Neck the level 2 Shalore Necromancer by BoltR

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp2 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 21)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life97/97
Mana97/97
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save14
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
2/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

On fingers
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Neck casts Invoke Darkness.

Neck hits Large white snake for 94 darkness damage.
Neck hits Giant grey rat for 94 darkness damage.
Neck killed Giant grey rat!
Neck killed Large white snake!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Neck wears:
umbral rough leather gloves of magic (+2) (0 def, 1 armour).

Neck wears:
copper ring of lightning (+20%).

You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Neck deactivates Necrotic Aura.

Neck deactivates Blurred Mortality.