Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 20 / 58% |
Size | medium |
Lifes / Deaths | Killed by Emelyvena the gloomy black bear at level 16 on the 47th Regrowth 123rd year of Ascendancy at 09:43 2 / 3Killed by Assassin Lord at level 19 on the 79th Regrowth 123rd year of Ascendancy at 00:07 Killed by Xeradamira the vampire at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:19 |
Primary Stats
Strength | 56 (base 34) |
Dexterity | 21 (base 10) |
Constitution | 30 (base 29) |
Magic | 8 (base 10) |
Willpower | 51 (base 36) |
Cunning | 11 (base 10) |
Resources
Life | 709/709 |
Stamina | 260/260 |
Equilibrium | 0 |
Healing Factor | 1.3192147729953 |
Regeneration | 23.319160986552 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +47.609950326513% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 19 |
Offense: Mainhand
Damage | 72 |
Accuracy | 37 |
Crit Chance | 9% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Nature | +5% |
Cold | +11% |
Blight | +6% |
Mind | +9% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +10% |
Acid | +5% |
Fire | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 34.292304923968 (87.807182003187%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 28 |
Physical Save | 25 |
Spell Save | 20 |
Mental Save | 20 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 15%( 70%) |
Cold | + 36%( 70%) |
All | + 9%( 70%) |
Darkness | + 20%( 70%) |
Light | + 13%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 17%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 darkness, 5 fire, 5 nature |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Kaelirin. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Alazor the Flashward (0 def, 1 armour) Alazor the Flashward (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +9% lightning +6% blight Res.pen +5% acid Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +1 A pair of boots made of leather. |
Light source | Aerurith Aerurith2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +20 (+5 eff.) Apr +1 ----- def ----- Die.at -20.00 life HP.reg +4.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Woewreath' (0 def, 3 armour) iron helm 'Woewreath' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Res.pen +5% darkness Melee Ret 2 darkness 6 fire ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +3% fire ---------- misc Equi/ret +0.12 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 204.7 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Shockclamor' (0 def, 2 armour) dwarven-steel gauntlets 'Shockclamor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+4 eff.) Melee+ 7 nature Dmg.mod +5% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +3% lightning +6% nature +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | bloodhexed iron pickaxe (dig speed 29 turns) bloodhexed iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Phys.crit +6.0% Mind.crit +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Duathelrage Duathelrage0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% cold On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +22% cold Crit.chn- 5.00% ---------- misc Infravis +1 See.Invis +6 Rings make your fingers look great! |
On fingers | copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Uredor the steel longsword (20-29 power, 3 apr) Uredor the steel longsword (20-29 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness Against +5% Living While equipped: dps ---------- Dmg.mod +6% mind Acc +5 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Defense +7 (+4 eff.) Resists +6% nature Disarm- +20% Sharp, long, and deadly. |
Around waist | Kindlequick Kindlequick1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.pwr +25 (+8 eff.) Melee Ret 4 fire ----- def ----- Resists +5% lightning +6% temporal ---------- misc Equi/ret +0.04 See.Invis +3 A belt that goes around your waist. |
In off hand | Halomas the Shadowtrencher (0 def, 4 armour, 16-19 power, 42 block) Halomas the Shadowtrencher (0 def, 4 armour, 16-19 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 lightning On Crit.r2 +16 light +16 fire While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% mind On shield block: * Deals 15 light and fire damage to each enemy blocked Melee Ret 3 lightning 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +4 Fatigue +8% Resists +11% lightning +5% light +6% fire +3% darkness +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Earekan the Taintbright (1 def, 0 armour) Earekan the Taintbright (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Res.pen +5% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 ---------- misc Max.hate +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Radiancewalker (3 def, 11 armour) Radiancewalker (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% light +10% fire ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +21% lightning +8% cold +8% acid Max.HP +40.00 HP.reg +6.00 Heal.mod +12% ---------- misc Light +3 Breathe water A suit of armour made of mail. |
Inventory
healing infusion of the psychic (heal 152; cd 11) healing infusion of the psychic (heal 152; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 153; cd 14) healing infusion of the warrior (heal 153; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 221; dur 4; cd 16) shielding rune of the psychic (absorb 221; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
steel amulet 'Umbrabright' steel amulet 'Umbrabright'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +14% blight +3% cold +15% nature +3% darkness Poison- +29% Disease- +28% Amulets make your neck look great! |
Hettukalthochak Hettukalthochak0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con ----- def ----- Resists +3% acid +3% lightning Spell.save +10 (+5 eff.) Die.at -40.00 life Cut- +20% Confus- +20% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Nerymiwe (18-23 power, 6 apr) Nerymiwe (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Phys.crit +3.0% Acc +10 (+4 eff.) ----- def ----- Resists +3% physical +5% arcane +6% temporal ---------- misc Max.stam +20.00 Sharp, short and deadly. |
Grinakalthohir (28-40 power, 3 apr) Grinakalthohir (28-40 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: ----- def ----- Resists +6% darkness +3% acid Mind.save +6 (+3 eff.) Blunt and deadly. |
Belena the mossy mindstar (6-7 power, 13 apr, mind damage) Belena the mossy mindstar (6-7 power, 13 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 6.5 - 7.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Dex +1 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Apr +6 ----- def ----- Heal.mod +12% Heal/summ +14 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayurassra the rough leather belt Mayurassra the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +33.00 ---------- misc Equi/ret +0.16 Hate/m.crit +1.00 A belt that goes around your waist. |
Belema the Breezevortex (0 def, 2 armour) Belema the Breezevortex (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 15 temporal Ranged+ 16 temporal Dmg.mod +3% arcane +9% temporal Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +2 Resists +3% acid +14% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinugara the rough leather gloves (0 def, 1 armour) Eilinugara the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +5% lightning +6% darkness Phys.save +12 (+6 eff.) HP.reg +4.00 ---------- misc Equi/ret +0.20 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isarevena (0 def, 3 armour) Isarevena (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal Spell.save +3 (+1 eff.) Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour of lightning resistance (2 def, 10 armour) impenetrable iron mail armour of lightning resistance (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
Pyresweeper (0 def, 7 armour) Pyresweeper (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +7 Fatigue +22% Resists +6% lightning Spell.save +3 (+1 eff.) Max.HP +24.00 A suit of armour made of metal plates. |
iron shield 'Brightwasp' (0 def, 2 armour, 8-10 power, 17.5 block) iron shield 'Brightwasp' (0 def, 2 armour, 8-10 power, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 On Hit.r1 +11 fire +16 darkness +4 nature While equipped: dps ---------- Melee+ 6 fire Res.pen +10% fire Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +8% Resists +3% fire ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate 115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Earudrador' brass lantern 'Earudrador'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex ----- def ----- Resists +6% nature Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +1 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kaelirin the Thalore Wyrmic level 10
1st Summertide 122nd year of Ascendancy at 17:52 see stats
By Kaelirin the Thalore Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 16:32 see stats
By Kaelirin the Thalore Wyrmic level 20
1st Pyre 123rd year of Ascendancy at 17:17 see stats
By Kaelirin the Thalore Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 12:32 see stats
By Kaelirin the Thalore Wyrmic level 10
7th Dusk 122nd year of Ascendancy at 02:34 see stats
By Kaelirin the Thalore Wyrmic level 16
47th Regrowth 123rd year of Ascendancy at 08:48 see stats
Log
Talent Corrosive Mist is ready to use.
Talent Meditation is ready to use.
Talent Acidic Spray is ready to use.
Kaelirin is pinned to the ground.
Something hits Kaelirin for 70 temporal, 95 physical (165 total damage).
Something hits Kaelirin for 41 temporal, 56 physical (97 total damage).
Kaelirin the level 20 thalore wyrmic was sliced to death by Xeradamira the vampire on level 2 of Old Forest.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Kaelirin!
Saving game...
Talent Gift of the Woods is ready to use.
Talent Lightning Breath is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Resting starts...
Talent Corrosive Breath is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Today is the 4th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:01.
Today is the 5th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.