Magi the level 5 Shalore Summoner by Arrakkamani

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity17 (base 14)
Constitution17 (base 17)
Magic16 (base 14)
Willpower35 (base 27)
Cunning21 (base 20)

Resources

Life193/193
Equilibrium0
Psi125/125
Healing Factor1.2411697167821
Regeneration0.43440940087374

Speed

Mental+0.60000000000002%
Attack+0.60000000000002%
Movement+4%
Spell+0.60000000000002%
Global+100.4%

Vision

Sight10
Lite3
Infravision7
See Stealth47.141571790036
See Invisible37.141571790036

Offense: Mainhand

Damage5
Accuracy31
Crit Chance7%
APR12
Speed0.99

Offense: Offhand

Damage5
Accuracy31
Crit Chance7%
APR12
Speed0.99

Offense: Spell

Spellpower20
Crit Chance5%
Speed0.99403578528827

Offense: Mind

Mindpower30
Crit Chance7%
Speed0.99403578528827

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)8.14 (30%)
Defense12
Ranged Defense12
Fatigue7
Physical Save9
Spell Save17
Mental Save34

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Temporal+ 10%( 70%)

Defense: Immunities

Knockback Resistance20%
Pinning Resistance23%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
2/5
0/5
0/5
Cunning / Survival1.00
3/5
1/5
0/5
0/5
Race / Shalore1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Light source
In off hand
Main armor
Around waist

Inventory

Achievements

Log

Magi wears: marksman's copper ring of clarity.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Magi wears (replacing
Cyreyamira the elm wand of clairvoyance [power 9] (6 cooldown)): Imp Claw.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 13.5-18.9 power, 5 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-19.5 power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
There is a ladder to the next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: saving).

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 1 turns (stop reason: didn't move).

Saving game...


Saving done.

Magi meditates on nature.