Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 16 / 67% |
Size | medium |
Lifes / Deaths | Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 19:49 / 20Killed by Brotoq the Reaver at level 3 on the 18th Voratun 122nd year of Ascendancy at 00:32 Killed by dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 08:13 Killed by Emythra the dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 09:15 Killed by Ben Cruthdar, the Cursed at level 7 on the 24th Voratun 122nd year of Ascendancy at 15:59 Killed by Rimu the halfling at level 8 on the 29th Voratun 122nd year of Ascendancy at 04:03 Killed by Xelle the war bear at level 8 on the 23rd Profit 122nd year of Ascendancy at 15:30 Killed by Aerutha the sandworm destroyer at level 12 on the 3rd Dearth 122nd year of Ascendancy at 15:36 Killed by storm drake hatchling at level 13 on the 15th Dearth 122nd year of Ascendancy at 18:47 Killed by Cyrunn the storm drake hatchling at level 13 on the 16th Dearth 122nd year of Ascendancy at 00:19 Killed by Weirdling Beast at level 15 on the 20th Dearth 122nd year of Ascendancy at 11:37 Killed by Weirdling Beast at level 15 on the 20th Dearth 122nd year of Ascendancy at 13:17 Killed by war hound at level 15 on the 42nd Dearth 122nd year of Ascendancy at 06:39 Killed by ultimate shivgoroth at level 16 on the 8th Loss 122nd year of Ascendancy at 21:31 Killed by ultimate shivgoroth at level 16 on the 8th Loss 122nd year of Ascendancy at 23:01 Killed by greater shivgoroth at level 16 on the 9th Loss 122nd year of Ascendancy at 04:50 Killed by Nikolas, the Dwarven Paddlestriker at level 16 on the 9th Loss 122nd year of Ascendancy at 14:38 Killed by Roperbry the halfling at level 16 on the 16th Loss 122nd year of Ascendancy at 19:54 Killed by brittle clear ooze at level 16 on the 20th Loss 122nd year of Ascendancy at 09:58 Killed by brittle clear ooze at level 16 on the 20th Loss 122nd year of Ascendancy at 10:10 |
Primary Stats
Strength | 53 (base 43) |
Dexterity | 8 (base 10) |
Constitution | 21 (base 11) |
Magic | 15 (base 10) |
Willpower | 49 (base 36) |
Cunning | 16 (base 10) |
Resources
Life | 458/458 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 9.85 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 104 |
Accuracy | 21 |
Crit Chance | 16% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 35.35 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Temporal | +4% |
Offense: Damage Penetration
Light | +10% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 11.3 |
Ranged Defense | 14.3 |
Fatigue | 0 |
Physical Save | 37.894235294118 |
Spell Save | 38.144235294118 |
Mental Save | 31.319235294118 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 6%( 70%) |
Cold | + 8%( 70%) |
All | 0%( 70%) |
Darkness | + 3%( 70%) |
Temporal | + 8%( 70%) |
Lightning | + 19%( 70%) |
Fire | + 10%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Disarm Resistance | 28% |
Poison Resistance | 12% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Xelle the war bear. Escort: lost anorithil (level 3 of Trollmire) | failed |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Flashcut the pair of iron boots (3 def, 3 armour) Flashcut the pair of iron boots (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Changes resistances: +6% cold / +3% lightning / +3% temporal Changes resistances penetration: +10% light Spell save: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | preserving brass lantern of illusion preserving brass lantern of illusionInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 Changes stats: +2 Con Changes resistances: +6% blight Physical save: +11 Spell save: +11 Mental save: +11 Life regen: +1.10 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | miner's rough leather cap of constitution (+3) (0 def, 2 armour) miner's rough leather cap of constitution (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | treant's gold ring of misery treant's gold ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Cun Damage when the wearer hits(melee): 13 gloom / 23 bleed Changes resistances: +9% nature Physical save: +10 Poison immunity: +12% Disease immunity: +13% Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | steel ring 'Duvygrim' steel ring 'Duvygrim'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Disarm immunity: +28% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +26.00 Infravision radius: +1 Rings can have magical properties. |
Around waist | Gylastir the Umbraviper Gylastir the UmbraviperCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Damage when the wearer is hit: 12 darkness Changes resistances: +3% darkness / +6% lightning / +6% fire Spell save: +6 A belt that goes around your waist. |
In main hand | Gloridhenne the dwarven-steel greatmaul (44-66 power, 2 apr) Gloridhenne the dwarven-steel greatmaul (44-66 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% temporal Hate per kill: +2.00 Maximum psi: +10.00 Massive two-handed maul. |
On hands | temporal iron gauntlets of strength (+2) (0 def, 1 armour) temporal iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 temporal Changes resistances: +5% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | troll-hide cured leather armour of thunder (2 def, 4 armour) troll-hide cured leather armour of thunder (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +14 Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Str / +5 Mag / +4 Wil Changes resistances: +10% lightning Life regen: +3.50 Spellpower: +12 Spell crit. chance: +5% Mindpower: +10 Mental crit. chance: +5% A suit of armour made of leather. |
Cloak | spellcowled linen cloak of mindcraft (1 def, 0 armour) spellcowled linen cloak of mindcraft (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +5 Wil / +3 Cun Spell save: +5 Maximum mana: +42.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious steel longsword of projection (13-18.2 power, 3 apr)insidious steel longsword of projection (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 mind / +16 insidious poison It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe (19-26.6 power, 4 apr)elemental dwarven-steel waraxe (19-26.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 10% cold / 12% lightning / 16% acid One-handed war axes. |
tattered robe tattered robePowered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 |
scintillating steel shield scintillating steel shieldRequires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 |
This item will automatically be transmogrified when you leave the level. Lightmaster the quiver of yew arrows (11/11, 28.5-39.9 power, 10 apr)Lightmaster the quiver of yew arrows (11/11, 28.5-39.9 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.5 - 39.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +4 temporal / +10 bleed Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +8 light Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Tomikgu the Dwarf Wyrmic level 8
24th Voratun 122nd year of Ascendancy at 17:43 see stats
By Tomikgu the Dwarf Wyrmic level 15
20th Dearth 122nd year of Ascendancy at 16:18 see stats
By Tomikgu the Dwarf Wyrmic level 10
25th Profit 122nd year of Ascendancy at 04:38 see stats
By Tomikgu the Dwarf Wyrmic level 16
9th Loss 122nd year of Ascendancy at 15:40 see stats
By Tomikgu the Dwarf Wyrmic level 11
34th Profit 122nd year of Ascendancy at 00:57 see stats
By Tomikgu the Dwarf Wyrmic level 16
9th Loss 122nd year of Ascendancy at 15:49 see stats
By Tomikgu the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 07:07 see stats
By Tomikgu the Dwarf Wyrmic level 10
25th Profit 122nd year of Ascendancy at 21:14 see stats
By Tomikgu the Dwarf Wyrmic level 11
28th Wealth 122nd year of Ascendancy at 14:49 see stats
Log
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Tomikgu's corrosive acid area effect hits Brittle clear ooze for 18 acid damage.
Brittle clear ooze misses Tomikgu.
Brittle clear ooze hits Tomikgu for 18 physical damage.
Tomikgu hits Brittle clear ooze for 12 darkness, 12 blight (24 total damage).
Tomikgu hits Brittle clear ooze for 12 darkness, 12 blight (24 total damage).
Tomikgu hits Brittle clear ooze for 12 darkness, 12 blight (24 total damage).
Tomikgu hits Brittle clear ooze for 12 darkness, 12 blight (24 total damage).
Brittle clear ooze hits Tomikgu for 18 physical damage.
Brittle clear ooze hits Tomikgu for 17 physical damage.
Brittle clear ooze hits Tomikgu for 18 physical damage.
Tomikgu the level 16 dwarf wyrmic was smashed to death by a brittle clear ooze on level 1 of Daikara.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Brittle clear ooze killed Tomikgu!
Ran for 2 turns (stop reason: interesting character).
Saving done.
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.