Elf Needs Food Badly the level 5 Shalore Berserker by zeromancy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeEasy Roguelike
SexFemale
RaceShalore
ClassBerserker
Level / Exp5 / 18%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 21)
Dexterity12 (base 11)
Constitution13 (base 13)
Magic12 (base 10)
Willpower16 (base 10)
Cunning11 (base 10)

Resources

Life209/209
Stamina137/137
Healing Factor1
Regeneration1.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy19
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.73 (48.103448275862%)
Defense3
Ranged Defense3
Fatigue9
Physical Save11
Spell Save20
Mental Save18

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

On feet
Quiver
On hands
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Elf Needs Food Badly wears: rough leather belt of the giants.

Elf Needs Food Badly wears:
iron torque of clear mind [power 1] (10 cooldown).

You gain 1.23 gold from the transmogrification of
quiver of elm arrows of erosion (18/18, 16-22.4 power, 5 apr).
You gain 1.79 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.96 gold from the transmogrification of
rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 3.45 gold from the transmogrification of
balanced iron mace of projection (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure mental).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.