Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 22 / 54% |
| Size | small |
| Lifes / Deaths | Killed by thief at level 13 on the 76th Dusk 122nd year of Ascendancy at 03:29 0 / 6Killed by Arric the halfling at level 20 on the 16th Pyre 123rd year of Ascendancy at 18:44 Killed by Velath the ghoul at level 21 on the 22nd Pyre 123rd year of Ascendancy at 08:26 Killed by giant acid ant at level 22 on the 37th Pyre 123rd year of Ascendancy at 00:01 Killed by Arunne the Guardian at level 22 on the 37th Pyre 123rd year of Ascendancy at 10:19 Killed by Aeramivena the bloated horror at level 22 on the 44th Pyre 123rd year of Ascendancy at 20:21 |
Primary Stats
| Strength | 44 (base 47) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 48 (base 48) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 13) |
Resources
| Life | -7/557 |
| Mana | 146/186 |
| Stamina | 95/133 |
| Positive | 0/113 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Barehand
| Damage | 18 |
| Accuracy | 31 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 35.967018790594 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 3.88875 |
| Ranged Defense | 3.88875 |
| Fatigue | 0 |
| Physical Save | 20.0625 |
| Spell Save | 20.5875 |
| Mental Save | 10.675 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shock Hands |
| talent | Precise Strikes |
| detrimental effect | The target is on fire, taking 22.90 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 1 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by fox. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 116. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | scorching brass lantern of health scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Talent mastery: +0.00(-) Technique / Battle tactics Reduces opponents crit chance: 0% It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides 13% chances to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. This item has been sent to the Item's Vault. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
cashmere cloak 'Flarevile' (2 def, 0 armour) cashmere cloak 'Flarevile' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 Defense: +2 Fatigue: -4% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight Changes resistances penetration: +10% fire Changes damage: +6% blight Maximum life: +66.00 Maximum stamina: +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Satyrgrit (0 def, 7 armour) Satyrgrit (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Damage when hit (Melee): 4 blight Changes resistances: +3% nature Changes resistances penetration: +10% blight Mental save: +10 Maximum life: +55.00 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun pickaxe 'Heatcrack' (dig speed 24 turns) voratun pickaxe 'Heatcrack' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 20 fire Changes stats: +11 Str / +5 Con Changes resistances: +6% fire Changes damage: +3% lightning / +6% fire Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 331/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dobbro the Halfling Arcane Blade level 19
9th Allure 123rd year of Ascendancy at 11:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dobbro the Halfling Arcane Blade level 13
17th Haze 122nd year of Ascendancy at 20:20 see stats
Exterminator
Killed 1000 creatures.By Dobbro the Halfling Arcane Blade level 17
59th Haze 122nd year of Ascendancy at 16:42 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Dobbro the Halfling Arcane Blade level 13
17th Haze 122nd year of Ascendancy at 20:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dobbro the Halfling Arcane Blade level 19
9th Allure 123rd year of Ascendancy at 07:13 see stats
Level 10
Got a character to level 10.By Dobbro the Halfling Arcane Blade level 10
19th Dusk 122nd year of Ascendancy at 15:03 see stats
Level 20
Got a character to level 20.By Dobbro the Halfling Arcane Blade level 20
19th Regrowth 123rd year of Ascendancy at 12:34 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dobbro the Halfling Arcane Blade level 12
69th Dusk 122nd year of Ascendancy at 09:45 see stats
The Arena
Unlocked Arena mode.By Dobbro the Halfling Arcane Blade level 7
9th Dusk 122nd year of Ascendancy at 05:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dobbro the Halfling Arcane Blade level 19
9th Allure 123rd year of Ascendancy at 11:12 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dobbro the Halfling Arcane Blade level 20
60th Regrowth 123rd year of Ascendancy at 13:41 see stats
The secret city
Discovered the truth about mages.By Dobbro the Halfling Arcane Blade level 7
1st Summertide 122nd year of Ascendancy at 06:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dobbro the Halfling Arcane Blade level 22
37th Pyre 123rd year of Ascendancy at 12:15 see stats
Log
Aeramivena the bloated horror's Arcane Power has been disrupted by anti-magic forces!
Aeramivena the bloated horror deactivates Arcane Combat.
Arcane Combat has been disrupted by anti-magic forces!
Aeramivena the bloated horror casts Flameshock.
Aeramivena the bloated horror's spell attains critical power!
Dobbro is stunned by the burning flame!
Burning Shock from Aeramivena the bloated horror hits Dobbro for 20 fire damage.
Aeramivena the bloated horror uses Mind Sear.
Dobbro tries to evade attacks.
Aeramivena the bloated horror hits Dobbro for 92 mind damage.
Burning Shock from Aeramivena the bloated horror hits Dobbro for 20 fire damage.
Aeramivena the bloated horror activates Arcane Power.
Aeramivena the bloated horror casts Lightning.
Dobbro is recovering from the damage!
Burning Shock from Aeramivena the bloated horror hits Dobbro for 20 fire damage.
Aeramivena the bloated horror hits Dobbro for 137 lightning damage.
Aeramivena the bloated horror uses Mind Sear.
Aeramivena the bloated horror's mind surges with critical power!
Aeramivena the bloated horror hits Dobbro for 179 mind damage.
Dobbro seems more focused.
Burning Shock from Aeramivena the bloated horror hits Dobbro for 24 fire damage.
Dobbro receives 22 healing.
Aeramivena the bloated horror's Flame has been disrupted by anti-magic forces!
Burning Shock from Aeramivena the bloated horror hits Dobbro for 24 fire damage.
Dobbro receives 22 healing.
Aeramivena the bloated horror uses Mind Sear.
Saving game...
