Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Steamtech UI 1.1.4 Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 25 / 76% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:01 / 53Killed by sick giant venus flytrap at level 9 on the 4th Mirth 122nd year of Ascendancy at 02:56 Killed by Spellblaze Crystal at level 10 on the 7th Flare 122nd year of Ascendancy at 22:14 Killed by gladiator at level 12 on the 13rd Dusk 122nd year of Ascendancy at 00:39 Killed by maulotaur at level 12 on the 14th Dusk 122nd year of Ascendancy at 11:14 Killed by skeleton warrior at level 12 on the 14th Dusk 122nd year of Ascendancy at 12:27 Killed by assassin at level 13 on the 15th Dusk 122nd year of Ascendancy at 08:01 Killed by assassin at level 13 on the 15th Dusk 122nd year of Ascendancy at 08:31 Killed by assassin at level 13 on the 15th Dusk 122nd year of Ascendancy at 10:55 Killed by fire drake at level 14 on the 16th Dusk 122nd year of Ascendancy at 02:41 Killed by minotaur at level 14 on the 16th Dusk 122nd year of Ascendancy at 08:28 Killed by fire drake hatchling at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:14 Killed by minotaur at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:55 Killed by minotaur at level 14 on the 17th Dusk 122nd year of Ascendancy at 00:29 Killed by minotaur at level 15 on the 17th Dusk 122nd year of Ascendancy at 05:46 Killed by rogue at level 15 on the 17th Dusk 122nd year of Ascendancy at 06:26 Killed by fire drake at level 15 on the 17th Dusk 122nd year of Ascendancy at 21:20 Killed by Ivatha the fire drake at level 16 on the 20th Dusk 122nd year of Ascendancy at 07:40 Killed by Ivatha the fire drake at level 16 on the 20th Dusk 122nd year of Ascendancy at 08:23 Killed by fire drake hatchling at level 16 on the 20th Dusk 122nd year of Ascendancy at 11:18 Killed by fire drake at level 17 on the 20th Dusk 122nd year of Ascendancy at 22:34 Killed by fire wyrm at level 17 on the 20th Dusk 122nd year of Ascendancy at 23:07 Killed by fire wyrm at level 17 on the 20th Dusk 122nd year of Ascendancy at 23:32 Killed by luminous horror at level 17 on the 22nd Dusk 122nd year of Ascendancy at 08:44 Killed by Aeroldalle the blade horror at level 18 on the 23rd Dusk 122nd year of Ascendancy at 09:09 Killed by Aeroldalle the blade horror at level 18 on the 23rd Dusk 122nd year of Ascendancy at 11:29 Killed by Aeroldalle the blade horror at level 18 on the 23rd Dusk 122nd year of Ascendancy at 12:23 Killed by greater gwelgoroth at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:59 Killed by Urkis, the High Tempest at level 18 on the 41st Dusk 122nd year of Ascendancy at 00:11 Killed by Urkis, the High Tempest at level 18 on the 41st Dusk 122nd year of Ascendancy at 00:38 Killed by Urkis, the High Tempest at level 18 on the 41st Dusk 122nd year of Ascendancy at 00:48 Killed by Emogalle the barrow wight at level 19 on the 41st Dusk 122nd year of Ascendancy at 20:11 Killed by Uskel the halfling at level 19 on the 51st Dusk 122nd year of Ascendancy at 21:26 Killed by snow giant boulder thrower at level 21 on the 75th Haze 122nd year of Ascendancy at 04:55 Killed by snow giant boulder thrower at level 21 on the 75th Haze 122nd year of Ascendancy at 05:57 Killed by giant ice ant at level 21 on the 75th Haze 122nd year of Ascendancy at 06:22 Killed by greater teluvorta at level 22 on the 76th Haze 122nd year of Ascendancy at 15:17 Killed by naga myrmidon at level 23 on the 78th Haze 122nd year of Ascendancy at 08:58 Killed by Rantha the Worm at level 23 on the 79th Haze 122nd year of Ascendancy at 04:31 Killed by storm wyrm at level 24 on the 2nd Allure 123rd year of Ascendancy at 13:46 Killed by elder vampire at level 24 on the 3rd Allure 123rd year of Ascendancy at 04:51 Killed by skeleton warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 03:49 Killed by skeleton master archer at level 25 on the 5th Allure 123rd year of Ascendancy at 17:09 Killed by barrow wight at level 25 on the 5th Allure 123rd year of Ascendancy at 19:39 Killed by grave wight at level 25 on the 5th Allure 123rd year of Ascendancy at 20:07 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 02:59 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 03:04 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 03:09 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 03:15 Killed by skeleton mage at level 25 on the 6th Allure 123rd year of Ascendancy at 03:30 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 04:10 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 04:25 Killed by armoured skeleton warrior at level 25 on the 6th Allure 123rd year of Ascendancy at 04:46 |
Primary Stats
Strength | 27 (base 11) |
Dexterity | 84 (base 55) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 21 (base 10) |
Cunning | 63 (base 51) |
Resources
Life | 492/492 |
Stamina | 224/224 |
Healing Factor | 1.64 |
Regeneration | 7.872 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
Offense: Mainhand
Damage | 106 |
Accuracy | 66 |
Crit Chance | 45% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 76 |
Accuracy | 66 |
Crit Chance | 47% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 31.45 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Nature | +8% |
Fire | +4% |
Light | +10% |
Temporal | +3% |
Blight | +3% |
Physical | +24% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Mind | +10% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 24 (45%) |
Defense | 27.95 |
Ranged Defense | 27.95 |
Fatigue | 0 |
Physical Save | 30.475 |
Spell Save | 10.85 |
Mental Save | 31.2 |
Defense: Resistances
Blight | + 13%( 70%) |
Physical | + 10%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Darkness | + 13%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 5%( 70%) |
Fire | + 14%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.50 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by maulotaur. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by multi-hued drake hatchling. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 57. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed giant spider spinneret. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Beruzilathad the Stokesin Beruzilathad the StokesinInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% fire / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +3% temporal Physical save: +8 Light radius: +3 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Isymira' (0 def, 3 armour) hardened leather cap 'Isymira' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Changes stats: +5 Str / +1 Dex Changes damage: +3% blight Maximum encumbrance: +10 A cap made of leather. |
On hands | cinder rough leather gloves of strength (+3) (0 def, 1 armour) cinder rough leather gloves of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 fire Changes resistances: +5% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 24 power out of 50/50) : Effective talent level: 2.0 Power cost: 24 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | gold amulet 'Flashblast' gold amulet 'Flashblast'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 16 lightning Changes resistances penetration: +10% mind / +5% lightning Life regen: +1.30 Amulets can have magical properties. |
In main hand | Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | grounding hardened leather belt of life grounding hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Life regen: +1.60 Healing mod.: +16% A belt that goes around your waist. |
In off hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 36 power out of 60/60) : Effective talent level: 1.2 Power cost: 36 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 58.37 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | radiant hardened leather armour of Eyal (3 def, 6 armour) radiant hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +2 Wil Damage when the wearer is hit: 7 light Changes resistances: +13% darkness / +13% blight Life regen: +1.50 Maximum life: +47.00 Light radius: +1 Healing mod.: +13% A suit of armour made of leather. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 241.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 45)teleportation rune (range 45) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Shard of InsanityShard of Insanity Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 13% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel battleaxe (32.5-48.75 power, 2 apr)balanced dwarven-steel battleaxe (32.5-48.75 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +9 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (56.5-84.75 power, 3 apr)stralite greatmaul (56.5-84.75 power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of evisceration (24-33.6 power, 4 apr)dwarven-steel longsword of evisceration (24-33.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +8 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace (27.5-38.5 power, 4 apr)dwarven-steel mace (27.5-38.5 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of sand (9.5-10.45 power, 24 apr, nature damage)nature's thorny mindstar of sand (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +2% physical / +5% blight Changes resistances penetration: +7% physical Changes damage: +4% physical / +4% nature Disease immunity: +13% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. insidious orite trident of crippling (37-59.2 power, 13 apr)insidious orite trident of crippling (37-59.2 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +17 insidious poison When wielded/worn: Physical crit. chance: +10.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of shearing (30.5-42.7 power, 5 apr)balanced stralite waraxe of shearing (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +7 Changes resistances penetration: +8% physical Changes damage: +10% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cashmere robe of nature (+19%) (2 def, 0 armour)cashmere robe of nature (+19%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% nature Changes damage: +13% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 30 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 21 power out of 35/35) : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. insulating cashmere wizard hat (2 def, 0 armour)insulating cashmere wizard hat (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% fire / +7% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of lightning resistance (3 def, 6 armour)hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +19% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the sky (7 def, 6 armour)hardened leather armour of the sky (7 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +7 Ranged Defense: +4 Fatigue: +8% Changes stats: +2 Dex Changes resistances: +20% lightning / +19% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing hardened leather armour of lightning resistance (3 def, 6 armour)searing hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer hits(melee): 10 fire / 12 acid Damage when the wearer is hit: 11 fire / 10 acid Changes resistances: +20% fire / +15% lightning / +12% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of lightning resistance (+18%) (8 def, 2 armour, 78 block)dwarven-steel shield of lightning resistance (+18%) (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +18% lightning Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows of amnesia (11/11, 33-46.2 power, 10 apr)quiver of yew arrows of amnesia (11/11, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Special effect when this weapon hits: 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. overpowered yew wand of trap destruction [power 85] (15 cooldown)overpowered yew wand of trap destruction [power 85] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to try to disarm traps in a line (disarm power 85), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.
By Selan the Cornac Rogue level 20
43rd Haze 122nd year of Ascendancy at 10:13 see stats
By Selan the Cornac Rogue level 20
43rd Haze 122nd year of Ascendancy at 10:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.
By Selan the Cornac Rogue level 19
41st Dusk 122nd year of Ascendancy at 10:05 see stats
By Selan the Cornac Rogue level 19
41st Dusk 122nd year of Ascendancy at 10:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Selan the Cornac Rogue level 18
41st Dusk 122nd year of Ascendancy at 01:06 see stats
By Selan the Cornac Rogue level 18
41st Dusk 122nd year of Ascendancy at 01:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 04:48 see stats
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 04:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.
By Selan the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 20:12 see stats
By Selan the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 20:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.
By Selan the Cornac Rogue level 20
53rd Dusk 122nd year of Ascendancy at 18:22 see stats
By Selan the Cornac Rogue level 20
53rd Dusk 122nd year of Ascendancy at 18:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.
By Selan the Cornac Rogue level 20
53rd Dusk 122nd year of Ascendancy at 20:24 see stats
By Selan the Cornac Rogue level 20
53rd Dusk 122nd year of Ascendancy at 20:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.
By Selan the Cornac Rogue level 25
6th Allure 123rd year of Ascendancy at 05:21 see stats
By Selan the Cornac Rogue level 25
6th Allure 123rd year of Ascendancy at 05:21 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.
By Selan the Cornac Rogue level 12
13rd Dusk 122nd year of Ascendancy at 01:09 see stats
By Selan the Cornac Rogue level 12
13rd Dusk 122nd year of Ascendancy at 01:09 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.
By Selan the Cornac Rogue level 12
4th Dusk 122nd year of Ascendancy at 02:23 see stats
By Selan the Cornac Rogue level 12
4th Dusk 122nd year of Ascendancy at 02:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.
By Selan the Cornac Rogue level 24
4th Allure 123rd year of Ascendancy at 14:17 see stats
By Selan the Cornac Rogue level 24
4th Allure 123rd year of Ascendancy at 14:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 08:28 see stats
By Selan the Cornac Rogue level 18
23rd Dusk 122nd year of Ascendancy at 08:28 see stats
Log
Selan uses Infusion: Wild.
Selan rearms.
Selan is cured!
Selan lessens the pain.
Selan uses Infusion: Movement.
Selan is moving freely.
Selan prepares for the next kill!.
Armoured skeleton warrior casts Rune: Invisibility.
Armoured skeleton warrior vanishes from sight.
Selan slows down.
Selan is not stunned anymore.
Talent Whirlwind is ready to use.
Talent Flurry is ready to use.
Talent Dirty Fighting is ready to use.
Talent Dig is ready to use.
Selan feels pain again.
Selan is moving less freely.
Talent Infusion: Healing is ready to use.
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Infusion: Movement is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).