Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 7 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 7 on the 24th Profit 122nd year of Ascendancy at 11:43 / 1 |
Primary Stats
| Strength | 24 (base 20) |
| Dexterity | 10 (base 10) |
| Constitution | 20 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 23) |
| Cunning | 13 (base 10) |
Resources
| Life | -2/272 |
| Hate | 69/100 |
| Healing Factor | 0.90707401184865 |
| Regeneration | 0.22676850296216 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.75 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Light | +10% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 5 |
| Ranged Defense | 8 |
| Fatigue | 4 |
| Physical Save | 23.2 |
| Spell Save | 12.95 |
| Mental Save | 14.7 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 30%( 70%) |
| Blight | + 22%( 70%) |
| All | + 17%( 70%) |
| Mind | + 26%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 24% |
| Disarm Resistance | 21% |
| Confusion Resistance | 39% |
| Fear Resistance | 15% |
| Stun Resistance | 15% |
| Poison Resistance | 50% |
| Knockback Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: -2% Changes damage: +0%(-8%) blight Maximum encumbrance: +21 Physical save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +30% light Changes damage: +0%(-8%) blight / +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] linen wizard hat of knowledge (1 def, 0 armour)linen wizard hat of knowledge (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +1 Changes stats: +3 Cun / +3 Wil Changes damage: +0%(-8%) blight Mindpower: +4 A pointy cloth hat, very wizardly... |
| On hands | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour)naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 nature Changes resistances: +5% nature Changes damage: +3% nature / +0%(-8%) blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] elm wand of illumination [power 5] (5 cooldown)elm wand of illumination [power 5] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to light the area around you (rad 5), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] copper ring of tenacitycopper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| Around neck | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] clarifying copper amuletclarifying copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +11% mind Changes damage: +0%(-8%) blight Confusion immunity: +24% Amulets can have magical properties. |
| In main hand | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Skullcleaver (18-25.2 power, 3 apr)Skullcleaver (18-25.2 power, 3 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] cleansing rough leather belt of transcendencecleansing rough leather belt of transcendence Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes resistances: +6% blight / +5% acid Changes damage: +0%(-8%) blight Physical save: +5 Mindpower: +3 A belt that goes around your waist. |
| In off hand | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-11.0 - -17.5) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+12) Physical crit. chance: +7.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 30% poison / 0%(-25%) blight When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature / +0%(-8%) blight Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 2/8) : Effective talent level: 2.0 Power cost: 8 out of 2/8. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 143.94 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +1 Changes damage: +0%(-8%) blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] spiked rough leather armour of temporal resistance (1 def, 2 armour)spiked rough leather armour of temporal resistance (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +16% temporal Changes damage: +0%(-8%) blight A suit of armour made of leather. |
Inventory
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-3.0 - -5.7) Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+22) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage Shield penetration (this weapon only): +50% Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +20 Changes damage: +0%(-8%) blight Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] steel dagger 'Pusblur' (8.5-11.05 power, 6 apr)This item will automatically be transmogrified when you leave the level. steel dagger 'Pusblur' (8.5-11.05 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 8.5 - 11.1(-9.5 - -14.1) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+3) Physical crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage when this weapon hits: +12 mind Burst (radius 1) on hit: +12 nature Damage conversion: 20% mind / 0%(-25%) blight When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Changes stats: +2 Wil Damage when the wearer hits(melee): 4 blight Changes damage: +0%(-8%) blight Critical mult.: +12.00% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] steel waraxe of projection (11.5-16.1 power, 3 apr)This item will automatically be transmogrified when you leave the level. steel waraxe of projection (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1(-6.5 - -9.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage when this weapon hits: +5 mind Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] miner's iron helm of constitution (+3) (0 def, 4 armour)miner's iron helm of constitution (+3) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +3 Con Changes damage: +0%(-8%) blight Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] stabilizing rough leather cap (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +1 Fatigue: +1% Changes damage: +0%(-8%) blight Physical save: +10 A cap made of leather. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-8%) blight When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Defense: +2 Changes damage: +0%(-8%) blight Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] 3 ametrine3 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-8%) blight / +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] 4 zircon4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-8%) blight When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: This orb will automatically identify items you find. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Skullcleaver (18-25.2 power, 3 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-12.0%) Attack speed: 100% (100%) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Maldalan the Dwarf Cursed level 4
19th Voratun 122nd year of Ascendancy at 22:17 see stats
Log
Shadowblade hits Maldalan for 19 physical, 4 darkness, 15 physical, 4 darkness (42 total damage).
Maldalan hits Shadowblade for 14 nature, 10 physical, 10 physical (33 total damage).
Maldalan uses Dominate.
Shadowblade has been dominated!
Maldalan misses Shadowblade.
Maldalan performs a melee critical strike against Shadowblade!
Shadowblade shrugs off the effect 'Poison'!
Shadowblade performs a melee critical strike against Maldalan!
Shadowblade hits Maldalan for 10 physical, 18 physical, 4 darkness, 28 physical, 4 darkness (64 total damage).
Maldalan hits Shadowblade for 1 nature, 12 nature, 6 nature, 10 physical, 10 physical (38 total damage).
Shadowblade casts Shadowstep.
You fight through the pain! (+3 hate)
Your hatred grows even as your life fades! (+4 hate)
Maldalan is dazed!
Shadowblade hits Maldalan for 47 darkness, 4 nature, 4 darkness, 27 darkness, 4 darkness (86 total damage).
Maldalan hits Shadowblade for 10 physical, 10 physical (20 total damage).
Talent Slash is ready to use.
Maldalan is not silenced anymore.
Maldalan uses Infusion: Wild.
Maldalan is not dazed anymore.
Maldalan is cured!
Maldalan lessens the pain.
Maldalan casts Rune: Teleportation.
Your hatred grows even as your life fades! (+4 hate)
Maldalan hits Shadowblade for 10 physical, 10 physical (19 total damage).
Shadowblade hits Maldalan for 15 physical, 3 darkness, 13 physical, 3 darkness (35 total damage).
Your hatred grows even as your life fades! (+4 hate)
Saving game...
