Skunk the level 5 Halfling Skirmisher by jackk1981

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity22 (base 19)
Constitution12 (base 11)
Magic10 (base 10)
Willpower14 (base 14)
Cunning20 (base 17)

Resources

Life165/165
Positive0/62
Stamina122/122
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth34.182604915697
See Invisible34.182604915697

Offense: Mainhand

Damage21
Accuracy32
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense25
Ranged Defense27
Fatigue5.669446550417
Physical Save8
Spell Save9
Mental Save12

Defense: Resistances

Blight+ 10%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
Quiver
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

--------------------------------
Skunk shoots!

You collect a new ingredient:
green worm (1).
Skunk's Shoot hits Green worm mass for
22 physical damage.
Skunk's Shoot killed Green worm mass!
--------------------------------

Ran for 2 turns (stop reason: interesting terrain).

--------------------------------

Space around you starts to dissolve...

--------------------------------

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).

--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).

--------------------------------

You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.97 gold from the transmogrification of
creative mossy mindstar of balance (75% power, 12 apr, nature damage).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 26; turns 5; dispels darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
WARNING: This character's version is outdated. You may encounter severe game-breaking incompatibilities.
NOTICE: War Hound's "Pack" objects have been fixed (if you have them). Allies should now appear in NON-safe areas!
NOTICE: Fixed an issue with Rungof's Claw.
You feel very confident walking into this place.
Saving game...

Saving done.