Innerevenaar MKIII the level 14 Shalore Archmage by Istrebitel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceShalore
ClassArchmage
Level / Exp14 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic48 (base 40)
Willpower44 (base 30)
Cunning13 (base 11)

Resources

Life314/314
Mana156/311
Healing Factor1.22
Regeneration2.135

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy7
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower37
Crit Chance11%
Speed1

Offense: Mind

Mindpower28
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense8.35
Ranged Defense8.35
Fatigue0
Physical Save15.575
Spell Save30.0375
Mental Save25.9125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Bleed Resistance50%
Disarm Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
4/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
1/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
active
done
done

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Innerevenaar MKIII the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 23:49
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Innerevenaar MKIII the Shalore Archmage level 4
75th Pyre 122nd year of Ascendancy at 03:22
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Innerevenaar MKIII the Shalore Archmage level 11
8th Flare 122nd year of Ascendancy at 06:22
see stats

Log

You gain 1.18 gold from the transmogrification of cleansing iron helm of constitution (+2) (0 def, 3 armour).
You gain 3.75 gold from the transmogrification of
Girdle of the Calm Waters.
You gain 0.47 gold from the transmogrification of
barbed pouch of iron shots (16/16, 14.5-17.4 power, 1 apr).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 2.06 gold from the transmogrification of
blooming vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You gain 1.17 gold from the transmogrification of
chilling steel mace (13.5-18.9 power, 3 apr).
You gain 1.70 gold from the transmogrification of
balanced steel dagger (12.5-16.25 power, 6 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Innerevenaar MKIII deactivates Shielding.

Innerevenaar MKIII activates Shielding.


Innerevenaar MKIII casts Inferno.


Innerevenaar MKIII casts Fireflash.

Innerevenaar MKIII's spell attains critical power!

There is a portal back here (press '' or right click to use).

Talent Fireflash is ready to use.

Talent Teleport is ready to use.

Talent Inferno is ready to use.

There is a portal back here (press '' or right click to use).