, 17.5-24.5 power, 7 apr).
You gain 2.55 gold from the transmogrification of icy steel shield of reflection (6 def, 2 armour, 39 block).
You gain 1.23 gold from the transmogrification of steel plate armour of lightning resistance (4 def, 9 armour).
You gain 3.28 gold from the transmogrification of cured leather armour of command (9 def, 7 armour).
You gain 5.10 gold from the transmogrification of cured leather armour 'Morningrupture' (2 def, 4 armour).
You gain 3.75 gold from the transmogrification of Korarehad (0 def, 4 armour).
You gain 0.73 gold from the transmogrification of woollen robe of nature (+16%) (0 def, 0 armour).
You gain 4.83 gold from the transmogrification of mindwoven woollen robe of life (0 def, 0 armour).
You gain 1.67 gold from the transmogrification of steel waraxe of purging (12-16.8 power, 3 apr).
You gain 1.74 gold from the transmogrification of steel waraxe of erosion (9-12.6 power, 3 apr).
You gain 1.99 gold from the transmogrification of hateful steel waraxe (9.5-13.3 power, 3 apr).
You gain 4.47 gold from the transmogrification of yew vilestaff of breaching (20-24 power, 4 apr, acid damage).
You gain 2.64 gold from the transmogrification of shimmering ash starstaff (15-18 power, 3 apr, physical damage).
You gain 2.26 gold from the transmogrification of fungal cured leather sling of power.
You gain 3.10 gold from the transmogrification of ranger's yew longbow of dampening.
You gain 0.50 gold from the transmogrification of steel greatsword (18.5-29.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatmaul (27.5-41.25 power, 2 apr).
You gain 3.70 gold from the transmogrification of insidious steel greatmaul of banishment (27.5-41.25 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel dagger (10.5-13.65 power, 6 apr).
You gain 0.50 gold from the transmogrification of steel battleaxe (18-27 power, 2 apr).
You gain 3.48 gold from the transmogrification of psionicist's steel ring of pilfering.
You gain 0.62 gold from the transmogrification of steel amulet of mastery (0.14 Spell / Fire).
You gain 1.04 gold from the transmogrification of teleportation rune of the psychic (range 69).
You gain 1.80 gold from the transmogrification of phase door rune (range 6; power 20; dur 4).
You gain 1.00 gold from the transmogrification of wild infusion (resist 10%; cure mental).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
