lumpensolker the level 6 Thalore Wyrmic by lumpensolker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp6 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity14 (base 10)
Constitution15 (base 14)
Magic12 (base 10)
Willpower25 (base 16)
Cunning10 (base 10)

Resources

Life238/238
Stamina152/152
Equilibrium30
Healing Factor1
Regeneration3.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage31
Accuracy24
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower23.25
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)25.898251730323 (66.666666666667%)
Defense7.4
Ranged Defense9.4
Fatigue21
Physical Save15.4
Spell Save12.95
Mental Save12.25

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
2/5
1/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
failed
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Talent Swallow is ready to use.
Talent Nature's Touch is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.77 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.43 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.66 gold from the transmogrification of
iron mace of daylight (13-18.2 power, 2 apr).
You gain 2.93 gold from the transmogrification of
thought-forged iron longsword of erosion (10-14 power, 2 apr).
You gain 3.48 gold from the transmogrification of
glacial iron greatsword (16-25.6 power, 1 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.