Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 15 / 81% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:22 / 50Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:02 Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 11:54 Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 12:21 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:10 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:46 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 15:06 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 16:32 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 19:27 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 23:44 Killed by skeleton warrior at level 2 on the 78th Pyre 122nd year of Ascendancy at 01:13 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 11:06 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 12:08 Killed by Half-Finished Bone Giant at level 2 on the 78th Pyre 122nd year of Ascendancy at 16:40 Killed by Half-Finished Bone Giant at level 2 on the 79th Pyre 122nd year of Ascendancy at 16:18 Killed by The Shade at level 8 on the 4th Flare 122nd year of Ascendancy at 06:59 Killed by cutpurse at level 9 on the 7th Flare 122nd year of Ascendancy at 22:03 Killed by Inadto the halfling at level 9 on the 25th Dusk 122nd year of Ascendancy at 00:01 Killed by Inadto the halfling at level 9 on the 25th Dusk 122nd year of Ascendancy at 01:21 Killed by Baci the thalore at level 9 on the 30th Dusk 122nd year of Ascendancy at 15:15 Killed by Sihum the thalore at level 9 on the 31st Dusk 122nd year of Ascendancy at 21:47 Killed by enthralled slave at level 10 on the 63rd Dusk 122nd year of Ascendancy at 14:08 Killed by enthralled slave at level 10 on the 63rd Dusk 122nd year of Ascendancy at 17:28 Killed by Glorildavea the slaver at level 10 on the 64th Dusk 122nd year of Ascendancy at 03:16 Killed by Lorendri the halfling at level 11 on the 67th Dusk 122nd year of Ascendancy at 23:45 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 09:47 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 12:15 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 13:40 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 14:39 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 21:06 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 22:08 Killed by Islath the thief at level 11 on the 76th Dusk 122nd year of Ascendancy at 22:57 Killed by large white snake at level 11 on the 77th Dusk 122nd year of Ascendancy at 20:39 Killed by Poridawen the warg at level 12 on the 77th Dusk 122nd year of Ascendancy at 21:58 Killed by Ce'Nikira the great wolf at level 12 on the 78th Dusk 122nd year of Ascendancy at 08:04 Killed by shadow claw at level 12 on the 1st Haze 122nd year of Ascendancy at 11:01 Killed by Xerybrelle the shadow claw at level 12 on the 1st Haze 122nd year of Ascendancy at 17:59 Killed by Ivokira the shadow stalker at level 12 on the 2nd Haze 122nd year of Ascendancy at 16:25 Killed by Isyriana the corrupted war dog at level 12 on the 3rd Haze 122nd year of Ascendancy at 07:07 Killed by Isyriana the corrupted war dog at level 12 on the 3rd Haze 122nd year of Ascendancy at 08:37 Killed by Isyriana the corrupted war dog at level 12 on the 3rd Haze 122nd year of Ascendancy at 09:44 Killed by shadow stalker at level 12 on the 4th Haze 122nd year of Ascendancy at 01:55 Killed by Kyless at level 12 on the 4th Haze 122nd year of Ascendancy at 10:20 Killed by corrupted war dog at level 13 on the 4th Haze 122nd year of Ascendancy at 21:33 Killed by water imp at level 15 on the 10th Haze 122nd year of Ascendancy at 14:33 Killed by Weirdling Beast at level 15 on the 13rd Haze 122nd year of Ascendancy at 04:59 Killed by Weirdling Beast at level 15 on the 13rd Haze 122nd year of Ascendancy at 06:29 Killed by Weirdling Beast at level 15 on the 13rd Haze 122nd year of Ascendancy at 08:23 Killed by Weirdling Beast at level 15 on the 13rd Haze 122nd year of Ascendancy at 09:25 Killed by Weirdling Beast at level 15 on the 13rd Haze 122nd year of Ascendancy at 10:59 |
Primary Stats
Strength | 50.252931520016 (base 35) |
Dexterity | 21.252931520016 (base 10) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 54 (base 39) |
Cunning | 14 (base 10) |
Resources
Life | 441/441 |
Positive | 11/92 |
Hate | 85/107 |
Healing Factor | 0.9264290962073 |
Regeneration | 1.9918225568457 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 6 |
Offense: Mainhand
Damage | 69 |
Accuracy | 24 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 39.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Mind | +14% |
Physical | +5% |
Blight | +3% |
Arcane | +9% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Blight | +10% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 25.569263016003 |
Ranged Defense | 26.569263016003 |
Fatigue | 0 |
Physical Save | 35.044263016003 |
Spell Save | 30.525 |
Mental Save | 26.725 |
Defense: Resistances
Mind | + 36%( 70%) |
Darkness | + 3%( 70%) |
Light | + 3%( 70%) |
Temporal | + 3%( 70%) |
Physical | + 19%( 75%) |
Arcane | + 10%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 115 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 25% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zygorin the pair of dwarven-steel boots (4 def, 4 armour) (Madness) Zygorin the pair of dwarven-steel boots (4 def, 4 armour) (Madness)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +3% Changes resistances: +3% light Physical save: +7 Spell save: +5 Mental save: +5 Stun/Freeze immunity: +10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Sewerrace the pouch of iron shots (12/12, 9-10.8 power, 1 apr) Sewerrace the pouch of iron shots (12/12, 9-10.8 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +9.0% Capacity: 12 Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 nature Shots are used with slings to pummel your foes to death. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | clarifying linen wizard hat of the mind (+10%) (1 def, 0 armour) (Nightmares) clarifying linen wizard hat of the mind (+10%) (1 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +10% mind Changes damage: +10% mind Mental save: +5 Curse of Nightmares A pointy cloth hat, very wizardly... |
Tool | Polessra the steel torque of thermal psionic shield [power 73] (29 cooldown) Polessra the steel torque of thermal psionic shield [power 73] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when the wearer is hit: 4 blight Changes resistances penetration: +10% blight Changes damage: +3% blight It can be used to setup a psionic shield, reducing all fire and cold damage by 73 for 6 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | savage's gold ring of misery savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Cun / +1 Con Damage when the wearer hits(melee): 12 % chance of confusion / 26 insidious poison Spell save: +14 Hate when firing a critical mind attack: +2.00 Maximum stamina: +18.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | rough leather belt of life (Corpses) rough leather belt of life (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.80 Healing mod.: +12% Curse of Corpses A belt that goes around your waist. |
In main hand | Bokabar the dwarven-steel greatsword (43.5-69.6 power, 2 apr) (Madness) Bokabar the dwarven-steel greatsword (43.5-69.6 power, 2 apr) (Madness)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 43.5 - 69.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 darkness / +14 crippling poison Damage against: +12% Humanoid When wielded/worn: Armour: +6 Defense: +2 Changes resistances: +3% temporal Curse of Madness Massive two-handed swords. |
On hands | Viperspar (0 def, 2 armour) (Nightmares) Viperspar (0 def, 2 armour) (Nightmares)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 8 mind Changes resistances: +5% arcane / +5% mind / +3% darkness Changes damage: +4% mind Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Silk Current (12 def, 0 armour) (Nightmares) Silk Current (12 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | cashmere cloak 'Zanomasta' (9 def, 2 armour) (Madness) cashmere cloak 'Zanomasta' (9 def, 2 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +2 Defense: +9 Ranged Defense: +2 Changes stats: +2 Str Physical save: +10 Maximum life: +30.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Stormpyre' gold amulet 'Stormpyre'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +5% arcane Changes damage: +9% arcane Life regen: +1.10 Amulets can have magical properties. |
Inventory
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven in its very fabric. |
enveloping linen cloak of protection (7 def, 0 armour) (Shrouds) enveloping linen cloak of protection (7 def, 0 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 Spell save: +6 Mental save: +5 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves of the starseeker (0 def, 1 armour) (Madness) rough leather gloves of the starseeker (0 def, 1 armour) (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +2 Mag Changes resistances: +5% darkness / +5% light Infravision radius: +1 Curse of Madness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Ricire the Skeleton Cursed level 10
39th Dusk 122nd year of Ascendancy at 09:18 see stats
By Ricire the Skeleton Cursed level 9
8th Flare 122nd year of Ascendancy at 05:22 see stats
By Ricire the Skeleton Cursed level 11
77th Dusk 122nd year of Ascendancy at 20:28 see stats
By Ricire the Skeleton Cursed level 7
1st Summertide 122nd year of Ascendancy at 11:27 see stats
By Ricire the Skeleton Cursed level 9
26th Dusk 122nd year of Ascendancy at 08:01 see stats
Log
Acid Splash from Weirdling Beast hits Ricire for 14 acid damage.
Insidious Poison from Ricire hits Weirdling Beast for 1 nature damage.
Ricire misses Weirdling Beast.
Your hatred grows even as your life fades! (+4 hate)
Ricire begins rampaging!
Ricire unleashes the fury of his.
Ricire hits Weirdling Beast for 2 cold, 1 blight (3 total damage).
Weirdling Beast hits Ricire for 58 fire damage.
Ricire the level 15 skeleton cursed was blazed to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
Ricire overcomes the gloom
Ricire is a less furious bunny.
Ricire is free from the acid.
Ricire is no longer rampaging.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Weirdling Beast killed Ricire!
Talent Blindside is ready to use.
Talent Dominate is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Frenzy is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Slash is ready to use.
Talent Rune: Reflection Shield is ready to use.
Saving done.