Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.0.5 Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 9 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 2 on the 16th Voratun 122nd year of Ascendancy at 15:13 / 29Killed by orc warrior at level 2 on the 16th Voratun 122nd year of Ascendancy at 17:21 Killed by orc warrior at level 2 on the 16th Voratun 122nd year of Ascendancy at 18:21 Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 13:39 Killed by drem at level 4 on the 18th Voratun 122nd year of Ascendancy at 03:03 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 05:13 Killed by Ivomina the drem at level 5 on the 18th Voratun 122nd year of Ascendancy at 20:45 Killed by Ivomina the drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 12:34 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 16:50 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:08 Killed by Ivomina the drem at level 5 on the 19th Voratun 122nd year of Ascendancy at 22:56 Killed by Ivomina the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 05:23 Killed by Ivomina the drem at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:22 Killed by Lisugarin the giant brown rat at level 5 on the 20th Voratun 122nd year of Ascendancy at 08:15 Killed by grannor'vin at level 5 on the 20th Voratun 122nd year of Ascendancy at 14:36 Killed by grannor'vin at level 5 on the 20th Voratun 122nd year of Ascendancy at 16:24 Killed by brecklorn at level 5 on the 20th Voratun 122nd year of Ascendancy at 18:14 Killed by Velona the skeleton warrior at level 5 on the 20th Voratun 122nd year of Ascendancy at 18:31 Killed by Ivomina the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 16:57 Killed by Ivomina the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 18:16 Killed by ritch flamespitter at level 5 on the 22nd Voratun 122nd year of Ascendancy at 01:03 Killed by Ben Cruthdar, the Cursed at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 22:10 Killed by Ben Cruthdar, the Cursed at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 22:20 Killed by Ben Cruthdar, the Cursed at level 6 on the 6th Profit 122nd year of Ascendancy at 03:22 Killed by Ben Cruthdar, the Cursed at level 6 on the 6th Profit 122nd year of Ascendancy at 04:06 Killed by Bill the Stone Troll at level 8 on the 17th Profit 122nd year of Ascendancy at 17:43 Killed by Bill the Stone Troll at level 8 on the 17th Profit 122nd year of Ascendancy at 18:55 Killed by Meron the shalore at level 9 on the 23rd Profit 122nd year of Ascendancy at 17:28 Killed by Meron the shalore at level 9 on the 23rd Profit 122nd year of Ascendancy at 19:06 |
Primary Stats
| Strength | 43 (base 32) |
| Dexterity | 8 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 38 (base 24) |
| Cunning | 17 (base 10) |
Resources
| Life | 269/269 |
| Positive | 5/74 |
| Hate | 83/100 |
| Healing Factor | 0.96971448859099 |
| Regeneration | 0.24242862214775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 14 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Temporal | +8% |
| Blight | +4% |
| Physical | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 13.19 (73.452380952381%) |
| Defense | 3.1 |
| Ranged Defense | 4.1 |
| Fatigue | 13 |
| Physical Save | 23.3875 |
| Spell Save | 21.6625 |
| Mental Save | 20.165549698795 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 4%( 73%) |
| Lightning | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 40 life. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -2 Luck, +5 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | active |
Equipment
| On hands | Crystle's Astral Bindings (0 def, 0 armour) (Misfortune) Crystle's Astral Bindings (0 def, 0 armour) (Misfortune)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Curse of Misfortune Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| On head | grounding rough leather cap of strength (+3) (0 def, 1 armour) (Corpses) grounding rough leather cap of strength (+3) (0 def, 1 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% lightning / +6% temporal Curse of Corpses A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Rings can have magical properties. |
| On fingers | Chylalen the copper ring Chylalen the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +6% physical Physical save: +7 Spell save: +6 Mental save: +6 Maximum stamina: +5.00 Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren (Nightmares) Rope Belt of the Thaloren (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 Curse of Nightmares The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| Main armor | Glydhema the iron mail armour (2 def, 4 armour) (Corpses) Glydhema the iron mail armour (2 def, 4 armour) (Corpses)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 10 physical Changes resistances penetration: +10% physical Healing mod.: +5% Curse of Corpses A suit of armour made of mail. |
| In main hand | arcing steel greatsword of massacre (33.5-53.6 power, 2 apr) (Nightmares) arcing steel greatsword of massacre (33.5-53.6 power, 2 apr) (Nightmares)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning Curse of Nightmares Massive two-handed swords. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) (Nightmares) linen cloak of Iron Throne (1 def, 0 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +2 Con Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. warbringer's iron battleaxe of ruin (9-13.5 power, 1 apr) (Nightmares)warbringer's iron battleaxe of ruin (9-13.5 power, 1 apr) (Nightmares) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +6 Changes stats: +2 Con Changes resistances penetration: +6% physical Critical mult.: +12.00% Disarm immunity: +12% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caller's mossy mindstar of sand (2.5-2.75 power, 12 apr, mind damage) (Madness)caller's mossy mindstar of sand (2.5-2.75 power, 12 apr, mind damage) (Madness) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +3% physical Changes resistances penetration: +5% physical / +3% fire / +2% cold / +3% acid Changes damage: +8% physical / +5% fire / +5% cold / +5% acid Mindpower: +1 Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pair of rough leather boots (0 def, 1 armour) (Madness) pair of rough leather boots (0 def, 1 armour) (Madness)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Curse of Madness A pair of boots made of leather. |
cleansing rough leather armour of acid resistance (1 def, 2 armour) (Nightmares) cleansing rough leather armour of acid resistance (1 def, 2 armour) (Nightmares)Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% acid / +10% nature / +11% blight Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of fire resistance (1 def, 2 armour) (Nightmares)spiked rough leather armour of fire resistance (1 def, 2 armour) (Nightmares) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +15% fire Curse of Nightmares A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin [power 15] (20 cooldown) elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Anibetdur the Dwarf Cursed level 4
18th Voratun 122nd year of Ascendancy at 02:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Anibetdur the Dwarf Cursed level 9
18th Profit 122nd year of Ascendancy at 17:39 see stats
Log
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Anibetdur is stunned!
Anibetdur hits Meron the shalore for 10 physical, 13 blight, 10 physical, 13 blight (46 total damage).
Meron the shalore hits Anibetdur for 6 physical, 23 acid, 37 fire, 32 fire (98 total damage).
Anibetdur the level 9 dwarf cursed was scorched to death by Meron the shalore on level 1 of Ambush!.
Anibetdur deactivates Gloom.
Anibetdur stops regenerating health quickly.
Anibetdur is not stunned anymore.
Anibetdur deactivates Stalk.
Anibetdur is no longer surging arcane power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Meron the shalore killed Anibetdur!
Talent Frenzy is ready to use.
Talent Stalk is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Beckon is ready to use.
Talent Dig is ready to use.
Talent Gloom is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Healing is ready to use.
Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.
