Jezerit the level 2 Yeek Solipsist by Tyuze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceYeek
ClassSolipsist
Level / Exp2 / 75%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower27 (base 21)
Cunning18 (base 14)

Resources

Life86/86
Psi142/142
Psi_feedback0/100
Healing Factor1
Regeneration0.95

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower24.55
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4.2
Spell Save12.95
Mental Save15.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
3/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
3/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Jezerit stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Ran for 13 turns (stop reason: suffocating).


Ran for 15 turns (stop reason: suffocating).


The air bubbles are depleted!

The air bubbles are depleted!

You pickup 0.60 gold pieces.

Ran for 6 turns (stop reason: suffocating).


Ran for 7 turns (stop reason: at door).


Ran for 2 turns (stop reason: at door).


Ran for 8 turns (stop reason: at door).


Jezerit triggers a water jet!

Ran for 12 turns (stop reason: taken damage).

Jezerit converts some damage to Psi!
Water jet hits
Jezerit for 2 to psi, 4 physical (6 total damage).

There is a next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).