Hedge the level 7 Dwarf Stone Warden by casta_03

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassStone Warden
Level / Exp7 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic22 (base 24)
Willpower24 (base 19)
Cunning15 (base 12)

Resources

Life224/224
Mana196/206
Equilibrium0
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage36
Accuracy21
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage17
Accuracy21
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)17 (30%)
Defense20
Ranged Defense24
Fatigue21
Physical Save22
Spell Save16
Mental Save19

Defense: Resistances

Cold+ 16%( 70%)
Lightning+ 16%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
4/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Hedge the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 22:46
see stats

Log

Talent Pulverizing Auger is ready to use.
Lore found:
Deep Bellow excavation report 3
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Elemental Split is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.92 gold from the transmogrification of
tundral pouch of iron shots of accuracy (13/13, 17-20.4 power, 1 apr).
You gain 1.59 gold from the transmogrification of
steady elm longbow.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Iron Council (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.