Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 10 / 65% |
Size | medium |
Lifes / Deaths | Killed by white crystal at level 10 on the 75th Pyre 122nd year of Ascendancy at 17:48 4 / 1 |
Primary Stats
Strength | 32.252931520016 (base 27) |
Dexterity | 16.252931520016 (base 10) |
Constitution | 13 (base 10) |
Magic | 10 (base 10) |
Willpower | 34 (base 32) |
Cunning | 14 (base 10) |
Resources
Life | -12/280 |
Hate | 100/100 |
Healing Factor | 0.99303668561227 |
Regeneration | 0.24825917140307 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 58 |
Accuracy | 22 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.6666666666667 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 27.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 20.19 (73.452380952381%) |
Defense | 4.1885260320055 |
Ranged Defense | 4.1885260320055 |
Fatigue | 21 |
Physical Save | 15.838526032005 |
Spell Save | 15.4 |
Mental Save | 23.4 |
Defense: Resistances
Blight | + 11%( 70%) |
Acid | + 5%( 70%) |
Nature | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Bleed Resistance | 100% |
Confusion Resistance | 15% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Cursed Form |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On fingers | steel ring of power steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Spellpower: +7 Mindpower: +5 Rings can have magical properties. |
Around waist | cleansing rough leather belt cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +5% blight A belt that goes around your waist. |
Main armor | enlightening steel mail armour (2 def, 6 armour) enlightening steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +4 Cun / +4 Wil Mental save: +10 A suit of armour made of mail. |
On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cleansing iron helm of constitution (+3) (0 def, 3 armour) cleansing iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% nature / +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
In main hand | dwarven-steel greatmaul of projection (40.5-60.75 power, 2 apr) (Misfortune) dwarven-steel greatmaul of projection (40.5-60.75 power, 2 apr) (Misfortune)Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 mind Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
Inventory
flaming iron battleaxe (12-18 power, 1 apr) (Nightmares) flaming iron battleaxe (12-18 power, 1 apr) (Nightmares)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Curse of Nightmares Massive two-handed battleaxes. |
iron battleaxe of phasing (8-12 power, 7 apr) (Corpses) iron battleaxe of phasing (8-12 power, 7 apr) (Corpses)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Curse of Corpses Massive two-handed battleaxes. |
arcing iron greatmaul of massacre (23-34.5 power, 1 apr) (Madness) arcing iron greatmaul of massacre (23-34.5 power, 1 apr) (Madness)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Curse of Madness Massive two-handed maul. |
hateful iron greatsword of massacre (18-28.8 power, 1 apr) (Nightmares) hateful iron greatsword of massacre (18-28.8 power, 1 apr) (Nightmares)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 darkness Damage against: +9% Humanoid Curse of Nightmares Massive two-handed swords. |
balanced iron longsword of projection (6-8.4 power, 2 apr) (Corpses) balanced iron longsword of projection (6-8.4 power, 2 apr) (Corpses)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 mind When wielded/worn: Accuracy: +5 Defense: +6 Curse of Corpses It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
cruel ash starstaff of illumination (15-18 power, 3 apr, darkness damage) (Shrouds) cruel ash starstaff of illumination (15-18 power, 3 apr, darkness damage) (Shrouds)Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +7 Damage when the wearer hits(melee): 6 blinding light Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 29.72 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of power (10-12 power, 2 apr, arcane damage) (Misfortune) elm magestaff of power (10-12 power, 2 apr, arcane damage) (Misfortune)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +8 Spell crit. chance: +1% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of fate (18-21.6 power, 3 apr, fire damage) (Madness) potent ash magestaff of fate (18-21.6 power, 3 apr, fire damage) (Madness)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +18% fire Talent granted: +1 Command Staff Physical save: +6 Spell save: +5 Mental save: +6 Spellpower: +8 Spell crit. chance: +6% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of illumination (15-18 power, 3 apr, arcane damage) (Shrouds) shimmering ash magestaff of illumination (15-18 power, 3 apr, arcane damage) (Shrouds)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +7 Damage when the wearer hits(melee): 5 blinding light Changes damage: +15% arcane Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +6 Spell crit. chance: +2% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 40.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
surging elm vilestaff of illumination (10-12 power, 2 apr, darkness damage) (Shrouds) surging elm vilestaff of illumination (10-12 power, 2 apr, darkness damage) (Shrouds)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 6 blinding light Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +3 Spell crit. chance: +1% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 40.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
eldritch linen wizard hat (1 def, 0 armour) eldritch linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.90 Mana when hit: +0.70 Maximum mana: +41.00 Spellpower: +5 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Dormamu the Skeleton Cursed level 10
75th Pyre 122nd year of Ascendancy at 15:28 see stats
Log
Giant black ant hits Dormamu for (1 to ice), 2 acid (2 total damage).
Dormamu uses Bone Armour.
A shield forms around Dormamu.
White crystal's Ice Shards hits Dormamu for (63 absorbed), 0 cold (0 total damage).
White crystal casts Ice Shards.
White wolf howls
Giant black ant hits Dormamu for (3 absorbed), 0 acid (0 total damage).
Dire wolf howls
Talent Rune: Shielding is ready to use.
White crystal casts Ice Shards.
White crystal casts Phase Door.
White wolf activates Icy Skin.
Giant black ant is no longer weakened.
Giant black ant hits Dormamu for (3 absorbed), 0 acid (0 total damage).
Dormamu resists the mind attack!
Dormamu hits Iceblock for 49 physical, 4 mind (52 total damage).
Dormamu is free from the ice.
White crystal's Ice Shards hits Dormamu for (61 absorbed), 0 cold (0 total damage).
Your shield crumbles under the damage!
The shield around Dormamu crumbles.
White crystal's Ice Shards hits Dormamu for (61 absorbed), 0 cold (0 total damage).
Giant black ant is weakened by the gloom.
Giant black ant hits Dormamu for 3 acid damage.
Your hatred grows even as your life fades! (+10 hate)
White crystal's Ice Shards hits Dormamu for 63 cold damage.
Dormamu the level 10 skeleton cursed was iced to death by a white crystal on level 14 of The Arena.
White crystal's Ice Shards killed Dormamu!