Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Brawler |
Level / Exp | 28 / 2% |
Size | medium |
Lifes / Deaths | Killed by Saliriabeth the spitting spider at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:21 / 19Killed by shadow at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:42 Killed by deformed giant venus flytrap at level 8 on the 2nd Summertide 122nd year of Ascendancy at 04:25 Killed by deformed giant venus flytrap at level 9 on the 2nd Summertide 122nd year of Ascendancy at 05:24 Killed by elven mage at level 11 on the 42nd Haze 122nd year of Ascendancy at 22:16 Killed by shadow at level 13 on the 59th Haze 122nd year of Ascendancy at 11:59 Killed by giant venus flytrap at level 13 on the 59th Haze 122nd year of Ascendancy at 22:17 Killed by Gugakira the dragon turtle at level 14 on the 61st Haze 122nd year of Ascendancy at 14:09 Killed by Mayoma the abyssal horror at level 14 on the 62nd Haze 122nd year of Ascendancy at 04:50 Killed by Mayoma the abyssal horror at level 14 on the 62nd Haze 122nd year of Ascendancy at 06:26 Killed by Mayoma the abyssal horror at level 14 on the 62nd Haze 122nd year of Ascendancy at 08:14 Killed by Weirdling Beast at level 14 on the 62nd Haze 122nd year of Ascendancy at 10:39 Killed by Weirdling Beast at level 14 on the 62nd Haze 122nd year of Ascendancy at 11:56 Killed by Weirdling Beast at level 14 on the 62nd Haze 122nd year of Ascendancy at 13:15 Killed by luminous horror at level 18 on the 78th Regrowth 123rd year of Ascendancy at 08:16 Killed by Poragarianor the golem at level 19 on the 4th Pyre 123rd year of Ascendancy at 01:46 Killed by armoured skeleton warrior at level 24 on the 6th Dusk 123rd year of Ascendancy at 09:31 Killed by skeleton warrior at level 24 on the 7th Dusk 123rd year of Ascendancy at 15:21 Killed by thief at level 25 on the 9th Dusk 123rd year of Ascendancy at 00:57 |
Antimagic | Follower |
Primary Stats
Strength | 31 (base 18) |
Dexterity | 80 (base 44) |
Constitution | 33 (base 20) |
Magic | 12 (base 10) |
Willpower | 18 (base 10) |
Cunning | 85 (base 54) |
Resources
Life | 825/825 |
Stamina | 201/201 |
Healing Factor | 1.34 |
Regeneration | 5.963 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21.67242149359% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Barehand
Damage | 113 |
Accuracy | 78 |
Crit Chance | 36% |
APR | 24 |
Speed | 0.80 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 33.3 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Acid | +3% |
Physical | +13% |
Arcane | +6% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 24 (37.584269662921%) |
Defense | 52.214655402891 |
Ranged Defense | 53.547988736224 |
Fatigue | 12.515041493776 |
Physical Save | 36.25 |
Spell Save | 44.2 |
Mental Save | 57.00069992423 |
Defense: Resistances
Lightning | + 12%( 70%) |
Physical | + 13%( 70%) |
Nature | + 48%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 28%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Instadeath Resistance | 100% |
Confusion Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 302 life. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 19% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You failed to protect the lone alchemist from death by dredgling. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 133. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of fire wyrm saliva. * You've found the needed black mamba head. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | Leloyon the Willowbrawn (0 def, 8 armour) Leloyon the Willowbrawn (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes damage: +3% acid Mental save: +9 Maximum life: +52.00 When used to modify unarmed attacks: Base power: 33.0 - 46.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 80% When this weapon hits: Battle Shout (10% chance level 5). Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 acid Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +5 Cun / +6 Dex Rings can have magical properties. |
On fingers | steel ring 'Hathiyasta' steel ring 'Hathiyasta'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 Armour penetration: +9 Defense: +9 Changes stats: +4 Dex / +4 Mag Mental save: +7 Confusion immunity: +23% Infravision radius: +1 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +6 Cun / +3 Con Life regen: +0.80 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +38 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Sewermire the elven-silk cloak (3 def, 0 armour) Sewermire the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Cun / +6 Dex Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 nature Changes resistances: +12% nature / +13% blight Changes damage: +6% arcane Life regen: +2.40 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | hardened leather belt 'Thunderoozer' hardened leather belt 'Thunderoozer'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +3% lightning / +3% blight Changes resistances penetration: +5% lightning Changes damage: +12% lightning Trap disarming bonus: +15 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. |
Inventory
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Quiver of the Sun (8/10, 34-47.6 power, 15 apr) Quiver of the Sun (8/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Matuze the Thalore Brawler level 27
10th Dusk 123rd year of Ascendancy at 15:49 see stats
By Matuze the Thalore Brawler level 19
7th Pyre 123rd year of Ascendancy at 09:49 see stats
By Matuze the Thalore Brawler level 16
10th Allure 123rd year of Ascendancy at 20:42 see stats
By Matuze the Thalore Brawler level 10
12nd Haze 122nd year of Ascendancy at 00:20 see stats
By Matuze the Thalore Brawler level 17
23rd Regrowth 123rd year of Ascendancy at 04:46 see stats
By Matuze the Thalore Brawler level 20
32nd Pyre 123rd year of Ascendancy at 15:06 see stats
By Matuze the Thalore Brawler level 12
53rd Haze 122nd year of Ascendancy at 10:19 see stats
By Matuze the Thalore Brawler level 14
62nd Haze 122nd year of Ascendancy at 15:58 see stats
By Matuze the Thalore Brawler level 10
54th Dusk 122nd year of Ascendancy at 09:52 see stats
By Matuze the Thalore Brawler level 20
32nd Pyre 123rd year of Ascendancy at 05:38 see stats
By Matuze the Thalore Brawler level 19
15th Pyre 123rd year of Ascendancy at 09:28 see stats
By Matuze the Thalore Brawler level 10
54th Dusk 122nd year of Ascendancy at 14:04 see stats
By Matuze the Thalore Brawler level 24
7th Dusk 123rd year of Ascendancy at 14:04 see stats
By Matuze the Thalore Brawler level 8
5th Mirth 122nd year of Ascendancy at 08:30 see stats
By Matuze the Thalore Brawler level 18
48th Regrowth 123rd year of Ascendancy at 22:03 see stats
By Matuze the Thalore Brawler level 12
55th Haze 122nd year of Ascendancy at 05:20 see stats
By Matuze the Thalore Brawler level 20
79th Pyre 123rd year of Ascendancy at 02:34 see stats
By Matuze the Thalore Brawler level 18
48th Regrowth 123rd year of Ascendancy at 11:41 see stats
By Matuze the Thalore Brawler level 27
10th Dusk 123rd year of Ascendancy at 13:19 see stats
By Matuze the Thalore Brawler level 19
79th Regrowth 123rd year of Ascendancy at 03:32 see stats
By Matuze the Thalore Brawler level 26
10th Dusk 123rd year of Ascendancy at 06:41 see stats
Log
Matuze picks up (q.): ruby.
There is a next level here (press '' or right click to use).
Talent Infusion: Regeneration is ready to use.
Matuze picks up (o.): lapis lazuli.
Talent Flurry of Fists is ready to use.
Matuze picks up (k.): hardened leather belt.
There is a next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
You gain 2.86 gold from the transmogrification of pouch of stralite shots of vileness (22/22, 40-48 power, 5 apr).
You gain 1.34 gold from the transmogrification of insulating dwarven-steel helm of strength (+3) (0 def, 4 armour).
You gain 3.59 gold from the transmogrification of cashmere wizard hat of decomposition (2 def, 0 armour).
You gain 3.99 gold from the transmogrification of stargazer's silk robe of blight (+12%) (3 def, 0 armour).
You gain 0.10 gold from the transmogrification of hardened leather belt.
You gain 4.22 gold from the transmogrification of acidic dwarven-steel waraxe of corruption (22-30.8 power, 4 apr).
You gain 3.02 gold from the transmogrification of potent yew magestaff of might (25-30 power, 4 apr, lightning damage).
You gain 3.59 gold from the transmogrification of elven-wood starstaff of power (25-30 power, 5 apr, temporal damage).
You gain 2.95 gold from the transmogrification of mighty reinforced leather sling.
You gain 8.45 gold from the transmogrification of Samithad (5-5.5 power, 18 apr, nature damage).
You gain 5.82 gold from the transmogrification of icy stralite longsword of evisceration (33.5-46.9 power, 5 apr).
You gain 6.04 gold from the transmogrification of mage-hunter's elven-wood longbow of true flight.
You gain 3.75 gold from the transmogrification of dwarven-steel greatsword of disruption (35.5-56.8 power, 2 apr).
There is a previous level here (press '' or right click to use).