Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.0.5 Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 1079% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 5 on the 74th Pyre 122nd year of Ascendancy at 17:05 / 81Killed by The Shade at level 13 on the 77th Pyre 122nd year of Ascendancy at 19:55 Killed by rogue at level 22 on the 35th Dusk 122nd year of Ascendancy at 12:19 Killed by elven corruptor at level 24 on the 51st Dusk 122nd year of Ascendancy at 12:28 Killed by elven blood mage at level 24 on the 51st Dusk 122nd year of Ascendancy at 16:28 Killed by elven elite warrior at level 25 on the 51st Dusk 122nd year of Ascendancy at 21:12 Killed by elven corruptor at level 25 on the 51st Dusk 122nd year of Ascendancy at 23:16 Killed by elven corruptor at level 25 on the 52nd Dusk 122nd year of Ascendancy at 03:26 Killed by elven blood mage at level 25 on the 52nd Dusk 122nd year of Ascendancy at 04:45 Killed by elven mage at level 25 on the 52nd Dusk 122nd year of Ascendancy at 06:14 Killed by elven cultist at level 25 on the 52nd Dusk 122nd year of Ascendancy at 19:31 Killed by elven cultist at level 25 on the 53rd Dusk 122nd year of Ascendancy at 00:00 Killed by Mellisandra at level 26 on the 12nd Haze 122nd year of Ascendancy at 15:17 Killed by Urkis, the High Tempest at level 26 on the 13rd Haze 122nd year of Ascendancy at 04:03 Killed by Mellisandra at level 26 on the 13rd Haze 122nd year of Ascendancy at 05:11 Killed by bandit at level 27 on the 29th Haze 122nd year of Ascendancy at 12:26 Killed by Baan the dwarf at level 27 on the 49th Haze 122nd year of Ascendancy at 12:35 Killed by Eilinekira the eternal bone giant at level 27 on the 51st Haze 122nd year of Ascendancy at 14:45 Killed by Eilinekira the eternal bone giant at level 27 on the 51st Haze 122nd year of Ascendancy at 17:06 Killed by Eilinekira the eternal bone giant at level 27 on the 51st Haze 122nd year of Ascendancy at 19:53 Killed by Aghaiha the human at level 27 on the 59th Haze 122nd year of Ascendancy at 07:13 Killed by Aghaiha the human at level 27 on the 59th Haze 122nd year of Ascendancy at 08:10 Killed by venom drake at level 28 on the 76th Haze 122nd year of Ascendancy at 00:52 Killed by venom drake at level 28 on the 76th Haze 122nd year of Ascendancy at 02:06 Killed by elder vampire at level 29 on the 77th Haze 122nd year of Ascendancy at 15:36 Killed by bloated horror at level 29 on the 78th Haze 122nd year of Ascendancy at 09:25 Killed by void horror at level 29 on the 79th Haze 122nd year of Ascendancy at 07:35 Killed by Mellisandra at level 30 on the 80th Haze 122nd year of Ascendancy at 03:17 Killed by master vampire at level 30 on the 80th Haze 122nd year of Ascendancy at 23:03 Killed by Mellisandra at level 30 on the 1st Decay 122nd year of Ascendancy at 00:19 Killed by skeleton master archer at level 30 on the 1st Decay 122nd year of Ascendancy at 11:22 Killed by skeleton master archer at level 30 on the 1st Decay 122nd year of Ascendancy at 20:21 Killed by Mellisandra at level 30 on the 2nd Decay 122nd year of Ascendancy at 01:55 Killed by Mellisandra at level 30 on the 2nd Decay 122nd year of Ascendancy at 09:25 Killed by The Master at level 30 on the 2nd Decay 122nd year of Ascendancy at 11:03 Killed by The Master at level 30 on the 2nd Decay 122nd year of Ascendancy at 12:26 Killed by Mellisandra at level 33 on the 18th Regrowth 123rd year of Ascendancy at 21:02 Killed by dĂșathedlen at level 35 on the 54th Regrowth 123rd year of Ascendancy at 00:16 Killed by thaurhereg at level 35 on the 54th Regrowth 123rd year of Ascendancy at 01:54 Killed by Kra'Tor the Gluttonous at level 35 on the 54th Regrowth 123rd year of Ascendancy at 10:59 Killed by Kra'Tor the Gluttonous at level 35 on the 54th Regrowth 123rd year of Ascendancy at 12:05 Killed by multi-hued drake at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 05:14 Killed by multi-hued drake at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 06:46 Killed by Mellisandra at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 07:50 Killed by Mellisandra at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 09:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 19:30 Killed by overpowered greater multi-hued wyrm at level 36 on the 72nd Regrowth 123rd year of Ascendancy at 20:38 Killed by orc high pyromancer at level 36 on the 73rd Regrowth 123rd year of Ascendancy at 20:10 Killed by quasit at level 36 on the 74th Regrowth 123rd year of Ascendancy at 09:19 Killed by orc high pyromancer at level 37 on the 75th Regrowth 123rd year of Ascendancy at 09:56 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 75th Regrowth 123rd year of Ascendancy at 19:18 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 75th Regrowth 123rd year of Ascendancy at 20:42 Killed by Kosasri the quasit at level 37 on the 6th Pyre 123rd year of Ascendancy at 13:50 Killed by champion of Urh'Rok at level 38 on the 11st Pyre 123rd year of Ascendancy at 16:42 Killed by Mellisandra at level 40 on the 60th Pyre 123rd year of Ascendancy at 10:27 Killed by Mellisandra at level 41 on the 70th Pyre 123rd year of Ascendancy at 08:46 Killed by Mellisandra at level 41 on the 70th Pyre 123rd year of Ascendancy at 18:10 Killed by Mellisandra at level 41 on the 70th Pyre 123rd year of Ascendancy at 19:48 Killed by Mellisandra at level 41 on the 70th Pyre 123rd year of Ascendancy at 20:54 Killed by Mellisandra at level 41 on the 9th Mirth 123rd year of Ascendancy at 11:03 Killed by Mellisandra at level 41 on the 41st Dusk 123rd year of Ascendancy at 20:32 Killed by Caruk the thalore at level 42 on the 60th Haze 123rd year of Ascendancy at 13:44 Killed by armoured skeleton warrior at level 47 on the 20th Haze 124th year of Ascendancy at 19:08 Killed by skeleton warrior at level 47 on the 20th Haze 124th year of Ascendancy at 20:24 Killed by Mellisandra at level 47 on the 23rd Haze 124th year of Ascendancy at 21:12 Killed by multi-hued drake at level 48 on the 25th Haze 124th year of Ascendancy at 15:57 Killed by Mellisandra at level 49 on the 2nd Decay 124th year of Ascendancy at 09:50 Killed by Mellisandra at level 49 on the 2nd Decay 124th year of Ascendancy at 09:50 Killed by Khurg the Crusher at level 49 on the 3rd Decay 124th year of Ascendancy at 02:07 Killed by Khurg the Crusher at level 49 on the 3rd Decay 124th year of Ascendancy at 03:57 Killed by orc corruptor at level 49 on the 3rd Decay 124th year of Ascendancy at 15:55 Killed by forge-giant at level 50 on the 4th Decay 124th year of Ascendancy at 08:20 Killed by Mellisandra at level 50 on the 5th Decay 124th year of Ascendancy at 23:43 Killed by orc high pyromancer at level 50 on the 6th Decay 124th year of Ascendancy at 01:50 Killed by multi-hued drake at level 50 on the 7th Decay 124th year of Ascendancy at 13:10 Killed by Argoniel at level 50 on the 7th Decay 124th year of Ascendancy at 15:42 Killed by Elandar at level 50 on the 7th Decay 124th year of Ascendancy at 18:42 Killed by Elandar at level 50 on the 7th Decay 124th year of Ascendancy at 22:28 Killed by Elandar at level 50 on the 8th Decay 124th year of Ascendancy at 00:07 Killed by forge-giant at level 50 on the 8th Decay 124th year of Ascendancy at 03:32 Killed by Mellisandra at level 50 on the 8th Decay 124th year of Ascendancy at 05:56 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 67 (base 60) |
| Magic | 119 (base 60) |
| Willpower | 103 (base 60) |
| Cunning | 57 (base 32) |
Resources
| Life | 747/747 |
| Mana | 195/632 |
| Healing Factor | 0.55 |
| Regeneration | -0.9625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +153.97319429564% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 20.742127080086 |
| See Invisible | 58.208443483313 |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 21 |
| Crit Chance | 40% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81.6 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 51.633333333333 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +19% |
| Lightning | +64% |
| Light | +12% |
| Acid | +19% |
| Fire | +99% |
| Arcane | +53% |
| Cold | +63% |
| All | +7% |
Offense: Damage Penetration
| Fire | +56% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 21.1 |
| Ranged Defense | 21.1 |
| Fatigue | 0 |
| Physical Save | 30.7625 |
| Spell Save | 58.441666666667 |
| Mental Save | 36.3125 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Light | + 14%( 70%) |
| Fire | + 26%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Silence Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. Also while Heroism is active, you will only die when reaching -769 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quicken Spells |
| talent | Burning Wake |
| talent | Wildfire |
| talent | Keen Senses |
| talent | Disruption Shield |
| talent | Premonition |
| talent | Shielding |
| talent | Spellcraft |
| beneficial effect | The time distortion has created a restoration field, healing the target for 172 each turn. Temporal Restoration Field |
| beneficial effect | Increases global action speed by 54%. Speed |
| beneficial effect | The target is surrounded by a space distortion that randomly sends (72% chance) incoming damage to another target (Elandar). Absorbs 695/892 damage before it crumbles. Displacement Shield |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 278. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots of phasing (0 def, 3 armour) eldritch pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Mag / +5 Wil Mana each turn: +0.19 Maximum mana: +34.00 Spell crit. chance: +2% It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | bright dwarven lantern of the sun bright dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +13% darkness Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +12 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 68.89 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | augmenting elven-silk wizard hat of arcana (3 def, 0 armour) augmenting elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +5 Wil Changes damage: +4% arcane / +11% fire / +9% cold / +11% lightning / +8% acid Spellpower: +4 A pointy cloth hat, very wizardly... |
| Tool | Issotar (dig speed 10 turns) Issotar (dig speed 10 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +8 Str / +3 Mag / +2 Con Damage when the wearer hits(melee): 15 dreamforge Damage when the wearer is hit: 4 acid Changes damage: +12% mind / +15% fire Maximum encumbrance: +10 Physical save: +6 Mental save: +12 Maximum mana: +45.00 Spell crit. chance: +9% Infravision radius: +3 Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's gold ring of fire (+20%) mule's gold ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -7% Changes resistances: +20% fire Changes damage: +10% fire Maximum encumbrance: +23 Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 19/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | spellstreaming drakeskin leather gloves of the starseeker (0 def, 3 armour) spellstreaming drakeskin leather gloves of the starseeker (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Cun / +3 Mag Changes resistances: +7% darkness / +7% light Mana each turn: +0.17 Spellpower: +4 Spell crit. chance: +6% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 92.98 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | spellcowled elven-silk cloak of sorcery (3 def, 0 armour) spellcowled elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +9 Wil Spell save: +10 Maximum mana: +55.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's steel amulet of the fish archmage's steel amulet of the fishPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% cold Changes damage: +4% fire / +5% cold / +4% lightning / +4% acid Allows you to breathe in: water Spellpower: +4 Spell crit. chance: +3% Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 69.86 physical damage and 139.73 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 296)healing infusion (heal 296) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (562.00 temporal damage, removed from time 4 turns) Rune of the Rift (562.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 601.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Zubetta the Furnacethorn Zubetta the FurnacethornCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when the wearer hits(melee): 2 acid / 2 fire Damage when the wearer is hit: 8 acid Changes damage: +9% fire Life regen: +1.20 Amulets can have magical properties. |
clarifying stralite amulet of soulsearing clarifying stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% mind Changes damage: +9% fire / +5% blight Critical mult.: +10.00% Confusion immunity: +43% Spellpower: +13 Amulets can have magical properties. |
serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Defense: +13 Changes stats: +8 Lck Blindness immunity: +25% Infravision radius: +5 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
warmaker's stralite amulet of soulsearing warmaker's stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +7 Wil Changes damage: +10% fire / +9% blight Critical mult.: +14.00% Spellpower: +9 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Beodor BeodorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 Changes stats: +8 Cun Damage when the wearer is hit: 4 blight Critical mult.: +10.00% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Defense after a teleport: +15 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 374.70 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
steel ring of frost (+24%) steel ring of frost (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of blinding strikesvoratun ring of blinding strikes Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 12 physical / 9 lightning / 12 blinding Damage when the wearer is hit: 12 physical / 14 lightning / 6 blinding Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's voratun ring of the mind (+15%)warrior's voratun ring of the mind (+15%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +15% mind Changes damage: +15% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of evisceration (58.5-93.6 power, 4 apr)inquisitor's voratun greatsword of evisceration (58.5-93.6 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +35 manaburn arcane When wielded/worn: Physical crit. chance: +12.0% Physical power: +6 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of corruption (58.5-93.6 power, 4 apr)insidious voratun greatsword of corruption (58.5-93.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +16 blight / +17 darkness / +56 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace (46.5-65.1 power, 6 apr)elemental voratun mace (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 22% fire / 25% cold / 19% lightning / 21% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun mace (44-61.6 power, 6 apr)glacial voratun mace (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 40% ice When wielded/worn: Armour: +15 Changes resistances penetration: +9% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun mace of ruin (45.5-63.7 power, 6 apr)psychic's voratun mace of ruin (45.5-63.7 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Changes stats: +5 Cun / +5 Wil Critical mult.: +18.00% Mindpower: +11 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar of storms (18-19.8 power, 40 apr, nature damage)wrathful living mindstar of storms (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 10 lightning Changes resistances: +16% lightning Changes resistances penetration: +13% lightning Changes damage: +16% lightning Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +5 Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. halfling drakeskin leather sling of true flighthalfling drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Changes damage: +18% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, physical damage)infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +6 Wil Damage when the wearer hits(melee): 25 shadowflame Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +40.00% Maximum mana: +110.00 Spellpower: +29 Spell crit. chance: +5% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe of massacre (53-74.2 power, 6 apr)flaming voratun waraxe of massacre (53-74.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +16 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe of gravity (40.5-56.7 power, 6 apr)glacial voratun waraxe of gravity (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +10 gravity Damage conversion: 40% ice When wielded/worn: Armour: +13 Changes resistances penetration: +11% cold Changes damage: +10% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of torment (40.5-56.7 power, 6 apr)plaguebringer's voratun waraxe of torment (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +17 blight When wielded/worn: Changes resistances penetration: +11% mind / +12% darkness Disease immunity: +35% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of evisceration (42-58.8 power, 6 apr)voratun waraxe of evisceration (42-58.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 21 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level. monstrous drakeskin leather belt of valiancemonstrous drakeskin leather belt of valiance Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +6 Str / +4 Wil / +5 Con Physical save: +13 Mental save: +12 Maximum life: +95.00 Size category: +1 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level. Sulfurbile (18 def, 0 armour)Sulfurbile (18 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 nature Changes resistances: +15% nature Changes damage: +3% arcane Physical save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +3 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow elven-silk cloak of Eldoral (3 def, 0 armour)shadow elven-silk cloak of Eldoral (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +3 Dex Changes resistances: +22% darkness Changes resistances penetration: +12% darkness Changes damage: +24% darkness Stealth bonus: +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
ancient elven-silk robe of chaos (5 def, 0 armour) ancient elven-silk robe of chaos (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Mag Changes resistances: +7% physical / -15% arcane / +13% fire / -12% cold / -10% nature / +13% blight / +9% temporal Changes resistances penetration: +11% physical / +5% fire / +18% blight / +6% temporal Changes damage: +13% temporal Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +21% Reduces paradox failures(equivalent to willpower): +19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of Linaniil (5 def, 0 armour)focusing elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Mag / +7 Wil Mana each turn: +0.58 Psi each turn: +0.27 Maximum mana: +100.00 Spellpower: +25 Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of corrosion (+30%) (5 def, 0 armour)stargazer's elven-silk robe of corrosion (+30%) (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Cun Changes resistances: +30% acid Changes damage: +20% acid / +15% darkness / +19% light Spellpower: +8 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots (0 def, 5 armour)dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +11 Spell save: +12 Mental save: +11 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour)grounding pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +8 Fatigue: +5% Changes resistances: +12% lightning / +9% temporal A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of massiveness (0 def, 5 armour)invigorating pair of voratun boots of massiveness (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +9 Str / +8 Con Changes damage: +6% physical Stamina each turn: +0.40 Maximum life: +60.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of void walking (0 def, 14 armour)miner's pair of drakeskin leather boots of void walking (0 def, 14 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes resistances: +20% darkness / +23% temporal Changes resistances penetration: +17% darkness / +18% temporal Infravision radius: +2 Defense after a teleport: +23 Resist all after a teleport: +17% New effects duration reduction after a teleport: +24% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stone warden's voratun gauntlets of the starseeker (0 def, 16 armour)stone warden's voratun gauntlets of the starseeker (0 def, 16 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +10% Changes stats: +4 Mag / +3 Cun / +5 Con Changes resistances: +12% physical / +6% darkness / +9% light Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 92.98 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 gloom Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
This item will automatically be transmogrified when you leave the level. champion's voratun helm of the depths (0 def, 5 armour)champion's voratun helm of the depths (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Wil Changes resistances: +18% cold Allows you to breathe in: water Mental save: +13 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of might (0 def, 5 armour)werebeast's voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +3 Cun / +6 Con Changes resistances: -23% light Life regen: +8.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of cold resistance (9 def, 16 armour)enlightening voratun plate armour of cold resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +9 Cun / +7 Wil Changes resistances: +21% cold Mental save: +23 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of command (24 def, 24 armour)fearforged voratun plate armour of command (24 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +24 Fatigue: +36% Changes stats: +6 Cun / +9 Con Changes resistances: +13% fire / +12% darkness / -19% light Physical save: +8 Spell save: +9 Mental save: +31 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of implacability (9 def, 24 armour)radiant voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 11 light Changes resistances: +30% darkness / +28% blight Physical save: +13 Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of temporal resistance (9 def, 16 armour)spiked voratun plate armour of temporal resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer is hit: 17 physical Changes resistances: +26% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Galeravage the voratun shield (12 def, 3 armour, 216.5 block)Galeravage the voratun shield (12 def, 3 armour, 216.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 8 arcane Changes resistances: +46% lightning Changes damage: +6% lightning Talent granted: +5 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of the forge (12 def, 3 armour, 191.5 block)wintry voratun shield of the forge (12 def, 3 armour, 191.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +10 Wil Damage when the wearer is hit: 15 dreamforge / 17 cold Changes resistances: +18% fire / +17% cold / +17% mind Talent granted: +5 Block Psi when hit: +3.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Belonne (13/13, 55.5-77.7 power, 16 apr)Belonne (13/13, 55.5-77.7 power, 16 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +3.0% Capacity: 13 Special effect when this weapon hits: 10% chance to knock the target back Travel speed: +200% Damage when this weapon hits(ranged): +16 physical Burst (radius 1) on hit: +8 mind Damage against: +20% Giant When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. huntsman's quiver of dragonbone arrows of corruption (13/13, 54-75.6 power, 18 apr)huntsman's quiver of dragonbone arrows of corruption (13/13, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 13 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +14 nature / +16 blight / +20 darkness Damage against: +30% Animal Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / black ; tier 5 When carried: Damage when the wearer is hit: 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when the wearer is hit: 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
170 alchemist agate 170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.0 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 51.60 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +7 Spellpower: +8 Light radius: +5 See stealth: +13 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
61 alchemist bloodstone 61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of annihilation (23/23, 58.5-70.2 power, 15 apr)pouch of voratun shots of annihilation (23/23, 58.5-70.2 power, 15 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 58.5 - 70.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +14.0% Capacity: 23 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of corruption (22/22, 53.5-64.2 power, 6 apr)pouch of voratun shots of corruption (22/22, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +20 darkness / +14 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quick dragonbone totem of cure illness [power 2] (16 cooldown)quick dragonbone totem of cure illness [power 2] (16 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 2 diseases from the target, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Mellisandra the Shalore Archmage level 31
13rd Regrowth 123rd year of Ascendancy at 17:05 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Mellisandra the Shalore Archmage level 40
60th Pyre 123rd year of Ascendancy at 15:39 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Mellisandra the Shalore Archmage level 34
32nd Regrowth 123rd year of Ascendancy at 17:28 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mellisandra the Shalore Archmage level 36
72nd Regrowth 123rd year of Ascendancy at 05:11 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Mellisandra the Shalore Archmage level 46
75th Pyre 124th year of Ascendancy at 16:57 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Mellisandra the Shalore Archmage level 33
21st Regrowth 123rd year of Ascendancy at 08:16 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Mellisandra the Shalore Archmage level 33
25th Regrowth 123rd year of Ascendancy at 02:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mellisandra the Shalore Archmage level 41
21st Dusk 123rd year of Ascendancy at 17:13 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Mellisandra the Shalore Archmage level 35
54th Regrowth 123rd year of Ascendancy at 05:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Mellisandra the Shalore Archmage level 31
18th Regrowth 123rd year of Ascendancy at 07:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mellisandra the Shalore Archmage level 30
79th Haze 122nd year of Ascendancy at 20:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mellisandra the Shalore Archmage level 26
13rd Haze 122nd year of Ascendancy at 08:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Mellisandra the Shalore Archmage level 50
6th Decay 124th year of Ascendancy at 00:56 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Mellisandra the Shalore Archmage level 49
3rd Decay 124th year of Ascendancy at 07:13 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Mellisandra the Shalore Archmage level 38
9th Pyre 123rd year of Ascendancy at 04:08 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Mellisandra the Shalore Archmage level 41
59th Dusk 123rd year of Ascendancy at 08:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mellisandra the Shalore Archmage level 41
3rd Dusk 123rd year of Ascendancy at 15:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mellisandra the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 17:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mellisandra the Shalore Archmage level 20
2nd Summertide 122nd year of Ascendancy at 11:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mellisandra the Shalore Archmage level 30
79th Haze 122nd year of Ascendancy at 18:52 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mellisandra the Shalore Archmage level 40
31st Pyre 123rd year of Ascendancy at 22:53 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Mellisandra the Shalore Archmage level 50
4th Decay 124th year of Ascendancy at 01:48 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Mellisandra the Shalore Archmage level 43
2nd Pyre 124th year of Ascendancy at 01:57 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Mellisandra the Shalore Archmage level 46
1st Mirth 124th year of Ascendancy at 18:13 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Mellisandra the Shalore Archmage level 5
74th Pyre 122nd year of Ascendancy at 17:59 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Mellisandra the Shalore Archmage level 49
61st Haze 124th year of Ascendancy at 09:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Mellisandra the Shalore Archmage level 22
35th Dusk 122nd year of Ascendancy at 15:23 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mellisandra the Shalore Archmage level 25
53rd Dusk 122nd year of Ascendancy at 01:54 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Mellisandra the Shalore Archmage level 50
8th Decay 124th year of Ascendancy at 05:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mellisandra the Shalore Archmage level 50
6th Decay 124th year of Ascendancy at 00:46 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Mellisandra the Shalore Archmage level 32
18th Regrowth 123rd year of Ascendancy at 09:48 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Mellisandra the Shalore Archmage level 50
8th Decay 124th year of Ascendancy at 05:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mellisandra the Shalore Archmage level 28
74th Haze 122nd year of Ascendancy at 19:45 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Mellisandra the Shalore Archmage level 35
55th Regrowth 123rd year of Ascendancy at 09:36 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mellisandra the Shalore Archmage level 28
65th Haze 122nd year of Ascendancy at 06:38 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Mellisandra the Shalore Archmage level 40
39th Pyre 123rd year of Ascendancy at 04:40 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Mellisandra the Shalore Archmage level 28
65th Haze 122nd year of Ascendancy at 01:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mellisandra the Shalore Archmage level 37
76th Regrowth 123rd year of Ascendancy at 15:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mellisandra the Shalore Archmage level 31
18th Regrowth 123rd year of Ascendancy at 00:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Mellisandra the Shalore Archmage level 30
2nd Decay 122nd year of Ascendancy at 16:59 see stats
Log
Mellisandra casts Lightning.
Mellisandra's spell attains critical power!
Mellisandra hits Elandar for 189 fire, 136 cold, 137 lightning, 128 arcane (590 total damage).
Elandar slows down.
Elandar stops burning.
Mellisandra's cleansing fire area effect hits Elandar for 13 fire, 10 cold, 10 lightning, 9 arcane (41 total damage).
Talent Flame is ready to use.
The protective shield of Mellisandra disappears.
Mellisandra teleports some damage to Elandar!
Burning from Elandar hits Elandar for 108 teleported damage.
Burning from Elandar hits Mellisandra for (108 teleported), 0 fire (0 total damage).
Mellisandra receives 95 healing from Temporal Restoration Field.
Mellisandra casts Fireflash.
Mellisandra casts Timeless.
Mellisandra stops burning.
Mellisandra casts Flame.
Mellisandra's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Mellisandra hits Elandar for 139 fire damage.
Mellisandra killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
