Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.5A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 176 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Onado the halfling at level 21 on the 7th Dusk 122nd year of Ascendancy at 05:04 0 / 8Killed by Porytha the snow giant at level 33 on the 14th Dusk 122nd year of Ascendancy at 02:38 Killed by Glimira the wolf at level 36 on the 15th Dusk 122nd year of Ascendancy at 16:13 Killed by Glurin the brecklorn at level 39 on the 17th Dusk 122nd year of Ascendancy at 19:35 Killed by Glurin the brecklorn at level 40 on the 17th Dusk 122nd year of Ascendancy at 22:15 Killed by Glurin the brecklorn at level 43 on the 18th Dusk 122nd year of Ascendancy at 13:47 Killed by Bibamat the thalore at level 120 on the 78th Dusk 122nd year of Ascendancy at 01:29 Killed by Aerygama the gigantic corrosive tunneler at level 176 on the 34th Haze 122nd year of Ascendancy at 09:18 |
Primary Stats
| Strength | 178 (base 100) |
| Dexterity | 148 (base 100) |
| Constitution | 150 (base 56) |
| Magic | 97 (base 39) |
| Willpower | 182 (base 67) |
| Cunning | 243 (base 100) |
Resources
| Mana | 2010/2010 |
| Equilibrium | 0 |
| Life | -902/10235 |
| Positive | 558/575 |
| Stamina | 1025/1025 |
| Healing Factor | 2.5 |
| Regeneration | 157.99586167308 |
Speed
| Mental | +45% |
| Attack | +45% |
| Movement | +31.65585667876% |
| Spell | +45% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 22 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Barehand
| Damage | 399 |
| Accuracy | 98 |
| Crit Chance | 162% |
| APR | 126 |
| Speed | 0.55 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 100% |
| Speed | 0.68965517241379 |
Offense: Mind
| Mindpower | 116 |
| Crit Chance | 100% |
| Speed | 0.68965517241379 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +76% |
Defense: Base
| Armour (hardiness) | 62.3 (78.913043478261%) |
| Defense | 92 |
| Ranged Defense | 96 |
| Fatigue | 0 |
| Physical Save | 93 |
| Spell Save | 96 |
| Mental Save | 97 |
Defense: Resistances
| All | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 69% |
| Fear Resistance | 0% |
| Blind Resistance | 65% |
| Silence Resistance | 70% |
| Bleed Resistance | 5% |
| Disarm Resistance | 100% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (69% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 824 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 918 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 995 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 4/5 |
| 7/5 |
| 9/5 |
| 13/5 |
| Technique / Combat techniques | 1.10 |
| 6/5 |
| 15/5 |
| 4/5 |
| 13/5 |
| Technique / Finishing moves | 1.48 |
| 4/5 |
| 3/5 |
| 5/5 |
| 10/5 |
| Technique / Grappling | 1.90 |
| 16/5 |
| 10/5 |
| 7/5 |
| 7/5 |
| Technique / Pugilism | 1.48 |
| 7/5 |
| 11/5 |
| 8/5 |
| 11/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 9/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 8/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 14/5 |
| 7/5 |
| 6/5 |
| 14/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 11/5 |
| Technique / Combat training | 1.10 |
| 14/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 6/5 |
| 7/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 9/5 |
| 3/5 |
| 4/5 |
| Technique / Conditioning | 1.10 |
| 9/5 |
| 9/5 |
| 5/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Has a 78% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.9 throws remaining) Grappling Defensively |
| beneficial effect | The target is recovering 214 life each turn. Recovery |
| beneficial effect | Countering melee attacks: Has a 76% chance to get an automatic counter attack when avoiding a melee attack. (3.3 counters remaining) Counter Attacking |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (27). Armor Corroded |
| beneficial effect | Immune to physical effects. Spine of the World |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Skytitan the pair of voratun boots (0 def, 31 armour) Skytitan the pair of voratun boots (0 def, 31 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +31 Fatigue: -6% Damage when hit (Melee): 8 nature Changes stats: +9 Dex / +7 Wil / +8 Cun / +5 Con Changes resistances: +6% lightning / +14% fire / +13% cold Changes resistances penetration: +10% physical Changes damage: +15% nature / +24% lightning Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Silence immunity: +45% Confusion immunity: +50% Stun/Freeze immunity: +50% Spellpower: +5 (+1 eff.) Mindpower: +9 (+2 eff.) Infravision radius: +9 See invisible: +3 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Delekalthogas (0 def, 3 armour) Delekalthogas (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+4 eff.) Armour penetration: +15 Physical crit. chance: +37.0% Physical power: +20 (+3 eff.) Armour: +3 Effects on melee hit: * 20% chance to disease * 20% chance to gain 10% of a turn Damage (Melee): 37 darkness Changes stats: +19 Str / +6 Dex / +5 Mag / +15 Wil / +15 Cun / +25 Con Changes resistances: +40% darkness / +1% physical Changes damage: +6% blight / +11% arcane / +22% darkness Talent mastery: +0.60 Technique / Grappling Critical mult.: +30.00% Physical save: +69 (+13 eff.) Spell save: +32 (+6 eff.) Mental save: +17 (+3 eff.) Blindness immunity: +15% Silence immunity: +5% Disarm immunity: +230% Confusion immunity: +10% Stun/Freeze immunity: +20% Life regen: +3.00 Stamina each turn: +2.00 Mana each turn: +0.37 Only die when reaching: -60.00 life Maximum stamina: +40.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +50% Mental crit. chance: +38% Infravision radius: +4 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When used to modify unarmed attacks: Base power: 60.5 - 84.7 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +25 Physical crit. chance: +49.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Slumber (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 28% chance to inflict damage reduction * 20% chance to disease Damage (Melee): +58 physical / +29 darkness / +38 arcane Burst (radius 2) on crit: +15 arcane Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Gurialaith (7 def, 0 armour) Gurialaith (7 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +14 Mag / +60 Wil / +38 Cun Changes resistances: +51% lightning / +15% temporal / +80% darkness / +80% physical / +18% cold / +15% fire / +12% light Changes resistances penetration: +15% mind Changes damage: +20% lightning / +74% physical / +79% darkness / +9% blight / +9% arcane Physical save: +30 (+6 eff.) Mental save: +41 (+7 eff.) Blindness immunity: +10% Confusion immunity: -20% Fear immunity: -20% Mana each turn: +0.08 Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum hate: +56.00 Spellpower: +11 (+3 eff.) Mindpower: +55 (+8 eff.) Mental crit. chance: +27% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 460 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | dragonbone totem of thorny skin 'Glimmerviper' [power 122] (15 cooldown) dragonbone totem of thorny skin 'Glimmerviper' [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +6% acid Talent granted: +7 Rushing Claws Reduces incoming crit damage: 10.00% Blindness immunity: +5% Silence immunity: +10% Disarm immunity: +15% Confusion immunity: +10% Light radius: +1 It can be used to harden the skin for 7 turns increasing armour by 122 and armour hardiness by 70%, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 20 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Ulfugorn' voratun ring 'Ulfugorn'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 (+8 eff.) Physical power: +19 (+3 eff.) Defense: +53 (+15 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 24 bleed Damage when hit (Melee): 8 arcane Changes stats: +10 Str / +20 Dex / +18 Mag / +10 Wil / +56 Cun / +10 Con Changes resistances: +3% blight Changes resistances penetration: +10% physical Changes damage: +3% arcane Critical mult.: +12.00% Physical save: +3 (+1 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Stamina each turn: +0.60 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +14 (+3 eff.) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
| On fingers | gold ring 'Glitterpride' gold ring 'Glitterpride'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal Changes stats: +8 Str / +13 Mag / +7 Wil / +6 Cun / +7 Con Changes resistances: +22% acid / +3% temporal / +3% light / +21% lightning / +22% fire / +16% mind / +22% cold Changes resistances penetration: +5% light Changes damage: +16% mind / +15% temporal Disarm immunity: +73% Pinning immunity: +75% Knockback immunity: +76% Maximum life: +76.00 Spellpower: +22 (+5 eff.) Rings can have magical properties. |
| Around neck | Daimarak the gold amulet Daimarak the gold amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +3 Wil Changes resistances: +10% physical Talent masteries: +0.18 Technique / Finishing moves +0.18 Technique / Pugilism Physical save: +9 (+2 eff.) Mental save: +8 (+1 eff.) Blindness immunity: +35% Silence immunity: +10% Confusion immunity: +19% Stamina each turn: +0.70 Mindpower: +8 (+1 eff.) Amulets can have magical properties. |
| Main armor | reinforced leather armour 'Veloth' (21 def, 25 armour) reinforced leather armour 'Veloth' (21 def, 25 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +25 Defense: +21 (+7 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +8% Damage (Melee): 9 lightning / 9 fire Damage (Ranged): 9 lightning / 9 fire Changes stats: +2 Cun / +6 Wil Changes resistances: +13% acid / +38% physical / +9% mind / +12% nature / +36% fire / +48% cold / +7% arcane / +26% lightning Changes damage: +6% arcane Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Mental save: +22 (+4 eff.) Life regen: +53.40 Equilibrium when hit: +0.08 Maximum life: +170.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Combat speed: +45% Casting speed: +45% Mental speed: +45% Healing mod.: +139% A suit of armour made of leather. |
| Light source | Xerynor XerynorPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +21 Armour: +14 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 28 fire Changes stats: +4 Mag Changes resistances: +2% physical / +21% light / +18% fire / +6% mind / +6% temporal Changes resistances penetration: +5% blight / +21% all Changes damage: +21% darkness Damage affinity(heal): +15% darkness Physical save: +9 (+2 eff.) Spell save: +30 (+5 eff.) Mental save: +5 (+1 eff.) Disease immunity: +5% Cut immunity: +5% Spellpower: +8 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +15 Infravision radius: +9 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 480.56 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | elven-silk cloak 'Glowmire' (18 def, 10 armour) elven-silk cloak 'Glowmire' (18 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Armour: +10 Defense: +18 (+6 eff.) Changes stats: +14 Dex / +6 Wil / +16 Cun Changes resistances: +3% physical / +22% darkness / +20% blight / +3% fire / +5% arcane / +23% nature Changes resistances penetration: +15% darkness Changes damage: +25% darkness Stealth bonus: +25 Physical save: +21 (+4 eff.) Spell save: +28 (+5 eff.) Mental save: +25 (+4 eff.) Disarm immunity: +15% Pinning immunity: +15% Life regen: +2.00 Only die when reaching: -60.00 life Mental crit. chance: +8% Light radius: +2 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
heroism infusion of the sneak (+57 for 12 turns, die at -2150) heroism infusion of the sneak (+57 for 12 turns, die at -2150)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 57 for 12 turns. While Heroism is active, you will only die when reaching -2150 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (52 nature damage, 54% healing reduction)insidious poison infusion (52 nature damage, 54% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 52.24 nature damage per turn for 7 turns, and reducing the target's healing received by 54%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 1407 over 5 turns) regeneration infusion of the psychic (heal 1407 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1407 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 796 over 5 turns) regeneration infusion of the titan (heal 796 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 796 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 1387 over 5 turns) regeneration infusion of the warrior (heal 1387 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1387 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 825 over 5 turns) regeneration infusion of the wizard (heal 825 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 825 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 4; dispells darkness)sun infusion (rad 10; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental)wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 65%; cure mental, physical) wild infusion of the sneak (resist 65%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 65% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 45%; cure physical) wild infusion of the warrior (resist 45%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 351) teleportation rune of the psychic (range 351)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (69% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 351 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 321) teleportation rune of the warrior (range 321)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (69% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 321 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warmaker's gold amulet of strength (+14) warmaker's gold amulet of strength (+14)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +14 Str / +8 Dex / +8 Wil Amulets can have magical properties. |
Heatzeal the voratun ring Heatzeal the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +34 (+6 eff.) Armour penetration: +28 Physical power: +19 (+3 eff.) Armour: +20 Defense: +32 (+10 eff.) Effects on melee hit: * 20% chance to cause random gloom * 10% chance to gain 10% of a turn Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 20 bleed Damage when hit (Melee): 12 arcane / 16 temporal Changes stats: +10 Str / +16 Mag / +32 Wil / +24 Cun / +11 Con Changes resistances: +18% fire / +5% arcane / +3% temporal Changes resistances penetration: +10% arcane / +10% temporal Changes damage: +6% fire / +6% temporal / +8% all Spell save: +40 (+7 eff.) Mental save: +15 (+3 eff.) Silence immunity: +45% Confusion immunity: +50% Mana each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum stamina: +78.00 Maximum hate: +9.00 Spellpower: +49 (+11 eff.) Mindpower: +43 (+7 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Maledor the copper ring Maledor the copper ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +22% cold / +6% nature / +5% arcane Changes damage: +11% cold Knockback immunity: +5% Life regen: +0.70 Only die when reaching: -60.00 life Maximum life: +42.00 Infravision radius: +1 Healing mod.: +14% Rings can have magical properties. |
Morbusbane the gold ring Morbusbane the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +11 Physical power: +22 (+3 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 nature Changes stats: +15 Str / +21 Wil / +20 Cun / +16 Con Changes resistances: +11% blight / +32% cold / +23% nature / +32% acid Changes damage: +16% acid / +16% cold Reduces incoming crit damage: 15.00% Physical save: +6 (+1 eff.) Mental save: +10 (+2 eff.) Poison immunity: +22% Disease immunity: +32% Cut immunity: +10% Confusion immunity: +38% Stun/Freeze immunity: +10% Knockback immunity: +10% Teleport immunity: +35% Life regen: +2.50 Maximum life: +148.00 Mindpower: +32 (+5 eff.) Healing mod.: +44% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +6 Str / +5 Mag / +5 Wil / +8 Con Changes damage: +6% physical Reduces incoming crit damage: 5.00% Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +26% Mana when firing critical spell: +3.00 Maximum life: +26.00 Maximum vim: +30.00 Spellpower: +7 (+2 eff.) Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's steel ring of arcana(+0.18/turn) gladiator's steel ring of arcana(+0.18/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Str / +6 Con Silence immunity: +25% Mana each turn: +0.18 Rings can have magical properties. |
painweaver's gold ring of misery painweaver's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +6 Cun Changes damage: +7% all Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +13 (+3 eff.) Mindpower: +14 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+1 eff.) Rings can have magical properties. |
sneakthief's gold ring of life sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +8 Cun / +8 Dex Life regen: +1.20 Maximum life: +76.00 Healing mod.: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of tenacitystralite ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +42% Maximum life: +44.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of amnesia (46.5-69.75 power, 3 apr)balanced stralite battleaxe of amnesia (46.5-69.75 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +19 (+6 eff.) Disarm immunity: +62% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Bokedurig the Pitchwind (33-52.8 power, 2 apr)Bokedurig the Pitchwind (33-52.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 30% Wil, 120% Str Damage type: Mind Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease * 40% chance to inflict damage reduction * Random elemental explosion * 25% chance to put talents on cooldown * 20% chance to torment the target * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +19 lightning / +4 temporal / +20 light / +40 acid / +20 blight / +21 cold / +4 darkness Burst (radius 1) on hit: +20 fire Damage against: +24% Undead When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +64 Physical crit. chance: +64.0% Physical power: +32 (+5 eff.) Changes stats: +6 Str / +5 Wil Changes resistances: +6% mind / +6% darkness Changes resistances penetration: +19% acid / +42% physical / +16% darkness / +19% cold / +19% lightning / +19% fire / +16% mind / +10% temporal Changes damage: +12% darkness / +60% physical Grants telepathy: Dragon Critical mult.: +28.00% Disease immunity: +34% Stamina when hit: +2.00 Maximum psi: +20.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbow 'Falelathadig'ash longbow 'Falelathadig' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (20% chance level 2). Travel speed: +200% Damage (Ranged): +32 cold When wielded/worn: Accuracy: +18 (+3 eff.) Physical crit. chance: +9.0% Defense: +6 (+2 eff.) Changes stats: +2 Dex / +4 Mag / +4 Wil Changes resistances penetration: +9% temporal / +10% arcane / +86% physical Changes damage: +11% temporal / +69% physical / +9% arcane / +42% cold Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-3 turns) Arrow Stitching (-1 turn) Pinning Shot (-2 turns) Disarm immunity: +10% Confusion immunity: +15% Teleport immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 (+2 eff.) Light radius: +2 Damage Shield penetration: +184% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of true flightswiftstrike dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +15.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous dragonbone longbow of true flightthunderous dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 13% chance to daze When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +15.0% Changes stats: +4 Str / +4 Dex / +2 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances penetration: +12% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of erosion (41.5-58.1 power, 6 apr)quick voratun longsword of erosion (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% Damage (Melee): +20 nature / +20 temporal When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +7 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel mace of shearing (30-42 power, 4 apr)arcing dwarven-steel mace of shearing (30-42 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.0 - 42.0 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +11 lightning When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +10% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel mace of evisceration (28-39.2 power, 4 apr)glacial dwarven-steel mace of evisceration (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +20 ice When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Armour: +11 Changes resistances penetration: +11% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Morbusreek the living mindstar (15-16.5 power, 40 apr, nature damage)Morbusreek the living mindstar (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This psionic mindstar is wrathful to the hated. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This parasitic mindstar will draw strength from other psionic mindstars. This natural mindstar calls for a summoner. This mindstar absorbs psionic energy that needs to be projected. Base power: 15.0 - 16.5 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% * 15% chance to corrode armour Damage (Melee): +8 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 acid / 7 mind / 10 darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +47% lightning / +10% physical / +49% cold / +50% fire / +25% mind / +15% acid Changes resistances penetration: +18% acid / +28% physical / +19% fire / +5% mind / +18% cold Changes damage: +21% lightning / +38% physical / +10% darkness / +39% acid / +52% cold / +19% mind / +55% fire Talent masteries: +0.20 Psionic / Focus +0.40 Psionic / Absorption +0.40 Psionic / Voracity +0.20 Psionic / Projection Mental save: +10 (+2 eff.) Life regen: +2.00 Equilibrium when hit: +2.72 Psi when hit: +0.08 Hate when firing a critical mind attack: +18.00 Psi when firing a critical mind attack: +5.00 Maximum life: +38.00 Maximum hate: +39.00 Maximum psi: +44.00 Mindpower: +55 (+8 eff.) Mental crit. chance: +22% Life leech chance: +48% Life leech: +46% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Anifast' (16-17.6 power, 40 apr, nature damage) living mindstar 'Anifast' (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This psionic mindstar is wrathful to the hated. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar hates not to be wrathful. This parasitic mindstar will draw strength from other psionic mindstars. This natural sand should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Damage when hit (Melee): 20 lightning / 18 physical Changes stats: +4 Str / +4 Dex / +4 Mag / +9 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning / +20% physical / +12% blight / +6% acid / +6% temporal Changes resistances penetration: +20% lightning / +18% physical / +15% mind / +15% darkness Changes damage: +37% lightning / +20% physical / +24% darkness / +22% fire / +49% mind / +25% cold Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.20 Psionic / Focus +0.40 Cursed / Dark sustenance +0.40 Psionic / Voracity +0.20 Psionic / Projection Reduces incoming crit damage: 10.00% Physical save: +9 (+2 eff.) Blindness immunity: +5% Pinning immunity: +15% Knockback immunity: +10% Teleport immunity: +15% Psi when hit: +0.16 Hate when firing a critical mind attack: +18.00 Psi when firing a critical mind attack: +5.00 Hate per kill: +9.00 Psi per kill: +10.00 Maximum hate: +45.00 Mindpower: +33 (+5 eff.) Mental crit. chance: +23% Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +60 Life leech chance: +50% Life leech: +50% It can be used to inflict 320.16 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. purifying thorny mindstar of storms (9.5-10.45 power, 24 apr, mind damage)purifying thorny mindstar of storms (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 9.5 - 10.5 Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 14 arcane resource burn Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +7% arcane / +11% lightning Changes resistances penetration: +5% arcane / +13% lightning Changes damage: +7% arcane / +12% lightning Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 18 cooldown : Effective talent level: 5.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Gloompain (25-30 power, 5 apr, darkness element)Gloompain (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +8 temporal Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +32 (+6 eff.) Physical crit. chance: +66.0% Physical power: +39 (+6 eff.) Armour: +10 Defense: +32 (+10 eff.) Damage (Melee): 39 arcane / 9 % chance of confusion Damage when hit (Melee): 4 mind Changes stats: +5 Mag / +5 Wil / +35 Con Changes resistances: +24% temporal Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +1 Command Staff +5 Ward Critical mult.: +75.00% Life regen: +7.60 Mana each turn: +0.68 Equilibrium when hit: +0.20 Maximum mana: +255.00 Spellpower: +131 (+27 eff.) Spell crit. chance: +36% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Light radius: +2 Infravision radius: +3 Healing mod.: +123% Damage Shield penetration: +36% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
Sewerusher the rough leather belt Sewerusher the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Cun / +4 Dex Changes resistances: +6% nature / +6% blight Changes resistances penetration: +5% blight / +5% nature Maximum life: +32.00 Mental crit. chance: +6% A belt that goes around your waist. |
rough leather belt 'Porylrana' rough leather belt 'Porylrana'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Changes resistances: +3% lightning / +9% cold / +5% arcane Physical save: +7 (+1 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Starslice the cashmere cloak (29 def, 8 armour)Starslice the cashmere cloak (29 def, 8 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +8 Defense: +29 (+9 eff.) Fatigue: -5% Damage when hit (Melee): 8 light Changes stats: +4 Dex / +5 Mag / +23 Wil / +19 Cun Changes resistances: +31% acid / +38% light / +38% darkness / +54% fire / +16% blight / +34% cold / +16% nature / +15% lightning Changes resistances penetration: +27% darkness Changes damage: +34% darkness Stealth bonus: +51 Physical save: +21 (+4 eff.) Spell save: +11 (+2 eff.) Mental save: +43 (+7 eff.) Disease immunity: +5% Life regen: +2.20 Only die when reaching: -50.00 life Mental crit. chance: +21% Light radius: +3 Infravision radius: +4 See invisible: +18 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikezeal the linen cloak (1 def, 0 armour) Strikezeal the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +2 Cun / +1 Dex Changes resistances: +6% lightning / +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Wretchtrail' (43 def, 41 armour) elven-silk cloak 'Wretchtrail' (43 def, 41 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Armour: +41 Defense: +43 (+13 eff.) Damage when hit (Melee): 12 mind / 4 darkness / 8 nature Changes stats: +4 Str / +7 Dex / +12 Mag / +18 Wil / +21 Cun / +3 Con Changes resistances: +40% darkness / +30% cold Changes resistances penetration: +20% acid / +15% arcane / +40% darkness Changes damage: +15% acid / +15% arcane / +50% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +27.00% Stealth bonus: +50 Physical save: +86 (+15 eff.) Spell save: +87 (+15 eff.) Mental save: +76 (+13 eff.) Hate when firing a critical mind attack: +2.00 Only die when reaching: -50.00 life Maximum mana: +166.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +14% Mindpower: +4 (+1 eff.) Mental crit. chance: +10% Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +2 Con Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zanerak' (1 def, 0 armour) linen cloak 'Zanerak' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 16 blight Changes stats: +2 Str / +2 Con Changes resistances: +3% blight Changes resistances penetration: +5% arcane Changes damage: +9% arcane / +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe of the mind (+38%) (2 def, 0 armour)dreamer's cashmere robe of the mind (+38%) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +38% mind / +18% darkness Changes damage: +16% mind Physical save: +16 (+3 eff.) Spell save: +16 (+3 eff.) Mental save: +32 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of the mind (+12%) (0 def, 0 armour)verdant linen robe of the mind (+12%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% mind Changes damage: +8% nature / +12% mind Poison immunity: +26% Disease immunity: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazewither (30 def, 9 armour) Blazewither (30 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +9 Defense: +30 (+9 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -4% Changes stats: +11 Str / +6 Dex / +8 Mag / +3 Wil / +10 Cun / +7 Con Changes resistances penetration: +20% acid / +5% light Changes damage: +9% acid / +6% physical / +6% light / +6% blight Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +26 Physical save: +20 (+4 eff.) Mental save: +13 (+2 eff.) Disease immunity: +26% Silence immunity: +23% Confusion immunity: +26% Stun/Freeze immunity: +26% Stamina each turn: +0.50 Maximum stamina: +16.00 Spellpower: +5 (+1 eff.) Infravision radius: +2 See invisible: +6 Size category: +1 It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layevea (26 def, 10 armour) Layevea (26 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Defense: +26 (+8 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Changes stats: +10 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +11 Con Changes resistances: +11% acid / +21% temporal / +22% darkness / +22% fire / +22% cold / +9% lightning Changes resistances penetration: +15% blight / +16% temporal / +16% darkness Changes damage: +6% arcane / +8% physical Critical mult.: +10.00% Physical save: +17 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +39 (+7 eff.) Silence immunity: +38% Confusion immunity: +42% Stun/Freeze immunity: +38% Teleport immunity: +20% Stamina each turn: +0.90 Only die when reaching: -40.00 life Maximum mana: +120.00 Maximum stamina: +26.00 Spellpower: +6 (+1 eff.) Defense after a teleport: +21 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Size category: +1 It can be used to blink to a nearby random location (rad 37), putting all charms on cooldown for 15 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Kegen' (55 def, 15 armour) pair of drakeskin leather boots 'Kegen' (55 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +17.0% Physical power: +18 (+3 eff.) Armour: +15 Defense: +55 (+16 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 8 physical Changes stats: +2 Str / +17 Dex / +10 Mag / +10 Wil / +30 Lck Changes resistances: +12% cold / +14% fire / +30% darkness / +30% temporal Changes resistances penetration: +30% physical / +18% darkness / +18% temporal Stealth bonus: +29 Physical save: +3 (+1 eff.) Spell save: +3 (+0 eff.) Cut immunity: +25% Silence immunity: +5% Mana each turn: +0.56 Maximum life: +20.00 Maximum mana: +57.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Infravision radius: +3 Defense after a teleport: +27 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
pair of iron boots 'Emann' (11 def, 3 armour) pair of iron boots 'Emann' (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+3 eff.) Fatigue: -2% Changes resistances penetration: +5% mind Maximum encumbrance: +22 Physical save: +7 (+1 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +0.16 Mental crit. chance: +3% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 41% chance to completely evade them and granting you 46 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+1 eff.) Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 132.56 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Polyriawyn the drakeskin leather gloves (0 def, 8 armour) Polyriawyn the drakeskin leather gloves (0 def, 8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Damage (Melee): 15 temporal Damage (Ranged): 20 temporal Damage when hit (Melee): 4 temporal Changes stats: +4 Str / +5 Mag / +4 Wil / +5 Con Changes resistances: +23% temporal Changes resistances penetration: +5% temporal Changes damage: +12% temporal Talent mastery: +0.20 Technique / Grappling Physical save: +9 (+2 eff.) Mental save: +20 (+4 eff.) Disarm immunity: +92% Maximum life: +65.00 When used to modify unarmed attacks: Base power: 33.5 - 36.9 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). On weapon hit: * 33% chance to gain 10% of a turn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 30% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 278.64 arcane damage and stunned), costing 60 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Venombone (0 def, 16 armour) Venombone (0 def, 16 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +43 (+7 eff.) Armour penetration: +11 Armour: +16 Armour Hardiness: +10% Effects on melee hit: * 10% chance to gain 10% of a turn * 19% chance to cause random gloom Damage (Melee): 8 lightning / 25 darkness / 8 acid / 28 mind / 19 cold / 13 arcane / 6 fire Damage when hit (Melee): 4 nature / 16 arcane Changes stats: +8 Str / +19 Dex / +24 Mag / +12 Wil / +26 Cun / +18 Con Changes resistances: +9% physical / +24% light / +24% darkness / +8% cold / +8% arcane / +6% temporal Changes resistances penetration: +10% arcane / +5% blight Changes damage: +12% temporal / +3% nature / +8% cold Talent cooldown: Double Strike (-2 turns) Physical save: +79 (+14 eff.) Spell save: +16 (+3 eff.) Mental save: +21 (+4 eff.) Disarm immunity: +151% Life regen: +2.80 Stamina each turn: +1.40 Mana each turn: +0.28 Maximum stamina: +28.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% Mindpower: +8 (+1 eff.) Infravision radius: +6 When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +49 Armour Penetration: +11 Physical crit. chance: +32.0% Attack speed: 167% When this weapon hits: Elemental Bolt (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Ice Breath (10% chance level 3). When this weapon hits: Perfect Control (20% chance level 3). When this weapon hits: Set Up (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Juggernaut (20% chance level 2). On weapon hit: * Slows global speed by 40% Damage (Melee): +13 ice / +35 physical / +14 lightning / +34 arcane / +8 blight / +19 fire / +19 acid Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +11 ice / +102 darkness / +12 nature / +92 light It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's voratun gauntlets of dispersion (0 def, 3 armour) alchemist's voratun gauntlets of dispersion (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 acid / 9 cold / 10 fire / 19 arcane / 9 lightning Changes stats: +14 Wil / +11 Mag Changes resistances: +10% arcane When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 30% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +15 ice / +18 acid / +25 fire / +18 arcane / +24 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
cinder hardened leather gloves of strength (+3) (0 def, 2 armour) cinder hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +2 Damage (Melee): 5 fire Changes stats: +3 Str Changes resistances: +6% fire Changes damage: +5% fire When used to modify unarmed attacks: Base power: 21.5 - 23.7 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Fire Breath (10% chance level 3). Burst (radius 2) on crit: +7 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves of strength (+3) (0 def, 7 armour) sand rough leather gloves of strength (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +7 Damage (Melee): 5 physical Changes stats: +3 Str Changes damage: +3% physical When used to modify unarmed attacks: Base power: 10.5 - 11.6 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +6 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of the starseeker (0 def, 1 armour) steady rough leather gloves of the starseeker (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Changes stats: +1 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +23% Infravision radius: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Perfect Control (10% chance level 1). Burst (radius 2) on crit: +13 light / +12 darkness It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 197.16 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Manoregodin' (0 def, 8 armour) voratun gauntlets 'Manoregodin' (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +37 (+6 eff.) Armour penetration: +25 Armour: +8 Effects on melee hit: * 20% chance to disease Damage (Melee): 17 temporal Damage (Ranged): 20 temporal Damage when hit (Melee): 8 blight Changes stats: +4 Str / +25 Dex / +18 Cun Changes resistances: +9% blight / +13% temporal Changes resistances penetration: +5% blight Changes damage: +6% blight / +11% temporal / +6% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+2 eff.) Mental save: +11 (+2 eff.) Maximum life: +71.00 When used to modify unarmed attacks: Base power: 40.0 - 56.0 Uses stats: 30% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +48 Armour Penetration: +30 Physical crit. chance: +30.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 11% chance to gain 10% of a turn Burst (radius 2) on crit: +12 blight It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Voradhessra the cashmere wizard hat (2 def, 0 armour) Voradhessra the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +23 Mag / +20 Wil / +6 Cun / +21 Con Changes resistances: +6% lightning / +6% temporal / +30% darkness / +6% fire / +6% nature / +6% acid / +6% blight / +6% cold / +6% mind / +6% light Changes resistances penetration: +10% blight / +15% arcane / +5% mind Changes damage: +10% acid / +11% fire / +16% darkness / +69% arcane / +12% blight / +11% cold / +9% mind / +10% lightning Physical save: +10 (+2 eff.) Life regen: +8.40 Mana each turn: +2.80 Psi each turn: +0.28 Mana when hit: +1.90 Mana when firing critical spell: +4.00 Vim when firing critical spell: +1.00 Maximum mana: +152.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +9% Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Damage Shield Power: +21% It can be used to activate talent Manaflow, placing all other charms into a 24 cooldown : Effective talent level: 1.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Zerundur (9 def, 8 armour) Zerundur (9 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +8 Defense: +9 (+3 eff.) Fatigue: +4% Effects on melee hit: * 10% chance to disease Effects when hit in melee: * 15% chance to gain 10% of a turn Damage when hit (Melee): 8 blight Changes stats: +5 Str / +7 Dex / +14 Wil / +5 Cun Changes resistances: +34% mind / +28% blight Changes resistances penetration: +5% blight Changes damage: +6% mind Mental save: +35 (+6 eff.) Confusion immunity: +37% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Airsin' (3 def, 0 armour) elven-silk wizard hat 'Airsin' (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 44% chance to daze Damage when hit (Melee): 16 acid / 8 lightning Changes stats: +7 Mag / +17 Wil / +10 Cun Changes resistances: +9% acid Changes resistances penetration: +10% lightning / +5% temporal Changes damage: +25% temporal / +27% light / +30% darkness / +20% arcane / +30% physical Physical save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Life regen: +5.70 Maximum mana: +83.00 Spellpower: +6 (+1 eff.) Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
rough leather cap 'Bregudor' (0 def, 1 armour) rough leather cap 'Bregudor' (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +1 Wil / +3 Cun Changes resistances: +12% mind Grants telepathy: Humanoid/Orc Spell save: +25 (+4 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +23% Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +10% A cap made of leather. |
voratun helm 'Hathydegas' (0 def, 5 armour) voratun helm 'Hathydegas' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 22 blight Changes stats: +38 Str / +4 Dex / +1 Mag / +15 Wil / +4 Cun / +5 Con Changes resistances: -40% light / +15% physical / +28% mind / +25% cold Changes resistances penetration: +10% arcane Changes damage: +9% mind Allows you to breathe in: water Physical save: +15 (+3 eff.) Mental save: +45 (+8 eff.) Confusion immunity: +50% Life regen: +4.70 Vim when firing critical spell: +2.00 Spellpower: +12 (+3 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm (0 def, 5 armour) warlord's voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +4 Wil Changes resistances: +11% physical Physical save: +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenyromiran the dwarven-steel mail armour (17 def, 40 armour) Elenyromiran the dwarven-steel mail armour (17 def, 40 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +40 Defense: +17 (+5 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +0% Damage when hit (Melee): 10 light Changes stats: +16 Str / +4 Wil / +4 Cun Changes resistances: +34% acid / +44% physical / +54% darkness / +21% blight / +61% fire / +10% cold / +33% lightning Reduces incoming crit damage: 5.00% Physical save: +47 (+9 eff.) Mental save: +19 (+3 eff.) Poison immunity: +20% Disease immunity: +20% Disarm immunity: +5% Stun/Freeze immunity: +15% Knockback immunity: +10% Teleport immunity: +15% Life regen: +2.20 Maximum life: +74.00 Light radius: +5 Healing mod.: +20% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
dwarven-steel mail armour 'Infernoweeper' (3 def, 37 armour) dwarven-steel mail armour 'Infernoweeper' (3 def, 37 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +17 (+3 eff.) Armour: +37 Defense: +3 (+1 eff.) Fatigue: +11% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 12 acid / 13 fire Changes stats: +41 Str / +9 Mag / +13 Wil / +6 Cun / +18 Con Changes resistances: +46% acid / +31% physical / +74% darkness / +3% light / +8% arcane / +35% fire / +6% mind / +16% lightning Changes resistances penetration: +15% acid Changes damage: +3% arcane Physical save: +30 (+6 eff.) Spell save: +27 (+5 eff.) Mental save: +45 (+8 eff.) Life regen: +2.80 Mana each turn: +0.12 Vim when firing critical spell: +3.00 Maximum life: +214.00 Maximum mana: +80.00 Maximum vim: +60.00 Spellpower: +19 (+5 eff.) Spell crit. chance: +7% Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Light radius: +6 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of Eyal (3 def, 16 armour)hardened dwarven-steel mail armour of Eyal (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +10% acid / +9% physical / +10% fire / +10% cold / +10% lightning Life regen: +2.60 Maximum life: +76.00 Healing mod.: +22% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +22% blight / +26% darkness Light radius: +2 A suit of armour made of mail. |
stralite mail armour 'Alaromifast' (16 def, 25 armour) stralite mail armour 'Alaromifast' (16 def, 25 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +25 Defense: +16 (+5 eff.) Fatigue: +29% Damage when hit (Melee): 23 light Changes stats: +16 Str / +20 Wil / +13 Cun / +9 Con Changes resistances: +40% acid / +35% physical / +101% darkness / +51% blight / +36% fire / -15% light / +28% cold Allows you to breathe in: water Critical mult.: +10.00% Physical save: +29 (+6 eff.) Spell save: +19 (+3 eff.) Mental save: +51 (+9 eff.) Blindness immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +5% Life regen: +6.80 Stamina each turn: +1.70 Light radius: +8 Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Arurevea the Bogbait (20 def, 16 armour) Arurevea the Bogbait (20 def, 16 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +5 Physical crit. chance: +13.0% Physical power: +18 (+3 eff.) Armour: +16 Defense: +20 (+6 eff.) Fatigue: +7% Damage (Melee): 7 darkness Damage (Ranged): 7 darkness Damage when hit (Melee): 20 nature Changes stats: +21 Str / +8 Wil / +13 Cun / +3 Con Changes resistances: +41% acid / +25% physical / +60% darkness / +13% temporal / +7% arcane / +21% lightning Changes resistances penetration: +5% mind Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Spell save: +15 (+3 eff.) Mental save: +46 (+8 eff.) Life regen: +9.00 Light radius: +6 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +18% Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 15 turns. A suit of armour made of leather. |
Branidunik (5 def, 8 armour) Branidunik (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 18 acid / 18 fire / 5 darkness Damage (Ranged): 8 darkness Damage when hit (Melee): 13 acid / 12 fire Changes stats: +9 Str Changes resistances: +27% acid / +13% physical / +59% darkness / +17% temporal / +18% light / +20% fire / +5% arcane / +6% lightning Reduces incoming crit damage: 15.00% Physical save: +3 (+1 eff.) Pinning immunity: +10% Stun/Freeze immunity: +5% Light radius: +2 Defense after a teleport: +28 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 15 turns. A suit of armour made of leather. |
Cobraminister the reinforced leather armour (45 def, 21 armour) Cobraminister the reinforced leather armour (45 def, 21 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Armour: +21 Defense: +45 (+13 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 acid / 17 physical / 10 lightning / 12 cold / 16 nature / 12 fire Changes stats: +25 Str / +19 Dex / +5 Cun Changes resistances: +41% lightning / +34% physical / +17% darkness / +23% fire / +7% mind / +64% cold / +21% nature / +25% acid Changes damage: +9% mind Grants telepathy: Dragon Allows you to breathe in: water Critical mult.: +16.00% Physical save: +55 (+10 eff.) Mental save: +67 (+11 eff.) Life regen: +3.40 Maximum life: +87.00 Maximum hate: +2.00 Mindpower: +4 (+1 eff.) Light radius: +2 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Silunn the Duathelnoon (20 def, 17 armour) Silunn the Duathelnoon (20 def, 17 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +17 Defense: +20 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease * 30% chance to inflict damage reduction Damage (Melee): 8 acid Damage (Ranged): 9 acid Damage when hit (Melee): 8 blight Changes stats: +9 Str / +8 Wil / +14 Cun Changes resistances: +30% acid / +15% physical / +29% darkness / +28% fire / +30% nature Changes resistances penetration: +5% darkness / +5% temporal Changes damage: +12% darkness Mental save: +49 (+8 eff.) Life regen: +19.00 Maximum life: +100.00 Light radius: +2 Healing mod.: +55% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Zubibrewe the hardened leather armour (10 def, 6 armour) Zubibrewe the hardened leather armour (10 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes stats: +4 Dex Changes resistances: +15% lightning / +18% cold Life regen: +8.20 Stamina each turn: +1.00 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +5% Light radius: +2 Healing mod.: +16% A suit of armour made of leather. |
drakeskin leather armour 'Phoenixcutter' (15 def, 8 armour) drakeskin leather armour 'Phoenixcutter' (15 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +6 (+1 eff.) Armour: +8 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 8 blight / 24 physical Changes stats: +15 Str / +10 Dex Changes resistances: +8% mind / +30% cold Changes damage: +6% blight / +3% fire / +12% physical Physical save: +20 (+4 eff.) Mental save: +25 (+4 eff.) Life regen: +14.60 Stamina each turn: +2.50 Maximum life: +249.00 Healing mod.: +53% A suit of armour made of leather. |
drakeskin leather armour 'Strikemoon' (21 def, 14 armour) drakeskin leather armour 'Strikemoon' (21 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +21 (+7 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +10 Str / +5 Dex / +8 Wil / +2 Cun / +1 Con Changes resistances: +28% lightning / +22% physical / +47% darkness / +26% blight / +15% cold / +16% mind / +13% acid Changes resistances penetration: +5% lightning Changes damage: +9% mind / +3% lightning Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Physical save: +25 (+5 eff.) Mental save: +24 (+4 eff.) Light radius: +4 See invisible: +9 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of Toknor (1 def, 2 armour)rough leather armour of Toknor (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. living voratun shield of earthen fury (12 def, 18 armour, 216.5 block)living voratun shield of earthen fury (12 def, 18 armour, 216.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +12 (+4 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 19 nature Changes resistances: +20% blight / +19% physical / +19% nature Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of daylight (18/22, 41-57.4 power, 14 apr)plaguebringer's quiver of elven-wood arrows of daylight (18/22, 41-57.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Ranged): +17 blight / +17 light Damage against: +16% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of crippling (18/23, 19-26.6 power, 7 apr)quiver of ash arrows of crippling (18/23, 19-26.6 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +9.5% Capacity: 23 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
356 alchemist agate 356 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of quickening (dig speed 28 turns) iron pickaxe of quickening (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Sunshear' (dig speed 2 turns) voratun pickaxe 'Sunshear' (dig speed 2 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Physical power: +19 (+3 eff.) Fatigue: -20% Effects on melee hit: * 30% chance to blind Changes stats: +17 Str / +6 Dex / +6 Cun / +4 Con Changes resistances: +20% fire / +20% darkness / +3% temporal Changes resistances penetration: +15% darkness / +10% temporal Changes damage: +3% darkness / +15% temporal Critical mult.: +18.00% Light radius: +4 Infravision radius: +11 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's brass lantern of health burglar's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Cun Maximum life: +45.00 Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of stralite shots of erosion (23/23, 44-52.8 power, 5 apr)psychokinetic pouch of stralite shots of erosion (23/23, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +39 physical / +17 nature / +17 temporal Shots are used with slings to pummel your foes to death. |
dragonbone totem of thorny skin 'Galewind' [power 224] (24 cooldown) dragonbone totem of thorny skin 'Galewind' [power 224] (24 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 12 blight / 16 mind Changes resistances: +6% blight Talent granted: +5 Rushing Claws Critical mult.: +10.00% Mental save: +20 (+4 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Maximum psi: +30.00 It can be used to harden the skin for 7 turns increasing armour by 224 and armour hardiness by 70%, putting all charms on cooldown for 24 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ce'Nedatha [power 415] (7 cooldown) Ce'Nedatha [power 415] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 63% chance to corrode armour Damage when hit (Melee): 16 mind Changes stats: +3 Wil Changes resistances: +6% blight Maximum wards: +5 lightning / +4 temporal / +5 blight / +4 fire / +4 cold Changes resistances penetration: +5% blight Talent cooldown: Void Blast (+30 turn) Talents granted: +9 Volcano +21 Void Blast +12 Strike +1 Ward Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to fire a bolt of a random element with (base) damage 208 to 415, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Hanarig the dragonbone wand of firewall [power 305] (4 cooldown) Hanarig the dragonbone wand of firewall [power 305] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +15% mind Maximum wards: +4 lightning / +5 temporal / +5 blight / +5 fire / +4 cold Changes resistances penetration: +10% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +10 Volcano +4 Void Blast +8 Strike +1 Ward Mental save: +3 (+0 eff.) Psi when hit: +0.12 Maximum hate: +2.00 It can be used to creates a wall of flames lasting 4 turns (dealing 305 fire damage overall), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Infernonaught [power 20] (9 cooldown) Infernonaught [power 20] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +3% fire Changes damage: +12% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Volcano +2 Void Blast It can be used to disarm traps (20 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Andre the Ogre Brawler level 120
77th Dusk 122nd year of Ascendancy at 09:14 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Andre the Ogre Brawler level 118
75th Dusk 122nd year of Ascendancy at 00:21 see stats
Brave new world (Uniques)
Went to the Far East and took part in the war.By Andre the Ogre Brawler level 160
12nd Haze 122nd year of Ascendancy at 08:37 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Andre the Ogre Brawler level 43
38th Dusk 122nd year of Ascendancy at 19:19 see stats
Destroyer's bane (Uniques)
Killed Golbug the Destroyer.By Andre the Ogre Brawler level 150
8th Haze 122nd year of Ascendancy at 07:04 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Andre the Ogre Brawler level 80
68th Dusk 122nd year of Ascendancy at 11:01 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Andre the Ogre Brawler level 31
13rd Dusk 122nd year of Ascendancy at 16:54 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Andre the Ogre Brawler level 146
7th Haze 122nd year of Ascendancy at 16:54 see stats
Level 10 (Uniques)
Got a character to level 10.By Andre the Ogre Brawler level 10
5th Mirth 122nd year of Ascendancy at 09:51 see stats
Level 20 (Uniques)
Got a character to level 20.By Andre the Ogre Brawler level 20
7th Flare 122nd year of Ascendancy at 23:02 see stats
Level 30 (Uniques)
Got a character to level 30.By Andre the Ogre Brawler level 30
13rd Dusk 122nd year of Ascendancy at 13:31 see stats
Level 40 (Uniques)
Got a character to level 40.By Andre the Ogre Brawler level 40
17th Dusk 122nd year of Ascendancy at 22:09 see stats
Level 50 (Uniques)
Got a character to level 50.By Andre the Ogre Brawler level 50
52nd Dusk 122nd year of Ascendancy at 09:11 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Andre the Ogre Brawler level 150
8th Haze 122nd year of Ascendancy at 07:00 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Andre the Ogre Brawler level 21
8th Flare 122nd year of Ascendancy at 01:49 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Andre the Ogre Brawler level 65
54th Dusk 122nd year of Ascendancy at 16:31 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Andre the Ogre Brawler level 55
52nd Dusk 122nd year of Ascendancy at 16:52 see stats
Sliders (Uniques)
Activated a portal using the Orb of Many Ways.By Andre the Ogre Brawler level 151
8th Haze 122nd year of Ascendancy at 12:32 see stats
The Arena (Uniques)
Unlocked Arena mode.By Andre the Ogre Brawler level 9
5th Mirth 122nd year of Ascendancy at 05:26 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Andre the Ogre Brawler level 91
70th Dusk 122nd year of Ascendancy at 02:26 see stats
The secret city (Uniques)
Discovered the truth about mages.By Andre the Ogre Brawler level 22
11st Dusk 122nd year of Ascendancy at 10:49 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Andre the Ogre Brawler level 117
74th Dusk 122nd year of Ascendancy at 23:26 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Andre the Ogre Brawler level 65
54th Dusk 122nd year of Ascendancy at 22:44 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Andre the Ogre Brawler level 116
74th Dusk 122nd year of Ascendancy at 07:29 see stats
Log
Aerygama the gigantic corrosive tunneler resists the mind attack!
Aerygama the gigantic corrosive tunneler focuses and gains an extra blow!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler resists the mind attack!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler resists the mind attack!
Aerygama the gigantic corrosive tunneler focuses and gains an extra blow!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler tries to evade attacks.
Andre hits Aerygama the gigantic corrosive tunneler for (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (2 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature, (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (2 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature, (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (2 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature, (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (4 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature (0 total damage).
Aerygama the gigantic corrosive tunneler hits Andre for , , , (0 total damage).
Aerygama the gigantic corrosive tunneler rushes out!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler shrugs off the effect 'Intimidated'!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler shrugs off the effect 'Intimidated'!
Aerygama the gigantic corrosive tunneler resists the mind attack!
Aerygama the gigantic corrosive tunneler focuses and gains an extra blow!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Aerygama the gigantic corrosive tunneler shrugs off the effect 'Intimidated'!
Andre hits Aerygama the gigantic corrosive tunneler for (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (4 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature, (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (2 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature, (8 ignored), 0 acid, (10 ignored), 0 temporal, (7 ignored), 0 arcane, (4 ignored), 0 mind, (19 ignored), 0 fire, (7 ignored), 0 nature (0 total damage).
Aerygama the gigantic corrosive tunneler hits Andre for (35 resist armour), 1006 physical, , (35 resist armour), 966 physical, , (35 resist armour), 925 physical, (2897 total damage).
Aerygama the gigantic corrosive tunneler uses Cripple.
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
Andre shrugs off the critical damage!
Aerygama the gigantic corrosive tunneler focuses and gains an extra blow!
Aerygama the gigantic corrosive tunneler performs a melee critical strike against Andre!
You twist your body in complex ways mitigating the blow by 2068.
Saving game...
