Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 11 / 27% |
Size | medium |
Lifes / Deaths | Killed by Xerariawen the midge swarm at level 11 on the 16th Dusk 122nd year of Ascendancy at 20:35 / 1 |
Primary Stats
Strength | 33 (base 27) |
Dexterity | 18 (base 10) |
Constitution | 24 (base 17) |
Magic | 34 (base 24) |
Willpower | 22 (base 10) |
Cunning | 24 (base 14) |
Resources
Life | -1/336 |
Mana | 29/220 |
Stamina | 45/160 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148416 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 49 |
Accuracy | 35 |
Crit Chance | 7% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
Nature | +15% |
Offense: Damage Penetration
Cold | +5% |
Acid | +20% |
Defense: Base
Armour (hardiness) | 24.551211628464 (73.607947236566%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 25 |
Physical Save | 26 |
Spell Save | 19 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 16%( 70%) |
Light | + 9%( 70%) |
Temporal | + 6%( 70%) |
Fire | + 18%( 70%) |
Cold | + 6%( 70%) |
Mind | + 12%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 21% |
Disarm Resistance | 23% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed orc heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Silymira' (0 def, 3 armour) pair of iron boots 'Silymira' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Mag +4 Cun ----- def ----- Armour +3 Fatigue +2% Resists +9% light Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Chamuhor' brass lantern 'Chamuhor'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% temporal +3% fire Crit.dmg- 10.00% Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Tundrahunter' (0 def, 1 armour) rough leather cap 'Tundrahunter' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +20% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Stam/turn +1.00 A cap made of leather. |
Tool | Cleanserune the iron pickaxe (dig speed 36 turns) Cleanserune the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +5% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +4 Resists +10% nature Phys.save +3 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Earobar Earobar0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Defense +10 (+7 eff.) Resists +6% fire Max.HP +41.00 Disarm- +23% Pinning- +21% Knockbk- +22% ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
On fingers | titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | Satyrstrike Satyrstrike1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun +1 Dex dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% nature ----- def ----- Phys.save +5 (+3 eff.) ---------- misc Light +1 A belt that goes around your waist. |
In main hand | thought-forged iron greatsword of massacre (24-38 power, 1 apr) thought-forged iron greatsword of massacre (24-38 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master/Psionic Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 16 While equipped: Stats +2 Cun +2 Wil Massive two-handed swords. |
On hands | naturalist's rough leather gloves of strength (+2) (0 def, 1 armour) naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Rainorder (0 def, 7 armour) Rainorder (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Str +1 Wil +1 Con dps ---------- Res.pen +5% cold ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning ---------- misc Light +1 A suit of armour made of metal plates. |
Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +1 Mag +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Eariralen the copper amulet Eariralen the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +12% mind +9% fire Crit.dmg- 15.00% Confus- +21% Amulets make your neck look great! |
Inventory
arcing steel greatsword of daylight (24-39 power, 2 apr) arcing steel greatsword of daylight (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Massive two-handed swords. |
Bethiralaith the Arcwalker (10-12 power, 2 apr, physical element) Bethiralaith the Arcwalker (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Mind.crit +1% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +15% lightning Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duskquell the linen cloak (7 def, 0 armour) Duskquell the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Res.pen +20% darkness ----- def ----- Defense +7 (+5 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (0 def, 2 armour) miner's pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots 'Erelyrach' (0 def, 1 armour) pair of rough leather boots 'Erelyrach' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str ----- def ----- Armour +1 Resists +6% lightning +11% temporal +3% cold Teleport- +20% A pair of boots made of leather. |
Breezewither the linen wizard hat (1 def, 0 armour) Breezewither the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag +4 Cun +1 Con dps ---------- Dmg.mod +3% nature +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire ---------- misc Light +3 See.Invis +9 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.81 to 74.43 lightning damage (49.62 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Goriyafang (1 def, 6 armour) Goriyafang (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +16% acid Crit.dmg- 5.00% Poison- +10% A pointy cloth hat, very wizardly... |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
blazing quiver of elm arrows (19/19, 16-23 power, 5 apr) blazing quiver of elm arrows (19/19, 16-23 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 16.5 - 23.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Ranged+ +12 fire On Crit.r2 +9 fire Arrows are used with bows to pierce your foes to death. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Coalenvy' (dig speed 38 turns) iron pickaxe 'Coalenvy' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% darkness ----- def ----- Fatigue -5% Resists +3% lightning +6% fire +6% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shimmerraze Shimmerraze2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Dmg.mod +6% lightning ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Oliea Larrion the Shalore Arcane Blade level 9
8th Flare 122nd year of Ascendancy at 22:02 see stats
By Oliea Larrion the Shalore Arcane Blade level 10
14th Dusk 122nd year of Ascendancy at 17:47 see stats
By Oliea Larrion the Shalore Arcane Blade level 9
2nd Summertide 122nd year of Ascendancy at 00:41 see stats
By Oliea Larrion the Shalore Arcane Blade level 9
3rd Summertide 122nd year of Ascendancy at 11:21 see stats
Log
Xerariawen the midge swarm hits Oliea Larrion for 4 physical, 1 lightning, (2 teleported), 0 nature, 4 physical, 4 physical, 1 lightning, (2 teleported), 0 nature, 4 physical (19 total damage).
Oliea Larrion teleports some damage to Xerariawen the midge swarm!
Xerariawen the midge swarm's Beyond the Flesh hits Xerariawen the midge swarm for 2 teleported damage.
Xerariawen the midge swarm's Beyond the Flesh hits Oliea Larrion for 14 physical, 1 lightning, (2 teleported), 0 nature, 4 physical (20 total damage).
Xerariawen the midge swarm hits Xerariawen the midge swarm for 1 teleported, 2 teleported, 1 teleported, 4 teleported (9 total damage).
Xerariawen the midge swarm hits Oliea Larrion for 5 physical, (1 teleported), 0 lightning, (2 teleported), 0 nature, 4 physical, (1 teleported), 0 physical, 1 lightning, 2 nature, (4 teleported), 0 physical (13 total damage).
Oliea Larrion shakes free of the telekinetic binding
Oliea Larrion shakes off the crushing forces.
Bleeding from Xerariawen the midge swarm hits Oliea Larrion for 3 physical damage.
Xerariawen the midge swarm's is vulnerable to attacks and effects!
Oliea Larrion hits Xerariawen the midge swarm for 49 physical, 4 mind, 0 arcane, 5 lightning, 3 fire, 6 nature (67 total damage).
Oliea Larrion teleports some damage to Xerariawen the midge swarm!
Xerariawen the midge swarm hits Xerariawen the midge swarm for 9 teleported, 2 teleported, 1 teleported (12 total damage).
Xerariawen the midge swarm hits Oliea Larrion for (9 teleported), 0 physical, 1 lightning, (2 teleported), 0 nature, 4 physical, 2 physical, (1 teleported), 0 lightning, 2 nature, 4 physical (14 total damage).
Oliea Larrion teleports some damage to Xerariawen the midge swarm!
Xerariawen the midge swarm's Beyond the Flesh hits Xerariawen the midge swarm for 11 teleported, 1 teleported, 2 teleported, 4 teleported (19 total damage).
Xerariawen the midge swarm's Beyond the Flesh hits Oliea Larrion for (11 teleported), 0 physical, (1 teleported), 0 lightning, (2 teleported), 0 nature, (4 teleported), 0 physical (0 total damage).
Xerariawen the midge swarm hits Xerariawen the midge swarm for 1 teleported, 3 teleported, 2 teleported (7 total damage).
Xerariawen the midge swarm hits Oliea Larrion for 9 physical, (1 teleported), 0 lightning, 2 nature, 4 physical, (3 teleported), 0 physical, 1 lightning, (2 teleported), 0 nature, 4 physical (20 total damage).
Talent Arcane Strike is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Bleeding from Xerariawen the midge swarm hits Oliea Larrion for 4 physical damage.
Oliea Larrion casts Arcane Strike.
Oliea Larrion hits Xerariawen the midge swarm for 37 arcane, 8 mind, 0 arcane, 5 lightning, 3 fire, 6 nature, 50 arcane, 8 mind, 0 arcane, 5 lightning, 3 fire, 6 nature (129 total damage).
Oliea Larrion teleports some damage to Xerariawen the midge swarm!
Xerariawen the midge swarm hits Xerariawen the midge swarm for 4 teleported, 1 teleported, 2 teleported (8 total damage).
Xerariawen the midge swarm hits Oliea Larrion for 6 physical, 1 lightning, 2 nature, (4 teleported), 0 physical, 2 physical, (1 teleported), 0 lightning, (2 teleported), 0 nature, 4 physical (16 total damage).
Oliea Larrion the level 11 shalore arcane blade was torn limb from limb to death by Xerariawen the midge swarm on level 2 of Trollmire.