Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Wyrmic |
Level / Exp | 15 / 64% |
Size | big |
Lifes / Deaths | Killed by Polirin the sick giant venus flytrap at level 15 on the 53rd Dusk 122nd year of Ascendancy at 12:04 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 35 (base 30) |
Dexterity | 24 (base 10) |
Constitution | 33 (base 22) |
Magic | 13 (base 10) |
Willpower | 42 (base 32) |
Cunning | 16 (base 10) |
Resources
Life | -11/570 |
Stamina | 222/222 |
Equilibrium | 68 |
Healing Factor | 1.4289294477288 |
Regeneration | 12.947376263347 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 43 |
Accuracy | 42 |
Crit Chance | 2% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4.3333333333333 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Nature | +11% |
Cold | +3% |
Mind | +6% |
Lightning | +23% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +30% |
Light | +5% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 28.317011280365 (72.903125182002%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 31 |
Physical Save | 31 |
Spell Save | 22 |
Mental Save | 24 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 25%( 70%) |
Cold | + 55%( 70%) |
All | + 10%( 70%) |
Lightning | + 70%( 70%) |
Light | + 16%( 70%) |
Temporal | + 16%( 70%) |
Fire | + 32%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 62% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed skeleton mage skull. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Glarewreath' (3 def, 3 armour) pair of iron boots 'Glarewreath' (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Resists +6% light +3% blight Heal.mod +15% Poison- +20% Cut- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gykalthogund the brass lantern Gykalthogund the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +6% fire Blind- +20% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Blindstrike the iron helm (0 def, 3 armour) Blindstrike the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Con dps ---------- Dmg.mod +6% acid Res.pen +5% light ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | iron pickaxe 'Zubamitira' (dig speed 36 turns) iron pickaxe 'Zubamitira' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +7 Dex dps ---------- Dmg.mod +6% nature ----- def ----- Resists +3% blight +3% temporal +11% nature +3% lightning Crit.dmg- 5.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Beyrain the copper ring Beyrain the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.pwr +30 (+10 eff.) ----- def ----- Defense +20 (+8 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Around neck | cleansing copper amulet of constitution (+3) cleansing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +13% nature +11% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
In main hand | Smoldervault the iron mace (13-18 power, 2 apr) Smoldervault the iron mace (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Disrupt Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +8% acid +3% temporal +8% lightning +8% fire +11% cold +3% all Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +3 (+2 eff.) Blunt and deadly. |
Around waist | rough leather belt 'Emivena' rough leather belt 'Emivena'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% * 20 arcane resource burn ----- def ----- Resists +3% cold HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | linen cloak 'Nimbusfiend' (1 def, 0 armour) linen cloak 'Nimbusfiend' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +2 Cun dps ---------- Dmg.mod +3% cold Res.pen +20% lightning +5% cold Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chargeshaper (2 def, 6 armour) Chargeshaper (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold HP.reg +4.50 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
Inventory
Adyritira (12-17 power, 2 apr) Adyritira (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Str ----- def ----- Resists +9% acid Spell.save +6 (+3 eff.) Die.at -20.00 life Blunt and deadly. |
Crackleglean Crackleglean1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% mind Res.pen +10% lightning ----- def ----- Resists +3% mind +3% lightning Max.HP +32.00 A belt that goes around your waist. |
rough leather belt 'Emodhetha' rough leather belt 'Emodhetha'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% ----- def ----- Resists +1% physical Crit.dmg- 15.00% Max.HP +32.00 A belt that goes around your waist. |
Borista the linen cloak (1 def, 0 armour) Borista the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +6% mind Phys.save +6 (+3 eff.) Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samedas the pair of rough leather boots (5 def, 1 armour) Samedas the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +3 Cun dps ---------- Acc +10 (+3 eff.) Apr +5 ----- def ----- Armour +1 Defense +5 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) A pair of boots made of leather. |
Samodor (0 def, 2 armour) Samodor (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +2 Resists +6% acid Confus- +10% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of iron boots 'Blizzardsting' (0 def, 3 armour) pair of iron boots 'Blizzardsting' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str dps ---------- Acc +20 (+6 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% cold ---------- misc Infravis +1 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Armatar the Firecrack (5 def, 1 armour) Armatar the Firecrack (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +9% fire ---------- misc Stam/turn +1.00 A cap made of leather. |
Blazebrawn the linen wizard hat (1 def, 0 armour) Blazebrawn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +3% cold +10% nature ----- def ----- Defense +1 (+0 eff.) Resists +15% nature +15% lightning A pointy cloth hat, very wizardly... |
Blazestake the rough leather cap (0 def, 1 armour) Blazestake the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +1 Fatigue +1% Resists +18% lightning +6% temporal +9% cold A cap made of leather. |
Silivea the Hellstalker (1 def, 0 armour) Silivea the Hellstalker (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire Melee Ret 6 fire ----- def ----- Defense +1 (+0 eff.) Resists +11% lightning +6% temporal A pointy cloth hat, very wizardly... |
Lisidhetira (2 def, 4 armour) Lisidhetira (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning +6% mind +3% light Spell.save +9 (+5 eff.) Mind.save +11 (+6 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of lightning resistance (2 def, 14 armour) impenetrable steel mail armour of lightning resistance (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Spidermalice the iron pickaxe (dig speed 38 turns) Spidermalice the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Melee Ret 6 nature ----- def ----- Resists +10% nature +3% lightning Crit.dmg- 15.00% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Alazilahek the elm totem of healing [power 116] (15 cooldown) Alazilahek the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% blight Knockbk- +20% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Urgroth Drakeballs the Krog Wyrmic level 10
1st Flare 122nd year of Ascendancy at 11:37 see stats
By Urgroth Drakeballs the Krog Wyrmic level 9
1st Summertide 122nd year of Ascendancy at 23:38 see stats
By Urgroth Drakeballs the Krog Wyrmic level 15
53rd Dusk 122nd year of Ascendancy at 11:43 see stats
Log
Urgroth Drakeballs is being stalked by Beladheta the deformed cave bear!
Deformed treant misses Urgroth Drakeballs.
Beladheta the deformed cave bear hits Urgroth Drakeballs for 138 physical, 8 mind (146 total damage).
Melee retaliation hits Beladheta the deformed cave bear for 14 cold damage.
The Withering Thing uses Willful Strike.
Urgroth Drakeballs was blasted into Sick black bear!
Sick black bear was blasted back 2 spaces!
The Withering Thing hits Sick black bear for 17 physical damage.
The Withering Thing hits Urgroth Drakeballs for 108 physical, 15 physical (123 total damage).
Gloomy wolf misses Urgroth Drakeballs.
Shadow casts Shadow Flames.
Urgroth Drakeballs attunes to the damage.
Shadow hits Urgroth Drakeballs for (36 antimagic), 47 fire (47 total damage).
Agony from Polirin the sick giant venus flytrap hits Urgroth Drakeballs for 27 mind damage.
Beladheta the deformed cave bear is no longer rampaging.
Beladheta the deformed cave bear uses Harass Prey.
Urgroth Drakeballs has been harassed.
Urgroth Drakeballs's Ice Wall is disrupted!
Beladheta the deformed cave bear performs a melee critical strike against Urgroth Drakeballs!
Urgroth Drakeballs shrugs off Beladheta the deformed cave bear's 'Cripple'!
Urgroth Drakeballs's Infusion: Wild is disrupted!
Beladheta the deformed cave bear hits Urgroth Drakeballs for 28 physical, 8 mind, 45 physical, 8 mind (89 total damage).
Melee retaliation hits Beladheta the deformed cave bear for 6 cold, 6 cold (12 total damage).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 2 turns (stop reason: taken damage).
Urgroth Drakeballs overcomes the gloom
Agony from Polirin the sick giant venus flytrap hits Urgroth Drakeballs for 34 mind damage.
Urgroth Drakeballs the level 15 krog wyrmic was mentally tortured to death by Polirin the sick giant venus flytrap on level 2 of Heart of the Gloom.