Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 11 / 98% |
Size | big |
Lifes / Deaths | Killed by The Shade at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:31 0 / 4Killed by Absolute Madde Ladde's Inner Demon at level 10 on the 10th Mirth 122nd year of Ascendancy at 23:08 Killed by Mayivena the war bear at level 11 on the 4th Flare 122nd year of Ascendancy at 22:19 Killed by Mayivena the war bear at level 11 on the 4th Flare 122nd year of Ascendancy at 23:13 |
Antimagic | Follower |
Primary Stats
Strength | 34 (base 25) |
Dexterity | 18 (base 10) |
Constitution | 25 (base 17) |
Magic | 9 (base 10) |
Willpower | 29 (base 26) |
Cunning | 20 (base 14) |
Resources
Life | 389/389 |
Hate | 96/102 |
Healing Factor | 1.1067128645656 |
Regeneration | 0.2766782161414 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 7 |
See Invisible | 9.0000000000003 |
Offense: Mainhand
Damage | 54 |
Accuracy | 34 |
Crit Chance | 5% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Darkness | +9% |
Fire | +11% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +14% |
Lightning | +19% |
Physical | +21% |
Mind | +14% |
All | +9% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 13 |
Mental Save | 23 |
Defense: Resistances
Darkness | 0%( 70%) |
Lightning | + 24%( 70%) |
Light | + 3%( 70%) |
Temporal | + 11%( 70%) |
Cold | + 6%( 70%) |
Mind | + 3%( 70%) |
Fire | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 70% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 14% |
Poison Resistance | 50% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 93 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost warrior from death by Yvithra the rattlesnake. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Duskmonster the pair of rough leather boots (Nightmares) (3 def, 1 armour) Duskmonster the pair of rough leather boots (Nightmares) (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +1 Defense +3 (+2 eff.) Resists +6% cold Curse of Nightmares Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | brass lantern 'Tempestvortex' brass lantern 'Tempestvortex'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +1 Mag +1 Wil dps ---------- Res.pen +10% lightning ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 Infravis +3 See.Stealth +7 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zanidil (Shrouds) (1 def, 0 armour) Zanidil (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% mind ---------- misc Psi/turn +0.10 Max.psi +20.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
Tool | Frostsweeper the iron pickaxe (dig speed 38 turns) Frostsweeper the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +1 Wil dps ---------- Melee Ret 4 cold ----- def ----- Fatigue -4% Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Manarion the copper ring (Misfortune) Manarion the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con ----- def ----- Fatigue -4% Resists +9% lightning Phys.save +3 (+2 eff.) ---------- misc Max.enc +20 Curse of Misfortune Rings make your fingers look great! |
On fingers | Woefoe (Nightmares) Woefoe (Nightmares)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire ---------- misc Psi/ret +0.16 Curse of Nightmares Rings make your fingers look great! |
Around waist | Neroseta (Corpses) Neroseta (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +1 Dex dps ---------- Mind.crit +2% Res.pen +5% mind ----- def ----- Resists +3% light Max.HP +30.00 Curse of Corpses A belt that goes around your waist. |
In main hand | Demonstriker (Nightmares) (28-43 power, 2 apr) Demonstriker (Nightmares) (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 17 arcane resource burn While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +6% acid +9% darkness Res.pen +7% physical +9% all Acc +7 (+3 eff.) Apr +9 ----- def ----- Disarm- +14% Curse of Nightmares Massive two-handed mauls. |
On hands | Mireorder the rough leather gloves (Shrouds) (0 def, 1 armour) Mireorder the rough leather gloves (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) Melee Ret 4 nature ----- def ----- Armour +1 Resists +3% fire ---------- misc Equi/ret +0.12 Max.hate +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Eel-skin armour (Madness) (16 def, 0 armour) Eel-skin armour (Madness) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Madness Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.27 to 114.82 lightning damage (76.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | Tarrorig (Corpses) (6 def, 0 armour) Tarrorig (Corpses) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Teleport- +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Beluvena' copper amulet 'Beluvena'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% mind Res.pen +5% physical Apr +4 ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
Inventory
Glarebliss Glarebliss0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex ----- def ----- Armour +2 Resists +10% light +11% darkness Blind- +20% Cut- +20% ---------- misc Light +2 Amulets make your neck look great! |
thought-forged iron greatsword (Shrouds) (14-22 power, 1 apr) thought-forged iron greatsword (Shrouds) (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 20 While equipped: Stats +2 Cun +2 Wil Curse of Shrouds Massive two-handed swords. |
Durelathalin the Cloudlord (Misfortune) (0 def, 1 armour) Durelathalin the Cloudlord (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% lightning +6% temporal +9% cold Res.pen +15% cold ----- def ----- Armour +1 Resists +9% lightning Curse of Misfortune A pair of boots made of leather. |
Harakalthorion the Cloudterror (Shrouds) (0 def, 6 armour) Harakalthorion the Cloudterror (Shrouds) (0 def, 6 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +6 Fatigue +2% Resists +9% lightning +3% nature +3% mind ---------- misc Infravis +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanoldann the Arcire (Corpses) (0 def, 3 armour) Xanoldann the Arcire (Corpses) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +3% lightning +3% mind ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Max.psi +40.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (Misfortune) (0 def, 1 armour) pair of rough leather boots (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Curse of Misfortune A pair of boots made of leather. |
Singebreacher (Shrouds) (3 def, 2 armour) Singebreacher (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% lightning Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +3.00 Curse of Shrouds A suit of armour made of leather. |
rough leather armour (Madness) (3 def, 2 armour) rough leather armour (Madness) (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Curse of Madness A suit of armour made of leather. |
Coral Spray (Misfortune) (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (Misfortune) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Misfortune A chunk of jagged coral, dredged from the ocean. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 25] (25 cooldown) iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Absolute Madde Ladde the Krog Cursed level 10
10th Mirth 122nd year of Ascendancy at 13:15 see stats
By Absolute Madde Ladde the Krog Cursed level 10
1st Summertide 122nd year of Ascendancy at 13:31 see stats
Log
Mayivena the war bear throws a finishing uppercut.
Mayivena the war bear performs a melee critical strike against Absolute Madde Ladde!
Melee retaliation hits Mayivena the war bear for (1 flat reduction), 0 nature, (2 flat reduction), 0 cold (0 total damage).
Mayivena the war bear hits Absolute Madde Ladde for 148 physical damage.
Absolute Madde Ladde hits Mayivena the war bear for (8 flat reduction), 31 physical, 0 arcane (31 total damage).
Talent Blindside is ready to use.
Mayivena the war bear speeds up.
Mayivena the war bear throws two quick punches.
Mayivena the war bear performs a melee critical strike against Absolute Madde Ladde!
Mayivena the war bear performs a melee critical strike against Absolute Madde Ladde!
Melee retaliation hits Mayivena the war bear for (1 flat reduction), 0 nature, (1 flat reduction), 0 cold, (1 flat reduction), 0 nature, (1 flat reduction), 0 cold (0 total damage).
Mayivena the war bear hits Absolute Madde Ladde for 94 physical damage.
Absolute Madde Ladde the level 11 krog cursed was pierced to death by Mayivena the war bear on level 4 of Scintillating Caves.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mayivena the war bear killed Absolute Madde Ladde!
Saving game...
Saving done.
Resting starts...
Talent Dig is ready to use.
Talent Harass Prey is ready to use.
Talent Dominate is ready to use.
Talent Wrath of the Wilds is ready to use.
Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).