Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 14 / 69% |
Size | medium |
Lifes / Deaths | Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 22:58 / 84Killed by orc warrior at level 3 on the 19th Voratun 122nd year of Ascendancy at 00:09 Killed by rogue at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:12 Killed by rogue at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:22 Killed by rogue at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:44 Killed by orc soldier at level 3 on the 19th Voratun 122nd year of Ascendancy at 10:48 Killed by venom drake hatchling at level 6 on the 2nd Acquisition 122nd year of Ascendancy at 22:28 Killed by venom drake hatchling at level 6 on the 2nd Acquisition 122nd year of Ascendancy at 22:40 Killed by venom drake hatchling at level 6 on the 2nd Acquisition 122nd year of Ascendancy at 22:56 Killed by thought-forged bowman at level 6 on the 2nd Acquisition 122nd year of Ascendancy at 23:24 Killed by thought-forged bowman at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 00:24 Killed by Bill the Stone Troll at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 23:03 Killed by gladiator at level 9 on the 2nd Profit 122nd year of Ascendancy at 07:48 Killed by gladiator at level 9 on the 2nd Profit 122nd year of Ascendancy at 08:25 Killed by gladiator at level 9 on the 2nd Profit 122nd year of Ascendancy at 09:03 Killed by gladiator at level 9 on the 2nd Profit 122nd year of Ascendancy at 09:42 Killed by Aeramina the green worm mass at level 9 on the 4th Profit 122nd year of Ascendancy at 04:20 Killed by The Shade at level 9 on the 5th Profit 122nd year of Ascendancy at 17:54 Killed by cold drake hatchling at level 10 on the 5th Profit 122nd year of Ascendancy at 19:11 Killed by war hound at level 10 on the 20th Profit 122nd year of Ascendancy at 19:11 Killed by ritch flamespitter at level 10 on the 20th Profit 122nd year of Ascendancy at 19:38 Killed by shadow claw at level 10 on the 21st Profit 122nd year of Ascendancy at 13:57 Killed by shadow claw at level 10 on the 21st Profit 122nd year of Ascendancy at 14:04 Killed by shadow claw at level 10 on the 21st Profit 122nd year of Ascendancy at 14:14 Killed by shadow claw at level 10 on the 21st Profit 122nd year of Ascendancy at 14:27 Killed by shadow claw at level 10 on the 21st Profit 122nd year of Ascendancy at 15:53 Killed by shadow stalker at level 10 on the 21st Profit 122nd year of Ascendancy at 17:26 Killed by Eilinalekira the polar bear at level 11 on the 28th Profit 122nd year of Ascendancy at 20:48 Killed by snow giant thunderer at level 12 on the 33rd Profit 122nd year of Ascendancy at 22:00 Killed by cold drake hatchling at level 12 on the 34th Profit 122nd year of Ascendancy at 01:20 Killed by snow giant chieftain at level 12 on the 34th Profit 122nd year of Ascendancy at 02:01 Killed by cold drake at level 12 on the 34th Profit 122nd year of Ascendancy at 02:27 Killed by snow giant boulder thrower at level 12 on the 34th Profit 122nd year of Ascendancy at 03:07 Killed by snow giant boulder thrower at level 12 on the 34th Profit 122nd year of Ascendancy at 05:42 Killed by snow giant boulder thrower at level 12 on the 34th Profit 122nd year of Ascendancy at 07:08 Killed by snow giant boulder thrower at level 12 on the 34th Profit 122nd year of Ascendancy at 08:03 Killed by cold drake at level 12 on the 34th Profit 122nd year of Ascendancy at 13:50 Killed by fire drake hatchling at level 12 on the 34th Profit 122nd year of Ascendancy at 14:07 Killed by cold drake at level 12 on the 34th Profit 122nd year of Ascendancy at 14:25 Killed by thief at level 13 on the 35th Profit 122nd year of Ascendancy at 05:55 Killed by fire imp at level 13 on the 35th Profit 122nd year of Ascendancy at 11:42 Killed by snow giant boulder thrower at level 13 on the 35th Profit 122nd year of Ascendancy at 15:50 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 16:46 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 16:57 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 19:26 Killed by snow giant thunderer at level 13 on the 35th Profit 122nd year of Ascendancy at 19:56 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 20:15 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 20:50 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 21:20 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 21:29 Killed by Zubuldara the skeleton warrior at level 13 on the 35th Profit 122nd year of Ascendancy at 21:54 Killed by Zubuldara the skeleton warrior at level 13 on the 36th Profit 122nd year of Ascendancy at 00:02 Killed by snow giant thunderer at level 13 on the 36th Profit 122nd year of Ascendancy at 00:12 Killed by Zubuldara the skeleton warrior at level 13 on the 36th Profit 122nd year of Ascendancy at 02:06 Killed by umber hulk at level 13 on the 7th Wealth 122nd year of Ascendancy at 15:28 Killed by dread at level 13 on the 7th Wealth 122nd year of Ascendancy at 16:16 Killed by dread at level 13 on the 7th Wealth 122nd year of Ascendancy at 18:04 Killed by dread at level 13 on the 7th Wealth 122nd year of Ascendancy at 19:29 Killed by dread at level 13 on the 7th Wealth 122nd year of Ascendancy at 22:05 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 01:39 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 04:14 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 05:51 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 08:34 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 10:19 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 12:27 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 14:04 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 16:00 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 17:56 Killed by dread at level 13 on the 8th Wealth 122nd year of Ascendancy at 22:00 Killed by orc corruptor at level 13 on the 8th Wealth 122nd year of Ascendancy at 23:32 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 10:41 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 10:51 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 11:18 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 13:17 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 15:13 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 17:37 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 20:12 Killed by orc corruptor at level 13 on the 9th Wealth 122nd year of Ascendancy at 22:25 Killed by wretchling at level 14 on the 6th Dearth 122nd year of Ascendancy at 06:56 Killed by Khech the Bringer of Doom at level 14 on the 6th Dearth 122nd year of Ascendancy at 08:33 Killed by Khech the Bringer of Doom at level 14 on the 6th Dearth 122nd year of Ascendancy at 10:49 Killed by Khech the Bringer of Doom at level 14 on the 6th Dearth 122nd year of Ascendancy at 13:14 Killed by Khech the Bringer of Doom at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:31 Killed by Khech the Bringer of Doom at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:43 |
Antimagic | Follower |
Primary Stats
Strength | 46 (base 32) |
Dexterity | 27 (base 10) |
Constitution | 27 (base 23) |
Magic | 14 (base 10) |
Willpower | 33 (base 26) |
Cunning | 14 (base 10) |
Resources
Life | 445/445 |
Hate | 100/100 |
Healing Factor | 1 |
Regeneration | 0.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 53 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 3 |
Speed | 0.90 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 26.85 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 43.92 (81.030927835052%) |
Defense | 14.15 |
Ranged Defense | 15.15 |
Fatigue | 36 |
Physical Save | 22.6 |
Spell Save | 16.1 |
Mental Save | 21.05 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.0)Penalty : Fear of Death: -12% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 42% chance to rise to fight beside you as ghouls for 6 turns. |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) (Corpses) Frost Treads (1 def, 4 armour) (Corpses)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Curse of Corpses A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Salevena (0 def, 5 armour) (Misfortune) Salevena (0 def, 5 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind Changes resistances: +6% mind Changes damage: +3% arcane / +9% mind Infravision radius: +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
Around waist | Mighty Girdle (Corpses) Mighty Girdle (Corpses)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | quick steel greatsword of crippling (24.5-39.2 power, 2 apr) (Corpses) quick steel greatsword of crippling (24.5-39.2 power, 2 apr) (Corpses)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 Physical crit. chance: +10.0% Changes stats: +3 Dex Curse of Corpses Massive two-handed swords. |
On hands | iron gauntlets 'Zeduthel' (0 def, 1 armour) (Madness) iron gauntlets 'Zeduthel' (0 def, 1 armour) (Madness)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Physical crit. chance: +2.0% Armour: +1 Changes stats: +3 Dex Changes resistances penetration: +5% physical Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Emuriaba (5 def, 19 armour) (Madness) Emuriaba (5 def, 19 armour) (Madness)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +19 Defense: +5 Fatigue: +24% Changes stats: +1 Con Reduces incoming crit damage: 15.00% Maximum life: +30.00 Curse of Madness A suit of armour made of metal plates. |
Cloak | linen cloak (1 def, 0 armour) (Corpses) linen cloak (1 def, 0 armour) (Corpses)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 11/40) : Effective talent level: 1.6 Power cost: 40 out of 11/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 164 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
This item will automatically be transmogrified when you leave the level. manasurge rune of the titan (729% regen over 10 turns; 36 instant mana)manasurge rune of the titan (729% regen over 10 turns; 36 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 729% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the duelist (radius 8; dur 12; see horror)vision rune of the duelist (radius 8; dur 12; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 18) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any horror around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Dagyzor (28-42 power, 2 apr) (Misfortune) Dagyzor (28-42 power, 2 apr) (Misfortune)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature / +12 temporal When wielded/worn: Changes resistances penetration: +10% temporal Changes damage: +3% temporal Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul (28-42 power, 2 apr) (Madness)insidious steel greatmaul (28-42 power, 2 apr) (Madness) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +21 insidious poison Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling steel mace of projection (11.5-16.1 power, 3 apr) (Nightmares)chilling steel mace of projection (11.5-16.1 power, 3 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 mind / +7 cold Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of clarity (4-4.4 power, 18 apr, nature damage) (Corpses)gifted vined mindstar of clarity (4-4.4 power, 18 apr, nature damage) (Corpses) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +10.00 Mindpower: +8 Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Nightmares)hateful mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Nightmares) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% mind / +6% darkness Changes damage: +6% mind / +5% darkness Mindpower: +1 Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of cold (Nightmares)mighty cured leather sling of cold (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +6 cold When wielded/worn: Physical power: +5 Changes stats: +1 Str Changes damage: +11% cold Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted ash vilestaff of might (15-18 power, 3 apr, blight element) (Shrouds)blighted ash vilestaff of might (15-18 power, 3 apr, blight element) (Shrouds) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 6% chance to disease Changes damage: +15% blight Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +13.00 Spellpower: +6 Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elm vilestaff of blasting (10-12 power, 2 apr, acid element) (Corpses)earthen elm vilestaff of blasting (10-12 power, 2 apr, acid element) (Corpses) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +10% acid Talent granted: +1 Command Staff Physical save: +3 Spellpower: +9 Spell crit. chance: +7% Curse of Corpses It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) (Shrouds)linen cloak (1 def, 0 armour) (Shrouds) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe (0 def, 0 armour) (Madness)spellwoven linen robe (0 def, 0 armour) (Madness) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spell save: +15 Spellpower: +3 Spell crit. chance: +3% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) (Misfortune) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: -2% Maximum encumbrance: +21 Physical save: +6 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Fuleregogund the iron mail armour (2 def, 4 armour) (Misfortune)Fuleregogund the iron mail armour (2 def, 4 armour) (Misfortune) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +10% blight / +12% darkness Changes resistances penetration: +10% acid Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +1 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of the deep (2 def, 8 armour) (Shrouds)steel mail armour of the deep (2 def, 8 armour) (Shrouds) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 Fatigue: +14% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of Eyal (2 def, 4 armour) (Misfortune)spiked cured leather armour of Eyal (2 def, 4 armour) (Misfortune) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Life regen: +1.30 Maximum life: +50.00 Healing mod.: +11% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of Toknor (2 def, 4 armour) (Corpses)troll-hide cured leather armour of Toknor (2 def, 4 armour) (Corpses) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Critical mult.: +13.00% Life regen: +3.40 Healing mod.: +11% Curse of Corpses A suit of armour made of leather. |
spiked steel plate armour of fire resistance (4 def, 9 armour) (Misfortune) spiked steel plate armour of fire resistance (4 def, 9 armour) (Misfortune)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 12 physical Changes resistances: +15% fire Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 39.5 block) (Misfortune)flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 39.5 block) (Misfortune) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 11 fire Changes resistances: +15% acid Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 38 block) (Nightmares)flaming steel shield of acid resistance (+15%) (6 def, 2 armour, 38 block) (Nightmares) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Changes resistances: +15% acid Talent granted: +2 Block Curse of Nightmares Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. barbed pouch of steel shots of accuracy (19/19, 23-27.6 power, 2 apr)barbed pouch of steel shots of accuracy (19/19, 23-27.6 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing pouch of steel shots of wind (13/16, 22.5-27 power, 2 apr)blazing pouch of steel shots of wind (13/16, 22.5-27 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +9 fire Burst (radius 2) on crit: +6 fire Shots are used with slings to pummel your foes to death. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
This item will automatically be transmogrified when you leave the level. bright elm wand of firewall [power 65] (6 cooldown)bright elm wand of firewall [power 65] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to creates a wall of flames lasting for 4 turns (dam 65 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Manimarco the Dwarf Cursed level 13
10th Wealth 122nd year of Ascendancy at 01:09 see stats
By Manimarco the Dwarf Cursed level 10
5th Profit 122nd year of Ascendancy at 18:45 see stats
By Manimarco the Dwarf Cursed level 10
10th Profit 122nd year of Ascendancy at 20:37 see stats
By Manimarco the Dwarf Cursed level 5
20th Voratun 122nd year of Ascendancy at 14:09 see stats
By Manimarco the Dwarf Cursed level 9
2nd Profit 122nd year of Ascendancy at 10:24 see stats
Log
Manimarco is invigorated by the attack!
Manimarco HEALS from nature damage!
Khech the Bringer of Doom's Flame hits Manimarco for 42 fire damage.
Khech the Bringer of Doom hits Manimarco for 39 physical, 6 nature, 1 healing, 7 temporal (52 total damage) [1 healing].
Manimarco hits Khech the Bringer of Doom for 2 mind damage.
Talent Infusion: Wild is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Manimarco is invigorated by the attack!
Manimarco is invigorated by the attack!
Burning from Khech the Bringer of Doom hits Manimarco for 32 fire damage.
Acid Splash from Khech the Bringer of Doom hits Manimarco for 3 acid damage.
Khech the Bringer of Doom uses Panic.
Manimarco becomes panicked!
Your hatred grows even as your life fades! (+4 hate)
Manimarco is invigorated by the attack!
Manimarco overcomes the gloom.
Burning from Khech the Bringer of Doom hits Manimarco for 35 fire damage.
Manimarco the level 14 dwarf cursed was slowly cooked to death by Khech the Bringer of Doom on level 1 of Old Forest.
Manimarco deactivates Gloom.
Manimarco is free from the acid.
Manimarco is no longer panicked
Manimarco stops burning.
Manimarco is no longer attuned.
Manimarco deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Khech the Bringer of Doom killed Manimarco!
Saving done.