Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 30 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:49 / 98Killed by greater shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 03:02 Killed by shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 04:30 Killed by shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 04:51 Killed by shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 06:26 Killed by shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 07:35 Killed by shivgoroth at level 6 on the 3rd Flare 122nd year of Ascendancy at 09:05 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 03:14 Killed by snowman at level 7 on the 4th Flare 122nd year of Ascendancy at 04:19 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 05:28 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 07:07 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 08:29 Killed by snowman at level 7 on the 4th Flare 122nd year of Ascendancy at 09:59 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 11:04 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 12:13 Killed by snowman at level 7 on the 4th Flare 122nd year of Ascendancy at 13:18 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 14:53 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 16:27 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 17:44 Killed by Nikolas, the Dwarven Paddlestriker at level 7 on the 4th Flare 122nd year of Ascendancy at 19:08 Killed by Spalle the halfling at level 8 on the 36th Dusk 122nd year of Ascendancy at 16:41 Killed by Elerinor the grey mold at level 8 on the 53rd Dusk 122nd year of Ascendancy at 21:25 Killed by faerlhing at level 10 on the 55th Dusk 122nd year of Ascendancy at 16:08 Killed by faerlhing at level 10 on the 55th Dusk 122nd year of Ascendancy at 17:18 Killed by Nerugakira the cold drake hatchling at level 10 on the 55th Dusk 122nd year of Ascendancy at 21:38 Killed by orc corruptor at level 13 on the 1st Decay 122nd year of Ascendancy at 17:57 Killed by armoured skeleton warrior at level 13 on the 4th Decay 122nd year of Ascendancy at 04:41 Killed by skeleton warrior at level 14 on the 4th Decay 122nd year of Ascendancy at 07:11 Killed by ghoulking at level 14 on the 4th Decay 122nd year of Ascendancy at 10:33 Killed by gwelgoroth at level 15 on the 1st Wintertide 123rd year of Ascendancy at 18:47 Killed by snow giant boulder thrower at level 15 on the 8th Allure 123rd year of Ascendancy at 03:29 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 13:04 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 13:55 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 14:58 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 16:05 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 17:34 Killed by Urkis, the High Tempest at level 15 on the 8th Allure 123rd year of Ascendancy at 19:03 Killed by Urkis, the High Tempest at level 15 on the 9th Allure 123rd year of Ascendancy at 01:30 Killed by Urkis, the High Tempest at level 15 on the 9th Allure 123rd year of Ascendancy at 02:25 Killed by Urkis, the High Tempest at level 15 on the 9th Allure 123rd year of Ascendancy at 04:04 Killed by Urkis, the High Tempest at level 15 on the 9th Allure 123rd year of Ascendancy at 05:25 Killed by Urkis, the High Tempest at level 15 on the 9th Allure 123rd year of Ascendancy at 06:55 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 16:08 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 17:58 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 19:30 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 21:03 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 22:30 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 7th Regrowth 123rd year of Ascendancy at 23:50 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 8th Regrowth 123rd year of Ascendancy at 01:03 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 8th Regrowth 123rd year of Ascendancy at 02:37 Killed by Ce'Nyyassra the rotting mummy at level 15 on the 8th Regrowth 123rd year of Ascendancy at 04:11 Killed by Bethuwe the master vampire at level 15 on the 42nd Regrowth 123rd year of Ascendancy at 08:36 Killed by ravenous horror at level 17 on the 56th Regrowth 123rd year of Ascendancy at 05:18 Killed by Weirdling Beast at level 17 on the 56th Regrowth 123rd year of Ascendancy at 14:14 Killed by Weirdling Beast at level 17 on the 57th Regrowth 123rd year of Ascendancy at 14:33 Killed by Xanythra the grizzly bear at level 17 on the 4th Pyre 123rd year of Ascendancy at 07:18 Killed by ritch flamespitter at level 17 on the 5th Pyre 123rd year of Ascendancy at 06:53 Killed by Polotira the brown bear at level 17 on the 5th Pyre 123rd year of Ascendancy at 14:30 Killed by Polotira the brown bear at level 17 on the 5th Pyre 123rd year of Ascendancy at 15:47 Killed by Polotira the brown bear at level 17 on the 5th Pyre 123rd year of Ascendancy at 17:18 Killed by Emelyvena the brown bear at level 18 on the 7th Pyre 123rd year of Ascendancy at 11:17 Killed by Borius, Avatar of Bearness at level 18 on the 7th Pyre 123rd year of Ascendancy at 17:25 Killed by Borius, Avatar of Bearness at level 18 on the 7th Pyre 123rd year of Ascendancy at 18:28 Killed by runed bone giant at level 18 on the 38th Pyre 123rd year of Ascendancy at 06:59 Killed by runed bone giant at level 18 on the 38th Pyre 123rd year of Ascendancy at 10:20 Killed by runed bone giant at level 18 on the 38th Pyre 123rd year of Ascendancy at 11:54 Killed by Urkis, the High Tempest at level 19 on the 2nd Summertide 123rd year of Ascendancy at 20:18 Killed by Betytira the broken golem at level 19 on the 9th Flare 123rd year of Ascendancy at 04:20 Killed by Shasshhiy'Kaish at level 20 on the 3rd Dusk 123rd year of Ascendancy at 09:00 Killed by Aerywen the skeleton archer at level 21 on the 12nd Dusk 123rd year of Ascendancy at 09:14 Killed by ghoulking at level 22 on the 21st Dusk 123rd year of Ascendancy at 05:15 Killed by skeleton mage at level 23 on the 21st Dusk 123rd year of Ascendancy at 14:39 Killed by Astaria at level 23 on the 21st Dusk 123rd year of Ascendancy at 16:20 Killed by skeleton archer at level 23 on the 21st Dusk 123rd year of Ascendancy at 17:47 Killed by master vampire at level 23 on the 21st Dusk 123rd year of Ascendancy at 19:39 Killed by ruin banshee at level 23 on the 21st Dusk 123rd year of Ascendancy at 21:09 Killed by barrow wight at level 23 on the 21st Dusk 123rd year of Ascendancy at 22:14 Killed by ruin banshee at level 23 on the 21st Dusk 123rd year of Ascendancy at 23:28 Killed by Arimitha the blade horror at level 23 on the 23rd Dusk 123rd year of Ascendancy at 00:20 Killed by Polemida the skeleton warrior at level 23 on the 25th Dusk 123rd year of Ascendancy at 00:47 Killed by Polemida the skeleton warrior at level 23 on the 25th Dusk 123rd year of Ascendancy at 01:47 Killed by Polemida the skeleton warrior at level 23 on the 25th Dusk 123rd year of Ascendancy at 02:44 Killed by skeleton mage at level 23 on the 25th Dusk 123rd year of Ascendancy at 05:14 Killed by will o' the wisp at level 23 on the 25th Dusk 123rd year of Ascendancy at 06:25 Killed by The Master at level 23 on the 25th Dusk 123rd year of Ascendancy at 07:59 Killed by The Master at level 23 on the 25th Dusk 123rd year of Ascendancy at 13:32 Killed by skeleton mage at level 23 on the 25th Dusk 123rd year of Ascendancy at 17:43 Killed by The Master at level 23 on the 25th Dusk 123rd year of Ascendancy at 20:12 Killed by vampire lord at level 24 on the 26th Dusk 123rd year of Ascendancy at 03:32 Killed by elven corruptor at level 25 on the 27th Dusk 123rd year of Ascendancy at 19:06 Killed by elven corruptor at level 25 on the 28th Dusk 123rd year of Ascendancy at 00:57 Killed by Astaria at level 27 on the 41st Dusk 123rd year of Ascendancy at 02:51 Killed by Astaria at level 27 on the 41st Dusk 123rd year of Ascendancy at 04:25 Killed by Astaria at level 27 on the 41st Dusk 123rd year of Ascendancy at 05:28 Killed by Astaria at level 27 on the 41st Dusk 123rd year of Ascendancy at 07:12 Killed by Eluna the forest troll at level 27 on the 22nd Haze 123rd year of Ascendancy at 05:41 Killed by Mayyma the orc warrior at level 28 on the 24th Haze 123rd year of Ascendancy at 07:14 Killed by Xanithra the giant spider at level 29 on the 45th Haze 123rd year of Ascendancy at 12:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 107 (base 50) |
| Dexterity | 24 (base 10) |
| Constitution | 37 (base 32) |
| Magic | 8 (base 10) |
| Willpower | 83 (base 54) |
| Cunning | 26 (base 10) |
Resources
| Life | 860/860 |
| Equilibrium | 181 |
| Healing Factor | 1 |
| Regeneration | 14.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 32 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.833333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +6% |
| Physical | +21% |
| Cold | +10% |
| All | 0% |
| Lightning | +10% |
| Mind | +9% |
| Darkness | +12% |
| Fire | +10% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +14% |
| Lightning | +20% |
| Fire | +20% |
| Acid | +20% |
| Physical | +20% |
| Arcane | +5% |
| Cold | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 101.26846727724 (94.117647058824%) |
| Defense | 38.85 |
| Ranged Defense | 42.566666666667 |
| Fatigue | 0 |
| Physical Save | 49.833333333333 |
| Spell Save | 35.975 |
| Mental Save | 47.416666666667 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 30%( 80%) |
| Physical | + 32%( 70%) |
| Cold | + 58%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 30%( 70%) |
| Darkness | + 44%( 70%) |
| Arcane | + 21%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 5% |
| Stun Resistance | 9% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 281 life. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved physical save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by giant spider. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of faeros ash. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vampire lord fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Silywe the pair of hardened leather boots (0 def, 3 armour) Silywe the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Lck / +4 Dex Critical mult.: +10.00% Stealth bonus: +7 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spell crit. chance: +2% A pair of boots made of leather. |
| Light source | Fulildil FulildilInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +5 Wil Changes damage: +9% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | heroic dwarven-steel gauntlets of regeneration (0 def, 6 armour) heroic dwarven-steel gauntlets of regeneration (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +9 Life regen: +1.60 Stamina each turn: +0.40 Psi each turn: +0.20 Maximum life: +43.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | stralite ring 'Korontir' stralite ring 'Korontir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Damage when the wearer is hit: 12 physical Changes resistances: +5% arcane Changes damage: +3% physical Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | starlit gold amulet of willpower (+4) starlit gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +16% darkness / +17% light Blindness immunity: +26% Amulets can have magical properties. |
| In main hand | Aerann (42-58.8 power, 5 apr) Aerann (42-58.8 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Spell save: +3 Disarm immunity: +5% Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Barynarineg' hardened leather belt 'Barynarineg'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer is hit: 16 temporal Changes resistances: +8% fire / +7% cold / +6% acid A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Cracklewish the elven-silk cloak (7 def, 0 armour) Cracklewish the elven-silk cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 Defense: +7 Fatigue: -5% Changes stats: +3 Cun / +2 Dex Changes resistances: +20% darkness / +3% light Changes resistances penetration: +14% darkness Changes damage: +12% darkness Stealth bonus: +11 Disease immunity: +15% Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Tarrurand' (5 def, 18 armour) dwarven-steel plate armour 'Tarrurand' (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes stats: +4 Str / +4 Con Changes resistances: +7% physical / +8% fire / +30% cold / +7% lightning / +7% acid Changes resistances penetration: +5% arcane Changes damage: +6% blight Critical mult.: +5.00% Maximum life: +33.00 Maximum vim: +30.00 A suit of armour made of metal plates. |
Inventory
insidious poison infusion of the psychic (53 nature damage, 25% healing reduction) insidious poison infusion of the psychic (53 nature damage, 25% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.40 nature damage per turns for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying gold amulet of mastery (0.14 Wild-gift / Sand drake aspect) clarifying gold amulet of mastery (0.14 Wild-gift / Sand drake aspect)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% mind Talent mastery: +0.14 Wild-gift / Sand drake aspect Confusion immunity: +24% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Jetcrypt the gold ring Jetcrypt the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Ranged Defense: +2 Changes stats: +5 Str Changes resistances penetration: +5% darkness Changes damage: +3% darkness Mental save: +11 Silence immunity: +20% Confusion immunity: +28% Mana each turn: +0.19 Resist all after a teleport: +6% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 90% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Demontitan the dwarven-steel longsword (30.5-42.7 power, 4 apr) Demontitan the dwarven-steel longsword (30.5-42.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 darkness When wielded/worn: Damage when the wearer hits(melee): 2 light Changes resistances: +3% light Sharp, long, and deadly. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: deal magical damage Special effect when this weapon kills: swallows the victim's soul, gaining a new power until unequipped When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
slime-covered steel mace of crippling (13.5-18.9 power, 3 apr) slime-covered steel mace of crippling (13.5-18.9 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 nature slow When wielded/worn: Physical crit. chance: +6.0% Blunt and deadly. |
Duskbraze (17-18.7 power, 40 apr, nature damage) Duskbraze (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 9 ice / 4 darkness / 13 fire Changes resistances: +12% fire / +6% cold / +6% darkness / +6% temporal Changes resistances penetration: +11% fire / +15% cold / +5% darkness / +10% temporal Changes damage: +16% cold / +9% fire Mindpower: +13 Mental crit. chance: +9% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
stralite waraxe 'Hathochik' (41-57.4 power, 5 apr) stralite waraxe 'Hathochik' (41-57.4 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +1 Wil Changes resistances: +5% arcane Silence immunity: +5% One-handed war axes. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 80% When wielded/worn: Mindpower: +8 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
Mayibrevea the Healstreaker (2 def, 7 armour) Mayibrevea the Healstreaker (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +18% cold Changes resistances penetration: +5% acid Changes damage: +9% nature / +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of iron boots of uncanny dodging (2 def, 3 armour) grounding pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: +2% Changes resistances: +6% lightning / +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Kidir' (2 def, 6 armour) pair of dwarven-steel boots 'Kidir' (2 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +4 Fatigue: +3% Changes resistances: +6% darkness Knockback immunity: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of evasion (11 def, 3 armour) pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 16 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: -2% Maximum encumbrance: +20 Physical save: +8 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glarewreck the dwarven-steel gauntlets (0 def, 2 armour) Glarewreck the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Changes stats: +4 Dex Changes resistances: +12% acid / +3% lightning / +6% light Changes damage: +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of strength (+3) (0 def, 7 armour) sand dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 Armour: +7 Changes stats: +3 Str Damage when the wearer hits(melee): 7 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 42.37 fire and 46.61 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. This item has been sent to the Item's Vault. |
Relgagrim the Sparkwaker (2 def, 0 armour) Relgagrim the Sparkwaker (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 light Changes resistances: +6% light / +11% lightning / +11% temporal A pointy cloth hat, very wizardly... |
Skykiss the dwarven-steel helm (0 def, 4 armour) Skykiss the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +7 Dex Damage when the wearer hits(melee): 4 lightning Changes resistances: +6% lightning Changes resistances penetration: +5% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
Xanolenne the Flashspike (0 def, 4 armour) Xanolenne the Flashspike (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when the wearer is hit: 12 lightning Changes resistances: +9% lightning Changes damage: +6% lightning Physical save: +13 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of lightning (+18%) (2 def, 0 armour) cashmere wizard hat of lightning (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% lightning Changes damage: +12% lightning A pointy cloth hat, very wizardly... |
miner's iron helm of constitution (+3) (0 def, 5 armour) miner's iron helm of constitution (+3) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage when this weapon hits: +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
steel shield of lightning resistance (+15%) (6 def, 2 armour, 15.5 dam, 39 block) steel shield of lightning resistance (+15%) (6 def, 2 armour, 15.5 dam, 39 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +39 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +2 Block Handheld deflection devices |
Quiver of the Sun (2/10, 34-47.6 power, 15 apr) Quiver of the Sun (2/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
130 alchemist agate 130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Cobrastake CobrastakeCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 nature / 2 arcane Changes resistances: +6% nature Changes damage: +3% arcane Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of clear mind 'Glorokira' [power 2] (20 cooldown) dwarven-steel torque of clear mind 'Glorokira' [power 2] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Wil / +1 Mag Damage when the wearer hits(melee): 2 temporal Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence Vim when firing critical spell: +1.00 Defense after a teleport: +5 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Astaria the Thalore Wyrmic level 26
31st Dusk 123rd year of Ascendancy at 18:38 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Astaria the Thalore Wyrmic level 24
26th Dusk 123rd year of Ascendancy at 20:35 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Astaria the Thalore Wyrmic level 13
1st Decay 122nd year of Ascendancy at 19:42 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Astaria the Thalore Wyrmic level 30
48th Haze 123rd year of Ascendancy at 18:41 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Astaria the Thalore Wyrmic level 29
40th Haze 123rd year of Ascendancy at 16:06 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Astaria the Thalore Wyrmic level 28
28th Haze 123rd year of Ascendancy at 05:43 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Astaria the Thalore Wyrmic level 18
7th Pyre 123rd year of Ascendancy at 19:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Astaria the Thalore Wyrmic level 26
36th Dusk 123rd year of Ascendancy at 09:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Astaria the Thalore Wyrmic level 28
29th Haze 123rd year of Ascendancy at 14:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Astaria the Thalore Wyrmic level 16
53rd Regrowth 123rd year of Ascendancy at 20:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Astaria the Thalore Wyrmic level 19
2nd Summertide 123rd year of Ascendancy at 21:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Astaria the Thalore Wyrmic level 17
57th Regrowth 123rd year of Ascendancy at 16:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Astaria the Thalore Wyrmic level 10
54th Dusk 122nd year of Ascendancy at 06:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Astaria the Thalore Wyrmic level 20
9th Flare 123rd year of Ascendancy at 05:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Astaria the Thalore Wyrmic level 30
47th Haze 123rd year of Ascendancy at 15:04 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Astaria the Thalore Wyrmic level 8
4th Flare 122nd year of Ascendancy at 21:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Astaria the Thalore Wyrmic level 26
32nd Dusk 123rd year of Ascendancy at 10:12 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Astaria the Thalore Wyrmic level 29
29th Haze 123rd year of Ascendancy at 15:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Astaria the Thalore Wyrmic level 8
9th Dusk 122nd year of Ascendancy at 04:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Astaria the Thalore Wyrmic level 18
51st Pyre 123rd year of Ascendancy at 07:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Astaria the Thalore Wyrmic level 23
25th Dusk 123rd year of Ascendancy at 22:52 see stats
Log
You gain 3.99 gold from the transmogrification of plaguebringer's pouch of stralite shots (23/23, 42.5-51 power, 5 apr).
You gain 2.50 gold from the transmogrification of Rod of Spydric Poison (3/3).
You gain 6.21 gold from the transmogrification of corrosive stralite shield of lightning resistance (+20%) (10 def, 2 armour, 51 dam, 143 block).
You gain 6.60 gold from the transmogrification of searing reinforced leather armour of command (14 def, 14 armour).
You gain 3.93 gold from the transmogrification of ancient silk robe (3 def, 0 armour).
You gain 1.65 gold from the transmogrification of deep-steel trident of crippling (25.5-40.8 power, 10 apr).
You gain 6.52 gold from the transmogrification of blighted elven-wood starstaff of fate (25-30 power, 5 apr, light damage).
You gain 4.56 gold from the transmogrification of quick stralite mace of projection (36.5-51.1 power, 5 apr).
You gain 4.42 gold from the transmogrification of quick stralite greatsword of crippling (47.5-76 power, 3 apr).
You gain 2.40 gold from the transmogrification of phase door rune (range 8; power 30; dur 5).
You gain 1.93 gold from the transmogrification of movement infusion (689% speed; 8 turns).
You gain 1.78 gold from the transmogrification of movement infusion (706% speed; 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Talent Ice Breath is ready to use.
Talent Sand Breath is ready to use.
Astaria is no longer attuned.
Talent Fire Breath is ready to use.
Talent Devouring Flame is ready to use.
Ran for 3 turns (stop reason: interesting character).
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
