Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Yeek |
Class | Summoner |
Level / Exp | 42 / 37% |
Size | small |
Lifes / Deaths | Killed by elven tempest at level 26 on the 36th Regrowth 123rd year of Ascendancy at 19:07 1 / 6Killed by Aerovena the barrow wight at level 31 on the 78th Regrowth 123rd year of Ascendancy at 11:36 Killed by Adyda the skeleton magus at level 32 on the 2nd Pyre 123rd year of Ascendancy at 18:52 Killed by The Shade of Telos at level 41 on the 33rd Dusk 123rd year of Ascendancy at 10:38 Killed by The Shade of Telos at level 41 on the 33rd Dusk 123rd year of Ascendancy at 13:33 Killed by The Shade of Telos at level 41 on the 33rd Dusk 123rd year of Ascendancy at 13:46 |
Primary Stats
Strength | 46 (base 28) |
Dexterity | 42 (base 11) |
Constitution | 67 (base 53) |
Magic | 17 (base 10) |
Willpower | 84.336250513197 (base 46) |
Cunning | 102.3362505132 (base 54) |
Resources
Life | 873/873 |
Equilibrium | 58 |
Healing Factor | 1.7135014349577 |
Regeneration | 36.411905492851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 67.828585251418 |
See Invisible | 79.828585251418 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 84 |
Accuracy | 47 |
Crit Chance | 38% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 63 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 92 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Lightning | +20% |
Fire | +18% |
All | +6% |
Offense: Damage Penetration
Temporal | +15% |
Lightning | +7% |
Defense: Base
Armour (hardiness) | 54.413408721348 (80.897138898113%) |
Defense | 43 |
Ranged Defense | 50 |
Fatigue | 15 |
Physical Save | 62 |
Spell Save | 39 |
Mental Save | 60 |
Defense: Resistances
Blight | + 20%( 70%) |
Arcane | + 17%( 70%) |
Mind | + 25%( 70%) |
All | + 12%( 70%) |
Lightning | + 20%( 70%) |
Light | + 33%( 70%) |
Physical | + 42%( 70%) |
Fire | + 57%( 70%) |
Cold | + 27%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Disarm Resistance | 61% |
Bleed Resistance | 30% |
Confusion Resistance | 69% |
Fear Resistance | 60% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 34% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 27 with a minimum range of 15. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Chant of Fortress |
talent | Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Glassra the black bear. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Aerovena the barrow wight. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 571. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Goddancer (14 def, 7 armour) Goddancer (14 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +18 (+4 eff.) Spell.pwr +27 (+7 eff.) Mind.pwr +18 (+3 eff.) Dmg.mod +9% acid ----- def ----- Armour +7 Defense +14 (+5 eff.) Fatigue +4% Resists +1% physical +14% cold +18% fire Cut- +10% Disarm- +24% Teleport- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Ulfogozor Ulfogozor1.0 T3 lite [Rare] Master While equipped: Stats +3 Str +6 Wil +4 Con ----- def ----- Resists +15% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.4 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.74 mind and 30.74 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 31% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 31. Terrified: Deals 7.42 mind and 7.42 darkness damage per turn and increases cooldowns by 47%. Haunted: Causes the target to suffer 12.03 mind and 12.03 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
On hands | brawler's voratun gauntlets of the juggernaut (0 def, 3 armour) brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Dex +4 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +35 (+9 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Disarm- +37% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Poromissra the dwarven-steel pickaxe (dig speed 28 turns) Poromissra the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Mag +3 Wil +6 Con dps ---------- Dmg.mod +6% acid Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Fatigue -7% Crit.dmg- 5.00% ---------- misc See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Demonobeisance Demonobeisance0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +14 Cun +8 Wil dps ---------- Mind.pwr +20 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +3% blight ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +14 (+2 eff.) Dmg.mod +12% fire +6% all Res.pen +15% temporal ----- def ----- Resists +24% fire Max.HP +45.00 HP.reg +10.00 Heal.mod +13% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.32 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | voratun amulet 'Dazzlegasher' voratun amulet 'Dazzlegasher'0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -7% Resists +3% cold +5% arcane +15% light Mind.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +10% Cut- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Amulets make your neck look great! |
In main hand | pulsing mindstar of storms (12-14 power, 39 apr, nature damage) pulsing mindstar of storms (12-14 power, 39 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +39 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +3 Dex +3 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +12 (+2 eff.) Melee+ 9 lightning Dmg.mod +14% lightning Res.pen +7% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | wrathful stralite shield of physical resistance (+9%) (0 def, 8 armour, 50-60 power, 140.5 block) wrathful stralite shield of physical resistance (+9%) (0 def, 8 armour, 50-60 power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 On Crit.r2 +19 light +19 fire While equipped: dps ---------- On shield block: * Deals 157 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +9% fire +9% light +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Ce'Nidann (12 def, 6 armour) Ce'Nidann (12 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str dps ---------- Melee Ret 10 physical ----- def ----- Armour +6 Defense +12 (+4 eff.) Resists +6% blight Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +18 (+4 eff.) Die.at -80.00 life HP.reg +4.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Aerotha' (10 def, 12 armour) steel mail armour 'Aerotha' (10 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil +1 Cun +2 Con ----- def ----- Armour +12 Defense +10 (+4 eff.) Fatigue +12% Resists +7% physical Phys.save +12 (+3 eff.) Mind.save +15 (+4 eff.) Max.HP +36.00 HP.reg +3.00 Heal.mod +12% ---------- misc Hate/m.crit +5.00 Infravis +2 A suit of armour made of mail. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 120.56 physical damage and 241.11 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -459; dur 5; cd 30) heroism infusion of the wizard (die at -459; dur 5; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -459 life. The duration and life will increase by 1% for every 1% life you have lost (currently 459 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, darkness, lightning, arcane, light) Prismatic Rune (6 turns; acid, physical, darkness, lightning, arcane, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 5 darkness, 3 lightning, 3 arcane, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 545; dur 7; cd 15) shielding rune of the psychic (absorb 545; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 545 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 142, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 65.49 to 81.86 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Layoda (3 def, 3 armour) Layoda (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Melee Ret 8 physical ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Die.at -60.00 life HP.reg +4.00 Confus- +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethyrewyn the Starbreaker (0 def, 3 armour) Bethyrewyn the Starbreaker (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +1 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Melee+ 12 lightning Dmg.mod +9% lightning +12% light Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +3 Resists +10% lightning +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Prismatic Aegis (0 def, 13 armour, 68-82 power, 216 block) Prismatic Aegis (0 def, 13 armour, 68-82 power, 216 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master/Psionic When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +19 fire While equipped: Stats +5 Str +1 Wil +1 Con dps ---------- Phys.pwr +10 (+2 eff.) Apr +1 Melee Ret 31 fire ----- def ----- Armour +13 Fatigue +8% Resists +27% lightning +20% temporal +12% blight +26% fire +20% mind ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (282) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
shocking dwarven-steel shield of crushing (0 def, 6 armour, 34-41 power, 85.5 block) shocking dwarven-steel shield of crushing (0 def, 6 armour, 34-41 power, 85.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 34.0 - 40.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+2 eff.) Melee+ 11 lightning Melee Ret 9 lightning ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
513 alchemist agate 513 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 267/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful steel torque of mindblast [power 160] (15 cooldown) powerful steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Faleharadrakath' [power 49] (25 cooldown) steel torque of psionic shield 'Faleharadrakath' [power 49] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Defense +20 (+7 eff.) Resists +2% physical Crit.dmg- 10.00% Spell.save +9 (+3 eff.) Die.at -60.00 life Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Glitterworm the elm totem of healing [power 116] (15 cooldown) Glitterworm the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +12% light Res.pen +10% light Melee Ret 8 mind ---------- misc Max.hate +4.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Forest Friend the Yeek Summoner level 36
15th Pyre 123rd year of Ascendancy at 01:06 see stats
By Forest Friend the Yeek Summoner level 35
12nd Pyre 123rd year of Ascendancy at 18:23 see stats
By Forest Friend the Yeek Summoner level 39
52nd Pyre 123rd year of Ascendancy at 09:53 see stats
By Forest Friend the Yeek Summoner level 30
67th Regrowth 123rd year of Ascendancy at 09:11 see stats
By Forest Friend the Yeek Summoner level 15
53rd Dusk 122nd year of Ascendancy at 16:57 see stats
By Forest Friend the Yeek Summoner level 38
47th Pyre 123rd year of Ascendancy at 21:14 see stats
By Forest Friend the Yeek Summoner level 39
49th Pyre 123rd year of Ascendancy at 22:56 see stats
By Forest Friend the Yeek Summoner level 20
20th Haze 122nd year of Ascendancy at 18:39 see stats
By Forest Friend the Yeek Summoner level 26
31st Regrowth 123rd year of Ascendancy at 11:19 see stats
By Forest Friend the Yeek Summoner level 26
35th Regrowth 123rd year of Ascendancy at 08:52 see stats
By Forest Friend the Yeek Summoner level 10
1st Summertide 122nd year of Ascendancy at 06:12 see stats
By Forest Friend the Yeek Summoner level 20
19th Haze 122nd year of Ascendancy at 19:05 see stats
By Forest Friend the Yeek Summoner level 30
65th Regrowth 123rd year of Ascendancy at 06:34 see stats
By Forest Friend the Yeek Summoner level 40
57th Pyre 123rd year of Ascendancy at 09:42 see stats
By Forest Friend the Yeek Summoner level 21
36th Haze 122nd year of Ascendancy at 21:58 see stats
By Forest Friend the Yeek Summoner level 30
78th Regrowth 123rd year of Ascendancy at 05:33 see stats
By Forest Friend the Yeek Summoner level 38
48th Pyre 123rd year of Ascendancy at 02:41 see stats
By Forest Friend the Yeek Summoner level 11
1st Flare 122nd year of Ascendancy at 14:05 see stats
By Forest Friend the Yeek Summoner level 41
17th Dusk 123rd year of Ascendancy at 09:27 see stats
By Forest Friend the Yeek Summoner level 15
45th Dusk 122nd year of Ascendancy at 04:19 see stats
By Forest Friend the Yeek Summoner level 40
2nd Mirth 123rd year of Ascendancy at 13:21 see stats
By Forest Friend the Yeek Summoner level 41
16th Dusk 123rd year of Ascendancy at 21:44 see stats
By Forest Friend the Yeek Summoner level 29
64th Regrowth 123rd year of Ascendancy at 04:29 see stats
By Forest Friend the Yeek Summoner level 21
8th Allure 123rd year of Ascendancy at 08:11 see stats
By Forest Friend the Yeek Summoner level 34
12nd Pyre 123rd year of Ascendancy at 13:02 see stats
Log
You gain 17.50 gold from the transmogrification of Evermoss Robe (12 def, 0 armour).
You gain 8.30 gold from the transmogrification of truestriking stralite waraxe of evisceration (29-41 power, 5 apr).
You gain 9.56 gold from the transmogrification of stormbringer's orite trident of massacre (54-86 power, 13 apr).
You gain 10.67 gold from the transmogrification of magewarrior's short elven-wood starstaff of protection (25-30 power, 5 apr, light element).
You gain 25.00 gold from the transmogrification of Telos's Staff (Bottom Half).
You gain 25.00 gold from the transmogrification of Blindveil the stralite longsword (30-43 power, 5 apr).
You gain 4.76 gold from the transmogrification of dwarven-steel greatsword of shearing (38-60 power, 2 apr).
You gain 25.00 gold from the transmogrification of Olagas the stralite ring.
You gain 1.78 gold from the transmogrification of biting gale rune (damage 166; dur 4; cd 16).
You gain 1.79 gold from the transmogrification of regeneration infusion of the titan (heal 492; 13 cd).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Entrance into Telmur, tower of Telos here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 34th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Saving done.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
Saving game...
Saving done.