Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.45 |
Addons | Items Vault 0.9.45 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 25 / 32% |
Size | medium |
Lifes / Deaths | Killed by naga psyren at level 25 on the 78th Pyre 122nd year of Ascendancy at 04:27 / 1 |
Primary Stats
Strength | 57 (base 47) |
Dexterity | 40 (base 36) |
Constitution | 44 (base 31) |
Magic | 10 (base 10) |
Willpower | 8 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -30/800 |
Stamina | 59/137 |
Healing Factor | 1 |
Regeneration | 1.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 80 |
Accuracy | 43 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 10.4 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | -20% |
Defense: Base
Armour (hardiness) | 60.32 (69%) |
Defense | 0 |
Ranged Defense | 8 |
Fatigue | 34 |
Physical Save | 41.116666666667 |
Spell Save | 39.65 |
Mental Save | 7 |
Defense: Resistances
Cold | + 14%( 70%) |
Acid | + 28%( 70%) |
Fire | + 14%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 21% |
Poison Resistance | 80% |
Knockback Resistance | 65% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
beneficial effect | Absorbs 85 damage from the next blockable attack. Blocking |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | defiled ash wand of firewall [power 75] (6 cooldown) defiled ash wand of firewall [power 75] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to creates a wall of flames lasting for 4 turns (dam 75 overall), placing all other charms into a 6 cooldown. When used: 100% chances to regenerate 3 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
On fingers | titan's voratun ring of misery titan's voratun ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Cun / +4 Con Physical save: +8 Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 39%. Rings can have magical properties. |
Around waist | protective rough leather belt of the titan protective rough leather belt of the titanPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Spell save: +6 A belt that goes around your waist. |
In main hand | icy dwarven-steel mace of massacre (34-47.6 power, 4 apr) icy dwarven-steel mace of massacre (34-47.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +7 ice Blunt and deadly. |
On hands | rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | acidic dwarven-steel shield of acid resistance (+21%) (8 def, 2 armour, 33 dam, 85 block) acidic dwarven-steel shield of acid resistance (+21%) (8 def, 2 armour, 33 dam, 85 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.0 - 39.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +85 Damage when this weapon hits: +12 acid blind When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 acid Changes resistances: +21% acid Talent granted: +3 Block Handheld deflection devices |
Main armor | stralite mail armour of spell shielding (4 def, 8 armour) stralite mail armour of spell shielding (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Spell save: +13 A suit of armour made of mail. |
Around neck | inertial steel amulet inertial steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Pinning immunity: +21% Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
Oozing Heart (17-18.7 power, 25 apr, slime damage) Oozing Heart (17-18.7 power, 25 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 69.88 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
Newly picked up penetrating reinforced leather sling of firepenetrating reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +11 fire When wielded/worn: Changes resistances penetration: +17% physical Changes damage: +18% fire Damage Shield penetration: +37% Slings are used to hurl stones or metal shots at your foes. |
blighted elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage) blighted elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.22 Vim when firing critical spell: +3.00 Maximum vim: +11.00 Spellpower: +15 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up surging elven-wood magestaff of warding (25-30 power, 5 apr, lightning damage)surging elven-wood magestaff of warding (25-30 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 lightning Changes damage: +25% lightning Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
enveloping cashmere cloak of Iron Throne (10 def, 0 armour) enveloping cashmere cloak of Iron Throne (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Str / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormlord's silk robe of stability (3 def, 0 armour) stormlord's silk robe of stability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil Changes resistances: +10% lightning / +13% cold Changes damage: +9% lightning / +12% cold Physical save: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
307 alchemist agate 307 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright elven-wood wand of trap destruction [power 94] (15 cooldown) bright elven-wood wand of trap destruction [power 94] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to try to disarm any known traps in a line (disarm power 94), placing all other charms into a 15 cooldown. When used: 100% chances to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of trap destruction [power 73] (20 cooldown) supercharged yew wand of trap destruction [power 73] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to try to disarm any known traps in a line (disarm power 73), placing all other charms into a 20 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elm wand of conjuration [power 52] (6 cooldown) void elm wand of conjuration [power 52] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element (dam 26-52), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of trap destruction [power 76] (15 cooldown) warded elven-wood wand of trap destruction [power 76] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 fire / +3 cold / +1 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to try to disarm any known traps in a line (disarm power 76), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Gnaw Gnaw the Ghoul Bulwark level 14
76th Pyre 122nd year of Ascendancy at 00:03 see stats
By Gnaw Gnaw the Ghoul Bulwark level 10
75th Pyre 122nd year of Ascendancy at 11:21 see stats
By Gnaw Gnaw the Ghoul Bulwark level 20
77th Pyre 122nd year of Ascendancy at 00:26 see stats
Log
Naga psyren uses Silence.
Gnaw Gnaw is silenced!
Gnaw Gnaw hits skeleton warrior for 57 physical, 7 cold damage (total 63.80).
Naga psyren uses Mind Sear.
Naga psyren hits Gnaw Gnaw for 156 mind damage.
Skeleton warrior misses Gnaw Gnaw.
Skeleton archer uses Reload.
Gnaw Gnaw hits skeleton archer for 12 acid damage.
Skeleton archer hits Gnaw Gnaw for 3 physical damage.
Gnaw Gnaw hits skeleton warrior for 78 physical, 7 cold damage (total 84.60).
Skeleton warrior is not stunned anymore.
Naga psyren uses Telekinetic Blast.
Gnaw Gnaw resists the punch!
Naga psyren hits Gnaw Gnaw for 78 physical damage.
Skeleton archer shoots!
Gnaw Gnaw hits skeleton warrior for 12 acid damage.
Skeleton warrior hits Gnaw Gnaw for 21 cold, 34 physical damage (total 53.87).
Skeleton archer hits Gnaw Gnaw for 23 physical, 10 fire damage (total 32.37).
Talent Ghoulish Leap is ready to use.
Talent Assault is ready to use.
Gnaw Gnaw uses Ghoulish Leap.
Gnaw Gnaw is silenced and cannot use Rune: Shielding.
Gnaw Gnaw uses Block.
Naga psyren uses Mind Sear.
Naga psyren hits Gnaw Gnaw for 156 mind damage.
Naga psyren killed Gnaw Gnaw!
Gnaw Gnaw the level 25 ghoul bulwark was mindraped to death by a naga psyren on level 38 of The Arena.