












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Paradox Mage |
| Level / Exp | 50 / 4363% |
| Size | medium |
| Lifes / Deaths | Killed by Hypostasis of Entropy at level 50 on the 20th Regrowth 125th year of Ascendancy at 00:52 / 2Killed by Hypostasis of Entropy at level 50 on the 20th Regrowth 125th year of Ascendancy at 01:06 |
Primary Stats
| Strength | 48 (base 9) |
| Dexterity | 45 (base 16) |
| Constitution | 63 (base 50) |
| Magic | 108 (base 62) |
| Willpower | 104 (base 60) |
| Cunning | 101 (base 60) |
Resources
| Life | 1348/1348 |
| Mana | 784/784 |
| Paradox | 488 |
| Healing Factor | 2.1746192134509 |
| Regeneration | 104.92537704901 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +68.96754801572% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 40 |
| See Invisible | 72 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 42 |
| Crit Chance | 73% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 61 |
| Crit Chance | 74% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 89% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +83% |
| Lightning | +68% |
| Light | +21% |
| Temporal | +55% |
| Nature | +15% |
| Arcane | +18% |
| Cold | +39% |
| All | +9% |
Offense: Damage Penetration
| Fire | +35% |
| Darkness | +53% |
| Nature | +55% |
| Temporal | +63% |
| Blight | +35% |
| Physical | +45% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 71.343307292525 (84.687909656376%) |
| Defense | 89 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 60 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 67%( 70%) |
| Physical | + 47%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 46%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Silence Resistance | 91% |
| Bleed Resistance | 56% |
| Confusion Resistance | 40% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1014 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1014 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Gravity Locus |
| talent | Phase Pulse |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Premonition |
| talent | Contingency |
| beneficial effect | The target is moving is 69% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Emariamina the cold drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Xutha the armoured skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 5158. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Urtherath the Flashpain (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Dex / +2 Mag / +2 Cun Changes resistances: +24% darkness / +18% temporal Changes resistances penetration: +18% darkness / +18% temporal Changes damage: +6% lightning Silence immunity: +44% Confusion immunity: +40% Stun/Freeze immunity: +41% Life regen: +9.00 See invisible: +12 Healing mod.: +19% Defense after a teleport: +21 Resist all after a teleport: +18% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | BlazeprophetInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Defense: +15 (+3 eff.) Damage when hit (Melee): 6 arcane Changes stats: +7 Wil Changes resistances: +6% fire / +6% arcane / +6% temporal Changes resistances penetration: +20% temporal Changes damage: +9% arcane Critical mult.: +20.00% Physical save: +33 (+8 eff.) Spell save: +14 (+4 eff.) Mental save: +20 (+5 eff.) Light radius: +5 Healing mod.: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | Yvytha (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +17.0% Armour: +3 Fatigue: +5% Damage (Melee): 20 temporal Damage (Ranged): 15 temporal Changes resistances: +13% temporal Changes resistances penetration: +10% mind / +20% physical Changes damage: +11% temporal Critical mult.: +15.00% Stamina each turn: +3.12 Mana each turn: +0.20 Maximum psi: +30.00 Spellpower: +32 (+8 eff.) Spell crit. chance: +27% Mental crit. chance: +18% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Ce'Nira' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +13 Physical power: +8 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 42% Changes stats: +2 Str Critical mult.: +16.00% Physical save: +9 (+2 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -60.00 life Maximum life: +100.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | NightsmashPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 2 darkness / 6 blight Changes resistances: +9% blight / +9% darkness Changes resistances penetration: +10% darkness / +10% blight Blindness immunity: +50% Silence immunity: +47% Life regen: +19.00 Mana each turn: +0.28 Maximum life: +64.00 Infravision radius: +5 See stealth: +20 See invisible: +21 Healing mod.: +20% Rings make your fingers look great! |
| On fingers | Duvuneg the GrowthvaultPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +4 Wil Changes resistances: +25% acid / +26% fire / +26% cold / +9% nature / +30% lightning Changes resistances penetration: +15% nature / +10% fire Blindness immunity: +50% Life regen: +20.00 Maximum life: +81.00 Light radius: +1 Infravision radius: +6 See stealth: +20 See invisible: +22 Healing mod.: +17% Rings make your fingers look great! |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-1 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Baldir the Earthpiercer (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +10.0% Physical power: +13 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 63% Damage (Melee): 33 fire Damage when hit (Melee): 4 light Changes resistances penetration: +5% mind / +15% nature Changes damage: +30% physical / +12% light / +6% nature Talent granted: +1 Command Staff Critical mult.: +54.00% Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +24% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Ce'Nulaith the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Changes stats: +4 Str / +11 Dex / +7 Mag / +6 Wil / +5 Cun / +4 Con Changes damage: +6% temporal Critical mult.: +15.00% Physical save: +17 (+4 eff.) Spell save: +18 (+5 eff.) Mental save: +17 (+5 eff.) Maximum life: +59.00 A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Ce'Nekira the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 21% chance to reduce all saves and defense by 35 Changes stats: +6 Str / +4 Dex / +3 Wil / +6 Cun Changes resistances: +9% acid / +10% fire / +10% lightning / +10% cold Critical mult.: +20.88% Reduces incoming crit damage: 15.66% Equilibrium when hit: +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tulathel (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +15 Str / +13 Mag / +14 Wil Changes resistances: +24% lightning / +18% cold / +32% temporal / +15% all Changes damage: +53% lightning / +44% physical / +29% temporal / +30% cold Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Damage Shield penetration: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the psychic (die at -724; dur 6; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -724 life. The duration and life will increase by 1% for every 1% life you have lost (currently 724 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (566.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 877.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 765; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 765 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 786; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 786 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 87; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
EclipseboltInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes stats: +2 Con Changes resistances: +3% darkness / +6% physical Changes damage: +18% darkness / +12% physical Stamina each turn: +3.50 Maximum stamina: +20.00 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +30 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +10% all Reduces incoming crit damage: 23.00% Spell crit. chance: +5% Mental crit. chance: +5% Amulets make your neck look great! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Xerura the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Damage when hit (Melee): 6 physical Changes stats: +5 Con Changes resistances: +2% physical Changes damage: +13% blight / +9% physical / +15% fire Critical mult.: +16.00% Physical save: +40 (+10 eff.) Spell save: +23 (+6 eff.) Mental save: +24 (+6 eff.) Life regen: +9.00 Stamina each turn: +2.00 Only die when reaching: -60.00 life Maximum life: +78.00 Maximum stamina: +10.00 Spellpower: +12 (+3 eff.) Amulets make your neck look great! |
XylaithInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +8 Mag / +3 Wil Changes resistances penetration: +15% mind Changes damage: +6% mind Mental save: +9 (+3 eff.) Confusion immunity: +14% Vim when firing critical spell: +2.00 Spellpower: +30 (+8 eff.) Spell crit. chance: +2% Mindpower: +19 (+5 eff.) Amulets make your neck look great! |
grounding copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
starseer's voratun amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes damage: +6% darkness / +6% temporal / +5% light / +7% physical Mana each turn: +0.43 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +30.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
stralite amulet 'Blastoozer'Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% blight / +34% darkness / +19% nature / +42% light Changes resistances penetration: +15% lightning / +20% mind Blindness immunity: +58% Poison immunity: +37% Disease immunity: +40% Maximum psi: +40.00 Mental crit. chance: +2% Amulets make your neck look great! |
stralite amulet 'Blazedash'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +17 Damage when hit (Melee): 4 lightning Changes resistances: +9% acid / +22% fire / +9% lightning / +22% cold Changes resistances penetration: +15% lightning / +15% acid Critical mult.: +16.00% Physical save: +21 (+5 eff.) Spell save: +18 (+5 eff.) Mental save: +15 (+4 eff.) Amulets make your neck look great! |
vitalizing voratun amulet of strength (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +5 Con Physical save: +13 (+3 eff.) Life regen: +3.00 Maximum life: +71.00 Amulets make your neck look great! |
voratun amulet 'Daimolin'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Physical power: +25 (+8 eff.) Damage when hit (Melee): 4 temporal Changes stats: +2 Str Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +20% temporal Talent mastery: +0.40 Chronomancy / Stasis Critical mult.: +17.00% Blindness immunity: +40% Stamina each turn: +3.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
voratun amulet 'Emelora'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes resistances: +9% mind / +18% nature Changes damage: +8% acid / +8% lightning / +8% cold / +9% arcane / +8% fire Physical save: +9 (+2 eff.) Pinning immunity: +20% Only die when reaching: -83.52 life Maximum life: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BleakshearCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +13 (+2 eff.) Effects on melee hit: * 26 arcane resource burn * 20% chance to reduce all saves and defense by 35 Damage (Melee): 35 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 35 Damage (Ranged): 32 physical Changes stats: +10 Cun Changes resistances: +6% nature Changes damage: +3% darkness Critical mult.: +10.00% Spell save: +3 (+1 eff.) Stun/Freeze immunity: +50% Life regen: +9.00 Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
BlindwardCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 (+10 eff.) Physical crit. chance: +3.0% Physical power: +20 (+7 eff.) Effects on melee hit: * 20% chance to reduce armor by 42% Critical mult.: +20.00% Physical save: +18 (+4 eff.) Stun/Freeze immunity: +42% Life regen: +8.00 Light radius: +3 Rings make your fingers look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 78.72 You won the Ring of Blood trial, and this is your reward. |
FrozenweeperInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +9 Dex / +3 Mag / +10 Cun Changes resistances: +15% blight / +6% fire / +15% nature Changes damage: +12% lightning / +3% cold Poison immunity: +28% Disease immunity: +30% Stun/Freeze immunity: +48% Life regen: +9.00 Mana each turn: +0.16 Maximum vim: +40.00 Spellpower: +10 (+3 eff.) Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Tundrausher the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% acid / +19% fire / +21% cold / +12% mind / +20% lightning Changes resistances penetration: +15% cold Changes damage: +3% mind / +9% cold Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +26% Life regen: +11.00 Maximum life: +99.00 Healing mod.: +13% Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+5 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +30% lightning / +12% cold / +28% nature Changes resistances penetration: +15% lightning Changes damage: +14% nature Mental save: +10 (+3 eff.) Confusion immunity: +42% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zuburebeth the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +3 Wil Changes resistances penetration: +25% arcane / +25% temporal Changes damage: +15% temporal Mental save: +6 (+2 eff.) Rings make your fingers look great! |
copper ring 'Hazebloom'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str / +5 Dex / +1 Cun Changes resistances: +22% lightning Changes resistances penetration: +5% cold Changes damage: +11% lightning Rings make your fingers look great! |
gladiator's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 35 Damage (Melee): 22 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 35 Damage (Ranged): 22 physical Changes stats: +8 Str / +6 Cun / +8 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Spell save: +16 (+4 eff.) Life regen: +14.00 Maximum life: +76.00 Maximum stamina: +21.00 Healing mod.: +18% Rings make your fingers look great! |
solipsist's copper ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +5.00 Maximum life: +49.00 Mindpower: +6 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
stralite ring 'Woevengeance'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances: +36% light / +34% cold Changes resistances penetration: +20% darkness Changes damage: +17% cold / +6% temporal / +18% light / +9% darkness Stun/Freeze immunity: +33% Life regen: +4.00 Rings make your fingers look great! |
voratun Goedalath Rock ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Physical power: +12 (+4 eff.) Defense: +13 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Blizzardkarma'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Physical power: +20 (+7 eff.) Defense: +8 (+1 eff.) Changes stats: +4 Dex / +3 Mag Changes resistances penetration: +10% mind Changes damage: +9% cold / +3% mind / +7% all Mental save: +15 (+4 eff.) Confusion immunity: +44% Spellpower: +17 (+5 eff.) Mindpower: +17 (+5 eff.) Light radius: +2 Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +13.00 Maximum life: +73.00 Healing mod.: +16% Rings make your fingers look great! |
warrior's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Rings make your fingers look great! |
Bethossra (38-49 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +43 (+14 eff.) Armour penetration: +13 Damage when hit (Melee): 4 temporal Changes stats: +6 Dex Changes resistances penetration: +25% blight / +20% temporal / +13% all Changes damage: +3% temporal Combat speed: +10% Sharp, short and deadly. |
Unlighthunger (40-51 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 darkness Damage (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +22 (+7 eff.) Armour penetration: +14 Armour: +2 Defense: +25 (+5 eff.) Changes stats: +4 Dex Changes resistances: +3% light Changes resistances penetration: +11% physical Combat speed: +10% Sharp, short and deadly. |
voratun dagger 'Shimmerkill' (37-48 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +90 fire When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +14 (+3 eff.) Changes stats: +11 Str / +11 Dex / +13 Mag / +12 Wil / +9 Cun / +15 Con Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +23% fire Changes damage: +6% lightning Disarm immunity: +48% Knockback immunity: +20% Global speed: +9% Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
BlizzardblastPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 42% Damage when hit (Melee): 4 acid Changes stats: +8 Mag / +13 Wil / +6 Cun Changes resistances: +3% cold Changes damage: +18% cold Damage against: +31% Summoned Reduced damage from: +34% Summoned Maximum life: +58.00 Spell crit. chance: +4% A belt that goes around your waist. |
EilineraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Cun / +3 Wil Changes resistances: +6% light / +3% temporal Damage against: +18% Summoned Reduced damage from: +15% Summoned Poison immunity: +10% See invisible: +3 A belt that goes around your waist. |
Emaldadheth the Shimmer's kissCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +6% blight / +1% physical Changes resistances penetration: +11% physical Changes damage: +16% physical Spell save: +18 (+5 eff.) Disease immunity: +20% Healing mod.: +10% A belt that goes around your waist. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
ViletrailInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Armour: +8 Changes stats: +3 Con / +6 Wil Changes resistances: +10% acid / +10% fire / +18% lightning / +10% cold Changes damage: +3% nature Reduces incoming crit damage: 10.00% Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Only die when reaching: -40.00 life Maximum life: +110.00 Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Dimbrand'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +7 Dex / +5 Cun / +8 Con Changes resistances: +12% cold Changes resistances penetration: +29% darkness / +29% cold Changes damage: +21% cold Reduces incoming crit damage: 17.43% Physical save: +15 (+4 eff.) Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Quenchbreacher'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances: +21% acid / +9% temporal / +6% arcane / +9% light Changes resistances penetration: +15% cold Changes damage: +15% cold Critical mult.: +22.89% Life regen: +3.60 Equilibrium when hit: +0.12 Healing mod.: +28% A belt that goes around your waist. |
hardened leather belt 'Growglean'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to slow global speed by 63% Changes resistances: +6% darkness / +15% temporal Maximum encumbrance: +26 Physical save: +9 (+2 eff.) Silence immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +20.00 A belt that goes around your waist. |
hardened leather belt 'Kindlereaper'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Changes resistances: +15% lightning / +3% temporal / +5% arcane Changes resistances penetration: +10% fire Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life A belt that goes around your waist. |
monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Physical save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +18% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Durosantir the Hailpierce (17 def, 22 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +22 Defense: +17 (+3 eff.) Changes stats: +4 Mag / +5 Wil Changes resistances: +22% cold Changes resistances penetration: +26% arcane Changes damage: +15% blight / +15% cold / +12% arcane Physical save: +24 (+6 eff.) Spell save: +39 (+10 eff.) Mental save: +23 (+6 eff.) Maximum mana: +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eludathra (2 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Defense: +2 (+0 eff.) Damage when hit (Melee): 2 temporal Changes resistances: +9% temporal Changes resistances penetration: +15% temporal Critical mult.: +22.00% Stealth bonus: +10 Spell save: +9 (+2 eff.) Mental save: +11 (+3 eff.) Maximum life: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Fulondil' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Str / +4 Dex / +4 Cun / +5 Con Changes resistances: +26% darkness / +30% temporal Changes resistances penetration: +25% blight Changes damage: +6% blight Physical save: +11 (+3 eff.) Maximum life: +94.00 Defense after a teleport: +35 Resist all after a teleport: +27% New effects duration reduction after a teleport: +39% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Morningwar' (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+2 eff.) Damage when hit (Melee): 6 blight Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +39% light / +20% blight / +25% fire / +12% nature / +9% cold Changes resistances penetration: +15% blight Changes damage: +3% blight / +6% cold Talent mastery: +0.30 Technique / Combat training Stealth bonus: +15 Spell save: +15 (+4 eff.) Life regen: +7.00 Stamina each turn: +1.50 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cracklebringer (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to slow global speed by 63% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +8 Mag / +8 Wil / +6 Cun Changes resistances: +15% lightning / +14% cold / +15% all Changes resistances penetration: +13% mind / +10% temporal Changes damage: +30% lightning / +25% physical / +30% light / +6% temporal / +9% acid / +30% cold / +28% mind / +30% darkness Psi each turn: +1.00 Maximum psi: +40.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +10% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sulfurmight (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil / +5 Cun Changes resistances: +6% nature / +15% all Changes resistances penetration: +19% darkness / +20% physical Changes damage: +3% blight / +25% physical / +58% darkness / +30% light Silence immunity: +32% Mana when firing critical spell: +2.07 Vim when firing critical spell: +2.07 Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +13.00 Spellpower: +59 (+14 eff.) Spell crit. chance: +10% Mindpower: +8 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sulfuroath (5 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 29% Changes stats: +8 Str / +8 Mag / +8 Wil / +10 Con Changes resistances: +15% lightning / +6% temporal / +3% darkness / +15% cold / +6% arcane / +15% all Changes resistances penetration: +30% nature Changes damage: +30% lightning / +25% physical / +30% nature / +27% cold Physical save: +30 (+7 eff.) Spell save: +6 (+2 eff.) Poison immunity: +49% Disease immunity: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 3.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 5 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Umbrahacker the elven-silk robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce damage dealt by 29% Damage when hit (Melee): 2 darkness Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +13% lightning / +45% acid / +15% cold / +39% nature / +15% all Changes resistances penetration: +15% arcane / +15% light Changes damage: +26% lightning / +25% physical / +9% arcane / +30% cold / +26% nature / +30% acid Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Relgutar' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +37% acid / +18% darkness / +16% mind / +15% all Changes damage: +25% acid / +3% temporal Physical save: +19 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +55 (+14 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Light radius: +3 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betoratta (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +6% acid / +19% temporal / +23% darkness / +17% cold / +6% mind / +13% fire / +9% nature / +3% light Changes resistances penetration: +17% darkness / +18% temporal Silence immunity: +41% Confusion immunity: +48% Stun/Freeze immunity: +39% Defense after a teleport: +21 Resist all after a teleport: +19% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
Blackdredge the pair of drakeskin leather boots (20 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +20 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 29% Changes stats: +13 Dex Changes resistances: +9% mind Changes resistances penetration: +15% darkness / +10% mind Changes damage: +12% darkness Silence immunity: +43% Confusion immunity: +43% Stun/Freeze immunity: +45% A pair of boots made of leather. |
Chilltooth (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Str / +3 Dex / +4 Cun / +4 Con Changes resistances: +12% lightning / +16% temporal / +12% acid Changes resistances penetration: +10% cold Changes damage: +12% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Emomina the Hellnaught (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +6 Str / +5 Wil / +13 Con Changes resistances: +3% temporal / +3% fire Changes resistances penetration: +5% fire / +10% physical Changes damage: +21% fire / +8% physical Maximum encumbrance: +28 Physical save: +15 (+4 eff.) Mindpower: +8 (+2 eff.) Light radius: +2 Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Freezepanic the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Damage when hit (Melee): 8 arcane Changes resistances: +14% fire / +5% arcane / +15% cold Changes damage: +18% cold Life regen: +8.00 Stamina each turn: +0.80 Maximum life: +45.00 Movement speed: +10% Healing mod.: +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Torolatharolar (0 def, 13 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: -5% Damage when hit (Melee): 4 acid Changes resistances: +13% acid / +15% fire / +13% lightning / +13% cold Changes damage: +15% acid Maximum encumbrance: +48 Physical save: +14 (+3 eff.) Poison immunity: +10% Stun/Freeze immunity: +20% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Blackschism' (5 def, 13 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +13 Defense: +5 (+1 eff.) Fatigue: +4% Changes stats: +1 Dex / +8 Mag / +1 Con Changes resistances: +3% darkness Changes damage: +9% acid / +10% blight Critical mult.: +15.00% Physical save: +6 (+1 eff.) Disease immunity: +50% Stamina each turn: +2.00 Spellpower: +9 (+3 eff.) Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aeryvea the voratun gauntlets (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Damage (Melee): 18 light Changes stats: +6 Cun Changes resistances: +15% light Changes damage: +11% light Critical mult.: +41.18% Mental save: +19 (+5 eff.) Equilibrium when hit: +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gelle the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +4 Dex / +5 Con Changes resistances penetration: +10% mind Changes damage: +12% mind Physical save: +23 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +17 (+5 eff.) Disarm immunity: +45% Life regen: +9.00 Stamina each turn: +1.80 Mana each turn: +0.30 Psi when hit: +0.08 Maximum stamina: +27.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +8% Mindpower: +10 (+3 eff.) Mental crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Woepassion (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +11 Physical power: +7 (+2 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): 5 acid Damage when hit (Melee): 2 lightning Changes stats: +5 Str / +4 Wil / +4 Con Changes resistances: +7% acid / +9% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +7% acid Talent mastery: +0.20 Technique / Grappling Spell save: +15 (+4 eff.) Disarm immunity: +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2185 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethasetha the voratun pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +30 (+6 eff.) Fatigue: -10% Changes stats: +8 Str Changes damage: +9% physical Critical mult.: +15.00% Reduces incoming crit damage: 15.15% Physical save: +18 (+4 eff.) Stamina each turn: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
CloudhackerInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Damage when hit (Melee): 4 fire Changes stats: +6 Wil Changes resistances: +18% lightning / +12% fire Changes resistances penetration: +20% lightning Changes damage: +9% fire Critical mult.: +19.00% Physical save: +9 (+2 eff.) Blindness immunity: +50% Confusion immunity: +30% Light radius: +10 See stealth: +25 See invisible: +25 Healing mod.: +25% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
DawnsteelInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+3 eff.) Defense: +12 (+2 eff.) Damage when hit (Melee): 2 light Changes stats: +3 Str / +3 Dex / +5 Wil / +3 Cun / +1 Con Changes damage: +3% light Critical mult.: +18.00% Physical save: +34 (+8 eff.) Spell save: +19 (+5 eff.) Mental save: +18 (+5 eff.) Light radius: +5 See invisible: +6 Healing mod.: +24% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 56.72 cold damage and 74.67 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Emeba the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 * 22% chance to reduce all saves and defense by 35 Damage when hit (Melee): 11 arcane Changes stats: +6 Con Changes resistances: +27% blight / +15% mind Changes resistances penetration: +15% mind / +27% blight Changes damage: +21% mind Life regen: +16.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Haridar'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% nature Changes resistances penetration: +5% mind Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Maximum life: +40.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +56.00 Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
39 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 302/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
36 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Blinko the Doomelf Paradox Mage level 50
43rd Regrowth 124th year of Ascendancy at 10:55 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Blinko the Doomelf Paradox Mage level 37
40th Pyre 123rd year of Ascendancy at 06:35 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Blinko the Doomelf Paradox Mage level 50
34th Dusk 124th year of Ascendancy at 23:58 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Blinko the Doomelf Paradox Mage level 37
21st Pyre 123rd year of Ascendancy at 07:39 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Blinko the Doomelf Paradox Mage level 50
1st Time of Balance 124th year of Ascendancy at 18:19 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Blinko the Doomelf Paradox Mage level 50
46th Regrowth 124th year of Ascendancy at 16:40 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Blinko the Doomelf Paradox Mage level 50
54th Haze 124th year of Ascendancy at 12:37 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Blinko the Doomelf Paradox Mage level 50
42nd Regrowth 124th year of Ascendancy at 04:34 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Blinko the Doomelf Paradox Mage level 50
51st Dusk 124th year of Ascendancy at 08:24 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Blinko the Doomelf Paradox Mage level 41
51st Pyre 123rd year of Ascendancy at 15:51 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Blinko the Doomelf Paradox Mage level 50
20th Pyre 124th year of Ascendancy at 02:04 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Blinko the Doomelf Paradox Mage level 50
49th Regrowth 124th year of Ascendancy at 22:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Blinko the Doomelf Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 07:33 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Blinko the Doomelf Paradox Mage level 50
35th Dusk 124th year of Ascendancy at 14:50 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Blinko the Doomelf Paradox Mage level 50
63rd Regrowth 124th year of Ascendancy at 04:11 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Blinko the Doomelf Paradox Mage level 39
47th Pyre 123rd year of Ascendancy at 17:16 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Blinko the Doomelf Paradox Mage level 50
38th Pyre 124th year of Ascendancy at 14:35 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Blinko the Doomelf Paradox Mage level 33
11st Pyre 123rd year of Ascendancy at 00:09 see stats
Entropy's End (Insane (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Blinko the Doomelf Paradox Mage level 50
20th Regrowth 125th year of Ascendancy at 04:26 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Blinko the Doomelf Paradox Mage level 50
26th Haze 124th year of Ascendancy at 13:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Blinko the Doomelf Paradox Mage level 24
22nd Haze 122nd year of Ascendancy at 07:11 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blinko the Doomelf Paradox Mage level 33
3rd Allure 123rd year of Ascendancy at 23:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Blinko the Doomelf Paradox Mage level 36
19th Pyre 123rd year of Ascendancy at 01:18 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Blinko the Doomelf Paradox Mage level 50
55th Dusk 124th year of Ascendancy at 09:16 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Blinko the Doomelf Paradox Mage level 50
63rd Regrowth 124th year of Ascendancy at 09:18 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Blinko the Doomelf Paradox Mage level 50
70th Regrowth 124th year of Ascendancy at 14:48 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Blinko the Doomelf Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 14:41 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blinko the Doomelf Paradox Mage level 28
30th Haze 122nd year of Ascendancy at 18:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Blinko the Doomelf Paradox Mage level 50
46th Regrowth 124th year of Ascendancy at 20:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Blinko the Doomelf Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 07:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Blinko the Doomelf Paradox Mage level 20
62nd Dusk 122nd year of Ascendancy at 15:18 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Blinko the Doomelf Paradox Mage level 30
37th Haze 122nd year of Ascendancy at 11:16 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Blinko the Doomelf Paradox Mage level 40
47th Pyre 123rd year of Ascendancy at 17:16 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Blinko the Doomelf Paradox Mage level 50
63rd Haze 123rd year of Ascendancy at 15:09 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Blinko the Doomelf Paradox Mage level 50
70th Haze 124th year of Ascendancy at 15:06 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Blinko the Doomelf Paradox Mage level 25
23rd Haze 122nd year of Ascendancy at 16:14 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Blinko the Doomelf Paradox Mage level 50
53rd Dusk 124th year of Ascendancy at 14:36 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Blinko the Doomelf Paradox Mage level 33
28th Regrowth 123rd year of Ascendancy at 15:37 see stats
Portal destroyer (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Blinko the Doomelf Paradox Mage level 50
26th Haze 124th year of Ascendancy at 13:05 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Blinko the Doomelf Paradox Mage level 50
1st Mirth 124th year of Ascendancy at 08:39 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Blinko the Doomelf Paradox Mage level 47
25th Haze 123rd year of Ascendancy at 19:25 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Blinko the Doomelf Paradox Mage level 24
21st Haze 122nd year of Ascendancy at 11:59 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Blinko the Doomelf Paradox Mage level 40
47th Pyre 123rd year of Ascendancy at 21:02 see stats
Slimefest (Insane (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Blinko the Doomelf Paradox Mage level 50
1st Decay 124th year of Ascendancy at 18:35 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Blinko the Doomelf Paradox Mage level 49
61st Haze 123rd year of Ascendancy at 21:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Blinko the Doomelf Paradox Mage level 9
5th Mirth 122nd year of Ascendancy at 12:13 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Blinko the Doomelf Paradox Mage level 50
54th Dusk 124th year of Ascendancy at 03:28 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Blinko the Doomelf Paradox Mage level 50
70th Haze 124th year of Ascendancy at 15:40 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Blinko the Doomelf Paradox Mage level 10
8th Flare 122nd year of Ascendancy at 03:15 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Blinko the Doomelf Paradox Mage level 46
4th Haze 123rd year of Ascendancy at 22:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Blinko the Doomelf Paradox Mage level 42
4th Mirth 123rd year of Ascendancy at 03:53 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Blinko the Doomelf Paradox Mage level 46
6th Haze 123rd year of Ascendancy at 01:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Blinko the Doomelf Paradox Mage level 25
22nd Haze 122nd year of Ascendancy at 17:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Blinko the Doomelf Paradox Mage level 17
56th Dusk 122nd year of Ascendancy at 13:38 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Blinko the Doomelf Paradox Mage level 50
20th Regrowth 125th year of Ascendancy at 00:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Blinko the Doomelf Paradox Mage level 36
20th Pyre 123rd year of Ascendancy at 16:04 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Blinko the Doomelf Paradox Mage level 50
49th Dusk 124th year of Ascendancy at 20:16 see stats
Log
Blinko retunes the fabric of spacetime.
You are yanked out of this place!
You gain 5.73 gold from the transmogrification of radiant voratun plate armour of acid resistance (0 def, 16 armour).
You gain 1.86 gold from the transmogrification of mindwoven elven-silk robe of time (+15%) (0 def, 0 armour).
You gain 6.68 gold from the transmogrification of conjurer's voratun ring of clarity.
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462; dur 8; cd 14).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Talent Corruption of the Doomed is ready to use.
Today is the 21st Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.
Today is the 22nd Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 23rd Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
Today is the 24th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 25th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:31.
Today is the 26th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Saving done.
Today is the 27th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:01.
Today is the 28th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Ran for 7 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 29th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 30th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.



















































































































































