Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 13 / 79% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 2 on the 16th Voratun 122nd year of Ascendancy at 17:09 / 36Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 01:27 Killed by giant white rat at level 2 on the 17th Voratun 122nd year of Ascendancy at 07:30 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 07:52 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 08:41 Killed by green worm mass at level 3 on the 17th Voratun 122nd year of Ascendancy at 11:08 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 11:57 Killed by orc soldier at level 4 on the 17th Voratun 122nd year of Ascendancy at 12:24 Killed by orc warrior at level 5 on the 17th Voratun 122nd year of Ascendancy at 23:45 Killed by orc soldier at level 5 on the 18th Voratun 122nd year of Ascendancy at 06:46 Killed by orc soldier at level 5 on the 18th Voratun 122nd year of Ascendancy at 07:06 Killed by orc soldier at level 5 on the 18th Voratun 122nd year of Ascendancy at 07:26 Killed by Brotoq the Reaver at level 5 on the 18th Voratun 122nd year of Ascendancy at 23:39 Killed by Brotoq the Reaver at level 5 on the 19th Voratun 122nd year of Ascendancy at 00:19 Killed by giant spider at level 6 on the 19th Voratun 122nd year of Ascendancy at 06:17 Killed by dremling at level 8 on the 19th Voratun 122nd year of Ascendancy at 12:13 Killed by shadow at level 8 on the 19th Voratun 122nd year of Ascendancy at 14:38 Killed by storm drake hatchling at level 8 on the 19th Voratun 122nd year of Ascendancy at 15:22 Killed by storm drake hatchling at level 9 on the 19th Voratun 122nd year of Ascendancy at 15:39 Killed by bandit at level 9 on the 19th Voratun 122nd year of Ascendancy at 16:57 Killed by thief at level 9 on the 19th Voratun 122nd year of Ascendancy at 18:09 Killed by dremling at level 10 on the 19th Voratun 122nd year of Ascendancy at 19:10 Killed by dremling at level 10 on the 19th Voratun 122nd year of Ascendancy at 19:33 Killed by brecklorn at level 10 on the 19th Voratun 122nd year of Ascendancy at 19:54 Killed by skeleton archer at level 13 on the 21st Voratun 122nd year of Ascendancy at 07:09 Killed by skeleton archer at level 13 on the 21st Voratun 122nd year of Ascendancy at 07:36 Killed by skeleton mage at level 13 on the 21st Voratun 122nd year of Ascendancy at 08:14 Killed by Xeruwyn the fox at level 13 on the 21st Voratun 122nd year of Ascendancy at 09:13 Killed by ghoul at level 13 on the 21st Voratun 122nd year of Ascendancy at 10:02 Killed by skeleton archer at level 13 on the 21st Voratun 122nd year of Ascendancy at 10:52 Killed by master vampire at level 13 on the 21st Voratun 122nd year of Ascendancy at 11:38 Killed by dremling at level 13 on the 21st Voratun 122nd year of Ascendancy at 12:27 Killed by Xeruwyn the fox at level 13 on the 21st Voratun 122nd year of Ascendancy at 13:21 Killed by Xeruwyn the fox at level 13 on the 21st Voratun 122nd year of Ascendancy at 14:17 Killed by Xeruwyn the fox at level 13 on the 21st Voratun 122nd year of Ascendancy at 14:45 Killed by Vehhijas the shalore at level 13 on the 7th Profit 122nd year of Ascendancy at 23:26 |
Primary Stats
Strength | 37 (base 33) |
Dexterity | 8 (base 10) |
Constitution | 19 (base 10) |
Magic | 8 (base 10) |
Willpower | 39 (base 35) |
Cunning | 15 (base 10) |
Resources
Life | 362/362 |
Hate | 96/100 |
Healing Factor | 0.98286178463454 |
Regeneration | 0.24571544615863 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 50 |
Accuracy | 15 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 26.65 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 17.46 (63.098591549296%) |
Defense | 3.3 |
Ranged Defense | 6.3 |
Fatigue | 20 |
Physical Save | 22.3 |
Spell Save | 20.725 |
Mental Save | 21.95 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
Equipment
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On feet | miner's pair of iron boots of uncanny dodging (2 def, 8 armour) miner's pair of iron boots of uncanny dodging (2 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Main armor | fearforged iron mail armour (Shrouds) (2 def, 4 armour) fearforged iron mail armour (Shrouds) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +18% Changes stats: +6 Con Changes resistances: +5% fire / -11% light / +5% darkness Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Curse of Shrouds A suit of armour made of mail. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | hateful iron battleaxe (Madness) (14.5-21.75 power, 1 apr) hateful iron battleaxe (Madness) (14.5-21.75 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +7% Living Curse of Madness Massive two-handed battleaxes. |
Inventory
iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr) iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe of persecution (Shrouds) (12.5-18.75 power, 1 apr) iron battleaxe of persecution (Shrouds) (12.5-18.75 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +9% Unnatural When wielded/worn: Changes stats: +3 Wil Curse of Shrouds Massive two-handed battleaxes. |
Skullcleaver (Shrouds) (20-28 power, 4 apr) Skullcleaver (Shrouds) (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Curse of Shrouds A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron mail armour (Nightmares) (2 def, 4 armour) iron mail armour (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Curse of Nightmares A suit of armour made of mail. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Zinqzin the Dwarf Cursed level 10
19th Voratun 122nd year of Ascendancy at 18:50 see stats
By Zinqzin the Dwarf Cursed level 13
21st Voratun 122nd year of Ascendancy at 11:37 see stats
Log
Zinqzin hits Something for 25 physical, 3 darkness (28 total damage).
Oshil the shalore casts Sun Ray.
You fight through the pain! (+10 hate)
Zinqzin loses sight!
Oshil the shalore hits Zinqzin for 113 light damage.
Something misses Zinqzin.
Something performs a melee critical strike against Zinqzin!
Zinqzin is crippled.
Something hits Zinqzin for 7 physical, 8 acid (15 total damage).
Something performs a melee critical strike against Zinqzin!
Ran for 2 turns (stop reason: taken damage).
Your hatred grows even as your life fades! (+11 hate)
Something performs a melee critical strike against Zinqzin!
Something hits Zinqzin for 89 physical damage.
Zinqzin the level 13 dwarf cursed was sliced to death by Vehhijas the shalore on level 1 of Ambush!.
Zinqzin deactivates Gloom.
Zinqzin is not stunned anymore.
Zinqzin is not cripple anymore.
Zinqzin recovers sight.
Zinqzin is no longer cursed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Zinqzin!
Talent Frenzy is ready to use.
Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.