












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! No more creaky door 1.2.5Got rid of the most anoying door creaks. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 43 / 45% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 13 on the 21st Dusk 122nd year of Ascendancy at 14:38 0 / 8Killed by Xawen the wolf at level 16 on the 62nd Dusk 122nd year of Ascendancy at 21:50 Killed by Urkis, the High Tempest at level 25 on the 49th Regrowth 123rd year of Ascendancy at 19:38 Killed by Urkis, the High Tempest at level 25 on the 49th Regrowth 123rd year of Ascendancy at 21:12 Killed by Pale Drake at level 39 on the 14th Haze 123rd year of Ascendancy at 10:48 Killed by Massok the Dragonslayer at level 40 on the 52nd Haze 123rd year of Ascendancy at 17:45 Killed by storm drake hatchling at level 40 on the 79th Haze 123rd year of Ascendancy at 09:18 Killed by armoured skeleton warrior at level 43 on the 37th Regrowth 124th year of Ascendancy at 00:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 36) |
| Dexterity | 90 (base 62) |
| Constitution | 22 (base 14) |
| Magic | 16 (base 16) |
| Willpower | 73 (base 57) |
| Cunning | 50 (base 38) |
Resources
| Life | -34/1098 |
| Stamina | 220/384 |
| Equilibrium | 0 |
| Healing Factor | 1.6624166372471 |
| Regeneration | 22.027020443526 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 37.637072247758 |
| See Invisible | 37.637072247758 |
Offense: Mainhand
| Damage | 201 |
| Accuracy | 72 |
| Crit Chance | 52% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14.333333333333 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Lightning | +3% |
| Nature | +20% |
| Physical | +5% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Nature | +20% |
| Mind | +40% |
| Arcane | +10% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.913787818333 (66.188861099379%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 10.167084110569 |
| Physical Save | 42 |
| Spell Save | 34 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 55%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 6%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 50% |
| Confusion Resistance | 28% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 561 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.60 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.80 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Bethoritha the large brown snake. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by ghoulking. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by thief. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by GaySkirmisher. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * You've found the needed xorn fragment. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ritch stinger. * You've found the needed vial of wight ectoplasm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Khelikhad the Cloudnaught (6 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% lightning +9% acid Res.pen +15% lightning Apr +6 ----- def ----- Armour +3 Defense +6 (+1 eff.) Fatigue -6% Resists +9% lightning Phys.save +5 (+2 eff.) ---------- misc Max.enc +33 Evasion: (Instant) Puts all charms on 17 cooldown Level 3.2 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | slimey pouch of voratun shots of annihilation (18/22, 64-77 power, 14 apr)3.0 T5 shot ammo [Ego+] Disrupt/Master Power 64.0 - 76.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +14 Crit +15.0% Capacity 22 Proj.spd +200% On Hit: * 14% chance to slow global speed by 68% Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Voidgore of the Blightspawn (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +13 Dex dps ---------- On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 9 * 27% chance to reduce damage dealt by 32% ----- def ----- Armour +3 Fatigue +3% Resists +3% physical +16% darkness +3% blight +8% cold +3% mind +8% fire Phys.save +6 (+2 eff.) Max.HP +60.00 ---------- misc Infravis +4 Skullcracker: Puts all charms on 11 cooldown Level 3.9 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 217.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Relgyfang (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Con dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 20 mind 28 darkness Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn * 11% chance to reduce all saves and defense by 40 ----- def ----- Armour +3 Fatigue +5% Resists +12% acid +3% light +5% arcane +6% mind Phys.save +17 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save -8 (-4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 17 cooldown Level 5.2 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered dragonbone totem of summon tentacle [power 645] (3/18 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1447 Base Damage: 697 Armor: 45 All Resist: 14 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | clarifying gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% mind Heal.mod +12% Cut- +50% Confus- +28% Heal: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 364 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | mighty drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Str dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Acc +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Balancewisp the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% mind +15% cold Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 40 ----- def ----- Resists +12% nature +9% cold HP.reg +3.60 Heal.mod +29% A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 22-31 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 22.0 - 30.8 Physical Uses 40% Wil, 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Ulfugodor (12 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Mind.pwr +13 (+3 eff.) S.pwr/crit +4 Res.pen +15% mind +10% arcane ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +13% acid +15% physical +12% lightning +11% fire +5% mind +17% cold Spell.save +3 (+1 eff.) Mind.save +18 (+7 eff.) Max.HP +52.00 HP.reg +9.40 Heal.mod +15% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 209; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 140; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (442.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 442.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 89; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 89.38 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet 'Mayyreda'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +11% physical +15% blight +5% arcane +6% mind Spell.save +18 (+8 eff.) ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +14 (+5 eff.) Max.HP +57.00 HP.reg +6.00 Blind- +36% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elana the Dawnire0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +20% light Melee Ret 6 light ----- def ----- Resists +12% acid +22% fire Phys.save +6 (+2 eff.) Heal.mod +10% Rings make your fingers look great! |
Glorevena0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- S.pwr/crit +4 Dmg.mod +11% cold ----- def ----- Resists +6% mind +22% cold Crit.dmg- 15.00% Mind.save +3 (+2 eff.) ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Hettygohell0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 40 ----- def ----- Resists +10% mind ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 28 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Isyth'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +7 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +15 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Resists +9% nature +9% fire HP.reg +4.00 Blind- +35% Silence- +20% ---------- misc Infravis +5 See.Stealth +16 See.Invis +23 Rings make your fingers look great! |
stormbringer's voratun battleaxe of erosion (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 59.0 - 88.5 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 nature On Crit.r2 +42 lightning +35 cold While equipped: dps ---------- Mov.spd +45% Res.pen +14% lightning +23% cold Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of ruin (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +24 lightning +19 cold While equipped: dps ---------- Phys.crit +12.0% Crit.mult +34.00% Mov.spd +59% Res.pen +24% lightning +14% cold Apr +17 Massive two-handed battleaxes. |
Cyragavena (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 28.5 - 37.1 Physical Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +15 fire While equipped: dps ---------- Melee Ret 8 mind ----- def ----- Defense +30 (+7 eff.) Resists +30% fire Crit.dmg- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
voratun greatmaul of dampening (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Disrupt Power 68.0 - 102.0 Physical Uses 40% Wil, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +17% acid +10% lightning +17% fire +13% cold +9% all Spell.save +14 (+6 eff.) Massive two-handed mauls. |
Heatvengeance the stralite greatsword (70-113 power, 8 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 70.5 - 112.8 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +4.5% Atk.spd 100% On Hit.r1 +20 darkness On Crit.r2 +8 physical While equipped: Stats +2 Str dps ---------- Dmg.mod +18% physical +9% fire Res.pen +10% fire ----- def ----- Die.at -80.00 life Massive two-handed swords. |
Uridelin the Eclipsewolf (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 59.5 - 95.2 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 32% On Crit: * Splash the target with acid dealing 23 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Spell.pwr +30 (+3 eff.) ----- def ----- Resists +21% fire Crit.dmg- 15.00% Spell.save +9 (+4 eff.) Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
quick dwarven-steel greatsword of daylight (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 34.0 - 54.4 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 light Against +14% Undead While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +19 (+5 eff.) Massive two-handed swords. |
acidic voratun longsword of torment (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 42.0 - 58.8 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 23 damage over 5 turns and reducing armor and accuracy by 3 Sharp, long, and deadly. |
blazebringer's voratun longsword of crippling (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 41.5 - 58.1 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +85 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% All.spd +6% Res.pen +19% fire Sharp, long, and deadly. |
plaguebringer's voratun longsword (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 43.5 - 60.9 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +14% Sharp, long, and deadly. |
stralite longsword 'Rainscar' (46-64 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 45.5 - 63.7 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 acid On Hit: * 20% chance to reduce all saves and defense by 40 While equipped: dps ---------- Dmg.mod +12% nature +15% mind On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Resists +15% acid +18% nature Sharp, long, and deadly. |
plaguebringer's voratun mace (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane Power 46.5 - 65.1 Physical Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +27% Blunt and deadly. |
voratun mace of ruin (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 46.5 - 65.1 Physical Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +17.00% Apr +5 Blunt and deadly. |
dreamer's living mindstar of resolve (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +5% mind Spell.save +4 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/turn +0.60 Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Turihell' (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +8 blight While equipped: dps ---------- Mind.crit +5% Spell.pwr +25 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 10 mind 12 darkness Dmg.mod +14% lightning +7% darkness +9% arcane +25% fire +6% mind +25% cold ----- def ----- Resists +18% mind Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Psi/turn +0.80 Max.psi +40.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of clarity (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 6 lightning 2 physical 7 cold 7 acid 5 fire ----- def ----- Resists +6% lightning +7% physical +8% fire +5% cold +7% acid Mind.save +6 (+3 eff.) ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Radhonik the cured leather sling4.0 T2 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit.r1 +16 mind On Crit.r2 +8 mind While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Acc +7 (+2 eff.) ---------- misc Max.hate +4.00 Max.psi +30.00 Slings are used to hurl stones or metal shots at your foes. |
enhanced drakeskin leather sling of cunning (+9)4.0 T5 sling 1H weapon [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +9 Str +9 Dex +3 Mag +8 Wil +12 Cun +7 Con dps ---------- Res.pen +6% physical ----- def ----- Resists +10% blight Slings are used to hurl stones or metal shots at your foes. It was hardened by the digestive sack. |
halfling reinforced leather sling4.0 T4 sling 1H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Dmg.mod +13% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's reinforced leather sling of piercing4.0 T4 sling 1H weapon [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% all Acc +11 (+3 eff.) Apr +8 On Hit (Ranged): * 17 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
blighted dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +23 (+3 eff.) Dmg.mod +30% darkness ---------- misc Vim/s.crit +4.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +19 (+2 eff.) Dmg.mod +30% darkness ----- def ----- Armour +8 Defense +11 (+2 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +20.00 Wards +3 darkness Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +7 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +28.00 Max.N.En +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of protection (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+3 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Resists +15% blight +15% fire +15% darkness +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued ash vilestaff of invocation (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+1 eff.) S.pwr/crit +7 Dmg.mod +15% fire ---------- misc Talents +1 Command Staff On Spell Hit: 10% Epidemic 3 Conjure elemental energy in a radius 4 cone, dealing 40.80 to 48.96 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +23 (+3 eff.) Melee+ 31 fire Dmg.mod +30% acid ---------- misc See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
fungal voratun steamgun of enduring4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +14 Con +9 Wil ----- def ----- Max.HP +65.00 ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 176 life over 5 turns Puts all charms on 11 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quick stralite steamsaw of lightning resistance (+23%) (30-44 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 29.5 - 44.2 Phys.bleed Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 Uses 1.0 Steam While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +8 (+2 eff.) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +23% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's iron steamsaw of rage (10-16 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +13 Uses 1.0 Steam While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% physical Res.pen +6% physical Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Disarm- +12% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's voratun waraxe of shearing (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 39.0 - 54.6 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 9 While equipped: dps ---------- Res.pen +9% all Acc +17 (+5 eff.) Apr +8 ----- def ----- Disease- +22% One-handed war axes. |
stralite waraxe 'Squalorminister' (32-44 power, 25 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 31.5 - 44.1 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +9.5% Atk.spd 100% Phasing +17% While equipped: Stats +7 Str dps ---------- Dmg.mod +18% physical Apr +4 On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +12% nature +9% temporal One-handed war axes. |
voratun waraxe of shearing (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 38.0 - 53.2 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +16 (+4 eff.) Apr +8 One-handed war axes. |
Eriruimas the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% physical Acc +5 (+2 eff.) Apr +1 ----- def ----- HP.reg +0.70 Heal.mod +12% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
nightruned drakeskin leather belt of unlife1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +12% blight +11% light +10% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +6% darkness A belt that goes around your waist. |
Gudatha (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +9% fire Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+5 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +3 (+0 eff.) Resists +8% acid +5% fire +7% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+3 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+10 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Robe of the Worm of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +7 (+1 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +18% temporal +8% physical Res.pen +5% temporal +9% physical ----- def ----- Resists +13% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of darkness (+19%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+2 eff.) Dmg.mod +22% darkness +16% physical Res.pen +11% darkness +9% physical ----- def ----- Resists +19% darkness +15% all ---------- misc Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +11% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +17% Spell.pwr +27 (+3 eff.) Dmg.mod +23% light +20% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.25 Max.mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Angolwen (6 def, 3 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +12 Mag dps ---------- Spell.pwr +12 (+1 eff.) S.pwr/crit +5 Dmg.mod +15% light ----- def ----- Armour +3 Defense +6 (+1 eff.) Resists +10% darkness +13% light +15% all Max.HP +44.00 Silence- +32% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adosekira the Dayarc (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning Res.pen +15% light ----- def ----- Armour +1 ---------- misc Light +2 Rush: Puts all charms on 14 cooldown Level 2.6 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aerirawe the Kindleedge (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +12 Dex +27 Lck dps ---------- Phys.crit +3.0% Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +18 (+5 eff.) ----- def ----- Armour +5 Resists +18% fire Stealth +20 A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 75 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
miner's pair of drakeskin leather boots of tirelessness (0 def, 10 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +10 ---------- misc Stam/turn +0.50 Max.stam +34.00 Infravis +2 A pair of boots made of leather. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +3 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +13 (+5 eff.) Mind.save +16 (+7 eff.) ---------- misc Stam/turn +0.80 Max.stam +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Issuldir (0 def, 10 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) ----- def ----- Armour +10 Die.at -20.00 life HP.reg +2.60 ---------- misc Stam/turn +0.50 Psi/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+3 eff.) Melee+ 10 acid Dmg.mod +5% acid ----- def ----- Armour +3 Fatigue +5% Resists +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gleriabrevena the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +10 Dex +8 Mag +4 Wil ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +6 Str +3 Dex +3 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 11 cooldown Level 3.9 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 217.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +14% mind ----- def ----- Defense +3 (+0 eff.) Resists +7% mind Phys.save +13 (+5 eff.) Mind.save +15 (+6 eff.) ---------- misc Max.psi +18.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Dawnraptor' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +9% darkness +3% fire +5% arcane +3% light Phys.save +10 (+4 eff.) A cap made of leather. |
fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +21% Resists +10% fire -10% light +9% darkness Phys.save +8 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% light +12% darkness +7% mind Mind.save +10 (+5 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +50.00 HP.reg +9.90 Heal.mod +17% ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +2% Phys.save +10 (+4 eff.) A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+8 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Sewerspiker (30 def, 17 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Res.pen +25% nature ----- def ----- Armour +17 Defense +30 (+7 eff.) Fatigue +8% Resists +12% lightning +9% temporal +12% light +6% blight +5% arcane +12% darkness A suit of armour made of leather. |
radiant drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +22% blight +22% darkness ---------- misc Light +1 A suit of armour made of leather. |
reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rough leather armour 'Ichorbolt' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +16% lightning +3% cold +3% nature A suit of armour made of leather. |
acidic voratun shield of lightning resistance (+30%) (0 def, 10 armour, 67-80 power, 193.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 67.0 - 80.4 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 On Hit: * 20% chance to reduce armor by 18% While equipped: dps ---------- Melee+ 8 acid Melee Ret 17 acid ----- def ----- Armour +10 Fatigue +8% Resists +30% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of resistance (0 def, 14 armour, 72-86 power, 297.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 71.5 - 85.8 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +298 While equipped: ----- def ----- Armour +14 Fatigue +8% Resists +7% acid +9% fire +11% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Elenochak' (10 def, 31 armour, 68-82 power, 282.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +282 Melee+ +17 acid While equipped: Stats +10 Con dps ---------- Phys.pwr +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 On Melee Ret: * 20% chance to reduce armor by 18% ----- def ----- Armour +31 Defense +10 (+2 eff.) Fatigue +8% Resists +18% acid +3% blight +15% lightning Phys.save +13 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield (0 def, 10 armour, 71-85 power, 219 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 71.0 - 85.2 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +219 On Crit.r2 +36 light +29 fire While equipped: dps ---------- On shield block: * Deals 20 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +11% light +10% fire ---------- misc Talents +1 Block Handheld deflection devices. |
manaburning quiver of dragonbone arrows of erosion (22/22, 54-75 power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Disrupt Power 53.5 - 74.9 Physical Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +15 nature On Hit: * 20 arcane resource burn Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Rimewalker2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Melee Ret 11 fire 2 cold On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Resists +3% acid +6% fire ---------- misc Equi/ret +0.04 Psi/ret +0.20 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Duretovon'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% temporal +12% fire Max.HP +84.00 Heal.mod +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
74 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
barbed pouch of dwarven-steel shots of accuracy (18/18, 42-50 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 41.5 - 49.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +8 Apr +3 Crit +12.0% Capacity 18 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of accuracy (19/19, 68-82 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 68.5 - 82.2 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +20 Apr +6 Crit +17.0% Capacity 19 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of wind (19/19, 61-73 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 61.0 - 73.2 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 19 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 192 physical damage On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
chilling pouch of steel shots of wind (18/18, 22-27 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Nature Power 22.5 - 27.0 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% Ranged+ +5 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 192 physical damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (12/12, 14-17 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.5 - 17.4 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Shots are used with slings to pummel your foes to death. |
pouch of steel shots (19/19, 21-25 power, 2 apr)3.0 T2 shot ammo [Normal] Power 21.0 - 25.2 Physical Uses 40% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
overpowered iron torque of gale force [power 150] (3/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 158 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of gale force [power 345] (3/11 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 362 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of gale force [power 195] (3/11 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 205 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Harach the Gloomonslaught [power 560] (3/9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +25% fire +25% darkness +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 32% * 20% chance to reduce all saves and defense by 40 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 9 cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By GaySkirmisher the Halfling Skirmisher level 34
7th Mirth 123rd year of Ascendancy at 05:38 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By GaySkirmisher the Halfling Skirmisher level 33
5th Mirth 123rd year of Ascendancy at 07:07 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By GaySkirmisher the Halfling Skirmisher level 17
72nd Dusk 122nd year of Ascendancy at 07:28 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By GaySkirmisher the Halfling Skirmisher level 42
24th Regrowth 124th year of Ascendancy at 10:10 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By GaySkirmisher the Halfling Skirmisher level 36
4th Flare 123rd year of Ascendancy at 22:11 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GaySkirmisher the Halfling Skirmisher level 14
33rd Dusk 122nd year of Ascendancy at 20:27 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By GaySkirmisher the Halfling Skirmisher level 35
1st Flare 123rd year of Ascendancy at 04:16 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By GaySkirmisher the Halfling Skirmisher level 36
10th Flare 123rd year of Ascendancy at 10:16 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By GaySkirmisher the Halfling Skirmisher level 20
51st Haze 122nd year of Ascendancy at 05:34 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By GaySkirmisher the Halfling Skirmisher level 20
50th Haze 122nd year of Ascendancy at 23:33 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By GaySkirmisher the Halfling Skirmisher level 26
62nd Regrowth 123rd year of Ascendancy at 03:27 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By GaySkirmisher the Halfling Skirmisher level 32
1st Mirth 123rd year of Ascendancy at 10:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By GaySkirmisher the Halfling Skirmisher level 10
9th Mirth 122nd year of Ascendancy at 13:09 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By GaySkirmisher the Halfling Skirmisher level 20
49th Haze 122nd year of Ascendancy at 21:48 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By GaySkirmisher the Halfling Skirmisher level 30
45th Pyre 123rd year of Ascendancy at 13:24 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By GaySkirmisher the Halfling Skirmisher level 40
43rd Haze 123rd year of Ascendancy at 09:50 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By GaySkirmisher the Halfling Skirmisher level 18
26th Haze 122nd year of Ascendancy at 10:09 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By GaySkirmisher the Halfling Skirmisher level 30
49th Pyre 123rd year of Ascendancy at 09:34 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By GaySkirmisher the Halfling Skirmisher level 22
72nd Haze 122nd year of Ascendancy at 20:51 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By GaySkirmisher the Halfling Skirmisher level 35
1st Flare 123rd year of Ascendancy at 10:46 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By GaySkirmisher the Halfling Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 06:45 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By GaySkirmisher the Halfling Skirmisher level 37
44th Dusk 123rd year of Ascendancy at 05:04 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By GaySkirmisher the Halfling Skirmisher level 26
60th Regrowth 123rd year of Ascendancy at 04:44 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By GaySkirmisher the Halfling Skirmisher level 18
26th Haze 122nd year of Ascendancy at 09:21 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By GaySkirmisher the Halfling Skirmisher level 32
3rd Mirth 123rd year of Ascendancy at 06:41 see stats
Log
GaySkirmisher's Shoot hits Armoured skeleton warrior for (65 absorbed), 194 physical (194 total damage).
GaySkirmisher's Shoot killed Armoured skeleton warrior!
GaySkirmisher has finished recovering.
Talent Bash and Smash is ready to use.
Armoured skeleton warrior uses Block.
GaySkirmisher feels pain again.
Talent Noggin Knocker is ready to use.
Armoured skeleton warrior hits GaySkirmisher for (30 flat reduction), 111 physical (111 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 blocked), 0 nature (0 total damage).
Talent Infusion: Healing is ready to use.
Armoured skeleton warrior performs a melee critical strike against GaySkirmisher!
GaySkirmisher uses Block.
GaySkirmisher reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
GaySkirmisher tries to evade attacks.
Armoured skeleton warrior hits GaySkirmisher for (60 blocked), (30 flat reduction), (106 reacted , -6 stam), 264 physical, (60 blocked), (29 flat reduction), 0 fire (264 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 0 nature (0 total damage).
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against GaySkirmisher!
GaySkirmisher reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
Armoured skeleton warrior performs a melee critical strike against GaySkirmisher!
GaySkirmisher reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
Armoured skeleton warrior performs a melee critical strike against GaySkirmisher!
GaySkirmisher resists the knockback!
Armoured skeleton warrior hits GaySkirmisher for (30 flat reduction), (261 reacted , -6 stam), 647 physical, (30 flat reduction), 33 fire, (30 flat reduction), (77 reacted , -6 stam), 121 physical (801 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 0 nature, (4 absorbed), 0 nature, (4 absorbed), 0 nature (0 total damage).
GaySkirmisher the level 43 halfling skirmisher was skewered to death by an armoured skeleton warrior on level 1 of Hidden Vault - Vor Pride (2).











































































































































































