






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 31 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 44 (base 43) |
Dexterity | 13 (base 12) |
Constitution | 45 (base 40) |
Magic | 17 (base 12) |
Willpower | 13 (base 13) |
Cunning | 10 (base 10) |
Resources
Life | 270/818 |
Mana | 229/235 |
Stamina | 198/198 |
Vim | 170/170 |
Healing Factor | 1.7511689881047 |
Regeneration | 5.2535069643141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 99 |
Accuracy | 46 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 36.54934837382 (100%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 12 |
Physical Save | 41 |
Spell Save | 28 |
Mental Save | 34 |
Defense: Resistances
Physical | + 44%(100%) |
Mind | + 20%(100%) |
All | + 15%(100%) |
Defense: Immunities
Stun Resistance | 80% |
Stoning Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 0% |
Bleed Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (1/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Bone Shield |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +20 physical Damage (radius 2) on crit: +8 acid When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +1 Str / +1 Dex Changes resistances: +6% mind Mental save: +15 (+7 eff.) Massive two-handed mauls. |
Main armor | ![]() Revenant (8 def, 20 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +0% Stun/Freeze immunity: +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +15% acid / +6% mind Physical save: +6 (+2 eff.) Only die when reaching: -80.00 life One-handed war axes. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Changes resistances: +2% all Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage when hit (Melee): 10 darkness Changes stats: +2 Str / +2 Dex / +3 Cun Changes resistances: +6% lightning / +22% cold Changes resistances penetration: +25% lightning A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce damage dealt by 8% Changes resistances: +12% fire / +15% temporal / +25% cold Changes resistances penetration: +20% darkness Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Ran for 2 turns (stop reason: taken damage).
Rotting Disease from The Master hits Jimmy for 20 blight damage.
Weakness Disease from The Master hits Jimmy for 20 blight damage.
Acid Splash from Lord of Skulls (warrior) hits Jimmy for 10 acid damage.
Rotting Disease from The Master hits Golem (servant of Jimmy) for 16 blight damage.
Saving done.
Jimmy wears (replacing The Jolt): focusing ash totem of healing [power 182] (15 cooldown).
Character control switched to golem (servant of Jimmy).
Rotting Disease from The Master hits Jimmy for 16 blight damage.
Weakness Disease from The Master hits Jimmy for 16 blight damage.
Weakness Disease from The Master killed Jimmy!
Rotting Disease from The Master hits golem (servant of Jimmy) for 16 blight damage.
Ran for 2 turns (stop reason: taken damage).
Rotting Disease from The Master hits golem (servant of Jimmy) for 16 blight damage.
Golem (servant of Jimmy) is free from the rotting disease.
Golem (servant of Jimmy)'s ice coating crumbles away.
Talent Rune: Shielding is ready to use.
Talent Stone Touch is ready to use.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Armoured skeleton warrior is no longer a statue.