Ashe the level 2 Cornac Rogue by dragonfyre4269

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceCornac
ClassRogue
Level / Exp2 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity15 (base 15)
Constitution15 (base 15)
Magic11 (base 11)
Willpower11 (base 11)
Cunning16 (base 16)

Resources

Life-15/172
Stamina98/98
Healing Factor1.0405405405406
Regeneration1.3006756756757

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth30.915571422826
See Invisible30.915571422826

Offense: Mainhand

Damage15
Accuracy21
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy21
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save10
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Electric eel killed Ashe!
Talent Dual Strike is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.

You are sent back to the material plane!

Ashe activates Lacerating Strikes.


Talent Apply Poison is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.

Ashe activates Apply Poison.


Geomancer casts Earthen Missiles.

Ran for 2 turns (stop reason: taken damage).

Ashe starts to bleed.

Geomancer's Earthen Missiles hits
Ashe for 48 physical, 9 physical (57 total damage).
Geomancer's Earthen Missiles hits
Ashe for 54 physical, 9 physical (63 total damage).
Bleeding from Geomancer hits
Ashe for 18 physical damage.

Bleeding from Geomancer hits
Ashe for 18 physical damage.

Bleeding from Geomancer hits
Ashe for 18 physical damage.

Assassin uses Infusion: Regeneration.

Assassin starts regenerating health quickly.

Assassin deactivates Stealth.

Saving game...