Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 50 / 1197% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 48 (base 11) |
Dexterity | 18 (base 10) |
Constitution | 87 (base 60) |
Magic | 49 (base 37) |
Willpower | 140 (base 66) |
Cunning | 134 (base 60) |
Resources
Life | 1129/1129 |
Equilibrium | 96 |
Healing Factor | 1.34 |
Regeneration | 3.953 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 8 |
Offense: Mainhand
Damage | 191 |
Accuracy | 72 |
Crit Chance | 64% |
APR | 82 |
Speed | 1.00 |
Offense: Offhand
Damage | 191 |
Accuracy | 72 |
Crit Chance | 64% |
APR | 82 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.625 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 97.797132779794 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +25% |
Mind | +59% |
Darkness | +57% |
Nature | +17% |
Physical | +22% |
Cold | +24% |
All | +7% |
Offense: Damage Penetration
Blight | +25% |
Darkness | +40% |
Mind | +36% |
Nature | +50% |
Defense: Base
Armour (hardiness) | 33 (50%) |
Defense | 27.9 |
Ranged Defense | 27.9 |
Fatigue | 32 |
Physical Save | 53.916666666667 |
Spell Save | 65.4125 |
Mental Save | 80.88 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 80%( 80%) |
Physical | + 45%( 70%) |
Cold | + 65%( 70%) |
All | + 36%( 70%) |
Mind | + 48%( 70%) |
Lightning | + 70%( 70%) |
Light | + 48%( 70%) |
Temporal | + 48%( 70%) |
Darkness | + 66%( 70%) |
Arcane | + 65%( 70%) |
Fire | + 48%( 70%) |
Nature | + 68%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Bleed Resistance | 56% |
Confusion Resistance | 61% |
Fear Resistance | 0% |
Knockback Resistance | 100% |
Poison Resistance | 56% |
Blind Resistance | 56% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 36% for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 12 turns. Also while Heroism is active, you will only die when reaching -911 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1185% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 990 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.40 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.80 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Acidic Skin |
talent | Wild Growth |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 861. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
Light source | Guidance GuidanceRequires: - Level 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. This item has been sent to the Item's Vault. |
On head | Shockbreeze the elven-silk wizard hat (3 def, 0 armour) Shockbreeze the elven-silk wizard hat (3 def, 0 armour)Requires: - Level 35 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +15 Cun / +16 Wil Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 blight Changes resistances: +3% blight / +25% cold Changes resistances penetration: +25% blight Changes damage: +17% cold Mental save: +29 Confusion immunity: -20% Fear immunity: -20% Mindpower: +6 Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 528 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
On hands | Embrace (0 def, 3 armour) Embrace (0 def, 3 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +28 Armour: +3 Changes stats: +4 Str / +3 Mag / +5 Wil / +11 Cun / +11 Con Damage when the wearer is hit: 8 mind Changes resistances: +27% darkness / +12% nature Changes resistances penetration: +10% mind Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +30 Physical save: +23 Spell save: +10 Mental save: +10 Light radius: +1 Infravision radius: +8 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Tool | The Guardian's Totem The Guardian's TotemRequires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
On fingers | solipsist's gold ring of life solipsist's gold ring of lifeRequires: - Level 15 Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +6 Wil Life regen: +0.90 Maximum life: +45.00 Mindpower: +7 Healing mod.: +15% Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around neck | gold amulet 'Flowermortal' gold amulet 'Flowermortal'Requires: - Level 15 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +3 Wil Damage when the wearer hits(melee): 2 nature Changes resistances: +21% lightning / +3% acid / +6% nature Changes resistances penetration: +6% mind Changes damage: +4% mind Mental save: +8 Confusion immunity: +15% Stun/Freeze immunity: +27% Stamina when hit: +1.30 Mana when hit: +2.10 Equilibrium when hit: +1.40 Psi when hit: +0.50 Hate when hit: +0.10 Mindpower: +8 It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. |
In main hand | Crescent (17-18.7 power, 82 apr, mind damage) Crescent (17-18.7 power, 82 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 98% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +82 Physical crit. chance: +17.0% Attack speed: 100% Damage when this weapon hits: +20 nature slow / +9 light / +13 acid blind Burst (radius 2) on crit: +50 nature slow When wielded/worn: Changes resistances: +5% arcane / +9% lightning / +3% acid Changes resistances penetration: +10% mind / +20% darkness Changes damage: +24% mind / +25% darkness / +9% lightning Mindpower: +43 Mental crit. chance: +10% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Changes resistances: +20% mind Talent mastery: +0.20 Wild-gift / Harmony Mental save: +15 Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
In off hand | Crescent (17-18.7 power, 82 apr, mind damage) Crescent (17-18.7 power, 82 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 98% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +82 Physical crit. chance: +17.0% Attack speed: 100% Damage when this weapon hits: +20 nature slow / +13 acid blind / +9 light Burst (radius 2) on crit: +50 acid blind When wielded/worn: Changes resistances: +5% arcane / +9% lightning / +3% acid Changes resistances penetration: +10% mind / +20% darkness Changes damage: +24% mind / +25% darkness / +9% lightning Mindpower: +43 Mental crit. chance: +10% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Cloak | restorative cashmere cloak of mindcraft (2 def, 0 armour) restorative cashmere cloak of mindcraft (2 def, 0 armour)Requires: - Level 15 Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +4 Wil Changes resistances: +13% nature / +13% blight Life regen: +1.80 Mental crit. chance: +5% Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal / +10% all Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. This item has been sent to the Item's Vault. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Fuyu the Thalore Oozemancer level 31
48th Haze 123rd year of Ascendancy at 21:46 see stats
By Fuyu the Thalore Oozemancer level 20
36th Regrowth 123rd year of Ascendancy at 11:44 see stats
By Fuyu the Thalore Oozemancer level 31
46th Haze 123rd year of Ascendancy at 14:36 see stats
By Fuyu the Thalore Oozemancer level 14
53rd Haze 122nd year of Ascendancy at 07:02 see stats
By Fuyu the Thalore Oozemancer level 34
62nd Haze 123rd year of Ascendancy at 08:52 see stats
By Fuyu the Thalore Oozemancer level 35
76th Haze 123rd year of Ascendancy at 09:29 see stats
By Fuyu the Thalore Oozemancer level 47
78th Dusk 124th year of Ascendancy at 23:53 see stats
By Fuyu the Thalore Oozemancer level 43
12nd Dusk 124th year of Ascendancy at 21:09 see stats
By Fuyu the Thalore Oozemancer level 33
59th Haze 123rd year of Ascendancy at 09:13 see stats
By Fuyu the Thalore Oozemancer level 31
51st Haze 123rd year of Ascendancy at 22:47 see stats
By Fuyu the Thalore Oozemancer level 46
41st Dusk 124th year of Ascendancy at 13:24 see stats
By Fuyu the Thalore Oozemancer level 16
5th Allure 123rd year of Ascendancy at 05:20 see stats
By Fuyu the Thalore Oozemancer level 32
56th Haze 123rd year of Ascendancy at 08:37 see stats
By Fuyu the Thalore Oozemancer level 46
52nd Dusk 124th year of Ascendancy at 11:38 see stats
By Fuyu the Thalore Oozemancer level 50
60th Regrowth 125th year of Ascendancy at 03:17 see stats
By Fuyu the Thalore Oozemancer level 21
27th Pyre 123rd year of Ascendancy at 03:17 see stats
By Fuyu the Thalore Oozemancer level 17
10th Allure 123rd year of Ascendancy at 19:24 see stats
By Fuyu the Thalore Oozemancer level 43
17th Dusk 124th year of Ascendancy at 08:40 see stats
By Fuyu the Thalore Oozemancer level 50
51st Regrowth 125th year of Ascendancy at 20:33 see stats
By Fuyu the Thalore Oozemancer level 46
52nd Dusk 124th year of Ascendancy at 12:45 see stats
By Fuyu the Thalore Oozemancer level 49
29th Regrowth 125th year of Ascendancy at 11:11 see stats
By Fuyu the Thalore Oozemancer level 29
44th Haze 123rd year of Ascendancy at 20:56 see stats
By Fuyu the Thalore Oozemancer level 20
34th Regrowth 123rd year of Ascendancy at 18:20 see stats
By Fuyu the Thalore Oozemancer level 37
76th Haze 123rd year of Ascendancy at 15:37 see stats
By Fuyu the Thalore Oozemancer level 14
48th Haze 122nd year of Ascendancy at 16:31 see stats
By Fuyu the Thalore Oozemancer level 49
26th Regrowth 125th year of Ascendancy at 17:04 see stats
By Fuyu the Thalore Oozemancer level 10
2nd Summertide 122nd year of Ascendancy at 02:08 see stats
By Fuyu the Thalore Oozemancer level 20
22nd Regrowth 123rd year of Ascendancy at 01:07 see stats
By Fuyu the Thalore Oozemancer level 30
45th Haze 123rd year of Ascendancy at 06:53 see stats
By Fuyu the Thalore Oozemancer level 40
49th Pyre 124th year of Ascendancy at 20:51 see stats
By Fuyu the Thalore Oozemancer level 50
39th Regrowth 125th year of Ascendancy at 07:07 see stats
By Fuyu the Thalore Oozemancer level 25
8th Flare 123rd year of Ascendancy at 12:00 see stats
By Fuyu the Thalore Oozemancer level 39
39th Pyre 124th year of Ascendancy at 05:13 see stats
By Fuyu the Thalore Oozemancer level 50
40th Regrowth 125th year of Ascendancy at 00:42 see stats
By Fuyu the Thalore Oozemancer level 39
39th Pyre 124th year of Ascendancy at 06:27 see stats
By Fuyu the Thalore Oozemancer level 44
26th Dusk 124th year of Ascendancy at 03:28 see stats
By Fuyu the Thalore Oozemancer level 14
46th Dusk 122nd year of Ascendancy at 01:48 see stats
By Fuyu the Thalore Oozemancer level 25
50th Pyre 123rd year of Ascendancy at 19:33 see stats
By Fuyu the Thalore Oozemancer level 48
25th Regrowth 125th year of Ascendancy at 01:17 see stats
By Fuyu the Thalore Oozemancer level 24
47th Pyre 123rd year of Ascendancy at 15:31 see stats
By Fuyu the Thalore Oozemancer level 33
56th Haze 123rd year of Ascendancy at 13:36 see stats
By Fuyu the Thalore Oozemancer level 39
39th Pyre 124th year of Ascendancy at 03:50 see stats
By Fuyu the Thalore Oozemancer level 50
60th Regrowth 125th year of Ascendancy at 03:16 see stats
By Fuyu the Thalore Oozemancer level 20
36th Regrowth 123rd year of Ascendancy at 11:44 see stats
By Fuyu the Thalore Oozemancer level 9
4th Mirth 122nd year of Ascendancy at 04:52 see stats
By Fuyu the Thalore Oozemancer level 20
36th Regrowth 123rd year of Ascendancy at 11:44 see stats
By Fuyu the Thalore Oozemancer level 21
27th Pyre 123rd year of Ascendancy at 20:03 see stats
By Fuyu the Thalore Oozemancer level 50
60th Regrowth 125th year of Ascendancy at 03:17 see stats
By Fuyu the Thalore Oozemancer level 38
80th Regrowth 124th year of Ascendancy at 13:45 see stats
By Fuyu the Thalore Oozemancer level 30
45th Haze 123rd year of Ascendancy at 18:42 see stats
By Fuyu the Thalore Oozemancer level 22
42nd Pyre 123rd year of Ascendancy at 10:26 see stats
By Fuyu the Thalore Oozemancer level 30
46th Haze 123rd year of Ascendancy at 05:22 see stats
Log
There is an item here: voratun amulet
There is an item here: Mirror Shards
There is an item here: mindweaver's gold amulet of healing
There is an item here: Frozen Shroud (12 def, 0 armour)
There is an item here: Lunar Shield (12 def, 7 armour, 250 block)
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: Tome of Uttercold
There is an item here: Emblem of Evasion
There is an item here: Girdle of Preservation
There is an item here: Gravitational Staff (30-36 power, 8 apr, gravity pin damage)
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)
There is an item here: Staff of Destruction (20-24 power, 4 apr, fire damage)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Mercy (35-45.5 power, 9 apr)
There is an item here: Kinetic Spike (38-49.4 power, 40 apr)
There is an item here: The Gaping Maw (72-108 power, 4 apr)
There is an item here: Khulmanar's Wrath (70-105 power, 8 apr)
There is an item here: Tome of Uttercold
There is an item here: Mummified Egg-sac of Ungolë