Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Frozen Summoner AI 1.5.10Obsoletion notice: There's a little 'quirk' with the AI where summoned minions of yours will help break you out of any ice you may be stuck in. Unfortunately for you, this also just damages you, which may kill you. This addon removes this behavior entirely. Extends mod.class.Actor:reactionToward(). This addon is safe to enable and disable on existing save files. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.2.4Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Lich Race 1.5.10 Skirmisher Buffs 1.5.1This addon adds Shield Offense & Shield Defense to the Skirmisher while changing their stat requirements to the greater of Strength or Dexterity, and Tireless Combatant has been changed to only use Dexterity. This is my first ever mod, I would like to thank Nsrr & Erenion for making this all possible. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Prismatic Golem |
| Class | Prototype Hero |
| Level / Exp | 29 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 28 on the 59th Haze 122nd year of Ascendancy at 23:01 0 / 8Killed by Gloryvea the alchemist golem at level 28 on the 80th Haze 122nd year of Ascendancy at 01:29 Killed by Islura the temporal stalker at level 28 on the 4th Decay 122nd year of Ascendancy at 21:18 Killed by Islura the temporal stalker at level 28 on the 4th Decay 122nd year of Ascendancy at 23:37 Killed by Velulle the snow giant boulder thrower at level 28 on the 5th Decay 122nd year of Ascendancy at 02:22 Killed by Xibreda the snow giant at level 29 on the 5th Decay 122nd year of Ascendancy at 16:58 Killed by Layivea the gwelgoroth at level 29 on the 5th Decay 122nd year of Ascendancy at 19:42 Killed by Cyrinne the gwelgoroth at level 29 on the 5th Decay 122nd year of Ascendancy at 21:53 |
Primary Stats
| Strength | 77 (base 12) |
| Dexterity | 83 (base 54) |
| Constitution | 81 (base 12) |
| Magic | 36 (base 12) |
| Willpower | 52 (base 12) |
| Cunning | 102 (base 60) |
Resources
| Mana | 414/478 |
| Psi | 110/142 |
| Life | -259/1040 |
| Positive | 110/134 |
| Stamina | 306/335 |
| Healing Factor | 2.0943027888446 |
| Regeneration | 6.387623505976 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +253.91468258549% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Barehand
| Damage | 131 |
| Accuracy | 59 |
| Crit Chance | 36% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Nature | +12% |
| Physical | +15% |
| Blight | +15% |
| Arcane | +9% |
| Mind | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.335093952971 (48.103448275862%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 44 |
| Mental Save | 60 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 36%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 24%( 70%) |
| Cold | + 22%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Silence Resistance | 15% |
| Bleed Resistance | 100% |
| Confusion Resistance | 5% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 230.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 409 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 62.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Transcendent strikes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Effects
| talent | Striking Stance |
| talent | Beyond the Flesh |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases global action speed by 154%. Reflexive Dodging |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by Aruvena the thief. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Yvodara the wolf. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayussra the gaeramarth. Escort: lost warrior (level 2 of Daikara) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed xorn fragment. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
| Quiver | 254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | IssurovorInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Cun / +6 Wil Changes damage: +11% mind Critical mult.: +25.00% Maximum life: +119.00 Mindpower: +6 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Crystal-imbued Gem | black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
| Tool | Voriba the iron pickaxe (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +9 Str / +1 Dex / +4 Con Reduces incoming crit damage: 10.00% Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Branylar the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Fatigue: -6% Changes stats: +2 Dex / +6 Wil / +6 Cun Changes resistances: +24% nature / +9% blight Changes damage: +12% nature Maximum encumbrance: +20 Mindpower: +6 (+2 eff.) Healing mod.: +5% Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.6 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 34 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | GrinenarigornInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +3% physical Spell save: +30 (+10 eff.) Silence immunity: +15% Confusion immunity: +5% Life regen: +0.90 Healing mod.: +11% A belt that goes around your waist. |
| Main armor | steel mail armour 'Porevea' (8 def, 16 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +8 (+4 eff.) Fatigue: +9% Changes stats: +2 Cun Changes resistances: +6% physical Changes damage: +9% arcane Physical save: +19 (+5 eff.) Mental save: +12 (+3 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 A suit of armour made of mail. |
| On feet | Pitchmalice (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Damage when hit (Melee): 8 nature / 8 darkness Changes stats: +3 Cun / +3 Con Changes resistances: +7% fire / +9% darkness / +8% cold Changes damage: +9% darkness Physical save: +15 (+4 eff.) Mental save: +16 (+4 eff.) Stamina each turn: +0.40 Maximum life: +37.00 Movement speed: +10% A pair of boots made of leather. |
| On hands | restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Changes stats: +3 Str Life regen: +1.90 Stamina each turn: +1.00 Maximum stamina: +21.00 When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | cashmere cloak 'Lisalelaith' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +3% blight Changes damage: +15% blight Physical save: +16 (+4 eff.) Mental save: +16 (+4 eff.) Only die when reaching: -100.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Blindness immunity: +22% Cut immunity: +50% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 211 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 147.35 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 99/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mcab the Prismatic Golem Prototype Hero level 9
2nd Flare 122nd year of Ascendancy at 13:00 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Mcab the Prismatic Golem Prototype Hero level 22
21st Haze 122nd year of Ascendancy at 16:36 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Mcab the Prismatic Golem Prototype Hero level 10
2nd Dusk 122nd year of Ascendancy at 23:43 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Mcab the Prismatic Golem Prototype Hero level 20
19th Haze 122nd year of Ascendancy at 02:53 see stats
Lost in translation (Madness (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Mcab the Prismatic Golem Prototype Hero level 5
78th Pyre 122nd year of Ascendancy at 05:24 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mcab the Prismatic Golem Prototype Hero level 19
74th Dusk 122nd year of Ascendancy at 07:43 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Mcab the Prismatic Golem Prototype Hero level 17
27th Dusk 122nd year of Ascendancy at 10:32 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Mcab the Prismatic Golem Prototype Hero level 27
47th Haze 122nd year of Ascendancy at 06:32 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Mcab the Prismatic Golem Prototype Hero level 8
2nd Mirth 122nd year of Ascendancy at 14:36 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Mcab the Prismatic Golem Prototype Hero level 12
6th Dusk 122nd year of Ascendancy at 22:16 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Mcab the Prismatic Golem Prototype Hero level 22
23rd Haze 122nd year of Ascendancy at 10:58 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Mcab the Prismatic Golem Prototype Hero level 17
24th Dusk 122nd year of Ascendancy at 20:59 see stats
Unstoppable (Madness (Adventure) difficulty)
Returned from the dead.By Mcab the Prismatic Golem Prototype Hero level 29
5th Decay 122nd year of Ascendancy at 19:42 see stats
Log
Urkis, the High Tempest deactivates Thunderstorm.
The furious lightning storm around Urkis, the High Tempest calms down and disappears.
Urkis, the High Tempest deactivates Hurricane.
Urkis, the High Tempest deactivates Tempest.
Lisoriatira the snow giant overcomes the touch of death.
Thunderstorm hits Mcab for (33 resist armour), 0 lightning (0 total damage).
Urkis, the High Tempest slows down.
Porenn the umber hulk uses Far Strike.
Porenn the umber hulk performs a melee critical strike against Mcab!
Porenn the umber hulk hits Mcab for (35 resist armour), 260 physical, (35 resist armour), 450 physical (710 total damage).
Mcab hits Porenn the umber hulk for (6 resist armour), 1 darkness, (6 resist armour), 3 nature, (6 resist armour), 1 darkness, (6 resist armour), 3 nature (8 total damage).
Mcab speeds up.
Porenn the umber hulk slows down.
Urkis, the High Tempest starts to bleed.
Cyrinne the gwelgoroth's Earthen Missiles hits Urkis, the High Tempest for 62 physical, 10 physical (73 total damage).
Cyrinne the gwelgoroth's Earthen Missiles hits Urkis, the High Tempest for 62 physical, 10 physical (73 total damage).
Cyrinne the gwelgoroth's Earthen Missiles hits Urkis, the High Tempest for 62 physical, 10 physical (73 total damage).
Urkis, the High Tempest activates Apply Poison.
Bleeding from Cyrinne the gwelgoroth hits Urkis, the High Tempest for 31 physical damage.
Thunderstorm hits Mcab for (35 resist armour), 7 lightning (7 total damage).
Lisoriatira the snow giant uses Infusion: Healing.
Lisoriatira the snow giant receives 142 healing from Infusion: Healing.
Velulle the snow giant boulder thrower uses Throw Boulder.
Velulle the snow giant boulder thrower hurls a huge boulder at Mcab!
Mcab is knocked back!
Cyrinne the gwelgoroth casts Lightning.
Saving game...



















































