Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 15 / 41% |
Size | medium |
Lifes / Deaths | Killed by orb weaver at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:56 / 34Killed by dire wolf at level 5 on the 3rd Mirth 122nd year of Ascendancy at 03:01 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 08:21 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:00 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:04 Killed by fire drake hatchling at level 9 on the 10th Mirth 122nd year of Ascendancy at 20:46 Killed by shadow at level 10 on the 2nd Summertide 122nd year of Ascendancy at 07:11 Killed by Limun the halfling at level 11 on the 15th Dusk 122nd year of Ascendancy at 01:37 Killed by rogue at level 12 on the 31st Dusk 122nd year of Ascendancy at 09:46 Killed by fire drake at level 12 on the 31st Dusk 122nd year of Ascendancy at 17:24 Killed by fire wyrm at level 12 on the 31st Dusk 122nd year of Ascendancy at 21:03 Killed by fire wyrm at level 12 on the 32nd Dusk 122nd year of Ascendancy at 04:55 Killed by fire wyrm at level 12 on the 32nd Dusk 122nd year of Ascendancy at 12:57 Killed by fire drake at level 12 on the 32nd Dusk 122nd year of Ascendancy at 21:07 Killed by fire drake at level 12 on the 33rd Dusk 122nd year of Ascendancy at 06:54 Killed by fire wyrm at level 12 on the 33rd Dusk 122nd year of Ascendancy at 07:46 Killed by fire drake at level 12 on the 33rd Dusk 122nd year of Ascendancy at 08:58 Killed by snow giant boulder thrower at level 12 on the 33rd Dusk 122nd year of Ascendancy at 10:04 Killed by fire wyrm at level 12 on the 33rd Dusk 122nd year of Ascendancy at 11:22 Killed by Vorydhelaith the hornet swarm at level 13 on the 41st Dusk 122nd year of Ascendancy at 06:07 Killed by ritch flamespitter at level 13 on the 42nd Dusk 122nd year of Ascendancy at 10:38 Killed by large brown snake at level 13 on the 42nd Dusk 122nd year of Ascendancy at 12:28 Killed by ritch flamespitter at level 13 on the 42nd Dusk 122nd year of Ascendancy at 13:10 Killed by Wrathroot at level 13 on the 42nd Dusk 122nd year of Ascendancy at 14:08 Killed by Layytira the giant ice ant at level 14 on the 43rd Dusk 122nd year of Ascendancy at 12:35 Killed by Neruldath the yellow jelly at level 15 on the 48th Dusk 122nd year of Ascendancy at 02:32 Killed by thief at level 15 on the 48th Dusk 122nd year of Ascendancy at 08:22 Killed by multi-hued drake hatchling at level 15 on the 48th Dusk 122nd year of Ascendancy at 09:24 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 02:57 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 03:51 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 04:43 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 05:37 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 06:31 Killed by fire wyrm at level 15 on the 56th Dusk 122nd year of Ascendancy at 07:20 |
Primary Stats
Strength | 32 (base 12) |
Dexterity | 22 (base 20) |
Constitution | 14 (base 11) |
Magic | 42.767218529121 (base 20) |
Willpower | 45 (base 41) |
Cunning | 12 (base 10) |
Resources
Life | 300/300 |
Stamina | 142/142 |
Paradox | 639 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -51.297808199977% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 22 |
Accuracy | 42 |
Crit Chance | 2% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 42 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31.38360926456 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 29.65 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Temporal | +7% |
Arcane | +4% |
All | 0% |
Nature | +9% |
Offense: Damage Penetration
Cold | +6% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 21.6 |
Ranged Defense | 22.6 |
Fatigue | 0 |
Physical Save | 38.55 |
Spell Save | 38.242872507157 |
Mental Save | 39.975 |
Defense: Resistances
Lightning | + 20%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Cold | + 10%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Strength of Purpose |
talent | Weapon Folding |
talent | Quantum Feed |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You abandoned injured seer to death. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by fox. Escort: repented thief (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour) wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +1 Con Physical save: +11 Mental save: +11 Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour) steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Physical save: +5 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | copper ring of lightning (+20%) copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
On fingers | steel ring of clarity steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +7 Confusion immunity: +25% Rings can have magical properties. |
Around waist | blurring rough leather belt of transcendance blurring rough leather belt of transcendanceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +5 Physical save: +5 Mindpower: +3 A belt that goes around your waist. |
In main hand | Gloomjustice the steel mace (15-21 power, 3 apr) Gloomjustice the steel mace (15-21 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Damage against: +11% Humanoid When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes resistances: +3% nature Changes damage: +9% nature Blunt and deadly. |
Main armor | nimble cured leather armour of clarity (5 def, 4 armour) nimble cured leather armour of clarity (5 def, 4 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +2 Fatigue: +7% Changes stats: +2 Dex Changes resistances: +6% mind Mental save: +11 Movement speed: +10% A suit of armour made of leather. |
In off hand | glacial steel dagger of projection (11-14.3 power, 6 apr) glacial steel dagger of projection (11-14.3 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 mind Damage conversion: 20% ice When wielded/worn: Armour: +4 Changes resistances penetration: +6% cold It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Cloak | thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Serit the Cornac Temporal Warden level 11
9th Dusk 122nd year of Ascendancy at 06:26 see stats
By Serit the Cornac Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 01:42 see stats
By Serit the Cornac Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 20:46 see stats
By Serit the Cornac Temporal Warden level 11
19th Dusk 122nd year of Ascendancy at 01:04 see stats
By Serit the Cornac Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 10:19 see stats
Log
Smeared from Fire wyrm hits Serit for 103 temporal damage.
Serit the level 15 cornac temporal warden was time dilated to death by a fire wyrm on level 1 of Daikara.
The fabric of time around Serit stabilizes.
Serit stops taking damage received in the past.
Serit has finished recovering.
Serit deactivates Weapon Folding.
Serit deactivates Quantum Feed.
Serit stops regenerating health quickly.
Serit deactivates Strength of Purpose.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Smeared from Fire wyrm killed Serit!
Saving done.
You may not auto-explore this level.
Resting starts...
Talent Dual Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Weapon Folding is ready to use.
Talent Strength of Purpose is ready to use.
Talent Damage Smearing is ready to use.
Talent Quantum Feed is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Serit activates Weapon Folding.
Serit activates Strength of Purpose.
Serit activates Quantum Feed.