










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Worm That Talks 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Оригинальная идея - Scott Bigham ("Zizzo"), дополнение по ссылке Добавляет новый талант, называемый 'Interract with the Worm', который позволяет взаимодействовать с существом worm that walks (ветка Demented / Friend of the Worm), как если бы мы делали это за класс Alchemist с Golem. Теперь вы можете менять снаряжение, изучать таланты, брать управление и менять имя. - уменшено требование ресурса Insanity на каст до 0. Установка: Удаление: или в игре: Items Vault 1.5.0Donators/Buyers bonus! Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Steamtech UI 1.1.4 Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
No more creaky door 1.2.5Got rid of the most anoying door creaks. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 17 / 67% |
| Size | big |
| Lifes / Deaths | Killed by Adominn the cave bear at level 5 on the 3rd Flare 122nd year of Ascendancy at 15:37 0 / 6Killed by corrupted giant white ant at level 13 on the 72nd Dusk 122nd year of Ascendancy at 04:52 Killed by gwelgoroth at level 17 on the 57th Haze 122nd year of Ascendancy at 02:38 Killed by Poritta the corrupted dendritic hemospinner at level 17 on the 59th Haze 122nd year of Ascendancy at 06:03 Killed by shadow at level 17 on the 67th Haze 122nd year of Ascendancy at 00:00 Killed by Creak at level 17 on the 67th Haze 122nd year of Ascendancy at 00:36 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 35 (base 13) |
| Constitution | 35 (base 25) |
| Magic | 30 (base 28) |
| Willpower | 22 (base 10) |
| Cunning | 46 (base 34) |
Resources
| Life | 522/522 |
| Mana | 256/256 |
| Stamina | 129/129 |
| Positive | 76/78 |
| Healing Factor | 1.1829268292684 |
| Regeneration | 4.4376318481475 |
Speed
| Mental | +6.13320267245% |
| Attack | 0% |
| Movement | -60% |
| Spell | +6.13320267245% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 19 |
| See Stealth | 39.773171249228 |
| See Invisible | 39.773171249228 |
| Stealth | 54.527116817311 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 32 |
| Crit Chance | 36% |
| APR | 13 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 32 |
| Crit Chance | 35% |
| APR | 12 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 14% |
| Speed | 0.94221221523505 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Temporal | +6% |
| Acid | +6% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +6% |
| Mind | +25% |
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 27 (37.587548638132%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 28 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | + 49%( 70%) |
| Nature | + 16%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 28%( 70%) |
| Fire | + 24%( 70%) |
| Mind | + 14%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 22% |
| Fear Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Effects
| talent | Stealth |
| talent | Shadow Combat |
| talent | Shadow Feed |
| talent | Chant of Fortitude |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 3.5 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 24% chance to deflect up to 10 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Vorath the red crystal. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Adominn the cave bear. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed giant spider spinneret. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of luminous horror dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Aeryharadan (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Str dps ---------- Res.pen +15% mind ----- def ----- Armour +8 Fatigue +0% Mind.save +6 (+2 eff.) ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Isamira (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Cun +6 Con dps ---------- Dmg.mod +6% acid Melee Ret 5 physical ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.0 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 138.73 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Eclipsewell the steel torque of kinetic psionic shield [power 57] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +10% mind Melee Ret 20 darkness ----- def ----- Resists +9% darkness ---------- misc Wards +2 physical +1 mind +1 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 57 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +22% ---------- misc Max.enc +20 Rings can have magical properties. |
| On fingers | savage's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) Blind- +22% ---------- misc Max.stam +11.00 Infravis +4 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | thunderous dwarven-steel dagger of projection (113% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Psionic Power 113% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 8% chance to daze at end of turn * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Res.pen +6% lightning Sharp, short and deadly. |
| Around waist | Shadestrider the hardened leather belt =Whoa=1.0 T3 belt armor [Random Unique] Master While equipped: Stats +4 Dex +3 Cun +7 Lck dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +9% darkness ----- def ----- Defense +12 (+6 eff.) Resists +12% darkness +3% temporal Spell.save +8 (+4 eff.) Stealth +19 Disease- +15% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +7 Infravis +5 Size +1 A belt that goes around your waist. It was changed by the digestive sack. |
| In off hand | steel dagger 'Voidveil' (105% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 106% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 blight On Crit.r2 +7 ice +8 blight +4 darkness +4 acid On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Crit.mult +8.00% Res.pen +7% cold Apr +6 Melee Ret 12 blight 4 temporal ----- def ----- Armour +8 Sharp, short and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Zubaldana (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Dmg.mod +6% temporal Melee Ret 6 light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +22% blight +7% mind +14% darkness Mind.save +23 (+8 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 A suit of armour made of leather. |
Inventory
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Mardadurak =Mana Burn=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +9% fire +5% arcane +3% lightning Phys.save +6 (+3 eff.) Spell.save +12 (+6 eff.) Rings can have magical properties. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elemental steel dagger of phasing (104% power, 11 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 105% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +5.0% Atk.spd 100% Phasing +12% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +8% acid +8% fire +6% cold +7% lightning Sharp, short and deadly. |
dwarven-steel greatsword of erosion (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature Power 142% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 nature +12 temporal Massive two-handed swords. |
horrifying thorny mindstar of balance (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% mind +4% darkness Melee Ret 2 mind 3 darkness ----- def ----- Phys.save +3 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
elven-wood starstaff 'Chamigodunavor' (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex +2 Cun +6 Con dps ---------- Phys.crit +7.0% Spell.crit +4% Crit.mult +14.00% Spell.pwr +18 (+9 eff.) Dmg.mod +25% darkness On Hit (Melee): * 13% chance to blind ----- def ----- Defense +8 (+4 eff.) Spell.save +12 (+6 eff.) HP.reg +1.40 Heal.mod +22% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.37 light damage. Staves designed for wielders of magic, by the greats of the art. |
Ebonytickler =Lightning=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +18% darkness ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +15% darkness +6% lightning Phys.save +18 (+9 eff.) A belt that goes around your waist. |
This item has one or more egos on your ego wish list.Duskflash of the Blightspawn (2 def, 0 armour) =Void= 2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +2 Dex +4 Mag +6 Wil dps ---------- Phys.crit +2.0% Crit.mult +6.00% On Melee Ret: * 26% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +16% temporal Spell.save +5 (+3 eff.) Max.HP +10.00 Def/telep +13 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloud Caller (0 def, 0 armour) =Lightning=2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.42 to 85.26 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
insulating cashmere wizard hat of fire (+8%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+1 eff.) Resists +29% fire +8% cold A pointy cloth hat, very wizardly... |
linen wizard hat 'Loammortal' (1 def, 0 armour) =Global Slow=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +15% nature +10% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+1 eff.) Resists +12% nature +12% mind Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Lightningswift the brass lantern =Lightning=2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Wil ----- def ----- Resists +12% lightning ---------- misc Light +4 Telepathy Demon/Minor Demon/Major A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Creak the Skeleton Shadowblade level 16
51st Haze 122nd year of Ascendancy at 12:26 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Creak the Skeleton Shadowblade level 10
40th Dusk 122nd year of Ascendancy at 07:30 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Creak the Skeleton Shadowblade level 11
56th Dusk 122nd year of Ascendancy at 01:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Creak the Skeleton Shadowblade level 7
5th Dusk 122nd year of Ascendancy at 04:59 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Creak the Skeleton Shadowblade level 16
51st Haze 122nd year of Ascendancy at 16:33 see stats
Log
Creak deactivates Shadow Feed.
Creak deactivates Chant of Fortitude.
Creak deactivates Shadow Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shadow killed Creak!
Resting starts...
Creak activates Stealth.
Talent Bone Armour is ready to use.
Talent Dual Strike is ready to use.
Talent Shadow Feed is ready to use.
Talent Shadow Combat is ready to use.
Creak activates Shadow Combat.
Creak deactivates Stealth.
Creak activates Shadow Feed.
Talent Dirty Fighting is ready to use.
Talent Healing Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Shadow Leash is ready to use.
Creak activates Chant of Fortitude.
Talent Rune: Shielding is ready to use.
Talent Stealth is ready to use.
Creak activates Stealth.
Talent Re-assemble is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving done.
Saving game...





























































































