Azsik the level 17 Yeek Summoner by Lems

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp17 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower54 (base 32)
Cunning49 (base 44)

Resources

Life260/260
Equilibrium20
Healing Factor1.5
Regeneration1.875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage10
Accuracy34
Crit Chance15%
APR18
Speed1.00

Offense: Offhand

Damage8
Accuracy34
Crit Chance14%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance13%
Speed1

Offense: Mind

Mindpower40.8
Crit Chance16%
Speed1

Offense: Damage Bonus

Mind+3%
Physical+5%
Fire+10%
Light+10%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)17 (45%)
Defense4.65
Ranged Defense7.65
Fatigue3
Physical Save20.625
Spell Save26.7
Mental Save40.471188121871

Defense: Resistances

Blight+ 20%( 70%)
Physical+ 5%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Mind+ 3%( 70%)
Darkness+ 10%( 70%)
Fire+ 18%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Pinning Resistance25%
Confusion Resistance70%
Disarm Resistance22%
Silence Resistance35%
Instadeath Resistance100%
Knockback Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
2/5
1/5
3/5
Wild-gift / Summoning (utility)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
3/5
2/5
2/5
Cunning / Survival1.00
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
failed
done
done
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Azsik the Yeek Summoner level 10
3rd Flare 122nd year of Ascendancy at 00:20
see stats
That was close Killed your target while having only 1 life left.
By Azsik the Yeek Summoner level 1
74th Pyre 122nd year of Ascendancy at 19:49
see stats
The secret city Discovered the truth about mages.
By Azsik the Yeek Summoner level 14
22nd Dusk 122nd year of Ascendancy at 18:44
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Azsik the Yeek Summoner level 17
44th Dusk 122nd year of Ascendancy at 18:59
see stats

Log

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You gain 1.22 gold from the transmogrification of
steel plate armour of fire resistance (4 def, 9 armour).
You gain 4.45 gold from the transmogrification of
iron mail armour 'Firepeal' (2 def, 4 armour).
You gain 0.89 gold from the transmogrification of
cinder rough leather gloves (0 def, 1 armour).
You gain 4.65 gold from the transmogrification of
dreamer's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.44 gold from the transmogrification of
slimy woollen robe of nature (+21%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.10 gold from the transmogrification of
huntsman's steel waraxe (11-15.4 power, 3 apr).
You gain 1.64 gold from the transmogrification of
gifted vined mindstar of life (5.5-6.05 power, 18 apr, nature damage).
You gain 1.31 gold from the transmogrification of
insidious iron dagger (4.5-5.85 power, 5 apr).
You gain 1.84 gold from the transmogrification of
huntsman's steel dagger (9.5-12.35 power, 6 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 3.70 gold from the transmogrification of
copper ring 'Eluldaldarin'.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 19%; cure physical).
You gain 1.60 gold from the transmogrification of
regeneration infusion of the wizard (heal 236 over 5 turns).
You gain 0.67 gold from the transmogrification of
healing infusion (heal 58).
There is a way to the old forest here (press '' or right click to use).