Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 43 / 66% |
Size | medium |
Lifes / Deaths | Killed by Poliyabeth the large white snake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:48 4 / 3Killed by onilug at level 25 on the 54th Haze 122nd year of Ascendancy at 04:19 Killed by Ce'Nenor the orc cryomancer at level 43 on the 10th Mirth 123rd year of Ascendancy at 14:04 |
Primary Stats
Strength | 60 (base 14) |
Dexterity | 134 (base 60) |
Constitution | 65 (base 43) |
Magic | 20 (base 10) |
Willpower | 28 (base 18) |
Cunning | 123 (base 60) |
Resources
Life | 1179/1179 |
Stamina | 276/276 |
Healing Factor | 1.3541355335885 |
Regeneration | 20.417405041916 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +10% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | -991 |
Infravision | 9 |
See Stealth | 86.732150302768 |
See Invisible | 92.732150302768 |
Stealth | 74.487310958785 |
Offense: Mainhand
Damage | 177 |
Accuracy | 92 |
Crit Chance | 56% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 125 |
Accuracy | 92 |
Crit Chance | 54% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Blight | +17% |
Arcane | +9% |
Cold | +10% |
All | 0% |
Lightning | +12% |
Temporal | +3% |
Physical | +38% |
Mind | +6% |
Darkness | +35% |
Offense: Damage Penetration
Lightning | +26% |
Physical | +20% |
Temporal | +26% |
Nature | +16% |
Arcane | +26% |
Mind | +31% |
All | +11% |
Defense: Base
Armour (hardiness) | 65 (57.155997060385%) |
Defense | 84 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 26 |
Mental Save | 64 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 23%( 70%) |
Physical | + 35%( 70%) |
Cold | + 63%( 70%) |
All | + 15%( 70%) |
Darkness | + 49%( 70%) |
Lightning | + 36%( 70%) |
Mind | + 23%( 70%) |
Fire | + 66%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 25% |
Bleed Resistance | 25% |
Confusion Resistance | 41% |
Instadeath Resistance | 100% |
Stun Resistance | 35% |
Poison Resistance | 25% |
Disarm Resistance | 21% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 325 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 640 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Apply Poison |
talent | Trained Reactions |
talent | Stealth |
talent | Chant of Fortitude |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.8 and stamina regeneration by 2.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 33 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Ivoreta the orc warrior. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Ce'Nimitira the giant green ant. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 659. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Ivyrena' (0 def, 12 armour) pair of hardened leather boots 'Ivyrena' (0 def, 12 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +12 Resists +7% acid +14% fire +7% lightning +8% cold Phys.save +13 (+4 eff.) Mind.save +20 (+5 eff.) HP.reg +4.00 Silence- +25% Confus- +31% Stun/Frz- +35% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Light source | alchemist's lamp 'Noonworth' alchemist's lamp 'Noonworth'1.0 T3 lite [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +30 (+6 eff.) Dmg.mod +15% acid Res.pen +11% all Apr +8 Melee Ret 4 light ----- def ----- Armour +12 Defense +15 (+3 eff.) Die.at -40.00 life ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | The Bonkmaster (0 def, 5 armour) The Bonkmaster (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +14 Str +18 Dex +10 Wil +13 Cun dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +6% mind +9% arcane ----- def ----- Armour +5 Fatigue +5% Mind.save +9 (+3 eff.) ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 533.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | blighted drakeskin leather gloves of the juggernaut (0 def, 3 armour) blighted drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Con dps ---------- Melee+ 10 blight Dmg.mod +8% blight ----- def ----- Armour +3 Resists +9% blight Phys.save +26 (+8 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +19 physical On Crit.r2 +8 blight On Hit: 10% Juggernaut 1 On Hit: 20% Soul Rot 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | cleansing dwarven-steel torque of psionic shield [power 81] (25 cooldown) cleansing dwarven-steel torque of psionic shield [power 81] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Ring of the Archlich 'Bokagas' Ring of the Archlich 'Bokagas'0.1 T4 ring jewelry [Random Unique] Arcane/Master It desires to be surrounded by undeath. While equipped: Stats +9 Cun +9 Dex dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +12% acid +3% temporal +25% darkness +9% blight +10% cold Res.pen +15% temporal Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +26% acid +40% darkness +36% cold +18% lightning +22% fire Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Around neck | wanderer's stralite amulet of magic (+5) wanderer's stralite amulet of magic (+5)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +6 Mag +6 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +1.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
In main hand | Hypothermia (38-49 power, 9 apr) Hypothermia (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +30 cold On Hit.r1 +4 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +24 Str +1 Dex +4 Mag dps ---------- Dmg.mod +30% physical Acc +37 (+8 eff.) On Hit (Melee): * 24% chance to reduce damage dealt by 32% ---------- misc See.Invis +6 Sharp, short and deadly. |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 71 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | Ulohek the Blazesin (28-37 power, 9 apr) Ulohek the Blazesin (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness +8 arcane Against +10% Living On Crit.r2 +12 lightning +4 light While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Res.pen +15% lightning +9% physical +15% arcane Acc +26 (+6 eff.) Apr +7 Sharp, short and deadly. |
Cloak | Scorpionbait the elven-silk cloak (3 def, 9 armour) Scorpionbait the elven-silk cloak (3 def, 9 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +8 Dex +5 Cun +5 Con dps ---------- Res.pen +20% mind +5% nature Acc +8 (+2 eff.) Apr +10 ----- def ----- Armour +9 Defense +3 (+0 eff.) Resists +9% mind +13% cold Crit.dmg- 5.00% Phys.save +11 (+3 eff.) Max.HP +89.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cloudknight the drakeskin leather armour (26 def, 24 armour) Cloudknight the drakeskin leather armour (26 def, 24 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Melee+ 8 fire Ranged+ 9 fire Dmg.mod +12% lightning Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +24 Defense +26 (+5 eff.) Fatigue +8% Resists +37% acid +24% fire +3% nature +24% physical A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (die at -536; dur 7; cd 26) heroism infusion of the psychic (die at -536; dur 7; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -536 life. The duration and life will increase by 1% for every 1% life you have lost (currently 536 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 769%; cd 8) movement infusion of the sneak (speed 769%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 34; cd 15) blink rune of the duelist (range 9; phase 34; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 182; cd 20) shatter afflictions rune of the duelist (absorb 182; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 114; cd 17) shatter afflictions rune of the titan (absorb 114; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 548; dur 5; cd 17) shielding rune of the sneak (absorb 548; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 548 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 334; dur 5; cd 14) shielding rune of the warrior (absorb 334; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 38; blocks 5; dur 4; cd 16) stormshield rune of the wizard (threshold 38; blocks 5; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 145; cd 15) teleportation rune of the sneak (range 145; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 145 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Cun, 5% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
enhanced stralite dagger of projection (30-40 power, 9 apr) enhanced stralite dagger of projection (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 30.5 - 39.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Str +4 Dex +8 Mag +7 Wil +4 Cun +8 Con Sharp, short and deadly. |
bladed hardened leather cap of the depths (0 def, 3 armour) bladed hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +3 Fatigue +3% Resists +11% cold ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 533.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour) rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
Rainbearer the hardened leather armour (9 def, 6 armour) Rainbearer the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +24% acid +24% temporal +9% cold +8% arcane +8% physical Phys.save +17 (+5 eff.) Spell.save +19 (+9 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour) enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +11 (+3 eff.) A suit of armour made of leather. |
667 alchemist agate 667 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
61 alchemist bloodstone 61 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Magephage [power 355] (15 cooldown) Magephage [power 355] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% arcane +3% blight Res.pen +10% lightning +20% arcane +5% blight Melee Ret 4 blight 8 lightning ----- def ----- Resists +6% arcane Blast the opponent's mind dealing 376 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 36% chance to evade weapon attacks for 2 turns. 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Garrett the Thiefmans the Cornac Rogue level 31
4th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Garrett the Thiefmans the Cornac Rogue level 31
2nd Regrowth 123rd year of Ascendancy at 16:37 see stats
By Garrett the Thiefmans the Cornac Rogue level 36
62nd Regrowth 123rd year of Ascendancy at 21:56 see stats
By Garrett the Thiefmans the Cornac Rogue level 42
78th Pyre 123rd year of Ascendancy at 05:26 see stats
By Garrett the Thiefmans the Cornac Rogue level 35
58th Regrowth 123rd year of Ascendancy at 20:46 see stats
By Garrett the Thiefmans the Cornac Rogue level 13
28th Dusk 122nd year of Ascendancy at 18:24 see stats
By Garrett the Thiefmans the Cornac Rogue level 34
54th Regrowth 123rd year of Ascendancy at 21:30 see stats
By Garrett the Thiefmans the Cornac Rogue level 37
68th Regrowth 123rd year of Ascendancy at 15:00 see stats
By Garrett the Thiefmans the Cornac Rogue level 34
55th Regrowth 123rd year of Ascendancy at 03:44 see stats
By Garrett the Thiefmans the Cornac Rogue level 20
34th Haze 122nd year of Ascendancy at 17:46 see stats
By Garrett the Thiefmans the Cornac Rogue level 25
51st Haze 122nd year of Ascendancy at 06:00 see stats
By Garrett the Thiefmans the Cornac Rogue level 39
33rd Pyre 123rd year of Ascendancy at 20:04 see stats
By Garrett the Thiefmans the Cornac Rogue level 26
58th Haze 122nd year of Ascendancy at 00:20 see stats
By Garrett the Thiefmans the Cornac Rogue level 10
5th Flare 122nd year of Ascendancy at 23:06 see stats
By Garrett the Thiefmans the Cornac Rogue level 20
13rd Haze 122nd year of Ascendancy at 10:37 see stats
By Garrett the Thiefmans the Cornac Rogue level 30
1st Regrowth 123rd year of Ascendancy at 11:16 see stats
By Garrett the Thiefmans the Cornac Rogue level 40
34th Pyre 123rd year of Ascendancy at 23:53 see stats
By Garrett the Thiefmans the Cornac Rogue level 32
21st Regrowth 123rd year of Ascendancy at 16:33 see stats
By Garrett the Thiefmans the Cornac Rogue level 20
14th Haze 122nd year of Ascendancy at 01:46 see stats
By Garrett the Thiefmans the Cornac Rogue level 33
51st Regrowth 123rd year of Ascendancy at 11:17 see stats
By Garrett the Thiefmans the Cornac Rogue level 34
55th Regrowth 123rd year of Ascendancy at 00:48 see stats
By Garrett the Thiefmans the Cornac Rogue level 9
8th Mirth 122nd year of Ascendancy at 17:17 see stats
By Garrett the Thiefmans the Cornac Rogue level 9
10th Mirth 122nd year of Ascendancy at 13:59 see stats
By Garrett the Thiefmans the Cornac Rogue level 38
10th Pyre 123rd year of Ascendancy at 01:39 see stats
By Garrett the Thiefmans the Cornac Rogue level 27
4th Allure 123rd year of Ascendancy at 22:15 see stats
By Garrett the Thiefmans the Cornac Rogue level 18
2nd Haze 122nd year of Ascendancy at 05:44 see stats
By Garrett the Thiefmans the Cornac Rogue level 30
1st Regrowth 123rd year of Ascendancy at 21:38 see stats
By Garrett the Thiefmans the Cornac Rogue level 24
46th Haze 122nd year of Ascendancy at 12:31 see stats
Log
You gain 7.79 gold from the transmogrification of ethereal dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 25.00 gold from the transmogrification of Airvortex (30-36 power, 6 apr, fire element).
You gain 4.08 gold from the transmogrification of penetrating cured leather sling of fire.
You gain 5.37 gold from the transmogrification of hateful stralite battleaxe of torment (43-64 power, 3 apr).
You gain 5.49 gold from the transmogrification of wizard's voratun ring of warding.
You gain 6.40 gold from the transmogrification of serendipitous voratun amulet of willpower (+12).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Garrett the Thiefmans deactivates Stealth.
Saving game...
There is a Last Hope (Town) here (press '' or right click to use).
Saving done.
Run in which direction?
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Talent Stealth is ready to use.
Garrett the Thiefmans activates Stealth.
Saving done.
Saving game...
Saving done.
The merchant carefully hands you: Hypothermia (38-49 power, 9 apr)
Garrett the Thiefmans wears (replacing enhanced stralite dagger of projection (30-40 power, 9 apr)): Hypothermia (38-49 power, 9 apr).