Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 36 / 75% |
Size | small |
Lifes / Deaths | Killed by Adana the chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:13 / 104Killed by Bethetira the cutpurse at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:06 Killed by Assassin Lord at level 8 on the 8th Mirth 122nd year of Ascendancy at 05:01 Killed by bandit at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:50 Killed by bandit at level 8 on the 8th Mirth 122nd year of Ascendancy at 07:52 Killed by bandit at level 8 on the 8th Mirth 122nd year of Ascendancy at 09:05 Killed by Assassin Lord at level 8 on the 8th Mirth 122nd year of Ascendancy at 11:44 Killed by shadowblade at level 8 on the 8th Mirth 122nd year of Ascendancy at 12:17 Killed by shadowblade at level 8 on the 8th Mirth 122nd year of Ascendancy at 12:41 Killed by shadowblade at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:03 Killed by bandit at level 8 on the 8th Mirth 122nd year of Ascendancy at 16:34 Killed by shadowblade at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:03 Killed by rogue at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:39 Killed by Zubata the cutpurse at level 12 on the 11st Dusk 122nd year of Ascendancy at 18:18 Killed by Zubata the cutpurse at level 12 on the 11st Dusk 122nd year of Ascendancy at 18:37 Killed by 3-headed hydra at level 12 on the 11st Dusk 122nd year of Ascendancy at 19:28 Killed by thief at level 12 on the 11st Dusk 122nd year of Ascendancy at 23:13 Killed by brecklorn at level 12 on the 12nd Dusk 122nd year of Ascendancy at 05:44 Killed by Belaleyatira the thief at level 12 on the 12nd Dusk 122nd year of Ascendancy at 08:31 Killed by cutpurse at level 13 on the 14th Dusk 122nd year of Ascendancy at 09:06 Killed by thief at level 13 on the 14th Dusk 122nd year of Ascendancy at 18:38 Killed by thief at level 13 on the 15th Dusk 122nd year of Ascendancy at 01:24 Killed by bandit at level 13 on the 15th Dusk 122nd year of Ascendancy at 03:16 Killed by Aryralralle the white jelly at level 13 on the 15th Dusk 122nd year of Ascendancy at 07:04 Killed by Horned Horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 00:13 Killed by Horned Horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 00:58 Killed by Horned Horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 02:05 Killed by Horned Horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 04:24 Killed by Horned Horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 04:56 Killed by Betutira the sandworm at level 15 on the 54th Haze 122nd year of Ascendancy at 18:23 Killed by slimy ooze at level 15 on the 55th Haze 122nd year of Ascendancy at 10:34 Killed by poison ooze at level 15 on the 55th Haze 122nd year of Ascendancy at 18:20 Killed by Isyrevena the sandworm at level 15 on the 55th Haze 122nd year of Ascendancy at 21:27 Killed by Isyrevena the sandworm at level 15 on the 55th Haze 122nd year of Ascendancy at 22:46 Killed by gigantic gravity worm at level 16 on the 56th Haze 122nd year of Ascendancy at 14:47 Killed by Xewe the white worm mass at level 16 on the 56th Haze 122nd year of Ascendancy at 16:28 Killed by Bethereba the poison ooze at level 16 on the 56th Haze 122nd year of Ascendancy at 21:34 Killed by Horned Horror at level 17 on the 75th Haze 122nd year of Ascendancy at 06:37 Killed by skeleton mage at level 18 on the 4th Decay 122nd year of Ascendancy at 03:52 Killed by skeleton warrior at level 18 on the 6th Decay 122nd year of Ascendancy at 13:14 Killed by wretchling at level 19 on the 4th Allure 123rd year of Ascendancy at 18:10 Killed by multi-hued crystal at level 19 on the 5th Allure 123rd year of Ascendancy at 00:09 Killed by fire drake at level 20 on the 7th Allure 123rd year of Ascendancy at 03:26 Killed by Arimina the forest wight at level 21 on the 19th Regrowth 123rd year of Ascendancy at 05:16 Killed by greater teluvorta at level 21 on the 20th Regrowth 123rd year of Ascendancy at 05:54 Killed by greater telugoroth at level 21 on the 20th Regrowth 123rd year of Ascendancy at 06:56 Killed by ultimate telugoroth at level 21 on the 20th Regrowth 123rd year of Ascendancy at 08:56 Killed by teluvorta at level 21 on the 20th Regrowth 123rd year of Ascendancy at 14:38 Killed by snow giant boulder thrower at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 02:13 Killed by fire drake at level 23 on the 71st Regrowth 123rd year of Ascendancy at 06:16 Killed by fire drake at level 24 on the 71st Regrowth 123rd year of Ascendancy at 22:44 Killed by Burb the snow giant champion at level 24 on the 71st Regrowth 123rd year of Ascendancy at 23:59 Killed by orc cryomancer at level 25 on the 72nd Regrowth 123rd year of Ascendancy at 05:23 Killed by fire drake at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 15:07 Killed by storm wyrm at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 23:12 Killed by Glawe the elven tempest at level 26 on the 75th Regrowth 123rd year of Ascendancy at 10:51 Killed by elven corruptor at level 26 on the 76th Regrowth 123rd year of Ascendancy at 09:13 Killed by elven blood mage at level 26 on the 77th Regrowth 123rd year of Ascendancy at 01:04 Killed by elven corruptor at level 27 on the 77th Regrowth 123rd year of Ascendancy at 03:47 Killed by elven cultist at level 27 on the 77th Regrowth 123rd year of Ascendancy at 17:03 Killed by Yvoldath the elven blood mage at level 27 on the 78th Regrowth 123rd year of Ascendancy at 09:43 Killed by fire drake at level 27 on the 11st Pyre 123rd year of Ascendancy at 12:01 Killed by skeleton master archer at level 28 on the 71st Pyre 123rd year of Ascendancy at 09:38 Killed by skeleton master archer at level 28 on the 71st Pyre 123rd year of Ascendancy at 11:15 Killed by luminous horror at level 29 on the 71st Pyre 123rd year of Ascendancy at 16:08 Killed by storm drake at level 29 on the 72nd Pyre 123rd year of Ascendancy at 09:30 Killed by armoured skeleton warrior at level 30 on the 74th Pyre 123rd year of Ascendancy at 20:02 Killed by grave wight at level 30 on the 75th Pyre 123rd year of Ascendancy at 09:22 Killed by Cyrima the vampire at level 30 on the 77th Pyre 123rd year of Ascendancy at 05:00 Killed by Atumaoma the thalore at level 31 on the 1st Flare 123rd year of Ascendancy at 06:54 Killed by Lloran the human at level 31 on the 8th Dusk 123rd year of Ascendancy at 13:32 Killed by barrow wight at level 31 on the 16th Dusk 123rd year of Ascendancy at 14:45 Killed by elder vampire at level 31 on the 16th Dusk 123rd year of Ascendancy at 16:15 Killed by fiery orc wyrmic at level 31 on the 16th Dusk 123rd year of Ascendancy at 17:17 Killed by forest wight at level 31 on the 16th Dusk 123rd year of Ascendancy at 21:30 Killed by elder vampire at level 31 on the 16th Dusk 123rd year of Ascendancy at 23:49 Killed by barrow wight at level 31 on the 17th Dusk 123rd year of Ascendancy at 07:51 Killed by spinning beam at level 31 on the 17th Dusk 123rd year of Ascendancy at 11:56 Killed by delayed explosion trap at level 31 on the 17th Dusk 123rd year of Ascendancy at 13:11 Killed by skeleton warrior at level 31 on the 18th Dusk 123rd year of Ascendancy at 01:27 Killed by elder vampire at level 31 on the 18th Dusk 123rd year of Ascendancy at 04:05 Killed by The Master at level 31 on the 18th Dusk 123rd year of Ascendancy at 06:21 Killed by skeleton mage at level 32 on the 18th Dusk 123rd year of Ascendancy at 10:18 Killed by fire drake (wild summon) at level 32 on the 18th Dusk 123rd year of Ascendancy at 12:18 Killed by fire drake at level 33 on the 26th Dusk 123rd year of Ascendancy at 06:59 Killed by worm that walks at level 33 on the 27th Dusk 123rd year of Ascendancy at 15:59 Killed by worm that walks at level 33 on the 27th Dusk 123rd year of Ascendancy at 17:32 Killed by worm that walks at level 33 on the 27th Dusk 123rd year of Ascendancy at 19:53 Killed by skeleton warrior at level 33 on the 28th Dusk 123rd year of Ascendancy at 04:15 Killed by orc necromancer at level 33 on the 29th Dusk 123rd year of Ascendancy at 03:25 Killed by orc grand master assassin at level 34 on the 67th Dusk 123rd year of Ascendancy at 11:00 Killed by orc pyromancer at level 34 on the 67th Dusk 123rd year of Ascendancy at 14:54 Killed by orc soldier at level 34 on the 69th Dusk 123rd year of Ascendancy at 09:06 Killed by orc grand master assassin at level 34 on the 69th Dusk 123rd year of Ascendancy at 18:30 Killed by rogue at level 34 on the 70th Dusk 123rd year of Ascendancy at 10:40 Killed by Golbug the Destroyer at level 35 on the 72nd Dusk 123rd year of Ascendancy at 16:11 Killed by Bethamira the dread at level 36 on the 73rd Dusk 123rd year of Ascendancy at 11:51 Killed by Bethamira the dread at level 36 on the 73rd Dusk 123rd year of Ascendancy at 12:30 Killed by Betiwyn the copperhead snake at level 36 on the 74th Dusk 123rd year of Ascendancy at 15:44 Killed by Betiwyn the copperhead snake at level 36 on the 74th Dusk 123rd year of Ascendancy at 17:08 Killed by Iseda the skeleton warrior at level 36 on the 74th Dusk 123rd year of Ascendancy at 18:20 Killed by armoured skeleton warrior at level 36 on the 74th Dusk 123rd year of Ascendancy at 20:55 Killed by orc necromancer at level 36 on the 4th Haze 123rd year of Ascendancy at 05:09 Killed by orc necromancer at level 36 on the 4th Haze 123rd year of Ascendancy at 05:26 |
Primary Stats
Strength | 18 (base 15) |
Dexterity | 11 (base 11) |
Constitution | 14 (base 10) |
Magic | 52 (base 31) |
Willpower | 100 (base 60) |
Cunning | 67 (base 53) |
Resources
Life | 391/512 |
Equilibrium | 50 |
Healing Factor | 1.369617512094 |
Regeneration | 0.34240437802349 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 8 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 99 |
Accuracy | 53 |
Crit Chance | 25% |
APR | 64 |
Speed | 1.00 |
Offense: Offhand
Damage | 98 |
Accuracy | 53 |
Crit Chance | 25% |
APR | 64 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 63.004082322404 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +22% |
Light | +15% |
Physical | +5% |
All | 0% |
Nature | +6% |
Offense: Damage Penetration
Arcane | +20% |
Darkness | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 22.675 |
Ranged Defense | 28.675 |
Fatigue | 9 |
Physical Save | 24.6 |
Spell Save | 40.066666666667 |
Mental Save | 54.932235193191 |
Defense: Resistances
Darkness | + 30%( 70%) |
Nature | + 10%( 70%) |
Physical | + 18%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Confusion Resistance | 70% |
Teleport Resistance | 5% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 550.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Meditation |
detrimental effect | The target is poisoned, taking 44.97 nature damage per turn. Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 222. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed ritch stinger. * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Yaruzor the pair of dwarven-steel boots (3 def, 4 armour) Yaruzor the pair of dwarven-steel boots (3 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +2 Physical crit. chance: +3.0% Armour: +4 Defense: +3 Ranged Defense: +6 Fatigue: +3% Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | spellstreaming rough leather gloves of dispersion (0 def, 1 armour) spellstreaming rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag / +4 Wil Damage when the wearer hits(melee): 4 arcane Changes resistances: +4% arcane Mana each turn: +0.12 Spellpower: +6 Spell crit. chance: +4% It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Erulafast the Noonpierce (dig speed 15 turns) Erulafast the Noonpierce (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 Ranged Defense: +6 Changes stats: +2 Str Damage when the wearer hits(melee): 2 light Changes resistances: +5% physical Teleport immunity: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Lisann the Breezevenom (13-14.3 power, 62 apr, nature damage) Lisann the Breezevenom (13-14.3 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 86% Wil, 48% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 crippling poison Damage conversion: 20% nature When wielded/worn: Changes resistances penetration: +10% nature Changes damage: +6% nature Physical save: +6 Spell save: +7 Mental save: +6 Equilibrium when hit: +1.70 Mindpower: +8 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +7 Mag Mana each turn: +0.25 Maximum mana: +29.00 Spell crit. chance: +3% A belt that goes around your waist. |
In off hand | pulsing mindstar 'Chargeglamour' (12.5-13.75 power, 62 apr, mind damage) pulsing mindstar 'Chargeglamour' (12.5-13.75 power, 62 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 86% Wil, 48% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Mindpower: +8 Mental crit. chance: +4% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | shadow cashmere cloak of mindcraft (2 def, 0 armour) shadow cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +4 Wil Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +7% darkness Stealth bonus: +9 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 66.21 to 198.64 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
shielding rune of the titan (absorb 242 for 6 turns) shielding rune of the titan (absorb 242 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator's gold ring of misery gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +3 Cun / +6 Con Damage when the wearer hits(melee): 26 bleed / 13 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Gorytondil (13.5-14.85 power, 32 apr, mind damage) Gorytondil (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +4 Changes stats: +3 Str Changes resistances: +4% blight Changes damage: +4% nature Disease immunity: +18% Life regen: +0.50 Maximum life: +16.00 Maximum psi: +10.00 Mindpower: +6 Mental crit. chance: +4% Healing mod.: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethubreba (10 def, 0 armour) Bethubreba (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +1 Str / +2 Wil Grants telepathy: Dragon Physical save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 darkness Changes resistances: -10% light / +30% blight / +30% darkness / -10% fire Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Hendoc the Yeek Summoner level 33
22nd Dusk 123rd year of Ascendancy at 01:46 see stats
By Hendoc the Yeek Summoner level 32
19th Dusk 123rd year of Ascendancy at 07:54 see stats
By Hendoc the Yeek Summoner level 36
77th Dusk 123rd year of Ascendancy at 21:36 see stats
By Hendoc the Yeek Summoner level 26
73rd Regrowth 123rd year of Ascendancy at 17:15 see stats
By Hendoc the Yeek Summoner level 14
2nd Haze 122nd year of Ascendancy at 11:09 see stats
By Hendoc the Yeek Summoner level 35
72nd Dusk 123rd year of Ascendancy at 19:30 see stats
By Hendoc the Yeek Summoner level 23
70th Regrowth 123rd year of Ascendancy at 20:09 see stats
By Hendoc the Yeek Summoner level 21
18th Regrowth 123rd year of Ascendancy at 08:58 see stats
By Hendoc the Yeek Summoner level 23
71st Regrowth 123rd year of Ascendancy at 08:37 see stats
By Hendoc the Yeek Summoner level 20
8th Allure 123rd year of Ascendancy at 14:00 see stats
By Hendoc the Yeek Summoner level 10
8th Flare 122nd year of Ascendancy at 10:07 see stats
By Hendoc the Yeek Summoner level 20
6th Allure 123rd year of Ascendancy at 08:06 see stats
By Hendoc the Yeek Summoner level 30
74th Pyre 123rd year of Ascendancy at 19:51 see stats
By Hendoc the Yeek Summoner level 9
9th Mirth 122nd year of Ascendancy at 01:08 see stats
By Hendoc the Yeek Summoner level 27
79th Regrowth 123rd year of Ascendancy at 03:06 see stats
By Hendoc the Yeek Summoner level 19
4th Allure 123rd year of Ascendancy at 22:43 see stats
By Hendoc the Yeek Summoner level 36
73rd Dusk 123rd year of Ascendancy at 01:04 see stats
By Hendoc the Yeek Summoner level 11
10th Flare 122nd year of Ascendancy at 03:15 see stats
By Hendoc the Yeek Summoner level 28
27th Pyre 123rd year of Ascendancy at 05:22 see stats
By Hendoc the Yeek Summoner level 28
40th Pyre 123rd year of Ascendancy at 11:56 see stats
By Hendoc the Yeek Summoner level 11
1st Dusk 122nd year of Ascendancy at 07:57 see stats
By Hendoc the Yeek Summoner level 36
73rd Dusk 123rd year of Ascendancy at 16:01 see stats
By Hendoc the Yeek Summoner level 27
1st Time of Balance 123rd year of Ascendancy at 21:03 see stats
By Hendoc the Yeek Summoner level 32
18th Dusk 123rd year of Ascendancy at 16:37 see stats
Log
Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake hits Faerlhing for 302 fire damage.
Fire drake hits Weaver young for 352 fire damage.
Fire drake hits Fire drake hatchling for 0 fire damage.
Wasting from Weaver young hits Fire drake hatchling for 12 temporal damage.
Fire drake killed Faerlhing!
Fire drake killed Weaver young!
Fire drake killed Chitinous spider!
Giant spider slows down.
You collect a new ingredient: sandworm tooth.
Giant spider misses Hendoc.
Turtle misses Giant spider.
Poison from Spitting spider hits Hendoc for 40 nature damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Wasting from Weaver young hits Fire drake hatchling for 12 temporal damage.
Giant spider is confused and fails to use Lay Web.
You collect a new ingredient: giant spider spinneret.
Hendoc hits Giant spider for 17 nature damage.
Hendoc killed Giant spider!
Poison from Spitting spider hits Hendoc for 40 nature damage.
Fire drake uses Devouring Flame.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake's fire area effect hits Crimson ooze for 40 fire damage.
Wasting from Weaver young hits Fire drake hatchling for 12 temporal damage.
Hendoc meditates on nature.