Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ogre |
Class | Adventurer |
Level / Exp | 41 / 79% |
Size | huge |
Lifes / Deaths | Killed by shadow at level 41 on the 22nd Haze 122nd year of Ascendancy at 19:23 / 1 |
Primary Stats
Strength | 143 (base 60) |
Dexterity | 107 (base 60) |
Constitution | 112 (base 60) |
Magic | 88 (base 60) |
Willpower | 105 (base 60) |
Cunning | 123 (base 60) |
Resources
Mana | 3/815 |
Psi | 115/115 |
Vim | 254/254 |
Life | -92/1589 |
Positive | 0/160 |
Stamina | 442/458 |
Equilibrium | 100 |
Healing Factor | 0.5 |
Regeneration | 32.276734476816 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 12 |
See Invisible | 23 |
Offense: Mainhand
Damage | 368 |
Accuracy | 90 |
Crit Chance | 106% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 54 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 74.2425 |
Crit Chance | 59% |
Speed | 1 |
Offense: Damage Bonus
All | +25% |
Defense: Base
Armour (hardiness) | 136.78154680446 (100%) |
Defense | 65.752048680045 |
Ranged Defense | 69.502048680045 |
Fatigue | 0 |
Physical Save | 69.88125 |
Spell Save | 84.992158060095 |
Mental Save | 54.691666666667 |
Defense: Resistances
All | + 18%( 71%) |
Defense: Immunities
Stun Resistance | 65% |
Instadeath Resistance | 100% |
Confusion Resistance | 41% |
Fear Resistance | 55% |
Knockback Resistance | 60% |
Poison Resistance | 19% |
Blind Resistance | 5% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Spellblaze | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Tireless Combatant | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Black-magic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Forge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Rain of Fire |
talent | Weapon of Wrath |
talent | Lacerating Strikes |
talent | Eternal Suffering |
talent | Bleak Outcome |
talent | Dreamforge |
talent | Gloom |
talent | Forge Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.0)Penalty : Fractured Sanity: -11% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +12% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
beneficial effect | You have 1 charges. Ominous Shadow Charges |
beneficial effect | The target stands strong, increasing all resistances by 2.8% and resistance caps by 0.6%. Eternal Warrior |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 25%. Strength and Willpower are increased by 12. Poisons and diseases have a 26% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is recovering 66 life each turn. Recovery |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of elder vampire blood. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Blazedare the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour) Blazedare the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +7 Mag / +3 Wil / +3 Cun Changes resistances penetration: +5% fire Changes damage: +10% acid / +10% blight Spell save: +26 (+5 eff.) Disease immunity: +45% Mana each turn: +0.04 Vim when firing critical spell: +2.00 Spellpower: +8 (+2 eff.) Mindpower: +2 (+0 eff.) Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Light source | alchemist's lamp 'Blazeburst' alchemist's lamp 'Blazeburst'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +2 Str / +1 Dex / +2 Cun Changes resistances penetration: +5% lightning Maximum life: +64.00 Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Corrupted Gaze (Nightmares) (4 def, 8 armour) Corrupted Gaze (Nightmares) (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 Curse of Nightmares It can be used to activate talent Vimsense (costing 14 power out of 32/32) : Effective talent level: 3.3 Power cost: 14 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 25%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
On hands | voratun gauntlets 'Burnhunger' (Madness) (0 def, 3 armour) voratun gauntlets 'Burnhunger' (Madness) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 14 mind / 15 cold Changes stats: +7 Cun / +8 Dex Changes resistances: +18% fire / +9% cold / +9% mind / +6% temporal Changes resistances penetration: +10% temporal Changes damage: +9% lightning / +9% cold / +8% mind When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +24 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +4 fire Burst (radius 2) on crit: +15 ice / +14 mind Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Sunstrider [power 129] (12 cooldown) Sunstrider [power 129] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +6% light / +5% arcane Changes resistances penetration: +15% arcane / +10% temporal Talent cooldown: Telekinetic Blast (+15 turn) Talent granted: +15 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 129 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Galestun the voratun ring (Misfortune) Galestun the voratun ring (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +10 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +9 Str / +9 Dex / +9 Cun / +18 Con Changes resistances: +3% acid / +3% temporal / +9% light / +6% lightning Changes resistances penetration: +5% fire Changes damage: +3% lightning Physical save: +18 (+4 eff.) Spell save: +6 (+1 eff.) Curse of Misfortune Rings can have magical properties. |
On fingers | voratun ring 'Sootcrypt' (Misfortune) voratun ring 'Sootcrypt' (Misfortune)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +9 Str / +10 Con Changes resistances: +15% blight / +15% temporal / +14% nature / +16% mind Changes damage: +16% mind Spell save: +10 (+2 eff.) Poison immunity: +19% Disease immunity: +30% Curse of Misfortune Rings can have magical properties. |
Around neck | Dusklady the voratun amulet Dusklady the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Defense: +19 (+6 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +3 Dex / +2 Mag / +2 Wil / +8 Con / +18 Lck Changes resistances: +3% darkness Changes damage: +3% darkness Critical mult.: +13.00% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
In main hand | Torchwitch (Madness) (76-121.6 power, 4 apr) Torchwitch (Madness) (76-121.6 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom * 27% chance to daze Damage (Melee): +20 mind / +4 fire Burst (radius 2) on crit: +12 darkness When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +5 Str / +6 Dex / +5 Mag / +15 Wil / +15 Cun / +5 Con Changes resistances: +6% fire Changes resistances penetration: +21% lightning / +5% darkness Changes damage: +6% fire Curse of Madness Massive two-handed swords. |
Around waist | Elemira (Nightmares) Elemira (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances: +10% acid / +10% lightning / +3% nature / +10% fire / +19% cold / +3% mind / +5% arcane Spell save: +19 (+4 eff.) Mental save: +15 (+5 eff.) Mindpower: +10 (+2 eff.) Size category: +1 Curse of Nightmares A belt that goes around your waist. |
In off hand | Adydhebeth the voratun shield (Corpses) (12 def, 18 armour, 62-74.4 power, 189 block) Adydhebeth the voratun shield (Corpses) (12 def, 18 armour, 62-74.4 power, 189 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.0 - 74.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +189 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 33% chance to gain 10% of a turn Changes resistances: +26% temporal / +12% darkness / +30% fire / +6% mind / +20% physical Talent granted: +5 Block Physical save: +10 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +5% Curse of Corpses Handheld deflection devices. |
Cloak | Dimwitch the elven-silk cloak (Corpses) (3 def, 0 armour) Dimwitch the elven-silk cloak (Corpses) (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Changes stats: +10 Dex / +3 Mag / +7 Wil / +14 Cun Changes resistances: +3% acid Changes resistances penetration: +10% darkness Changes damage: +6% darkness Reduces incoming crit damage: 15.00% Mental crit. chance: +8% See invisible: +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Earulebers the Murkterror (Madness) (7 def, 22 armour) Earulebers the Murkterror (Madness) (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +17% Effects on melee hit: * 15% chance to daze Changes stats: +2 Cun / +1 Mag Changes resistances: +3% nature Changes resistances penetration: +20% nature Physical save: +13 (+3 eff.) Curse of Madness A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 46)healing infusion (heal 46) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 46 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the duelist (heal 452)healing infusion of the duelist (heal 452) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 452 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 562)healing infusion of the warrior (heal 562) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 562 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+8 for 11 turns, die at -544)heroism infusion (+8 for 11 turns, die at -544) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 11 turns. While Heroism is active, you will only die when reaching -544 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the titan (+28 for 12 turns, die at -1127)heroism infusion of the titan (+28 for 12 turns, die at -1127) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 12 turns. While Heroism is active, you will only die when reaching -1127 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the warrior (+36 for 13 turns, die at -1225)heroism infusion of the warrior (+36 for 13 turns, die at -1225) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 36 for 13 turns. While Heroism is active, you will only die when reaching -1225 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (13 nature damage, 44% healing reduction)insidious poison infusion (13 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 12.53 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (27 nature damage, 57% healing reduction)insidious poison infusion (27 nature damage, 57% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 26.86 nature damage per turn for 7 turns, and reducing the target's healing received by 57%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (103 nature damage, 41% healing reduction)insidious poison infusion of the psychic (103 nature damage, 41% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 102.97 nature damage per turn for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (108 nature damage, 51% healing reduction)insidious poison infusion of the psychic (108 nature damage, 51% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 107.62 nature damage per turn for 7 turns, and reducing the target's healing received by 51%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (82 nature damage, 44% healing reduction)insidious poison infusion of the wizard (82 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 81.65 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (525% speed; 7 turns)movement infusion (525% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (615% speed; 7 turns)movement infusion (615% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the duelist (936% speed; 7 turns)movement infusion of the duelist (936% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (853% speed; 6 turns)movement infusion of the titan (853% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (1121% speed; 7 turns)movement infusion of the titan (1121% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1121% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 217 over 5 turns)regeneration infusion (heal 217 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 468 over 5 turns)regeneration infusion (heal 468 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the titan (heal 725 over 5 turns)regeneration infusion of the titan (heal 725 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 725 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 759 over 5 turns)regeneration infusion of the wizard (heal 759 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 759 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 4; dispells darkness)sun infusion (rad 8; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 9; power 82; turns 5; dispells darkness)sun infusion of the duelist (rad 9; power 82; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 41). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 82) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 9; power 82; turns 3; dispells darkness)sun infusion of the duelist (rad 9; power 82; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 41). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 82) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the psychic (rad 8; power 81; turns 4; dispells darkness)sun infusion of the psychic (rad 8; power 81; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 40). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 81) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 83; turns 3; dispells darkness)sun infusion of the titan (rad 8; power 83; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 42). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 83) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 7; power 84; turns 3; dispells darkness)sun infusion of the titan (rad 7; power 84; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 42). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 84) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 7; power 94; turns 5; dispells darkness)sun infusion of the warrior (rad 7; power 94; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 47). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 94) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 48%; cure mental)wild infusion of the sneak (resist 48%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 38%; cure mental)wild infusion of the sneak (resist 38%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 38%; cure physical)wild infusion of the titan (resist 38%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 38%; cure mental)wild infusion of the titan (resist 38%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 35%; cure physical)wild infusion of the wizard (resist 35%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the duelist (406 acid damage; dur 5; apply 82)acid wave rune of the duelist (406 acid damage; dur 5; apply 82) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 406.42 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 82. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the psychic (371 acid damage; dur 5; apply 81)acid wave rune of the psychic (371 acid damage; dur 5; apply 81) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 370.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 81. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the titan (490 acid damage; dur 5; apply 83)acid wave rune of the titan (490 acid damage; dur 5; apply 83) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 489.86 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 83. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the warrior (541 acid damage; dur 5; apply 95)acid wave rune of the warrior (541 acid damage; dur 5; apply 95) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 540.87 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 95. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (34 cold damage; 15 apply power) biting gale rune (34 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 33.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (338 cold damage; 82 apply power)biting gale rune of the duelist (338 cold damage; 82 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 337.59 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 82. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the wizard (342 cold damage; 73 apply power)biting gale rune of the wizard (342 cold damage; 73 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 341.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 73. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the psychic (range 16)controlled phase door rune of the psychic (range 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the sneak (range 19)controlled phase door rune of the sneak (range 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 19)controlled phase door rune of the warrior (range 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the wizard (range 14)controlled phase door rune of the wizard (range 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (160 fire damage)heat beam rune (160 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 160.23 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (184 fire damage)heat beam rune (184 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 183.87 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the titan (554 fire damage)heat beam rune of the titan (554 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 554.16 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the titan (527 fire damage)heat beam rune of the titan (527 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 526.58 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the wizard (499 fire damage)heat beam rune of the wizard (499 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 498.55 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the wizard (517 fire damage)heat beam rune of the wizard (517 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 516.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 4 turns)invisibility rune (power 12 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the duelist (904 lightning damage)lightning rune of the duelist (904 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 301.20 to 903.61 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (619% regen over 10 turns; 31 instant mana)manasurge rune (619% regen over 10 turns; 31 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 619% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1805% regen over 10 turns; 90 instant mana)manasurge rune of the duelist (1805% regen over 10 turns; 90 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1805% over 10 turns and instantly restoring 90 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (2324% regen over 10 turns; 116 instant mana)manasurge rune of the warrior (2324% regen over 10 turns; 116 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2324% over 10 turns and instantly restoring 116 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 31; dur 6)phase door rune (range 5; power 31; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 34; dur 6)phase door rune (range 10; power 34; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the psychic (range 22; power 69; dur 6)phase door rune of the psychic (range 22; power 69; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 69%, your defense is increased by 69 and all your resistances by 69%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 364 for 6 turns)shielding rune (absorb 364 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 829 for 7 turns)shielding rune of the wizard (absorb 829 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 829 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 86)teleportation rune (range 86) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the psychic (range 223)teleportation rune of the psychic (range 223) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 223 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 268)teleportation rune of the sneak (range 268) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 268 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 218)teleportation rune of the wizard (range 218) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 218 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the titan (radius 13; dur 23; see dragon)vision rune of the titan (radius 13; dur 23; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 43) for 23 turns. Your mind will become more receptive for 23 turns, allowing you to sense any dragon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the wizard (radius 15; dur 17; see animal)vision rune of the wizard (radius 15; dur 17; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 34) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any animal around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Blastobsidian the stralite amuletBlastobsidian the stralite amulet Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +6 Con Changes resistances: +26% mind / +6% lightning Changes resistances penetration: +20% lightning Changes damage: +12% lightning Cut immunity: +80% Confusion immunity: +39% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 373 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Fireripper the gold amuletFireripper the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 acid / 8 fire Changes stats: +7 Con Changes resistances: +6% lightning / +15% fire Changes resistances penetration: +10% acid Changes damage: +6% lightning Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. LorurakLorurak Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +14% lightning / +9% cold / +9% light / +3% darkness Mental save: +26 (+8 eff.) Disarm immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +26% Knockback immunity: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. MirewildMirewild Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% darkness / +3% temporal / +12% light / +3% nature Spell save: +20 (+4 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +19% Mindpower: +13 (+3 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. ObsidianterrorObsidianterror Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% acid / +24% temporal Changes resistances penetration: +10% darkness / +5% acid Silence immunity: +15% Pinning immunity: +44% Knockback immunity: +44% Only die when reaching: -20.00 life Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. PitchgleanPitchglean Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +4 Wil Changes resistances: +6% darkness / +6% acid Changes resistances penetration: +20% acid Changes damage: +3% darkness Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
This item will automatically be transmogrified when you leave the level. cleansing stralite amulet of dexterity (+6)cleansing stralite amulet of dexterity (+6) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Dex Changes resistances: +18% nature / +20% blight Poison immunity: +21% Disease immunity: +43% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. insulating stralite amulet of dexterity (+6)insulating stralite amulet of dexterity (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Dex Changes resistances: +18% cold / +26% fire Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful stralite amuletrestful stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Life regen: +3.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful stralite amulet of mastery (0.30 Psionic / Dreaming)restful stralite amulet of mastery (0.30 Psionic / Dreaming) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Talent mastery: +0.30 Psionic / Dreaming Life regen: +1.90 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Boltblood'stralite amulet 'Boltblood' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 42% chance to daze Damage when hit (Melee): 4 mind Changes stats: +1 Cun / +1 Wil Changes resistances: +32% lightning Stun/Freeze immunity: +44% Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Splendourqueen'stralite amulet 'Splendourqueen' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% lightning / +9% nature Changes resistances penetration: +15% mind Stun/Freeze immunity: +40% Light radius: +3 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of constitution (+6)stralite amulet of constitution (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of cunning (+6)stralite amulet of cunning (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Adedhevea (Misfortune)Adedhevea (Misfortune) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +22 Mag / +15 Wil / +7 Cun Changes resistances: +3% darkness / +6% blight Mental save: +3 (+1 eff.) Blindness immunity: +15% Teleport immunity: +10% Spellpower: +41 (+10 eff.) Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Boltwedge (Misfortune)Boltwedge (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +1 Dex / +3 Mag / +3 Wil / +2 Cun Changes damage: +9% lightning Light radius: +1 Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Elana the Blackpain (Misfortune)Elana the Blackpain (Misfortune) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 fire Changes stats: +7 Wil / +8 Mag Changes resistances: +3% fire / +38% light / +3% darkness Changes resistances penetration: +5% darkness / +20% fire Changes damage: +19% light Blindness immunity: +50% Spellpower: +14 (+4 eff.) Infravision radius: +5 See stealth: +25 See invisible: +24 Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Eremasavon the Ebonyrune (Nightmares)Eremasavon the Ebonyrune (Nightmares) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes stats: +6 Dex Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +6% acid / +12% mind Curse of Nightmares Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Giludragar the steel ring (Corpses)Giludragar the steel ring (Corpses) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances: +5% arcane / +9% light Spell save: +6 (+1 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +15% Teleport immunity: +15% Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glorann the Scorchborn (Shrouds)Glorann the Scorchborn (Shrouds) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +15% fire Changes resistances penetration: +5% darkness / +15% fire Changes damage: +9% fire Mindpower: +13 (+3 eff.) Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Jetqueller (Shrouds)Jetqueller (Shrouds) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances penetration: +15% mind Changes damage: +3% darkness Critical mult.: +5.00% Mental save: +6 (+2 eff.) Stun/Freeze immunity: +44% Life regen: +3.20 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +30 Curse of Shrouds Rings can have magical properties. |
Ring of the Dead (Corpses) Ring of the Dead (Corpses)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. Runyrasta the copper ring (Misfortune)Runyrasta the copper ring (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Str Changes resistances: +6% nature / +6% fire Physical save: +20 (+5 eff.) Spell save: +3 (+1 eff.) Mental save: +26 (+8 eff.) Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Salulaith the voratun ring (Misfortune)Salulaith the voratun ring (Misfortune) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Defense: +37 (+12 eff.) Changes stats: +10 Cun Changes resistances: +3% acid / +9% cold / +5% arcane Physical save: +26 (+6 eff.) Silence immunity: +46% Disarm immunity: +10% Confusion immunity: +10% Mana each turn: +0.34 Only die when reaching: -60.00 life Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's steel ring (Corpses)conjurer's steel ring (Corpses) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Wil / +6 Mag Spellpower: +9 (+3 eff.) Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring 'Dayfear' (Shrouds)gold ring 'Dayfear' (Shrouds) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 temporal Changes stats: +6 Mag / +11 Wil / +5 Cun Changes resistances: +24% darkness Changes damage: +12% darkness / +3% light Spellpower: +7 (+2 eff.) Mindpower: +8 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring 'Radhibers' (Corpses)gold ring 'Radhibers' (Corpses) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Fatigue: -8% Damage when hit (Melee): 8 physical Changes resistances penetration: +10% mind Physical save: +14 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Life regen: +0.60 Stamina each turn: +0.40 Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring 'Willowpunish' (Shrouds)gold ring 'Willowpunish' (Shrouds) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +8 Wil Changes resistances: +6% nature Changes resistances penetration: +10% mind Mental save: +12 (+4 eff.) Maximum hate: +4.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +1% Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring of tenacity (Corpses)gold ring of tenacity (Corpses) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +32% Pinning immunity: +34% Knockback immunity: +38% Maximum life: +32.00 Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's gold ring of light (+32%) (Corpses)psionicist's gold ring of light (+32%) (Corpses) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +32% light Changes damage: +16% light Mental save: +14 (+5 eff.) Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of clarity (Madness)rogue's stralite ring of clarity (Madness) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Cun Mental save: +5 (+2 eff.) Confusion immunity: +37% Curse of Madness Rings can have magical properties. |
steel ring 'Toxinsnake' (Madness) steel ring 'Toxinsnake' (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 16 nature Changes stats: +4 Cun Changes resistances: +3% nature Changes resistances penetration: +5% nature Maximum encumbrance: +10 Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of life (Madness)stralite ring of life (Madness) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.00 Maximum life: +81.00 Healing mod.: +17% Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's gold ring (Misfortune)treant's gold ring (Misfortune) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% nature / +10% blight Poison immunity: +13% Disease immunity: +20% Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Anedar the steel battleaxe (Shrouds) (17-25.5 power, 2 apr)Anedar the steel battleaxe (Shrouds) (17-25.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +2 Defense: +13 (+4 eff.) Fatigue: -2% Changes stats: +3 Con / +3 Wil Disarm immunity: +45% Equilibrium when hit: +0.12 Heals friendly targets nearby when you use a nature summon: +20 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Belemas the iron battleaxe (Shrouds) (13-19.5 power, 1 apr)Belemas the iron battleaxe (Shrouds) (13-19.5 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +10% Damage (Melee): +12 nature When wielded/worn: Changes stats: +2 Str / +4 Wil Grants telepathy: Dragon Physical save: +6 (+2 eff.) Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Blindswift the voratun battleaxe (Shrouds) (60-90 power, 4 apr)Blindswift the voratun battleaxe (Shrouds) (60-90 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 42% chance to inflict damage reduction Damage (Melee): +35 darkness Burst (radius 2) on crit: +4 darkness / +8 fire Damage against: +28% Living / +76% Unnatural When wielded/worn: Effects on melee hit: * 42% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +18 Wil Changes resistances penetration: +5% darkness Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Emelyremira the voratun battleaxe (Misfortune) (58.5-87.75 power, 4 apr)Emelyremira the voratun battleaxe (Misfortune) (58.5-87.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * disrupts spell-casting On weapon crit: * cripple the target Damage against: +20% Unnatural When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +23 Physical crit. chance: +38.0% Changes resistances: +12% blight Critical mult.: +28.00% Physical save: +6 (+2 eff.) Stamina each turn: +0.20 Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Glutira (Shrouds) (60-90 power, 4 apr)Glutira (Shrouds) (60-90 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 light Damage against: +42% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +16.0% Physical power: +21 (+4 eff.) Changes stats: +2 Str / +9 Dex Maximum encumbrance: +40 Physical save: +15 (+4 eff.) Stamina each turn: +0.60 Maximum life: +20.00 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Korazilakhad the voratun battleaxe (Misfortune) (56.5-84.75 power, 4 apr)Korazilakhad the voratun battleaxe (Misfortune) (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to corrode armour * 28% chance to disease * 20% chance to gain 10% of a turn On weapon crit: * cripple the target Damage (Melee): +26 light / +28 blight / +4 temporal Burst (radius 1) on hit: +4 acid / +12 temporal Damage against: +28% Undead When wielded/worn: Physical crit. chance: +17.0% Changes damage: +9% temporal Disease immunity: +41% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Malabar the voratun battleaxe (Corpses) (59.5-89.25 power, 4 apr)Malabar the voratun battleaxe (Corpses) (59.5-89.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +26 nature / +27 temporal When wielded/worn: Accuracy: +37 (+7 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +6 Str / +7 Dex Changes resistances: +3% blight / +6% cold / +3% mind / +5% arcane Changes resistances penetration: +10% mind Changes damage: +21% physical Stamina when hit: +1.12 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Radianceglean (Madness) (34.5-51.75 power, 2 apr)Radianceglean (Madness) (34.5-51.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 34.5 - 51.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Damage when hit (Melee): 4 light / 12 fire Changes resistances: +6% darkness Changes resistances penetration: +15% darkness / +10% light Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Rootripper (Nightmares) (47.5-71.25 power, 3 apr)Rootripper (Nightmares) (47.5-71.25 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +12 light When wielded/worn: Effects on melee hit: * Slows global speed by 42% Changes resistances: +3% nature / +12% all Changes resistances penetration: +19% nature / +20% light Changes damage: +6% mind Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Starminister (Nightmares) (57.5-86.25 power, 4 apr)Starminister (Nightmares) (57.5-86.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +10% When wielded/worn: Physical crit. chance: +59.0% Physical power: +21 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Critical mult.: +10.00% Mana each turn: +0.04 Maximum vim: +10.00 Spellpower: +10 (+3 eff.) Light radius: +1 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Velekira the Scorpionmight (Shrouds) (41.5-62.25 power, 3 apr)Velekira the Scorpionmight (Shrouds) (41.5-62.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +31 nature When wielded/worn: Changes stats: +4 Str / +1 Wil Changes resistances: +3% acid / +9% temporal Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Xama (Madness) (59-88.5 power, 4 apr)Xama (Madness) (59-88.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+4 eff.) Physical power: +21 (+4 eff.) Changes stats: +9 Str / +1 Wil / +10 Con Changes resistances: +3% light / +3% temporal Changes resistances penetration: +19% physical Changes damage: +21% physical Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Mental save: +10 (+3 eff.) Disarm immunity: +49% Pinning immunity: +5% Stamina when hit: +4.00 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Xyldabeth the iron battleaxe (Nightmares) (15-22.5 power, 1 apr)Xyldabeth the iron battleaxe (Nightmares) (15-22.5 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +2 (+0 eff.) Fatigue: -6% Changes stats: +3 Dex / +1 Con Critical mult.: +6.00% Physical save: +9 (+2 eff.) Maximum stamina: +10.00 Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe (Corpses) (45-67.5 power, 3 apr)arcing stralite battleaxe (Corpses) (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +21 lightning Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe (Corpses) (46-69 power, 3 apr)balanced stralite battleaxe (Corpses) (46-69 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+4 eff.) Disarm immunity: +55% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of dampening (Shrouds) (47.5-71.25 power, 3 apr)balanced stralite battleaxe of dampening (Shrouds) (47.5-71.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +10 (+3 eff.) Changes resistances: +20% acid / +19% fire / +17% cold / +16% lightning Spell save: +17 (+3 eff.) Disarm immunity: +41% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of persecution (Misfortune) (44.5-66.75 power, 3 apr)balanced stralite battleaxe of persecution (Misfortune) (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage against: +20% Unnatural When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +13 (+4 eff.) Changes stats: +6 Wil Disarm immunity: +46% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of projection (Shrouds) (45.5-68.25 power, 3 apr)balanced stralite battleaxe of projection (Shrouds) (45.5-68.25 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +16 (+5 eff.) Disarm immunity: +48% Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of shearing (Nightmares) (45.5-68.25 power, 3 apr)balanced stralite battleaxe of shearing (Nightmares) (45.5-68.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +13 Defense: +14 (+4 eff.) Changes resistances penetration: +19% physical Changes damage: +13% physical Disarm immunity: +52% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of projection (Corpses) (55.5-83.25 power, 4 apr)balanced voratun battleaxe of projection (Corpses) (55.5-83.25 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +21 (+7 eff.) Disarm immunity: +52% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe (Nightmares) (43-64.5 power, 3 apr)blazebringer's stralite battleaxe (Nightmares) (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Lightvalor' (Shrouds) (45-67.5 power, 2 apr)dwarven-steel battleaxe 'Lightvalor' (Shrouds) (45-67.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 acid / +12 light Burst (radius 1) on hit: +4 light / +16 acid Burst (radius 2) on crit: +4 light When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of erosion (Corpses) (31.5-47.25 power, 2 apr)dwarven-steel battleaxe of erosion (Corpses) (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 nature / +17 temporal Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe (Corpses) (58-87 power, 4 apr)glacial voratun battleaxe (Corpses) (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +27 ice When wielded/worn: Armour: +20 Changes resistances penetration: +10% cold Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel battleaxe (Misfortune) (32-48 power, 2 apr)hateful dwarven-steel battleaxe (Misfortune) (32-48 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +16% Living Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of massacre (Shrouds) (75-112.5 power, 4 apr)inquisitor's voratun battleaxe of massacre (Shrouds) (75-112.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.0 - 112.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27 arcane resource burn On weapon crit: * burns latent spell energy Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious iron battleaxe of massacre (Madness) (25-37.5 power, 1 apr)insidious iron battleaxe of massacre (Madness) (25-37.5 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 25.0 - 37.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 insidious poison Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious steel battleaxe (Madness) (22-33 power, 2 apr)insidious steel battleaxe (Madness) (22-33 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +33 insidious poison Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious stralite battleaxe (Nightmares) (44-66 power, 3 apr)insidious stralite battleaxe (Nightmares) (44-66 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +54 insidious poison Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious voratun battleaxe (Corpses) (55.5-83.25 power, 4 apr)insidious voratun battleaxe (Corpses) (55.5-83.25 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +84 insidious poison Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of evisceration (Madness) (12-18 power, 1 apr)iron battleaxe of evisceration (Madness) (12-18 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. manaburning iron battleaxe of erosion (Madness) (13.5-20.25 power, 1 apr)manaburning iron battleaxe of erosion (Madness) (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn Damage (Melee): +12 temporal / +10 nature Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. manaburning voratun battleaxe (Madness) (57-85.5 power, 4 apr)manaburning voratun battleaxe (Madness) (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel battleaxe (Misfortune) (23-34.5 power, 2 apr)plaguebringer's steel battleaxe (Misfortune) (23-34.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +21% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe (Madness) (45-67.5 power, 3 apr)plaguebringer's stralite battleaxe (Madness) (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +16 blight When wielded/worn: Disease immunity: +29% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick iron battleaxe of projection (Madness) (13-19.5 power, 1 apr)quick iron battleaxe of projection (Madness) (13-19.5 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +12 mind When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +3 Dex Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun battleaxe of projection (Misfortune) (57-85.5 power, 4 apr)slime-covered voratun battleaxe of projection (Misfortune) (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% Damage (Melee): +26 mind Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Eleneralen' (Shrouds) (46-69 power, 3 apr)stralite battleaxe 'Eleneralen' (Shrouds) (46-69 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom Damage (Melee): +30 mind When wielded/worn: Armour penetration: +2 Damage when hit (Melee): 4 physical Changes stats: +9 Cun / +7 Wil Changes resistances: +5% arcane / +3% temporal Stun/Freeze immunity: +5% Maximum life: +20.00 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of crippling (Shrouds) (44-66 power, 3 apr)stralite battleaxe of crippling (Shrouds) (44-66 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of erosion (Misfortune) (46-69 power, 3 apr)stralite battleaxe of erosion (Misfortune) (46-69 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +13 nature / +19 temporal Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite battleaxe (Madness) (42-63 power, 3 apr)thought-forged stralite battleaxe (Madness) (42-63 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom Damage (Melee): +13 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Maniharadil' (Nightmares) (76-114 power, 4 apr)voratun battleaxe 'Maniharadil' (Nightmares) (76-114 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Armour penetration: +37 Physical crit. chance: +41.0% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +2 Con Critical mult.: +56.00% Spell save: +20 (+4 eff.) Light radius: +1 See invisible: +9 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Skyreaper' (Shrouds) (56.5-84.75 power, 4 apr)voratun battleaxe 'Skyreaper' (Shrouds) (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to daze * 25% chance for lightning to arc to a second target Damage (Melee): +38 lightning / +12 acid Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +17 (+3 eff.) Effects on melee hit: * 42% chance to corrode armour Changes stats: +10 Dex / +9 Mag / +10 Wil Spellpower: +21 (+6 eff.) Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Umbrablur' (Shrouds) (57-85.5 power, 4 apr)voratun battleaxe 'Umbrablur' (Shrouds) (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 49% chance to daze Damage (Melee): +8 blight / +28 darkness Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +17 (+3 eff.) Physical power: +21 (+4 eff.) Defense: +14 (+4 eff.) Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +5 Dex / +6 Mag / +5 Wil / +6 Cun / +12 Con Changes resistances penetration: +13% lightning / +19% physical Disarm immunity: +118% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Voidkill' (Shrouds) (59.5-89.25 power, 4 apr)voratun battleaxe 'Voidkill' (Shrouds) (59.5-89.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +52 lightning / +21 acid When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances penetration: +5% darkness / +10% mind Physical save: +12 (+3 eff.) Poison immunity: +5% Disarm immunity: +10% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of persecution (Nightmares) (54.5-81.75 power, 4 apr)voratun battleaxe of persecution (Nightmares) (54.5-81.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage against: +17% Unnatural When wielded/worn: Changes stats: +7 Wil Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of projection (Misfortune) (58.5-87.75 power, 4 apr)voratun battleaxe of projection (Misfortune) (58.5-87.75 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +20 mind Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of ruin (Corpses) (55-82.5 power, 4 apr)voratun battleaxe of ruin (Corpses) (55-82.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +19 Physical crit. chance: +16.0% Critical mult.: +27.00% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of shearing (Corpses) (57.5-86.25 power, 4 apr)voratun battleaxe of shearing (Corpses) (57.5-86.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Changes resistances penetration: +10% physical Changes damage: +14% physical Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of the leech (Misfortune) (59.5-89.25 power, 4 apr)voratun battleaxe of the leech (Misfortune) (59.5-89.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 21 nature slow Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe (Shrouds) (56.5-84.75 power, 4 apr)warbringer's voratun battleaxe (Shrouds) (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +10% physical Disarm immunity: +22% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Boltdeath the dwarven-steel dagger (Misfortune) (20-26 power, 7 apr)Boltdeath the dwarven-steel dagger (Misfortune) (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 8 mind / 8 lightning Changes resistances: +6% lightning / +3% temporal / +6% nature Spell save: +6 (+1 eff.) Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Deepswither (Misfortune) (15.5-20.15 power, 7 apr)Deepswither (Misfortune) (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +12% Living When wielded/worn: Changes stats: +1 Dex / +1 Wil Changes resistances penetration: +20% darkness Infravision radius: +1 See invisible: +6 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Eilineba the Bleakwire (Corpses) (39.5-51.35 power, 9 apr)Eilineba the Bleakwire (Corpses) (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Temporal Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * Random elemental explosion Damage (Melee): +15 darkness / +15 mind Burst (radius 2) on crit: +4 darkness Damage against: +14% Living When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn * 30% chance to inflict damage reduction Changes resistances: +3% darkness / +3% temporal Changes resistances penetration: +13% acid / +12% fire / +13% cold / +14% lightning Changes damage: +6% temporal Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Grinekan the Demonstar (Shrouds) (33.5-43.55 power, 9 apr)Grinekan the Demonstar (Shrouds) (33.5-43.55 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 33.5 - 43.6 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 (+3 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 fire Critical mult.: +6.00% Maximum encumbrance: +40 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Kinetic Spike (Madness) (38-49.4 power, 40 apr)Kinetic Spike (Madness) (38-49.4 power, 40 apr) Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 60% Wil, 30% Cun, 50% Mag, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking Curse of Madness It can be used to fires a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 6 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
This item will automatically be transmogrified when you leave the level. Silent Blade (Misfortune) (25-32.5 power, 10 apr)Silent Blade (Misfortune) (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 30% Wil, 35% Cun, 50% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) Curse of Misfortune A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. Skyrace the stralite dagger (Nightmares) (26.5-34.45 power, 9 apr)Skyrace the stralite dagger (Nightmares) (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 40% chance to daze When wielded/worn: Accuracy: +11 (+2 eff.) Damage when hit (Melee): 16 mind Changes stats: +5 Dex Changes resistances penetration: +5% lightning Changes damage: +3% lightning Mental save: +6 (+2 eff.) Maximum psi: +30.00 Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Spelldrinker (Corpses) (27-35.1 power, 8 apr)Spelldrinker (Corpses) (27-35.1 power, 8 apr) Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 55% Dex, 55% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+2 eff.) Curse of Corpses Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
This item will automatically be transmogrified when you leave the level. Toxinstinger (Misfortune) (11.5-14.95 power, 6 apr)Toxinstinger (Misfortune) (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +16 nature Burst (radius 2) on crit: +4 lightning When wielded/worn: Physical power: +8 (+1 eff.) Effects on melee hit: * Slows global speed by 42% * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Wildpierce the stralite dagger (Madness) (27.5-35.75 power, 9 apr)Wildpierce the stralite dagger (Madness) (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 42% Burst (radius 2) on crit: +4 nature When wielded/worn: Armour penetration: +11 Changes stats: +1 Str / +1 Wil / +3 Cun / +1 Con Changes resistances penetration: +10% nature / +11% physical Changes damage: +9% physical Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of projection (Nightmares) (26.5-34.45 power, 9 apr)arcing stralite dagger of projection (Nightmares) (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 mind / +9 lightning Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (Corpses) (18-23.4 power, 7 apr)balanced dwarven-steel dagger (Corpses) (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +20% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (Madness) (18-23.4 power, 7 apr)balanced dwarven-steel dagger (Madness) (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +30% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of erosion (Shrouds) (20-26 power, 7 apr)balanced dwarven-steel dagger of erosion (Shrouds) (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 nature / +10 temporal When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +25% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (Corpses) (25-32.5 power, 7 apr)balanced dwarven-steel dagger of massacre (Corpses) (25-32.5 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Disarm immunity: +26% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (Misfortune) (26-33.8 power, 7 apr)balanced dwarven-steel dagger of massacre (Misfortune) (26-33.8 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +30% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of projection (Shrouds) (17-22.1 power, 7 apr)balanced dwarven-steel dagger of projection (Shrouds) (17-22.1 power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 mind When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +8 (+3 eff.) Disarm immunity: +25% Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger (Corpses) (9-11.7 power, 5 apr)balanced iron dagger (Corpses) (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +20% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger of erosion (Shrouds) (9.5-12.35 power, 5 apr)balanced iron dagger of erosion (Shrouds) (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature / +6 temporal When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +21% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger of massacre (Corpses) (15-19.5 power, 5 apr)balanced iron dagger of massacre (Corpses) (15-19.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +5 (+2 eff.) Disarm immunity: +17% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger of massacre (Nightmares) (15.5-20.15 power, 5 apr)balanced iron dagger of massacre (Nightmares) (15.5-20.15 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +18% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger (Nightmares) (11.5-14.95 power, 6 apr)balanced steel dagger (Nightmares) (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +18% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger (Shrouds) (12.5-16.25 power, 6 apr)balanced steel dagger (Shrouds) (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +20% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of nature (Corpses) (12.5-16.25 power, 6 apr)balanced steel dagger of nature (Corpses) (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Changes resistances: +4% all Changes resistances penetration: +8% nature Disarm immunity: +21% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger (Madness) (27-35.1 power, 9 apr)balanced stralite dagger (Madness) (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Disarm immunity: +29% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger (Nightmares) (26.5-34.45 power, 9 apr)balanced stralite dagger (Nightmares) (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Disarm immunity: +30% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of projection (Corpses) (29.5-38.35 power, 9 apr)balanced stralite dagger of projection (Corpses) (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Disarm immunity: +23% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of erosion (Shrouds) (39-50.7 power, 9 apr)balanced voratun dagger of erosion (Shrouds) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 nature / +16 temporal When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +12 (+4 eff.) Disarm immunity: +30% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (Madness) (49-63.7 power, 9 apr)balanced voratun dagger of massacre (Madness) (49-63.7 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +23% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (Misfortune) (50-65 power, 9 apr)balanced voratun dagger of massacre (Misfortune) (50-65 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +31% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (Nightmares) (43-55.9 power, 9 apr)balanced voratun dagger of massacre (Nightmares) (43-55.9 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 43.0 - 55.9 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling iron dagger of massacre (Shrouds) (15.5-20.15 power, 5 apr)chilling iron dagger of massacre (Shrouds) (15.5-20.15 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling iron dagger of the mystic (Misfortune) (9.5-12.35 power, 5 apr)chilling iron dagger of the mystic (Misfortune) (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold When wielded/worn: Changes stats: +2 Wil / +3 Mag Spellpower: +5 (+1 eff.) Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of dampening (Nightmares) (17-22.1 power, 7 apr)dwarven-steel dagger of dampening (Nightmares) (17-22.1 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +8% fire / +11% cold / +9% lightning Spell save: +8 (+2 eff.) Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of rage (Misfortune) (14.5-18.85 power, 7 apr)dwarven-steel dagger of rage (Misfortune) (14.5-18.85 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +3 Str Changes damage: +6% physical Stamina when hit: +1.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful iron dagger of paradox (Misfortune) (10-13 power, 5 apr)hateful iron dagger of paradox (Misfortune) (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness / +7 temporal Damage against: +7% Living When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +6% temporal Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful iron dagger of vileness (Madness) (10.5-13.65 power, 5 apr)hateful iron dagger of vileness (Madness) (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +7 blight / +5 darkness Damage against: +6% Living Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of dampening (Madness) (27.5-35.75 power, 9 apr)hateful stralite dagger of dampening (Madness) (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +9% Living When wielded/worn: Changes resistances: +10% acid / +9% fire / +10% cold / +10% lightning Spell save: +8 (+2 eff.) Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of dampening (Madness) (36-46.8 power, 9 apr)hateful voratun dagger of dampening (Madness) (36-46.8 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +13% Living When wielded/worn: Changes resistances: +11% acid / +11% fire / +12% cold / +9% lightning Spell save: +11 (+2 eff.) Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of erosion (Madness) (20-26 power, 7 apr)insidious dwarven-steel dagger of erosion (Madness) (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +24 insidious poison / +8 temporal / +9 nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious iron dagger (Madness) (10-13 power, 5 apr)insidious iron dagger (Madness) (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +14 insidious poison Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger (Nightmares) (36.5-47.45 power, 9 apr)insidious voratun dagger (Nightmares) (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +37 insidious poison Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger (Shrouds) (37.5-48.75 power, 9 apr)insidious voratun dagger (Shrouds) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +42 insidious poison Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of erosion (Corpses) (37.5-48.75 power, 9 apr)insidious voratun dagger of erosion (Corpses) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 insidious poison / +12 temporal / +15 nature Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of evisceration (Misfortune) (38.5-50.05 power, 9 apr)insidious voratun dagger of evisceration (Misfortune) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +22 insidious poison When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of projection (Shrouds) (37.5-48.75 power, 9 apr)insidious voratun dagger of projection (Shrouds) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +48 insidious poison / +10 mind Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger 'Emelalekira' (Misfortune) (11-14.3 power, 5 apr)iron dagger 'Emelalekira' (Misfortune) (11-14.3 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to daze * 30 arcane resource burn * Slows global speed by 20% When wielded/worn: Changes stats: +4 Str / +2 Dex / +4 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% fire / +6% light / +3% darkness Changes resistances penetration: +6% lightning Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning steel dagger of massacre (Shrouds) (21.5-27.95 power, 6 apr)manaburning steel dagger of massacre (Shrouds) (21.5-27.95 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 21.5 - 27.9 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning voratun dagger of massacre (Corpses) (47.5-61.75 power, 9 apr)manaburning voratun dagger of massacre (Corpses) (47.5-61.75 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.5 - 61.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning voratun dagger of massacre (Misfortune) (46.5-60.45 power, 9 apr)manaburning voratun dagger of massacre (Misfortune) (46.5-60.45 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning voratun dagger of massacre (Nightmares) (41.5-53.95 power, 9 apr)manaburning voratun dagger of massacre (Nightmares) (41.5-53.95 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 41.5 - 54.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger (Corpses) (38.5-50.05 power, 9 apr)quick voratun dagger (Corpses) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +2 Dex Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger (Madness) (38-49.4 power, 9 apr)quick voratun dagger (Madness) (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of erosion (Corpses) (39-50.7 power, 9 apr)quick voratun dagger of erosion (Corpses) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Damage (Melee): +12 nature / +12 temporal When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +6 Dex Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun dagger (Corpses) (38.5-50.05 power, 9 apr)slime-covered voratun dagger (Corpses) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun dagger of persecution (Misfortune) (39-50.7 power, 9 apr)slime-covered voratun dagger of persecution (Misfortune) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% Damage against: +20% Unnatural When wielded/worn: Changes stats: +4 Wil Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (Madness) (35.5-46.15 power, 9 apr)stralite dagger of massacre (Madness) (35.5-46.15 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (Nightmares) (39.5-51.35 power, 9 apr)stralite dagger of massacre (Nightmares) (39.5-51.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 39.5 - 51.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of the leech (Shrouds) (30-39 power, 9 apr)stralite dagger of the leech (Shrouds) (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 11 nature slow Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of dampening (Shrouds) (38.5-50.05 power, 9 apr)thought-forged voratun dagger of dampening (Shrouds) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +14 mind When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +8% acid / +10% fire / +12% cold / +12% lightning Spell save: +10 (+2 eff.) Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of erosion (Shrouds) (38.5-50.05 power, 9 apr)thought-forged voratun dagger of erosion (Shrouds) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom Damage (Melee): +12 nature / +16 mind / +12 temporal When wielded/worn: Changes stats: +4 Cun / +3 Wil Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger (Madness) (37-48.1 power, 9 apr)thunderous voratun dagger (Madness) (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances penetration: +9% lightning Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger (Shrouds) (38-49.4 power, 9 apr)thunderous voratun dagger (Shrouds) (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 17% chance to daze When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Halirath' (Corpses) (38.5-50.05 power, 9 apr)voratun dagger 'Halirath' (Corpses) (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage (Melee): +8 acid / +23 cold / +16 mind Burst (radius 1) on hit: +12 acid When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +10 (+3 eff.) Changes resistances: +5% arcane / +3% acid Changes damage: +3% acid Disarm immunity: +32% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of crippling (Nightmares) (37.5-48.75 power, 9 apr)voratun dagger of crippling (Nightmares) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of erosion (Madness) (39-50.7 power, 9 apr)voratun dagger of erosion (Madness) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of erosion (Nightmares) (39-50.7 power, 9 apr)voratun dagger of erosion (Nightmares) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 nature / +11 temporal Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of erosion (Nightmares) (37.5-48.75 power, 9 apr)voratun dagger of erosion (Nightmares) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of massacre (Corpses) (46.5-60.45 power, 9 apr)voratun dagger of massacre (Corpses) (46.5-60.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 46.5 - 60.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of nature (Misfortune) (39-50.7 power, 9 apr)voratun dagger of nature (Misfortune) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +10% nature Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of massacre (Madness) (26-33.8 power, 7 apr)warbringer's dwarven-steel dagger of massacre (Madness) (26-33.8 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +13% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of massacre (Madness) (47-61.1 power, 9 apr)warbringer's voratun dagger of massacre (Madness) (47-61.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +25% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'Nessra the voratun greatmaul (Nightmares) (89.5-134.25 power, 4 apr)Ce'Nessra the voratun greatmaul (Nightmares) (89.5-134.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.5 - 134.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 48% chance to daze * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +52% Damage (Melee): +16 acid When wielded/worn: Changes stats: +5 Str / +5 Dex / +3 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances penetration: +13% lightning Changes damage: +6% blight / +9% arcane Damage Shield penetration: +30% Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Dream Malleus (Shrouds) (56-84 power, 5 apr)Dream Malleus (Shrouds) (56-84 power, 5 apr) Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 100% Wil, 50% Mag, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 111% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +24 mind When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Changes stats: +3 Dex / +2 Wil / +3 Cun Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Hammer Toss +3 Dream Smith's Hammer Mental save: +9 (+3 eff.) Psi each turn: +0.10 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
This item will automatically be transmogrified when you leave the level. Durimnir the Chargestalker (Nightmares) (57-85.5 power, 3 apr)Durimnir the Chargestalker (Nightmares) (57-85.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour When wielded/worn: Accuracy: +19 (+4 eff.) Defense: +19 (+6 eff.) Changes resistances penetration: +25% lightning Changes damage: +3% acid Mental save: +9 (+3 eff.) Disarm immunity: +62% Equilibrium when hit: +0.04 Maximum hate: +4.00 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Erugorn the voratun greatmaul (Madness) (83.5-125.25 power, 6 apr)Erugorn the voratun greatmaul (Madness) (83.5-125.25 power, 6 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 83.5 - 125.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 temporal Burst (radius 1) on hit: +8 physical When wielded/worn: Physical crit. chance: +42.0% Physical power: +20 (+3 eff.) Fatigue: -4% Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Lustrestrider the voratun greatmaul (Madness) (68-102 power, 24 apr)Lustrestrider the voratun greatmaul (Madness) (68-102 power, 24 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +24 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to disease * 20% chance to torment the target Damage Shield penetration (this weapon only): +77% Burst (radius 2) on crit: +8 blight / +4 nature / +4 light When wielded/worn: Armour penetration: +13 Physical crit. chance: +21.0% Changes resistances penetration: +17% darkness / +5% light / +12% mind Critical mult.: +28.00% Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ragador (Corpses) (88.5-132.75 power, 4 apr)Ragador (Corpses) (88.5-132.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to corrode armour When wielded/worn: Accuracy: +20 (+4 eff.) Changes stats: +9 Str / +4 Wil Changes resistances: +26% acid / +21% fire / +24% cold / +24% lightning Changes damage: +6% acid / +19% physical Spell save: +16 (+3 eff.) Stamina when hit: +4.00 Equilibrium when hit: +0.08 Maximum hate: +4.00 Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Singeusher (Madness) (65.5-98.25 power, 21 apr)Singeusher (Madness) (65.5-98.25 power, 21 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +21 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +63% Damage (Melee): +12 mind Burst (radius 2) on crit: +26 fire When wielded/worn: Physical crit. chance: +20.0% Damage when hit (Melee): 12 fire Changes resistances: +3% mind Changes resistances penetration: +21% fire Grants telepathy: Humanoid/Orc Equilibrium when hit: +0.08 Psi when hit: +0.12 Global speed: +7% Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ulfydedor (Misfortune) (53-79.5 power, 3 apr)Ulfydedor (Misfortune) (53-79.5 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +19 nature / +19 temporal When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +3 Con Stamina each turn: +0.60 Only die when reaching: -40.00 life Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Umbraire the dwarven-steel greatmaul (Corpses) (57-85.5 power, 2 apr)Umbraire the dwarven-steel greatmaul (Corpses) (57-85.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Effects on melee hit: * 42% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +12% lightning Changes resistances penetration: +5% lightning / +10% darkness Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Umbrataint the voratun greatmaul (Shrouds) (66-99 power, 4 apr)Umbrataint the voratun greatmaul (Shrouds) (66-99 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +69 insidious poison Burst (radius 2) on crit: +12 lightning When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +19 Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Str Changes resistances: +9% acid / +3% temporal / +6% darkness Changes resistances penetration: +5% darkness / +21% physical Changes damage: +3% darkness / +39% physical Stamina when hit: +3.00 Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Venomsweeper the stralite greatmaul (Misfortune) (54-81 power, 3 apr)Venomsweeper the stralite greatmaul (Misfortune) (54-81 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 nature When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +2.0% Changes stats: +9 Str Changes damage: +3% nature / +19% physical Reduces incoming crit damage: 15.00% Life regen: +0.60 Stamina when hit: +3.00 Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Xeradaba the voratun greatmaul (Nightmares) (71.5-107.25 power, 4 apr)Xeradaba the voratun greatmaul (Nightmares) (71.5-107.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.5 - 107.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +20% Damage (Melee): +26 nature / +26 mind Burst (radius 2) on crit: +42 ice When wielded/worn: Armour: +20 Changes resistances: +3% acid / +6% cold / +6% light / +3% blight Changes resistances penetration: +21% cold Reduces incoming crit damage: 15.00% Disarm immunity: +10% Teleport immunity: +5% Life regen: +0.20 Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatmaul of evisceration (Corpses) (43-64.5 power, 2 apr)arcing dwarven-steel greatmaul of evisceration (Corpses) (43-64.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 lightning When wielded/worn: Physical crit. chance: +14.0% Physical power: +12 (+2 eff.) Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatmaul of erosion (Shrouds) (39-58.5 power, 2 apr)balanced dwarven-steel greatmaul of erosion (Shrouds) (39-58.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 nature / +20 temporal When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +16 (+5 eff.) Disarm immunity: +43% Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced steel greatmaul of phasing (Misfortune) (30-45 power, 15 apr)balanced steel greatmaul of phasing (Misfortune) (30-45 power, 15 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +37% When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +13 (+4 eff.) Disarm immunity: +39% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious iron greatmaul of projection (Madness) (20.5-30.75 power, 1 apr)insidious iron greatmaul of projection (Madness) (20.5-30.75 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +17 insidious poison / +9 mind Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of erosion (Nightmares) (27.5-41.25 power, 2 apr)insidious steel greatmaul of erosion (Nightmares) (27.5-41.25 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +26 insidious poison / +13 temporal / +10 nature Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. slime-covered steel greatmaul of dampening (Nightmares) (27-40.5 power, 2 apr)slime-covered steel greatmaul of dampening (Nightmares) (27-40.5 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% When wielded/worn: Changes resistances: +14% acid / +14% fire / +13% cold / +16% lightning Spell save: +10 (+2 eff.) Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatmaul of dampening (Nightmares) (52.5-78.75 power, 3 apr)slime-covered stralite greatmaul of dampening (Nightmares) (52.5-78.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 19% When wielded/worn: Changes resistances: +16% acid / +20% fire / +16% cold / +20% lightning Spell save: +13 (+3 eff.) Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Morningwing' (Shrouds) (52.5-78.75 power, 5 apr)stralite greatmaul 'Morningwing' (Shrouds) (52.5-78.75 power, 5 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +24 temporal / +16 nature / +12 light When wielded/worn: Changes stats: +3 Str Changes damage: +9% physical Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Only die when reaching: -20.00 life Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of erosion (Nightmares) (55-82.5 power, 3 apr)stralite greatmaul of erosion (Nightmares) (55-82.5 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +19 nature / +24 temporal Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Xytira' (Misfortune) (88.5-132.75 power, 4 apr)voratun greatmaul 'Xytira' (Misfortune) (88.5-132.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.5 - 132.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage Shield penetration (this weapon only): +10% Damage (Melee): +24 nature Burst (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +19 (+4 eff.) Changes stats: +9 Dex Changes damage: +6% acid / +3% mind Life regen: +0.40 Maximum life: +20.00 Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Arcwedge (Misfortune) (35.5-56.8 power, 2 apr)Arcwedge (Misfortune) (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.5% Attack speed: 100% Damage (Melee): +48 insidious poison When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +3% light / +18% fire Only die when reaching: -80.00 life Maximum stamina: +10.00 Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Arechik the Offalfurnace (Corpses) (37-59.2 power, 2 apr)Arechik the Offalfurnace (Corpses) (37-59.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +51 insidious poison When wielded/worn: Changes resistances: +9% blight / +9% fire / +6% light / +9% acid Changes damage: +12% nature Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Barekalthochik the voratun greatsword (Nightmares) (84-134.4 power, 4 apr)Barekalthochik the voratun greatsword (Nightmares) (84-134.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 light Burst (radius 2) on crit: +4 mind Damage against: +31% Undead When wielded/worn: Armour: +4 Changes stats: +10 Wil / +9 Mag Changes resistances: +3% mind / +6% acid Stun/Freeze immunity: +10% Psi when hit: +0.16 Spellpower: +20 (+6 eff.) Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Borosk's Hate (Misfortune) (60-96 power, 22 apr)Borosk's Hate (Misfortune) (60-96 power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Curse of Misfortune This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level. Glorolranor the dwarven-steel greatsword (Madness) (35.5-56.8 power, 2 apr)Glorolranor the dwarven-steel greatsword (Madness) (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +56 insidious poison When wielded/worn: Armour: +2 Changes resistances: +9% darkness Reduces incoming crit damage: 5.00% Mental save: +18 (+6 eff.) Disarm immunity: +5% Confusion immunity: +10% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Lavastun the dwarven-steel greatsword (Corpses) (39.5-63.2 power, 2 apr)Lavastun the dwarven-steel greatsword (Corpses) (39.5-63.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.5 - 63.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +37 insidious poison / +4 mind Burst (radius 2) on crit: +8 fire When wielded/worn: Changes stats: +5 Cun Grants telepathy: Dragon Mindpower: +2 (+0 eff.) Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Morningwind the stralite greatsword (Misfortune) (45-72 power, 3 apr)Morningwind the stralite greatsword (Misfortune) (45-72 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to blind When wielded/worn: Accuracy: +21 (+4 eff.) Defense: +19 (+6 eff.) Critical mult.: +15.00% Physical save: +18 (+4 eff.) Disarm immunity: +55% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Muckravager (Madness) (15-24 power, 1 apr)Muckravager (Madness) (15-24 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Con Changes resistances: +12% nature / +6% lightning Physical save: +9 (+2 eff.) Healing mod.: +5% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Oakspawner the stralite greatsword (Madness) (49-78.4 power, 3 apr)Oakspawner the stralite greatsword (Madness) (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +24 fire When wielded/worn: Accuracy: +17 (+3 eff.) Physical power: +16 (+3 eff.) Defense: +16 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +9 Con Changes resistances: +9% acid / +15% fire / +6% light / +6% lightning Changes resistances penetration: +17% physical / +17% fire Changes damage: +3% nature Disarm immunity: +87% Global speed: +7% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Plagueprophet (Misfortune) (34.5-55.2 power, 2 apr)Plagueprophet (Misfortune) (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 nature / +16 temporal When wielded/worn: Armour: +2 Changes resistances: +6% lightning / +3% temporal / +3% nature / +18% acid Spell save: +6 (+1 eff.) Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Warmaster Gnarg's Murderblade (Shrouds) (60-96 power, 19 apr)Warmaster Gnarg's Murderblade (Shrouds) (60-96 power, 19 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed weapons Curse of Shrouds A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. acidic iron greatsword (Corpses) (14-22.4 power, 1 apr)acidic iron greatsword (Corpses) (14-22.4 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic iron greatsword (Madness) (15.5-24.8 power, 1 apr)acidic iron greatsword (Madness) (15.5-24.8 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing iron greatsword of vileness (Shrouds) (14.5-23.2 power, 1 apr)arcing iron greatsword of vileness (Shrouds) (14.5-23.2 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +10 blight Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword (Corpses) (27-43.2 power, 2 apr)arcing steel greatsword (Corpses) (27-43.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of erosion (Shrouds) (32.5-52 power, 2 apr)balanced dwarven-steel greatsword of erosion (Shrouds) (32.5-52 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 nature / +14 temporal When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +43% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of massacre (Nightmares) (48-76.8 power, 2 apr)balanced dwarven-steel greatsword of massacre (Nightmares) (48-76.8 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +16 (+5 eff.) Disarm immunity: +46% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of projection (Misfortune) (35-56 power, 2 apr)balanced dwarven-steel greatsword of projection (Misfortune) (35-56 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 mind When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +13 (+4 eff.) Disarm immunity: +49% Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced iron greatsword of massacre (Corpses) (25.5-40.8 power, 1 apr)balanced iron greatsword of massacre (Corpses) (25.5-40.8 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +34% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword (Corpses) (65-104 power, 4 apr)balanced voratun greatsword (Corpses) (65-104 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +14 (+4 eff.) Disarm immunity: +60% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword (Madness) (60.5-96.8 power, 4 apr)balanced voratun greatsword (Madness) (60.5-96.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +19 (+6 eff.) Disarm immunity: +46% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword (Madness) (63-100.8 power, 4 apr)balanced voratun greatsword (Madness) (63-100.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +17 (+5 eff.) Disarm immunity: +45% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of massacre (Corpses) (78-124.8 power, 4 apr)balanced voratun greatsword of massacre (Corpses) (78-124.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +16 (+5 eff.) Disarm immunity: +48% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of massacre (Nightmares) (77.5-124 power, 4 apr)balanced voratun greatsword of massacre (Nightmares) (77.5-124 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.5 - 124.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +45% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword (Corpses) (64-102.4 power, 4 apr)caustic voratun greatsword (Corpses) (64-102.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour When wielded/worn: Changes resistances penetration: +14% acid Life regen: +2.00 Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatsword of paradox (Misfortune) (37-59.2 power, 2 apr)flaming dwarven-steel greatsword of paradox (Misfortune) (37-59.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 temporal Burst (radius 1) on hit: +16 fire When wielded/worn: Damage when hit (Melee): 20 temporal Changes resistances: +19% temporal Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword (Shrouds) (63-100.8 power, 4 apr)glacial voratun greatsword (Shrouds) (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +19 Changes resistances penetration: +16% cold Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword of massacre (Shrouds) (48.5-77.6 power, 2 apr)hateful dwarven-steel greatsword of massacre (Shrouds) (48.5-77.6 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +14% Living Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatsword (Misfortune) (48.5-77.6 power, 3 apr)hateful stralite greatsword (Misfortune) (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +16% Living Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatsword of massacre (Nightmares) (68.5-109.6 power, 3 apr)hateful stralite greatsword of massacre (Nightmares) (68.5-109.6 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.5 - 109.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +16% Living Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword (Corpses) (58.5-93.6 power, 4 apr)hateful voratun greatsword (Corpses) (58.5-93.6 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +12% Living Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword (Madness) (61.5-98.4 power, 4 apr)hateful voratun greatsword (Madness) (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +14% Living Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword of dampening (Corpses) (61-97.6 power, 4 apr)hateful voratun greatsword of dampening (Corpses) (61-97.6 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +27 darkness Damage against: +20% Living When wielded/worn: Changes resistances: +17% acid / +19% fire / +20% cold / +14% lightning Spell save: +16 (+3 eff.) Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword of erosion (Corpses) (61-97.6 power, 4 apr)hateful voratun greatsword of erosion (Corpses) (61-97.6 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 temporal / +19 nature / +24 darkness Damage against: +17% Living Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel greatsword (Corpses) (38.5-61.6 power, 2 apr)inquisitor's dwarven-steel greatsword (Corpses) (38.5-61.6 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 26 arcane resource burn On weapon crit: * burns latent spell energy Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious steel greatsword (Misfortune) (24.5-39.2 power, 2 apr)insidious steel greatsword (Misfortune) (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +24 insidious poison Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious steel greatsword of rage (Corpses) (27-43.2 power, 2 apr)insidious steel greatsword of rage (Corpses) (27-43.2 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +5 Str Changes damage: +13% physical Stamina when hit: +1.26 Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron greatsword 'Lavapulverizer' (Nightmares) (23-36.8 power, 1 apr)iron greatsword 'Lavapulverizer' (Nightmares) (23-36.8 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Damage when hit (Melee): 8 physical Changes damage: +6% fire Critical mult.: +3.00% Physical save: +3 (+1 eff.) Healing mod.: +10% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. manaburning steel greatsword of erosion (Misfortune) (21-33.6 power, 2 apr)manaburning steel greatsword of erosion (Misfortune) (21-33.6 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23 arcane resource burn Damage (Melee): +13 temporal / +13 nature Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun greatsword of massacre (Misfortune) (82.5-132 power, 4 apr)slime-covered voratun greatsword of massacre (Misfortune) (82.5-132 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of dampening (Madness) (47-75.2 power, 3 apr)stralite greatsword of dampening (Madness) (47-75.2 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +14% acid / +19% fire / +16% cold / +14% lightning Spell save: +13 (+3 eff.) Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of daylight (Nightmares) (46.5-74.4 power, 3 apr)stralite greatsword of daylight (Nightmares) (46.5-74.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 light Damage against: +19% Undead Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of erosion (Corpses) (48.5-77.6 power, 3 apr)stralite greatsword of erosion (Corpses) (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 nature / +16 temporal Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of massacre (Madness) (63-100.8 power, 3 apr)stralite greatsword of massacre (Madness) (63-100.8 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword (Madness) (46.5-74.4 power, 3 apr)thought-forged stralite greatsword (Madness) (46.5-74.4 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom Damage (Melee): +27 mind When wielded/worn: Changes stats: +2 Cun / +7 Wil Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of massacre (Corpses) (63.5-101.6 power, 3 apr)thought-forged stralite greatsword of massacre (Corpses) (63.5-101.6 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 26% chance to cause random gloom Damage (Melee): +27 mind When wielded/worn: Changes stats: +6 Cun / +7 Wil Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatsword of erosion (Shrouds) (63-100.8 power, 4 apr)thought-forged voratun greatsword of erosion (Shrouds) (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +14 nature / +34 mind / +17 temporal When wielded/worn: Changes stats: +10 Cun / +7 Wil Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatsword of projection (Madness) (62-99.2 power, 4 apr)thought-forged voratun greatsword of projection (Madness) (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom Damage (Melee): +39 mind When wielded/worn: Changes stats: +7 Cun / +7 Wil Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatsword of projection (Misfortune) (63.5-101.6 power, 4 apr)thought-forged voratun greatsword of projection (Misfortune) (63.5-101.6 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom Damage (Melee): +42 mind When wielded/worn: Changes stats: +9 Cun / +6 Wil Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword (Corpses) (61.5-98.4 power, 4 apr)thunderous voratun greatsword (Corpses) (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to daze When wielded/worn: Changes stats: +5 Str / +3 Dex / +6 Mag / +3 Wil / +3 Cun / +5 Con Changes resistances penetration: +14% lightning Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Shadowvile' (Madness) (76-121.6 power, 4 apr)voratun greatsword 'Shadowvile' (Madness) (76-121.6 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour Burst (radius 1) on hit: +4 darkness When wielded/worn: Physical power: +20 (+3 eff.) Changes stats: +9 Con Changes resistances: +9% mind Changes resistances penetration: +20% acid / +17% physical Physical save: +26 (+6 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+6 eff.) Disarm immunity: +39% Stun/Freeze immunity: +15% Life regen: +4.00 Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of amnesia (Nightmares) (64-102.4 power, 4 apr)voratun greatsword of amnesia (Nightmares) (64-102.4 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of crippling (Shrouds) (60-96 power, 4 apr)voratun greatsword of crippling (Shrouds) (60-96 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Misfortune) (79.5-127.2 power, 4 apr)voratun greatsword of massacre (Misfortune) (79.5-127.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Nightmares) (74.5-119.2 power, 4 apr)voratun greatsword of massacre (Nightmares) (74.5-119.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 74.5 - 119.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Shrouds) (76-121.6 power, 4 apr)voratun greatsword of massacre (Shrouds) (76-121.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Shrouds) (79-126.4 power, 4 apr)voratun greatsword of massacre (Shrouds) (79-126.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of persecution (Shrouds) (62.5-100 power, 4 apr)voratun greatsword of persecution (Shrouds) (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +38% Unnatural When wielded/worn: Changes stats: +10 Wil Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword (Misfortune) (45-72 power, 3 apr)warbringer's stralite greatsword (Misfortune) (45-72 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical Disarm immunity: +35% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Blastfury the dragonbone longbow (Nightmares)Blastfury the dragonbone longbow (Nightmares) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Burst (radius 1) on hit: +8 lightning / +2 arcane Burst (radius 2) on crit: +2 lightning / +2 light When wielded/worn: Changes stats: +8 Dex Changes resistances penetration: +5% arcane / +44% physical Changes damage: +3% light Damage Shield penetration: +39% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glesethra the Chargegore (Shrouds)Glesethra the Chargegore (Shrouds) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Acid Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * Slows global speed by 42% * 40% chance to daze Burst (radius 2) on crit: +2 lightning / +2 acid When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +6 Str Spell save: +15 (+3 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glira the Growwing (Madness)Glira the Growwing (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 nature Burst (radius 2) on crit: +2 nature When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +15% acid / +16% physical / +14% nature Changes damage: +15% acid / +43% physical / +9% nature Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Harekath (Misfortune)Harekath (Misfortune) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 temporal When wielded/worn: Ammo reloads per turn: +3 Changes stats: +14 Dex / +6 Mag Changes resistances: +5% arcane / +9% temporal Changes resistances penetration: +36% physical / +10% temporal Changes damage: +9% temporal / +3% arcane / +9% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Jetspawner (Corpses)Jetspawner (Corpses) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +14% physical Changes damage: +3% mind / +14% physical Critical mult.: +10.00% Maximum psi: +10.00 Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Maldil (Nightmares)Maldil (Nightmares) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +2 Str / +1 Cun Changes resistances penetration: +10% mind Talent cooldown: Steady Shot (-1 turn) Hate when firing a critical mind attack: +4.00 Mental crit. chance: +1% Light radius: +1 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Smolderbraid' (Misfortune)dragonbone longbow 'Smolderbraid' (Misfortune) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +25 nature Burst (radius 2) on crit: +2 darkness When wielded/worn: Accuracy: +12 (+2 eff.) Changes resistances: +6% light / +3% acid Changes resistances penetration: +13% nature / +10% fire Changes damage: +22% physical / +12% fire Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Ravenguile' (Nightmares)elven-wood longbow 'Ravenguile' (Nightmares) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +4 acid / +4 fire When wielded/worn: Changes resistances: +15% acid Changes resistances penetration: +20% darkness / +10% fire Changes damage: +16% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal elven-wood longbow of power (Misfortune)fungal elven-wood longbow of power (Misfortune) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes stats: +5 Con Changes resistances penetration: +14% physical Changes damage: +15% physical Talent mastery: +0.10 Wild-gift / Fungus Curse of Misfortune It can be used to regenerate 100 life over 5 turns, putting all charms on cooldown for 12 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of fire (Corpses)mighty yew longbow of fire (Corpses) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +8 fire When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Str Changes damage: +14% fire Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of power (Corpses)mighty yew longbow of power (Corpses) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str Changes resistances penetration: +12% physical Changes damage: +13% physical Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's elven-wood longbow of power (Nightmares)ranger's elven-wood longbow of power (Nightmares) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +5 Dex Changes resistances penetration: +14% physical Changes damage: +15% physical Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Mayewe' (Nightmares)yew longbow 'Mayewe' (Nightmares) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +15% physical Changes damage: +17% physical Mental save: +3 (+1 eff.) Hate when firing a critical mind attack: +5.00 Heals friendly targets nearby when you use a nature summon: +10 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Zerilen' (Madness)yew longbow 'Zerilen' (Madness) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +4 physical When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str / +1 Con Critical mult.: +10.00% Maximum encumbrance: +10 Physical save: +6 (+2 eff.) Stamina each turn: +0.20 Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow of power (Nightmares)yew longbow of power (Nightmares) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +14% physical Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ashsorrow (Madness) (42.5-59.5 power, 6 apr)Ashsorrow (Madness) (42.5-59.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +18 acid Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 mind When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Changes resistances penetration: +13% mind / +12% darkness Changes damage: +18% mind / +18% acid Critical mult.: +14.00% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Belalendil the stralite longsword (Misfortune) (33.5-46.9 power, 8 apr)Belalendil the stralite longsword (Misfortune) (33.5-46.9 power, 8 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn * 40% chance to cause random gloom Burst (radius 1) on hit: +4 physical When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +5% physical Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Bethuserin (Shrouds) (43-60.2 power, 6 apr)Bethuserin (Shrouds) (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +10% Damage (Melee): +8 blight / +15 mind When wielded/worn: Changes stats: +1 Dex / +8 Wil / +7 Cun Changes resistances penetration: +15% mind / +15% darkness Life regen: +0.20 Maximum stamina: +15.00 Spellpower: +8 (+2 eff.) Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blazemire the voratun longsword (Madness) (43.5-60.9 power, 18 apr)Blazemire the voratun longsword (Madness) (43.5-60.9 power, 18 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +12% When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 12 fire Changes stats: +1 Str / +4 Mag / +1 Cun Changes resistances: +3% fire Changes resistances penetration: +15% mind / +8% darkness Grants telepathy: Demon/Minor Demon/Major Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'Nath the dwarven-steel longsword (Nightmares) (23.5-32.9 power, 4 apr)Ce'Nath the dwarven-steel longsword (Nightmares) (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Physical power: +4 (+1 eff.) Armour: +8 Changes stats: +1 Str Changes resistances: +6% nature / +6% lightning Teleport immunity: +15% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Eilinalenne the steel longsword (Madness) (14.5-20.3 power, 3 apr)Eilinalenne the steel longsword (Madness) (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +11 darkness / +4 acid Damage against: +11% Living When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +1 Cun Changes resistances penetration: +20% acid / +10% mind Equilibrium when hit: +0.08 Mental crit. chance: +2% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Layawyn the Undeathstreak (Shrouds) (18-25.2 power, 3 apr)Layawyn the Undeathstreak (Shrouds) (18-25.2 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom Damage (Melee): +11 darkness / +8 nature Damage against: +9% Living When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind Changes resistances: +9% mind Changes resistances penetration: +5% nature Changes damage: +6% mind Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Pyrequill (Misfortune) (50-70 power, 6 apr)Pyrequill (Misfortune) (50-70 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes resistances: +18% all Changes resistances penetration: +29% nature Changes damage: +3% blight Maximum vim: +10.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Unlighttaint the steel longsword (Misfortune) (13-18.2 power, 3 apr)Unlighttaint the steel longsword (Misfortune) (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 20% chance to cause random gloom Damage (Melee): +13 mind Burst (radius 2) on crit: +4 darkness When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 15% chance to inflict damage reduction Changes stats: +4 Cun / +4 Wil Changes resistances: +9% light / +3% lightning Changes damage: +9% darkness Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic iron longsword of erosion (Shrouds) (12.5-17.5 power, 2 apr)acidic iron longsword of erosion (Shrouds) (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +8 temporal / +7 nature Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of projection (Shrouds) (32-44.8 power, 5 apr)balanced stralite longsword of projection (Shrouds) (32-44.8 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +30% Curse of Shrouds It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of massacre (Corpses) (50.5-70.7 power, 6 apr)balanced voratun longsword of massacre (Corpses) (50.5-70.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 50.5 - 70.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +13 (+4 eff.) Disarm immunity: +47% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of massacre (Madness) (54.5-76.3 power, 6 apr)balanced voratun longsword of massacre (Madness) (54.5-76.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+3 eff.) Disarm immunity: +47% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword (Shrouds) (34.5-48.3 power, 5 apr)blazebringer's stralite longsword (Shrouds) (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +2% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling steel longsword of erosion (Madness) (15.5-21.7 power, 3 apr)chilling steel longsword of erosion (Madness) (15.5-21.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 cold / +11 nature / +9 temporal Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Yvadhenor' (Misfortune) (23-32.2 power, 4 apr)dwarven-steel longsword 'Yvadhenor' (Misfortune) (23-32.2 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 nature / +11 temporal When wielded/worn: Armour penetration: +2 Changes resistances: +9% temporal Spell save: +6 (+1 eff.) Pinning immunity: +25% Stamina each turn: +0.60 Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of massacre (Misfortune) (41.5-58.1 power, 5 apr)flaming stralite longsword of massacre (Misfortune) (41.5-58.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +16 fire Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of massacre (Shrouds) (45-63 power, 5 apr)flaming stralite longsword of massacre (Shrouds) (45-63 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword of erosion (Misfortune) (33-46.2 power, 5 apr)hateful stralite longsword of erosion (Misfortune) (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 temporal / +13 nature / +17 darkness Damage against: +13% Living Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of erosion (Madness) (44.5-62.3 power, 6 apr)hateful voratun longsword of erosion (Madness) (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 temporal / +9 darkness / +16 nature Damage against: +14% Living Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel longsword (Shrouds) (22.5-31.5 power, 4 apr)insidious dwarven-steel longsword (Shrouds) (22.5-31.5 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +27 insidious poison Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite longsword of massacre (Shrouds) (47-65.8 power, 5 apr)insidious stralite longsword of massacre (Shrouds) (47-65.8 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +30 insidious poison Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword (Nightmares) (43-60.2 power, 6 apr)insidious voratun longsword (Nightmares) (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +50 insidious poison Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of massacre (Shrouds) (57.5-80.5 power, 6 apr)insidious voratun longsword of massacre (Shrouds) (57.5-80.5 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.5 - 80.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 insidious poison Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword 'Cyrotira' (Misfortune) (10.5-14.7 power, 2 apr)iron longsword 'Cyrotira' (Misfortune) (10.5-14.7 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Changes stats: +1 Dex / +2 Mag / +1 Cun Changes resistances: +9% acid / +1% physical / +9% cold / +9% lightning / +9% fire Spell save: +7 (+1 eff.) Healing mod.: +5% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword 'Garithra' (Shrouds) (11.5-16.1 power, 2 apr)iron longsword 'Garithra' (Shrouds) (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +10 ice / +4 mind / +8 acid When wielded/worn: Armour: +7 Changes resistances: +6% nature / +3% lightning Changes resistances penetration: +7% cold Stun/Freeze immunity: +15% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of projection (Madness) (10.5-14.7 power, 2 apr)iron longsword of projection (Madness) (10.5-14.7 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 mind Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword (Nightmares) (34-47.6 power, 5 apr)manaburning stralite longsword (Nightmares) (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword (Misfortune) (34-47.6 power, 5 apr)quick stralite longsword (Misfortune) (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +6 Dex Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of massacre (Corpses) (20.5-28.7 power, 3 apr)steel longsword of massacre (Corpses) (20.5-28.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of erosion (Misfortune) (43.5-60.9 power, 6 apr)voratun longsword of erosion (Misfortune) (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 nature / +15 temporal Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of rage (Madness) (43-60.2 power, 6 apr)voratun longsword of rage (Madness) (43-60.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +5 Str Changes damage: +12% physical Stamina when hit: +2.10 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of shearing (Shrouds) (40.5-56.7 power, 6 apr)voratun longsword of shearing (Shrouds) (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +11% physical Changes damage: +14% physical Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Baroneg (Nightmares) (28-39.2 power, 4 apr)Baroneg (Nightmares) (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Armour penetration: +1 Changes stats: +4 Dex Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Only die when reaching: -40.00 life Healing mod.: +5% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Gidubers the Umbrasmash (Nightmares) (48-67.2 power, 6 apr)Gidubers the Umbrasmash (Nightmares) (48-67.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 48.0 - 67.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 18% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +55 insidious poison When wielded/worn: Accuracy: +13 (+3 eff.) Damage when hit (Melee): 16 mind / 12 darkness Changes stats: +6 Dex Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +5% mind Changes damage: +9% darkness Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Layuba (Corpses) (61-85.4 power, 6 apr)Layuba (Corpses) (61-85.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 61.0 - 85.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 10% chance to disease Damage (Melee): +17 blight When wielded/worn: Armour penetration: +5 Fatigue: -8% Damage when hit (Melee): 16 physical Changes stats: +2 Mag Changes resistances penetration: +18% physical Changes damage: +18% physical Physical save: +6 (+2 eff.) Disease immunity: +35% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Obsidianstalker (Nightmares) (14-19.6 power, 3 apr)Obsidianstalker (Nightmares) (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +2 Con Changes resistances: +6% darkness Changes damage: +9% darkness / +6% light Reduces incoming crit damage: 10.00% Light radius: +2 Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace of dampening (Nightmares) (29.5-41.3 power, 4 apr)balanced dwarven-steel mace of dampening (Nightmares) (29.5-41.3 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +10 (+3 eff.) Changes resistances: +13% acid / +11% fire / +8% cold / +10% lightning Spell save: +9 (+2 eff.) Disarm immunity: +27% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron mace of massacre (Madness) (19-26.6 power, 2 apr)balanced iron mace of massacre (Madness) (19-26.6 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +21% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of vileness (Corpses) (36.5-51.1 power, 5 apr)balanced stralite mace of vileness (Corpses) (36.5-51.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to disease Damage (Melee): +9 blight When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +11 (+3 eff.) Disarm immunity: +44% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. chilling iron mace of erosion (Corpses) (13.5-18.9 power, 2 apr)chilling iron mace of erosion (Corpses) (13.5-18.9 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +8 temporal / +8 nature / +9 cold Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite mace (Corpses) (40-56 power, 5 apr)inquisitor's stralite mace (Corpses) (40-56 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel mace of massacre (Madness) (22-30.8 power, 3 apr)insidious steel mace of massacre (Madness) (22-30.8 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 22.0 - 30.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +28 insidious poison Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace 'Vorewen' (Madness) (12-16.8 power, 3 apr)steel mace 'Vorewen' (Madness) (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +24 insidious poison When wielded/worn: Armour: +4 Changes resistances: +9% blight / +2% physical / +3% temporal Cut immunity: +10% Knockback immunity: +15% Only die when reaching: -20.00 life Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Chamondil' (Nightmares) (52-72.8 power, 5 apr)stralite mace 'Chamondil' (Nightmares) (52-72.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 52.0 - 72.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Wil Changes resistances: +2% physical Reduces incoming crit damage: 15.00% Physical save: +26 (+6 eff.) Maximum life: +30.00 Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Dairykalthozilalin' (Shrouds) (50-70 power, 5 apr)stralite mace 'Dairykalthozilalin' (Shrouds) (50-70 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 50.0 - 70.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 42% chance to corrode armour Changes resistances: +3% mind / +21% acid Changes damage: +6% acid Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of massacre (Madness) (45-63 power, 5 apr)stralite mace of massacre (Madness) (45-63 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Adonn the pulsing mindstar (Misfortune) (13.5-14.85 power, 32 apr, nature damage)Adonn the pulsing mindstar (Misfortune) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Damage when hit (Melee): 8 mind / 9 darkness Changes resistances penetration: +15% acid Changes damage: +9% mind / +9% darkness Grants telepathy: Demon/Minor Demon/Major Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Charged Focus (Nightmares) (10-11 power, 24 apr, lightning damage)Charged Focus (Nightmares) (10-11 power, 24 apr, lightning damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Curse of Nightmares Electrical energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. Core of the Forge (Corpses) (24-26.4 power, 40 apr, dreamforge damage)Core of the Forge (Corpses) (24-26.4 power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 90% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Forge Bellows (costing 14 power out of 30/30) : Effective talent level: 3.6 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 58.41 mind damage, 51.37 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.16 mind and 4.54 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
This item will automatically be transmogrified when you leave the level. Eye of the Wyrm (Shrouds) (16-17.6 power, 24 apr, physical damage)Eye of the Wyrm (Shrouds) (16-17.6 power, 24 apr, physical damage) Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 70% Wil, 10% Cun, 50% Mag, 20% Str Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% lightning / 18% fire When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Changes resistances: +8% acid / +8% physical / +8% fire / +8% lightning / +8% cold Changes damage: +8% lightning / +8% physical / +8% fire / +8% acid / +8% cold Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds It can be used to activate talent Lightning Breath (costing 17 power out of 30/30) : Effective talent level: 4.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 200.12 to 600.37 lightning damage, and have a 43% chance to be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. Glintsaw the vined mindstar (Shrouds) (4-4.4 power, 18 apr, nature damage)Glintsaw the vined mindstar (Shrouds) (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +4 Wil Changes damage: +9% light Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Maximum hate: +6.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds It can be used to inflict 170.15 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Manyldil the Noonarc (Nightmares) (5-5.5 power, 18 apr, mind damage)Manyldil the Noonarc (Nightmares) (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 light When wielded/worn: Damage when hit (Melee): 20 physical Changes stats: +2 Con Changes damage: +3% physical Critical mult.: +9.00% Life regen: +0.90 Maximum life: +24.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Mirevortex (Nightmares) (9.5-10.45 power, 24 apr, mind damage)Mirevortex (Nightmares) (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +12 darkness When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +9% nature / +3% darkness Changes resistances penetration: +10% nature Changes damage: +3% darkness Mental save: +7 (+2 eff.) Maximum psi: +33.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Moharachik the Charlash (Nightmares) (16-17.6 power, 40 apr, nature damage)Moharachik the Charlash (Nightmares) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature / +16 fire When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +4 Str / +4 Dex / +3 Mag / +6 Wil / +8 Cun / +3 Con Changes resistances: +20% lightning / +10% physical / +9% nature / +6% fire Changes resistances penetration: +14% lightning / +10% physical / +10% fire Changes damage: +18% lightning / +10% physical / +6% nature Life regen: +2.00 Maximum life: +36.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Obsidianjustice the mossy mindstar (Madness) (3-3.3 power, 12 apr, mind damage)Obsidianjustice the mossy mindstar (Madness) (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Con Changes damage: +6% darkness Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Infravision radius: +1 Life leech chance: +9% Life leech: +9% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Xeryriakira (Madness) (2-2.2 power, 12 apr, nature damage)Xeryriakira (Madness) (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Burst (radius 2) on crit: +4 acid When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +4 Wil Changes damage: +12% mind Grants telepathy: Dragon Physical save: +4 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Yarorerafang the Arclace (Nightmares) (13-14.3 power, 32 apr, nature damage)Yarorerafang the Arclace (Nightmares) (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 20 acid Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances: +6% nature / +12% lightning Changes resistances penetration: +5% nature / +11% lightning Changes damage: +7% acid / +3% nature / +18% lightning Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar (Nightmares) (15.5-17.05 power, 40 apr, nature damage)absorbing living mindstar (Nightmares) (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +11% lightning / +21% fire / +19% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar (Nightmares) (15-16.5 power, 40 apr, mind damage)blooming living mindstar (Nightmares) (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +32 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage)blooming living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +17 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of balance (Shrouds) (15-16.5 power, 40 apr, nature damage)blooming living mindstar of balance (Shrouds) (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +27 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of balance (Shrouds) (16.5-18.15 power, 40 apr, mind damage)blooming living mindstar of balance (Shrouds) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +48 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of resolve (Shrouds) (16.5-18.15 power, 40 apr, nature damage)blooming living mindstar of resolve (Shrouds) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Physical save: +7 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +49 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of clarity (Madness) (12.5-13.75 power, 32 apr, nature damage)blooming pulsing mindstar of clarity (Madness) (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +9 (+3 eff.) Maximum psi: +18.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +30 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of resolve (Madness) (12.5-13.75 power, 32 apr, mind damage)blooming pulsing mindstar of resolve (Madness) (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Physical save: +6 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +35 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming thorny mindstar of slime (Nightmares) (8.5-9.35 power, 24 apr, mind damage)blooming thorny mindstar of slime (Nightmares) (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Changes damage: +5% nature Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +40 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar (Corpses) (16.5-18.15 power, 40 apr, nature damage)caller's living mindstar (Corpses) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% acid / +3% fire / +5% physical / +7% cold Changes damage: +13% acid / +11% fire / +11% physical / +11% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar (Madness) (16.5-18.15 power, 40 apr, mind damage)creative living mindstar (Madness) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Critical mult.: +18.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar (Misfortune) (16.5-18.15 power, 40 apr, mind damage)creative living mindstar (Misfortune) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +13.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of clarity (Madness) (15.5-17.05 power, 40 apr, nature damage)creative living mindstar of clarity (Madness) (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +11.00% Mental save: +6 (+2 eff.) Maximum psi: +26.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of clarity (Nightmares) (17-18.7 power, 40 apr, mind damage)creative living mindstar of clarity (Nightmares) (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Critical mult.: +17.00% Mental save: +6 (+2 eff.) Maximum psi: +36.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of clarity (Shrouds) (17.5-19.25 power, 40 apr, nature damage)creative living mindstar of clarity (Shrouds) (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +16.00% Mental save: +7 (+2 eff.) Maximum psi: +46.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of flames (Nightmares) (15.5-17.05 power, 40 apr, mind damage)creative living mindstar of flames (Nightmares) (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +4 Cun Changes resistances: +18% fire Changes resistances penetration: +16% fire Changes damage: +15% fire Critical mult.: +15.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of resolve (Corpses) (2.5-2.75 power, 12 apr, mind damage)creative mossy mindstar of resolve (Corpses) (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Critical mult.: +9.00% Physical save: +3 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar (Corpses) (12-13.2 power, 32 apr, mind damage)creative pulsing mindstar (Corpses) (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Critical mult.: +18.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar (Shrouds) (13-14.3 power, 32 apr, mind damage)creative pulsing mindstar (Shrouds) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +13.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of resolve (Misfortune) (10-11 power, 24 apr, nature damage)creative thorny mindstar of resolve (Misfortune) (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +4 Wil Critical mult.: +11.00% Physical save: +4 (+1 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of resolve (Nightmares) (9.5-10.45 power, 24 apr, mind damage)creative thorny mindstar of resolve (Nightmares) (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Wil Critical mult.: +14.00% Physical save: +5 (+1 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar (Corpses) (5-5.5 power, 18 apr, nature damage)creative vined mindstar (Corpses) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Critical mult.: +10.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar (Shrouds) (5-5.5 power, 18 apr, nature damage)creative vined mindstar (Shrouds) (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Critical mult.: +10.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of resolve (Madness) (6-6.6 power, 18 apr, nature damage)creative vined mindstar of resolve (Madness) (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Critical mult.: +11.00% Physical save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of the jelly (Corpses) (5.5-6.05 power, 18 apr, nature damage)creative vined mindstar of the jelly (Corpses) (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Changes damage: +4% acid Critical mult.: +11.00% Equilibrium when hit: +0.70 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of slime (Misfortune) (17.5-19.25 power, 40 apr, nature damage)dreamer's living mindstar of slime (Misfortune) (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Changes resistances: +7% mind Changes damage: +7% nature Mental save: +4 (+1 eff.) Maximum psi: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar (Nightmares) (8.5-9.35 power, 24 apr, nature damage)dreamer's thorny mindstar (Nightmares) (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% mind Mental save: +6 (+2 eff.) Maximum psi: +33.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar (Madness) (16.5-18.15 power, 40 apr, nature damage)epiphanous living mindstar (Madness) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +19% mind Mindpower: +15 (+3 eff.) Mental crit. chance: +9% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (Misfortune) (16.5-18.15 power, 40 apr, mind damage)gifted living mindstar (Misfortune) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +16 (+3 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (Shrouds) (15.5-17.05 power, 40 apr, mind damage)gifted living mindstar (Shrouds) (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +17 (+4 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of clarity (Nightmares) (16.5-18.15 power, 40 apr, mind damage)gifted living mindstar of clarity (Nightmares) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +3 (+1 eff.) Maximum psi: +26.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of slime (Misfortune) (17.5-19.25 power, 40 apr, mind damage)gifted living mindstar of slime (Misfortune) (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Changes damage: +10% nature Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of the jelly (Shrouds) (17.5-19.25 power, 40 apr, mind damage)gifted living mindstar of the jelly (Shrouds) (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +8% acid Equilibrium when hit: +1.90 Mindpower: +16 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of balance (Misfortune) (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of balance (Misfortune) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.60 Mindpower: +17 (+4 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar (Misfortune) (7-7.7 power, 24 apr, nature damage)gifted thorny mindstar (Misfortune) (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of resolve (Madness) (7.5-8.25 power, 24 apr, nature damage)gifted thorny mindstar of resolve (Madness) (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Physical save: +7 (+2 eff.) Mindpower: +11 (+2 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of slime (Corpses) (10-11 power, 24 apr, mind damage)gifted thorny mindstar of slime (Corpses) (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes damage: +7% nature Mindpower: +13 (+3 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of the jelly (Corpses) (4-4.4 power, 18 apr, mind damage)gifted vined mindstar of the jelly (Corpses) (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +1.30 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful mossy mindstar (Corpses) (3-3.3 power, 12 apr, mind damage)hateful mossy mindstar (Corpses) (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 3.0 - 3.3 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +7% darkness Changes damage: +8% mind / +9% darkness Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (Madness) (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar (Madness) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes damage: +7% mind / +4% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of resolve (Misfortune) (17.5-19.25 power, 40 apr, mind damage)horrifying living mindstar of resolve (Misfortune) (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 5 darkness Changes stats: +7 Wil Changes damage: +7% mind / +7% darkness Physical save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of the jelly (Misfortune) (15-16.5 power, 40 apr, mind damage)horrifying living mindstar of the jelly (Misfortune) (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 7 darkness Changes damage: +10% acid / +6% mind / +7% darkness Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of balance (Madness) (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of balance (Madness) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 5 darkness Changes damage: +6% mind / +6% darkness Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of slime (Misfortune) (13.5-14.85 power, 32 apr, mind damage)horrifying pulsing mindstar of slime (Misfortune) (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Damage when hit (Melee): 6 mind / 2 darkness Changes damage: +9% darkness / +7% nature / +6% mind Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of the jelly (Madness) (12.5-13.75 power, 32 apr, nature damage)horrifying pulsing mindstar of the jelly (Madness) (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 3 darkness Changes damage: +6% acid / +6% mind / +9% darkness Equilibrium when hit: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering mossy mindstar (Corpses) (2-2.2 power, 12 apr, mind damage)hungering mossy mindstar (Corpses) (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses It can be used to inflict 144.99 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of balance (Nightmares) (16.5-18.15 power, 40 apr, nature damage)living mindstar of balance (Nightmares) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of life (Shrouds) (15.5-17.05 power, 40 apr, mind damage)living mindstar of life (Shrouds) (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.50 Maximum life: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of life (Shrouds) (18-19.8 power, 40 apr, mind damage)living mindstar of life (Shrouds) (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.20 Maximum life: +23.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of persecution (Misfortune) (15-16.5 power, 40 apr, mind damage)living mindstar of persecution (Misfortune) (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of resolve (Shrouds) (17.5-19.25 power, 40 apr, nature damage)living mindstar of resolve (Shrouds) (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Physical save: +7 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of resolve (Shrouds) (16-17.6 power, 40 apr, mind damage)living mindstar of resolve (Shrouds) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +4 (+1 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (Nightmares) (17.5-19.25 power, 40 apr, nature damage)living mindstar of sand (Nightmares) (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 physical Changes resistances: +14% physical Changes resistances penetration: +8% physical Changes damage: +17% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to activate talent Burrow, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 23 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of slime (Misfortune) (16-17.6 power, 40 apr, mind damage)living mindstar of slime (Misfortune) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Changes damage: +7% nature Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (Corpses) (15.5-17.05 power, 40 apr, mind damage)living mindstar of storms (Corpses) (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning Changes resistances penetration: +14% lightning Changes damage: +14% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning living mindstar of life (Shrouds) (17-18.7 power, 40 apr, mind damage)manaburning living mindstar of life (Shrouds) (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn When wielded/worn: Changes resistances: +8% arcane Life regen: +0.90 Maximum life: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning living mindstar of slime (Nightmares) (15.5-17.05 power, 40 apr, nature damage)manaburning living mindstar of slime (Nightmares) (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Changes resistances: +9% arcane Changes damage: +5% nature Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning pulsing mindstar of balance (Corpses) (13-14.3 power, 32 apr, mind damage)manaburning pulsing mindstar of balance (Corpses) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn When wielded/worn: Changes resistances: +6% arcane Physical save: +6 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning pulsing mindstar of balance (Nightmares) (13-14.3 power, 32 apr, mind damage)manaburning pulsing mindstar of balance (Nightmares) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn When wielded/worn: Changes resistances: +7% arcane Physical save: +6 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning vined mindstar of clarity (Misfortune) (4-4.4 power, 18 apr, mind damage)manaburning vined mindstar of clarity (Misfortune) (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn When wielded/worn: Changes resistances: +4% arcane Mental save: +4 (+1 eff.) Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Amoneg' (Misfortune) (2.5-2.75 power, 12 apr, mind damage)mossy mindstar 'Amoneg' (Misfortune) (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Changes resistances: +9% blight / +9% acid Critical mult.: +8.00% Reduces incoming crit damage: 10.00% Physical save: +26 (+6 eff.) Mental save: +6 (+2 eff.) Cut immunity: +10% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Noonworm' (Nightmares) (6-6.6 power, 12 apr, nature damage)mossy mindstar 'Noonworm' (Nightmares) (6-6.6 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 6.0 - 6.6 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 light Burst (radius 1) on hit: +4 light When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 physical Changes resistances: +9% acid Life regen: +0.80 Only die when reaching: -40.00 life Maximum life: +15.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Healing mod.: +15% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of the jelly (Misfortune) (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of the jelly (Misfortune) (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (Misfortune) (16.5-18.15 power, 40 apr, nature damage)nature's living mindstar (Misfortune) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +7% nature Disease immunity: +23% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (Nightmares) (18-19.8 power, 40 apr, nature damage)nature's living mindstar (Nightmares) (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +10% nature Disease immunity: +11% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage)nature's living mindstar (Shrouds) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +5% nature Disease immunity: +17% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of resolve (Madness) (17-18.7 power, 40 apr, mind damage)nature's living mindstar of resolve (Madness) (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes resistances: +7% blight Changes damage: +8% nature Physical save: +6 (+2 eff.) Disease immunity: +14% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of the jelly (Madness) (15-16.5 power, 40 apr, mind damage)nature's living mindstar of the jelly (Madness) (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +7% nature / +4% acid Disease immunity: +25% Equilibrium when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of venom (Corpses) (13-14.3 power, 32 apr, mind damage)nature's pulsing mindstar of venom (Corpses) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +11% acid / +8% blight Changes resistances penetration: +12% acid Changes damage: +15% acid / +6% nature Disease immunity: +19% Life regen: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (Shrouds) (9-9.9 power, 24 apr, nature damage)nature's thorny mindstar (Shrouds) (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature Disease immunity: +19% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic pulsing mindstar of the jelly (Madness) (13-14.3 power, 32 apr, mind damage)parasitic pulsing mindstar of the jelly (Madness) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +1.70 Hate when firing a critical mind attack: +4.00 Maximum hate: +20.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Life leech chance: +16% Life leech: +21% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar (Misfortune) (12.5-13.75 power, 32 apr, nature damage)projecting pulsing mindstar (Misfortune) (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +17% lightning / +15% fire / +15% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Ragumas' (Nightmares) (13-14.3 power, 32 apr, nature damage)pulsing mindstar 'Ragumas' (Nightmares) (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 2) on crit: +12 mind When wielded/worn: Changes resistances: +6% acid / +6% cold Spell save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Maximum psi: +37.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of balance (Nightmares) (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of balance (Nightmares) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +9 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of life (Misfortune) (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of life (Misfortune) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +42.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of slime (Shrouds) (12.5-13.75 power, 32 apr, mind damage)pulsing mindstar of slime (Shrouds) (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Changes damage: +9% nature Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of the jelly (Madness) (12.5-13.75 power, 32 apr, mind damage)pulsing mindstar of the jelly (Madness) (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% acid Equilibrium when hit: +1.40 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of venom (Madness) (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of venom (Madness) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +12% acid Changes resistances penetration: +12% acid Changes damage: +11% acid Life regen: +0.90 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating mossy mindstar (Misfortune) (2-2.2 power, 12 apr, mind damage)resonating mossy mindstar (Misfortune) (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +3% mind Changes damage: +3% mind Psi when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Damage Resonance (when hit): +7% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of life (Corpses) (9.5-10.45 power, 24 apr, mind damage)thorny mindstar of life (Corpses) (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +25.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of resolve (Shrouds) (8.5-9.35 power, 24 apr, nature damage)thorny mindstar of resolve (Shrouds) (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Physical save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of clarity (Corpses) (4.5-4.95 power, 18 apr, nature damage)vined mindstar of clarity (Corpses) (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +4 (+1 eff.) Maximum psi: +13.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar (Misfortune) (13-14.3 power, 32 apr, mind damage)wrathful pulsing mindstar (Misfortune) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +12% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful vined mindstar (Madness) (6-6.6 power, 18 apr, mind damage)wrathful vined mindstar (Madness) (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 6.0 - 6.6 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Cindersage the reinforced leather sling (Misfortune)Cindersage the reinforced leather sling (Misfortune) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Fire Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +17 nature Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +12% lightning / +9% temporal / +3% nature / +12% light Changes resistances penetration: +13% nature Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Zerokalthobar the rough leather sling (Shrouds)Zerokalthobar the rough leather sling (Shrouds) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +7.0% Changes resistances: +3% cold / +6% fire / +5% arcane / +3% temporal Changes resistances penetration: +10% mind Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling 'Lisuyavena' (Madness)cured leather sling 'Lisuyavena' (Madness) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical crit. chance: +1.0% Physical power: +9 (+2 eff.) Changes stats: +4 Str / +3 Con Changes damage: +6% acid Physical save: +15 (+4 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of power (Corpses)drakeskin leather sling of power (Corpses) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +20% physical Changes damage: +20% physical Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. fungal drakeskin leather sling of cunning (+5) (Shrouds)fungal drakeskin leather sling of cunning (+5) (Shrouds) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +5 Cun / +2 Con Changes resistances penetration: +19% physical Talent mastery: +0.10 Wild-gift / Fungus Curse of Shrouds It can be used to regenerate 180 life over 5 turns, putting all charms on cooldown for 12 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Glimmerlord' (Shrouds)hardened leather sling 'Glimmerlord' (Shrouds) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to inflict damage reduction Burst (radius 2) on crit: +6 fire When wielded/worn: Accuracy: +11 (+2 eff.) Changes resistances: +6% light Changes resistances penetration: +10% light Changes damage: +3% light / +3% fire Talent cooldown: Steady Shot (-1 turn) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Kindlepeal' (Corpses)hardened leather sling 'Kindlepeal' (Corpses) Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +23 nature Burst (radius 1) on hit: +4 fire When wielded/worn: Ranged Defense: +4 (+1 eff.) Changes resistances: +7% all Changes resistances penetration: +11% nature Changes damage: +3% fire Disarm immunity: +5% Psi when hit: +0.08 Mental crit. chance: +4% Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling (Nightmares)mage-hunter's reinforced leather sling (Nightmares) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Effects on ranged hit: * 15 arcane resource burn Changes stats: +5 Cun / +5 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of power (Shrouds)mighty cured leather sling of power (Shrouds) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +12% physical Changes damage: +12% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of cunning (+5) (Corpses)mighty drakeskin leather sling of cunning (+5) (Corpses) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str / +4 Cun Changes resistances penetration: +10% physical Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of dampening (Corpses)mighty reinforced leather sling of dampening (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Str Changes resistances: +15% acid / +7% fire / +11% cold / +11% lightning Spell save: +10 (+2 eff.) Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's drakeskin leather sling (Misfortune)ranger's drakeskin leather sling (Misfortune) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +5 Dex Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Betylle' (Corpses)reinforced leather sling 'Betylle' (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +15 cold When wielded/worn: Armour: +14 Defense: +2 (+1 eff.) Changes stats: +2 Wil Changes resistances: +6% blight / +3% cold Changes resistances penetration: +13% cold Silence immunity: +15% Resist all after a teleport: +2% Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of recursion (Nightmares)reinforced leather sling of recursion (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of power (Nightmares)steady drakeskin leather sling of power (Nightmares) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+2 eff.) Changes resistances penetration: +16% physical Changes damage: +17% physical Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of lightning (Nightmares)steady reinforced leather sling of lightning (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +14 lightning When wielded/worn: Accuracy: +10 (+2 eff.) Changes damage: +16% lightning Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather sling (Shrouds)swiftstrike drakeskin leather sling (Shrouds) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Aduwe the elm vilestaff (Madness) (10-12 power, 2 apr, fire element)Aduwe the elm vilestaff (Madness) (10-12 power, 2 apr, fire element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +7.0% Damage when hit (Melee): 16 mind Changes stats: +3 Wil Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Psi when hit: +0.16 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Mental crit. chance: +1% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Arctorrent the elven-wood magestaff (Shrouds) (25-30 power, 5 apr, arcane element)Arctorrent the elven-wood magestaff (Shrouds) (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Damage when hit (Melee): 8 light Changes stats: +2 Mag Changes resistances penetration: +26% lightning Changes damage: +25% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +5 See invisible: +6 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Chargeblast the ash magestaff (Nightmares) (17-20.4 power, 3 apr, cold element)Chargeblast the ash magestaff (Nightmares) (17-20.4 power, 3 apr, cold element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +2 Mag Changes resistances: +6% lightning Changes damage: +3% lightning / +15% cold Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Life regen: +0.40 Maximum life: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +4 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Drevon the yew vilestaff (Misfortune) (20-24 power, 4 apr, fire element)Drevon the yew vilestaff (Misfortune) (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+3 eff.) Effects on melee hit: * 14% chance to blind Damage when hit (Melee): 4 physical Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +3.00% Maximum encumbrance: +30 Physical save: +18 (+4 eff.) Mental save: +26 (+8 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 115.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Eilinemina the yew starstaff (Nightmares) (20-24 power, 4 apr, temporal element)Eilinemina the yew starstaff (Nightmares) (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 4 mind Changes resistances: +3% nature / +9% blight Changes damage: +20% temporal Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +16.00% Spell save: +3 (+1 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +3% See invisible: +12 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Eilinudhelle the dragonbone vilestaff (Madness) (30-36 power, 6 apr, fire element)Eilinudhelle the dragonbone vilestaff (Madness) (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Burst (radius 2) on crit: +4 blight When wielded/worn: Defense: +19 (+6 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 12 % chance of confusion Changes stats: +3 Dex / +9 Mag / +10 Cun / +11 Con Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +23.00% Mana each turn: +0.18 Vim when firing critical spell: +8.00 Maximum mana: +85.00 Maximum vim: +46.00 Maximum neg.energy: +50.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Infravision radius: +3 Damage Shield penetration: +41% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Emelatira the dragonbone vilestaff (Madness) (30-36 power, 6 apr, darkness element)Emelatira the dragonbone vilestaff (Madness) (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Damage (Melee): 29 fire Damage when hit (Melee): 12 arcane Changes stats: +5 Wil / +1 Mag Changes resistances: +15% darkness / +2% temporal Changes resistances penetration: +10% temporal Changes damage: +30% darkness / +3% temporal Talent granted: +1 Command Staff Critical mult.: +34.00% Spell save: +20 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +84.00 Spellpower: +37 (+9 eff.) Spell crit. chance: +7% See invisible: +20 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Kindlestinger (Misfortune) (10-12 power, 2 apr, light element)Kindlestinger (Misfortune) (10-12 power, 2 apr, light element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 15% chance to blind Changes stats: +2 Wil / +4 Mag Changes resistances: +3% light / +6% temporal Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spell save: +26 (+5 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% See invisible: +6 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Layyrassra the Taintbrand (Nightmares) (25-30 power, 5 apr, acid element)Layyrassra the Taintbrand (Nightmares) (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 42% * 40% chance to corrode armour Burst (radius 1) on hit: +8 nature When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 55 fire Damage when hit (Melee): 4 light Changes damage: +25% acid / +6% nature Talent granted: +1 Command Staff Critical mult.: +64.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +29 (+8 eff.) Spell crit. chance: +4% Light radius: +1 See invisible: +32 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Lisykira (Corpses) (20-24 power, 4 apr, cold element)Lisykira (Corpses) (20-24 power, 4 apr, cold element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+3 eff.) Effects on melee hit: * 30 arcane resource burn * 14% chance to blind Changes resistances: +6% darkness / +3% blight / +12% fire / +3% nature / +6% mind Changes resistances penetration: +5% acid Changes damage: +3% mind / +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Mayubrewe the Shadewire (Shrouds) (30-36 power, 6 apr, cold element)Mayubrewe the Shadewire (Shrouds) (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +9.0% Physical power: +14 (+2 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +19.00% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +17 Spellpower: +43 (+11 eff.) Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Mucusbraze the yew starstaff (Misfortune) (20-24 power, 4 apr, light element)Mucusbraze the yew starstaff (Misfortune) (20-24 power, 4 apr, light element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 nature When wielded/worn: Changes resistances: +9% fire / +9% mind / +6% nature Changes damage: +20% light Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Spell save: +20 (+4 eff.) Mental save: +20 (+6 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Splendourwill the dragonbone vilestaff (Shrouds) (30-36 power, 6 apr, acid element)Splendourwill the dragonbone vilestaff (Shrouds) (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 acid When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Changes resistances: +3% nature / +3% acid Maximum wards: +3 acid Changes resistances penetration: +10% acid / +10% light Changes damage: +30% acid Talents granted: +1 Command Staff +4 Ward Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +86.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Woemaim (Madness) (25-30 power, 5 apr, temporal element)Woemaim (Madness) (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% blight / +5% arcane / +6% darkness Changes damage: +25% temporal Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Infravision radius: +2 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Deepsnaught' (Madness) (15-18 power, 3 apr, fire element)ash magestaff 'Deepsnaught' (Madness) (15-18 power, 3 apr, fire element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Burst (radius 2) on crit: +16 darkness When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes resistances penetration: +10% nature Changes damage: +9% nature / +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 115.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of illumination (Madness) (15-18 power, 3 apr, arcane element)ash magestaff of illumination (Madness) (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 10% chance to blind Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash starstaff of power (Madness) (15-18 power, 3 apr, temporal element)ash starstaff of power (Madness) (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower: +14 (+4 eff.) Spell crit. chance: +2% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff (Madness) (15-18 power, 3 apr, cold element)cruel ash magestaff (Madness) (15-18 power, 3 apr, cold element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of fate (Shrouds) (25-30 power, 5 apr, fire element)cruel elven-wood magestaff of fate (Shrouds) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Physical save: +9 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+4 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of might (Shrouds) (20-24 power, 4 apr, lightning element)cruel yew magestaff of might (Shrouds) (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +13% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of warding (Nightmares) (20-24 power, 4 apr, lightning element)cruel yew magestaff of warding (Nightmares) (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Defense: +6 (+2 eff.) Maximum wards: +2 lightning Changes damage: +20% lightning Talents granted: +1 Command Staff +3 Ward Critical mult.: +15.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Eclipsevault' (Misfortune) (30-36 power, 6 apr, arcane element)dragonbone magestaff 'Eclipsevault' (Misfortune) (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 42% When wielded/worn: Defense: +29 (+9 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +7 Con / +3 Wil Changes resistances: +6% nature / +3% fire Changes resistances penetration: +5% darkness Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +2.00 Hate when firing a critical mind attack: +1.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +5% Light radius: +9 Healing mod.: +26% Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Gilydan' (Madness) (30-36 power, 6 apr, fire element)dragonbone magestaff 'Gilydan' (Madness) (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Armour Hardiness: +12% Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Changes stats: +5 Wil / +4 Mag Changes resistances: +3% temporal / +9% nature / +6% mind Changes damage: +30% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Physical save: +10 (+2 eff.) Spell save: +12 (+2 eff.) Pinning immunity: +15% Maximum mana: +110.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +5% Light radius: +4 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 115.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Grinyrion' (Nightmares) (30-36 power, 6 apr, lightning element)dragonbone magestaff 'Grinyrion' (Nightmares) (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +1 Physical crit. chance: +22.0% Physical power: +13 (+2 eff.) Changes stats: +2 Dex / +4 Mag / +5 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +45.00% Maximum encumbrance: +20 Stamina each turn: +0.20 Maximum mana: +100.00 Spellpower: +33 (+9 eff.) Spell crit. chance: +9% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of power (Misfortune) (25-30 power, 5 apr, fire element)earthen elven-wood magestaff of power (Misfortune) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +10% Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spellpower: +17 (+5 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff 'Noonworth' (Corpses) (10-12 power, 2 apr, darkness element)elm starstaff 'Noonworth' (Corpses) (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 42% chance to blind * 20% chance to corrode armour When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Con Changes resistances: +6% light Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Reduces incoming crit damage: 5.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Infravision radius: +2 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Beygorn' (Shrouds) (25-30 power, 5 apr, darkness element)elven-wood vilestaff 'Beygorn' (Shrouds) (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes stats: +1 Str Changes resistances: +3% lightning / +9% darkness / +3% mind / +9% nature Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Scaldblast' (Madness) (25-30 power, 5 apr, blight element)elven-wood vilestaff 'Scaldblast' (Madness) (25-30 power, 5 apr, blight element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +13.0% Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning / +3% fire Changes resistances penetration: +20% acid Changes damage: +25% blight / +3% acid Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff (Madness) (25-30 power, 5 apr, darkness element)elven-wood vilestaff (Madness) (25-30 power, 5 apr, darkness element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of illumination (Nightmares) (25-30 power, 5 apr, fire element)elven-wood vilestaff of illumination (Nightmares) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 17% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +2 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short yew vilestaff of illumination (Madness) (20-24 power, 4 apr, acid element)magewarrior's short yew vilestaff of illumination (Madness) (20-24 power, 4 apr, acid element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 10% chance to blind Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +16 (+5 eff.) Spell crit. chance: +7% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 115.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of might (Nightmares) (32-38.4 power, 5 apr, fire element)potent elven-wood magestaff of might (Nightmares) (32-38.4 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 32.0 - 38.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +32% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +13% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of might (Madness) (32-38.4 power, 5 apr, physical element)potent elven-wood starstaff of might (Madness) (32-38.4 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 32.0 - 38.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +32% physical Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +11% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew starstaff (Madness) (26-31.2 power, 4 apr, physical element)potent yew starstaff (Madness) (26-31.2 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 26.0 - 31.2 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +26% physical Talent granted: +1 Command Staff Spellpower: +13 (+4 eff.) Spell crit. chance: +3% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of might (Nightmares) (20-24 power, 4 apr, darkness element)shimmering yew starstaff of might (Nightmares) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +72.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +11% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff (Shrouds) (25-30 power, 5 apr, arcane element)void walker's elven-wood magestaff (Shrouds) (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness / +10% temporal Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Defense after a teleport: +13 Resist all after a teleport: +17% New effects duration reduction after a teleport: +27% Reduces paradox anomalies(equivalent to willpower): +19 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Zanehek' (Misfortune) (20-24 power, 4 apr, lightning element)yew magestaff 'Zanehek' (Misfortune) (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Defense: +13 (+4 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 14% chance to blind Changes stats: +5 Con Changes resistances: +6% light / +6% fire Changes damage: +20% lightning Talent granted: +1 Command Staff Blindness immunity: +5% Cut immunity: +5% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of breaching (Nightmares) (20-24 power, 4 apr, lightning element)yew magestaff of breaching (Nightmares) (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% lightning Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of breaching (Nightmares) (20-24 power, 4 apr, light element)yew starstaff of breaching (Nightmares) (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% light Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of illumination (Corpses) (20-24 power, 4 apr, physical element)yew starstaff of illumination (Corpses) (20-24 power, 4 apr, physical element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 85.48 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of might (Misfortune) (20-24 power, 4 apr, physical element)yew starstaff of might (Misfortune) (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +12% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of blasting (Nightmares) (20-24 power, 4 apr, darkness element)yew vilestaff of blasting (Nightmares) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +17 (+5 eff.) Spell crit. chance: +11% Curse of Nightmares It can be used to unleash an elemental blastwave, dealing 121.62 - 145.95 darkness damage in a radius 4 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Aeruhir the Abysstrial (Nightmares) (41.5-58.1 power, 6 apr)Aeruhir the Abysstrial (Nightmares) (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +6 Str Changes resistances: +3% blight / +6% light Changes resistances penetration: +11% mind / +14% darkness Changes damage: +7% physical Spell save: +6 (+1 eff.) Stamina when hit: +2.50 Light radius: +3 Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Berilathaldil the stralite waraxe (Corpses) (30.5-42.7 power, 5 apr)Berilathaldil the stralite waraxe (Corpses) (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +15% Living When wielded/worn: Changes resistances: +6% lightning / +9% nature / +9% darkness Changes damage: +6% acid Spell save: +26 (+5 eff.) Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Betodhessra the Phoenixkarma (Shrouds) (33.5-46.9 power, 5 apr)Betodhessra the Phoenixkarma (Shrouds) (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 fire When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes stats: +2 Cun Teleport immunity: +20% Light radius: +3 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Gletha the voratun waraxe (Corpses) (54.5-76.3 power, 6 apr)Gletha the voratun waraxe (Corpses) (54.5-76.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * disrupts spell-casting * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 1) on hit: +8 mind Damage against: +24% Unnatural When wielded/worn: Changes damage: +9% acid Mental save: +18 (+6 eff.) Hate when firing a critical mind attack: +2.00 Maximum psi: +10.00 Mindpower: +2 (+0 eff.) Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Issygrim the Offalravage (Corpses) (32.5-45.5 power, 5 apr)Issygrim the Offalravage (Corpses) (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 42% Damage (Melee): +4 nature When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Critical mult.: +18.00% Spell save: +3 (+1 eff.) Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Muckcutter (Misfortune) (11-15.4 power, 2 apr)Muckcutter (Misfortune) (11-15.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Armour penetration: +7 Physical crit. chance: +7.0% Changes resistances: +6% acid / +5% arcane / +3% darkness / +6% light Changes resistances penetration: +5% fire Critical mult.: +12.00% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Tarrudin (Shrouds) (14.5-20.3 power, 3 apr)Tarrudin (Shrouds) (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 darkness / +4 mind Damage against: +10% Living When wielded/worn: Changes resistances: +6% light / +3% darkness / +9% nature Changes resistances penetration: +5% acid Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Velunor (Corpses) (53-74.2 power, 6 apr)Velunor (Corpses) (53-74.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * 42% chance to cause random gloom On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +14.0% Physical power: +13 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Dex Changes resistances penetration: +15% blight / +5% mind Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Zubytta the voratun waraxe (Madness) (54.5-76.3 power, 6 apr)Zubytta the voratun waraxe (Madness) (54.5-76.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature / +20 temporal When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +20% mind / +11% physical Mental save: +20 (+6 eff.) Disarm immunity: +32% Equilibrium when hit: +0.04 Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe (Shrouds) (11.5-16.1 power, 3 apr)arcing steel waraxe (Shrouds) (11.5-16.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing steel waraxe (Shrouds) (13-18.2 power, 3 apr)arcing steel waraxe (Shrouds) (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing stralite waraxe of phasing (Shrouds) (31.5-44.1 power, 14 apr)arcing stralite waraxe of phasing (Shrouds) (31.5-44.1 power, 14 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +44% Damage (Melee): +16 lightning Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of projection (Corpses) (19.5-27.3 power, 4 apr)balanced dwarven-steel waraxe of projection (Corpses) (19.5-27.3 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +26% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of vileness (Corpses) (30-42 power, 5 apr)balanced stralite waraxe of vileness (Corpses) (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to disease Damage (Melee): +19 blight When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+3 eff.) Disarm immunity: +35% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel waraxe of paradox (Corpses) (19.5-27.3 power, 4 apr)chilling dwarven-steel waraxe of paradox (Corpses) (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 cold / +11 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +7% temporal Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling iron waraxe of paradox (Corpses) (12-16.8 power, 2 apr)chilling iron waraxe of paradox (Corpses) (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 cold / +8 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +8% temporal Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of crippling (Madness) (20.5-28.7 power, 4 apr)dwarven-steel waraxe of crippling (Madness) (20.5-28.7 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of the mystic (Corpses) (21-29.4 power, 4 apr)dwarven-steel waraxe of the mystic (Corpses) (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +1 Mag Spellpower: +9 (+3 eff.) Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe (Misfortune) (29.5-41.3 power, 5 apr)flaming stralite waraxe (Misfortune) (29.5-41.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +15 fire Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel waraxe of projection (Madness) (19-26.6 power, 4 apr)hateful dwarven-steel waraxe of projection (Madness) (19-26.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 darkness / +11 mind Damage against: +11% Living Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of paradox (Madness) (29-40.6 power, 5 apr)insidious stralite waraxe of paradox (Madness) (29-40.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 insidious poison / +17 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +13% temporal Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Murkvalor' (Nightmares) (13.5-18.9 power, 3 apr)steel waraxe 'Murkvalor' (Nightmares) (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +9 temporal / +9 nature / +4 darkness When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Changes resistances: +6% darkness / +2% physical Changes damage: +6% mind Maximum psi: +10.00 Healing mod.: +10% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Haniharazilakath' (Corpses) (32-44.8 power, 5 apr)stralite waraxe 'Haniharazilakath' (Corpses) (32-44.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 blight Burst (radius 1) on hit: +17 fire / +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +13 (+4 eff.) Changes resistances penetration: +11% mind / +13% darkness Critical mult.: +10.00% Spell save: +26 (+5 eff.) Disarm immunity: +44% Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of projection (Corpses) (31-43.4 power, 5 apr)stralite waraxe of projection (Corpses) (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 mind Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Belufast the drakeskin leather belt (Shrouds)Belufast the drakeskin leather belt (Shrouds) Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Str / +7 Dex / +14 Wil / +6 Cun Grants telepathy: Demon/Minor Demon/Major Physical save: +18 (+4 eff.) Spell save: +16 (+3 eff.) Mental save: +33 (+10 eff.) Life regen: +3.10 Maximum life: +95.00 Light radius: +2 See invisible: +6 Healing mod.: +26% Curse of Shrouds A belt that goes around your waist. |
Cyranne the hardened leather belt (Corpses) Cyranne the hardened leather belt (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +3% physical Changes resistances penetration: +15% physical Reduces incoming crit damage: 5.00% Only die when reaching: -20.00 life Maximum life: +47.00 Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Heatvault the hardened leather belt (Madness)Heatvault the hardened leather belt (Madness) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Damage when hit (Melee): 8 fire Changes resistances: +1% physical / +5% arcane / +3% mind Physical save: +3 (+1 eff.) Silence immunity: +5% Pinning immunity: +5% Maximum life: +54.00 Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Magmahunger the drakeskin leather belt (Madness)Magmahunger the drakeskin leather belt (Madness) Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +12 Defense: +14 (+4 eff.) Damage when hit (Melee): 21 blight Changes stats: +6 Con Changes resistances: +9% blight Changes damage: +24% fire Critical mult.: +12.00% Physical save: +21 (+5 eff.) Mental save: +13 (+4 eff.) Mindpower: +9 (+2 eff.) Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Tulutoremnir the drakeskin leather belt (Misfortune)Tulutoremnir the drakeskin leather belt (Misfortune) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Str / +2 Wil / +8 Con Changes damage: +6% arcane Mental save: +13 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +126.00 Spell crit. chance: +1% Mindpower: +9 (+2 eff.) Damage Shield penetration: +20% Curse of Misfortune A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather belt of the giants (Nightmares)cleansing hardened leather belt of the giants (Nightmares) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +11% acid / +8% blight Spell save: +8 (+2 eff.) Size category: +1 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Thunderrage' (Corpses)drakeskin leather belt 'Thunderrage' (Corpses) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +1 Dex Changes resistances: +11% blight Critical mult.: +5.00% Physical save: +15 (+4 eff.) Mental save: +13 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Spellpower: +12 (+3 eff.) Mindpower: +12 (+3 eff.) Infravision radius: +1 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt (Corpses)grounding hardened leather belt (Corpses) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +11% temporal Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding rough leather belt of resilience (Shrouds)grounding rough leather belt of resilience (Shrouds) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% lightning / +6% temporal Maximum life: +32.00 Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of carrying (Shrouds)hardened leather belt of carrying (Shrouds) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +35 Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of the mystic (Nightmares)hardened leather belt of the mystic (Nightmares) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Mental save: +8 (+3 eff.) Spellpower: +8 (+2 eff.) Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of transcendence (Shrouds)insulating hardened leather belt of transcendence (Shrouds) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% cold / +10% fire Physical save: +9 (+2 eff.) Mindpower: +6 (+1 eff.) Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's hardened leather belt (Nightmares)noble's hardened leather belt (Nightmares) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Reduced damage from: +29% Summoned Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. rough leather belt of the giants (Madness)rough leather belt of the giants (Madness) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Spell save: +7 (+1 eff.) Size category: +1 Curse of Madness A belt that goes around your waist. |
Destala's Scales (Nightmares) (10 def, 0 armour) Destala's Scales (Nightmares) (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). Curse of Nightmares It can be used to activate talent Dissolve (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
This item will automatically be transmogrified when you leave the level. Emata the Flashwoe (Misfortune) (27 def, 10 armour)Emata the Flashwoe (Misfortune) (27 def, 10 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +27 (+8 eff.) Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +9% acid / +23% light / +34% fire / +10% lightning / +9% cold Changes damage: +6% light Grants telepathy: Dragon Stealth bonus: +12 Maximum encumbrance: +10 Physical save: +37 (+9 eff.) Spell save: +23 (+5 eff.) Mental save: +17 (+6 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Xanyna the cashmere cloak (Misfortune) (2 def, 0 armour)Xanyna the cashmere cloak (Misfortune) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 21 acid Changes resistances: +21% acid Changes damage: +12% mind Maximum life: +41.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Emelubeth' (Misfortune) (3 def, 0 armour)elven-silk cloak 'Emelubeth' (Misfortune) (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Defense: +3 (+1 eff.) Fatigue: -10% Changes resistances: +3% temporal / +9% light / +6% blight / +31% darkness / +3% mind / +3% nature Changes resistances penetration: +11% darkness Changes damage: +24% darkness Stealth bonus: +19 Physical save: +5 (+1 eff.) Spell save: +26 (+5 eff.) Mental save: +14 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +102.00 Maximum stamina: +40.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Fularegoneg' (Shrouds) (3 def, 0 armour)elven-silk cloak 'Fularegoneg' (Shrouds) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +3 (+1 eff.) Changes stats: +11 Wil / +11 Mag Reduces incoming crit damage: 10.00% Spell save: +44 (+9 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +15% Disease immunity: +20% Maximum mana: +151.00 Maximum stamina: +10.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Polovena' (Misfortune) (17 def, 0 armour)elven-silk cloak 'Polovena' (Misfortune) (17 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +14 Defense: +17 (+5 eff.) Damage when hit (Melee): 8 blight Changes stats: +1 Wil Changes resistances penetration: +11% arcane Changes damage: +15% arcane Critical mult.: +62.00% Stealth bonus: +12 Physical save: +13 (+3 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +91.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +7% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak (Madness) (12 def, 0 armour)enveloping cashmere cloak (Madness) (12 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Physical save: +10 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Eldoral (Corpses) (10 def, 0 armour)enveloping cashmere cloak of Eldoral (Corpses) (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Cun / +2 Dex Physical save: +8 (+2 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak of the Shaloren (Nightmares) (7 def, 0 armour)enveloping linen cloak of the Shaloren (Nightmares) (7 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Wil / +2 Mag Physical save: +5 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak of the Shaloren (Shrouds) (1 def, 0 armour)linen cloak of the Shaloren (Shrouds) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +2 Mag Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak (Nightmares) (2 def, 8 armour)thick cashmere cloak (Nightmares) (2 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +22% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Dimsting (Corpses) (3 def, 0 armour)Dimsting (Corpses) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +3% nature / +5% arcane / +18% mind Changes damage: +18% mind / +3% darkness Spell save: +23 (+5 eff.) Disease immunity: +5% Confusion immunity: +10% Only die when reaching: -20.00 life Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Emeloratira (Nightmares) (0 def, 0 armour)Emeloratira (Nightmares) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 42% chance to corrode armour Changes resistances: +19% lightning / +6% mind / +12% acid Changes resistances penetration: +5% acid Changes damage: +13% lightning Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Evermoss Robe (Corpses) (12 def, 0 armour)Evermoss Robe (Corpses) (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% Curse of Corpses This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
This item will automatically be transmogrified when you leave the level. Furnacedeath (Shrouds) (2 def, 0 armour)Furnacedeath (Shrouds) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 light Changes resistances: +12% fire Changes resistances penetration: +14% mind Changes damage: +13% mind / +12% fire Critical mult.: +5.00% Psi each turn: +0.63 Equilibrium when hit: +0.08 Maximum hate: +2.00 Maximum psi: +28.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Galezephyr the silk robe (Corpses) (3 def, 0 armour)Galezephyr the silk robe (Corpses) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +1 Defense: +3 (+1 eff.) Fatigue: -4% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 physical Changes stats: +6 Mag / +6 Wil / +8 Cun Changes resistances: +1% physical Changes resistances penetration: +15% lightning Changes damage: +6% arcane / +13% all Critical mult.: +18.00% Silence immunity: +43% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Spellpower: +33 (+9 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Robe of Force (Madness) (12 def, 8 armour)Robe of Force (Madness) (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Madness It can be used to send out a range 5 beam of kinetic energy, dealing 91.24 to 114.06 physical damage (based on Willpower and Cunning) with knockback, costing 6 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. Tulyrion (Madness) (5 def, 0 armour)Tulyrion (Madness) (5 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Mag / +5 Cun / +13 Con Changes resistances: +19% mind Changes resistances penetration: +10% temporal Changes damage: +3% temporal / +15% darkness / +10% nature / +19% mind / +13% light Reduces incoming crit damage: 10.00% Poison immunity: +50% Disease immunity: +42% Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Light radius: +3 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Velyyara (Misfortune) (5 def, 0 armour)Velyyara (Misfortune) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 8 physical Changes stats: +2 Str Changes resistances: +19% temporal / +28% mind / +28% darkness Changes resistances penetration: +19% mind Changes damage: +18% mind / +19% temporal Maximum encumbrance: +70 Physical save: +20 (+5 eff.) Spell save: +20 (+4 eff.) Mental save: +39 (+11 eff.) Psi each turn: +0.73 Only die when reaching: -60.00 life Maximum stamina: +15.00 Maximum psi: +32.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Galewhisper' (Corpses) (6 def, 4 armour)cashmere robe 'Galewhisper' (Corpses) (6 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid Changes resistances: +6% light / +3% lightning Changes resistances penetration: +15% lightning / +10% acid Physical save: +23 (+6 eff.) Spell save: +20 (+4 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of alchemy (Shrouds) (2 def, 0 armour)cashmere robe of alchemy (Shrouds) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% acid / +15% physical / +15% cold / +14% fire Changes damage: +10% acid / +8% physical / +11% cold / +10% fire Talent cooldown: Refit Golem (-4 turns) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (Misfortune) (5 def, 0 armour)elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +17% blight Life regen: +4.10 Maximum life: +86.00 Healing mod.: +30% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (Nightmares) (5 def, 0 armour)elven-silk robe of life (Nightmares) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +10% blight Life regen: +4.50 Maximum life: +93.00 Healing mod.: +27% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of lightning (+24%) (Misfortune) (5 def, 0 armour)elven-silk robe of lightning (+24%) (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +24% lightning Changes damage: +16% lightning Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of the mountain (+16%) (Corpses) (5 def, 0 armour)elven-silk robe of the mountain (+16%) (Corpses) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% physical Changes damage: +16% physical Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing linen robe of life (Nightmares) (0 def, 0 armour)focusing linen robe of life (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +8% blight Life regen: +2.20 Mana each turn: +0.15 Psi each turn: +0.15 Maximum life: +50.00 Healing mod.: +13% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe (Shrouds) (3 def, 0 armour)focusing silk robe (Shrouds) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Wil / +6 Mag Mana each turn: +0.28 Psi each turn: +0.28 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of lightning (+25%) (Misfortune) (3 def, 0 armour)focusing silk robe of lightning (+25%) (Misfortune) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Wil / +7 Mag Changes resistances: +25% lightning Changes damage: +17% lightning Mana each turn: +0.28 Psi each turn: +0.21 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe 'Lightninggrit' (Shrouds) (0 def, 0 armour)linen robe 'Lightninggrit' (Shrouds) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +5 Wil / +5 Mag Changes resistances: +15% nature / +6% lightning Changes resistances penetration: +10% lightning Changes damage: +9% lightning Mana each turn: +0.16 Psi each turn: +0.16 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe 'Torichak' (Misfortune) (0 def, 0 armour)linen robe 'Torichak' (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Dex Changes resistances: +8% blight / +3% nature / +9% light Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Life regen: +2.40 Maximum life: +50.00 Healing mod.: +14% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe of frost (+16%) (Misfortune) (0 def, 0 armour)linen robe of frost (+16%) (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe (Misfortune) (2 def, 0 armour)mindwoven cashmere robe (Misfortune) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mental save: +20 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe (Misfortune) (2 def, 0 armour)mindwoven cashmere robe (Misfortune) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mental save: +24 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of darkness (+21%) (Shrouds) (2 def, 0 armour)mindwoven cashmere robe of darkness (+21%) (Shrouds) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +21% darkness Changes damage: +14% darkness Mental save: +18 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of the mountain (+16%) (Shrouds) (5 def, 0 armour)mindwoven elven-silk robe of the mountain (+16%) (Shrouds) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% physical Changes damage: +16% physical Mental save: +24 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe (Corpses) (5 def, 0 armour)psion's elven-silk robe (Corpses) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances penetration: +20% mind Changes damage: +9% mind Psi each turn: +0.84 Maximum psi: +30.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of corrosion (+27%) (Madness) (3 def, 0 armour)shimmering silk robe of corrosion (+27%) (Madness) (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +27% acid Changes damage: +14% arcane / +18% acid Maximum mana: +90.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Brightsnake' (Misfortune) (3 def, 0 armour)silk robe 'Brightsnake' (Misfortune) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn * 42% chance to blind Damage when hit (Melee): 4 light Changes resistances: +27% cold / +9% temporal Changes damage: +18% cold Spell save: +26 (+5 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Vilefear' (Corpses) (8 def, 4 armour)silk robe 'Vilefear' (Corpses) (8 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +2 Cun / +9 Con Changes resistances: +15% acid / +6% nature / +6% darkness Changes damage: +14% darkness / +17% nature / +17% light Physical save: +27 (+7 eff.) Mental save: +6 (+2 eff.) Poison immunity: +39% Disease immunity: +44% Pinning immunity: +5% Only die when reaching: -40.00 life Spellpower: +9 (+3 eff.) Spell crit. chance: +9% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Voriletira' (Nightmares) (8 def, 5 armour)silk robe 'Voriletira' (Nightmares) (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Changes resistances: +9% darkness Changes resistances penetration: +5% mind Physical save: +27 (+7 eff.) Equilibrium when hit: +0.12 Mindpower: +6 (+1 eff.) Light radius: +2 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (Misfortune) (5 def, 0 armour)slimy elven-silk robe (Misfortune) (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 10 arcane resource burn Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (Misfortune) (5 def, 0 armour)slimy elven-silk robe (Misfortune) (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 6 arcane resource burn Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe (Nightmares) (5 def, 0 armour)slimy elven-silk robe (Nightmares) (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 7% * 8 arcane resource burn Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of the mountain (+16%) (Nightmares) (5 def, 0 armour)slimy elven-silk robe of the mountain (+16%) (Nightmares) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 10% * 7 arcane resource burn Changes resistances: +16% physical Changes damage: +16% physical Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of fire (+24%) (Madness) (3 def, 0 armour)slimy silk robe of fire (+24%) (Madness) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 7% * 9 arcane resource burn Changes resistances: +24% fire Changes damage: +16% fire Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (Madness) (3 def, 0 armour)slimy silk robe of life (Madness) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 7% * 7 arcane resource burn Changes resistances: +9% blight Life regen: +3.90 Maximum life: +66.00 Healing mod.: +20% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe (Shrouds) (3 def, 0 armour)spellwoven silk robe (Shrouds) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Spell save: +22 (+4 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of light (+21%) (Misfortune) (0 def, 0 armour)spellwoven woollen robe of light (+21%) (Misfortune) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% light Changes damage: +14% light Spell save: +18 (+4 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of lightning (+39%) (Misfortune) (5 def, 0 armour)stormwoven elven-silk robe of lightning (+39%) (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +39% lightning / +11% cold Changes damage: +32% lightning / +10% physical / +14% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of fire (+13%) (Nightmares) (3 def, 0 armour)stormwoven silk robe of fire (+13%) (Nightmares) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Str / +4 Mag / +7 Wil Changes resistances: +13% lightning / +9% cold / +25% fire Changes damage: +17% lightning / +10% physical / +11% cold / +17% fire Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Dairudor' (Corpses) (0 def, 0 armour)woollen robe 'Dairudor' (Corpses) (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 6% * 6 arcane resource burn Changes stats: +2 Dex / +2 Cun / +2 Con Light radius: +3 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Aetherwalk (Corpses) (6 def, 0 armour)Aetherwalk (Corpses) (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) Curse of Corpses It can be used to phase door in range 6, radius 2, costing 14 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
This item will automatically be transmogrified when you leave the level. Arthokor the Charumbra (Nightmares) (0 def, 5 armour)Arthokor the Charumbra (Nightmares) (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 blight / 8 fire Changes stats: +4 Dex / +1 Mag / +4 Cun Changes damage: +9% fire Silence immunity: +100% Confusion immunity: +100% Stun/Freeze immunity: +97% Maximum mana: +60.00 Spell crit. chance: +7% Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Darkdare the pair of voratun boots (Corpses) (0 def, 25 armour)Darkdare the pair of voratun boots (Corpses) (0 def, 25 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +25 Fatigue: +4% Damage when hit (Melee): 4 darkness Changes resistances: +3% lightning / +5% arcane / +3% darkness / +9% nature Changes damage: +6% lightning Spell save: +9 (+2 eff.) Infravision radius: +4 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Dayglory the pair of hardened leather boots (Madness) (0 def, 3 armour)Dayglory the pair of hardened leather boots (Madness) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Dex / +2 Cun / +11 Lck Changes damage: +3% acid / +3% light Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Stealth bonus: +11 Light radius: +1 Infravision radius: +3 Curse of Madness A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Fulildil (Nightmares) (4 def, 1 armour)Fulildil (Nightmares) (4 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +1% Changes stats: +1 Dex Changes resistances penetration: +5% physical Physical save: +20 (+5 eff.) Mental save: +26 (+8 eff.) Maximum life: +50.00 Mental crit. chance: +3% Curse of Nightmares A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Grineroddathad the Searrebel (Shrouds) (7 def, 4 armour)Grineroddathad the Searrebel (Shrouds) (7 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +2 Con Changes resistances: +6% acid / +3% fire / +6% nature Spell save: +6 (+1 eff.) Life regen: +0.80 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Weepreign the pair of iron boots (Corpses) (0 def, 8 armour)Weepreign the pair of iron boots (Corpses) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Damage when hit (Melee): 12 nature Changes resistances penetration: +15% acid / +5% light / +26% nature Infravision radius: +2 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of uncanny dodging (Madness) (3 def, 4 armour)grounding pair of dwarven-steel boots of uncanny dodging (Madness) (3 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Changes resistances: +11% lightning / +8% temporal Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of rough leather boots of tirelessness (Misfortune) (0 def, 1 armour)insulating pair of rough leather boots of tirelessness (Misfortune) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +7% fire Stamina each turn: +0.50 Maximum stamina: +16.00 Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of tirelessness (Misfortune) (0 def, 10 armour)miner's pair of hardened leather boots of tirelessness (Misfortune) (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Stamina each turn: +0.80 Maximum stamina: +22.00 Infravision radius: +2 Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of hardened leather boots of uncanny dodging (Shrouds) (7 def, 9 armour)miner's pair of hardened leather boots of uncanny dodging (Shrouds) (7 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Infravision radius: +2 Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner's pair of iron boots (Nightmares) (0 def, 8 armour)miner's pair of iron boots (Nightmares) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +2 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots 'Zubylerin' (Nightmares) (15 def, 5 armour)pair of drakeskin leather boots 'Zubylerin' (Nightmares) (15 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+5 eff.) Fatigue: -2% Changes stats: +6 Cun / +6 Con Changes resistances: +6% nature Maximum encumbrance: +50 Physical save: +36 (+9 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+6 eff.) Poison immunity: +15% Cut immunity: +10% Silence immunity: +15% Disarm immunity: +10% Stun/Freeze immunity: +20% Curse of Nightmares It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 35 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Fularain' (Misfortune) (6 def, 3 armour)pair of hardened leather boots 'Fularain' (Misfortune) (6 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +3 Cun / +2 Con Changes resistances: +6% mind Light radius: +1 Infravision radius: +3 Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Gleamraven' (Nightmares) (0 def, 10 armour)pair of hardened leather boots 'Gleamraven' (Nightmares) (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances penetration: +5% mind Grants telepathy: Dragon Psi when hit: +0.20 Maximum psi: +30.00 Light radius: +2 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +30 Curse of Nightmares A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots of invasion (Shrouds) (0 def, 1 armour)pair of rough leather boots of invasion (Shrouds) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes resistances penetration: +6% physical Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots (Misfortune) (0 def, 3 armour)scholar's pair of hardened leather boots (Misfortune) (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +4 (+1 eff.) Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of rough leather boots (Misfortune) (0 def, 1 armour)traveler's pair of rough leather boots (Misfortune) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +22 Physical save: +7 (+2 eff.) Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Emelanor the Bilesweep (Shrouds) (0 def, 2 armour)Emelanor the Bilesweep (Shrouds) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 acid Changes stats: +4 Cun / +1 Wil Changes resistances: +8% acid Changes resistances penetration: +5% nature / +5% fire Changes damage: +8% acid When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * Slows global speed by 42% Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +11 acid Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Gloves of the Firm Hand (Shrouds) (0 def, 8 armour)Gloves of the Firm Hand (Shrouds) (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). Curse of Shrouds These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
This item will automatically be transmogrified when you leave the level. Serpentpierce the hardened leather gloves (Madness) (0 def, 2 armour)Serpentpierce the hardened leather gloves (Madness) (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% mind Changes damage: +9% nature / +9% mind Life regen: +2.80 Stamina each turn: +1.00 Maximum stamina: +25.00 When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). On weapon hit: * Slows global speed by 40% Damage (Melee): +4 nature Burst (radius 1) on hit: +4 nature Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. blighted hardened leather gloves of magic (+3) (Misfortune) (0 def, 2 armour)blighted hardened leather gloves of magic (+3) (Misfortune) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes stats: +3 Mag Changes resistances: +7% blight Changes damage: +6% arcane / +7% blight When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 3). Damage (Melee): +13 arcane Burst (radius 2) on crit: +7 arcane / +10 blight Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of strength (+8) (Nightmares) (0 def, 2 armour)brawler's dwarven-steel gauntlets of strength (+8) (Nightmares) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +2 Changes stats: +8 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+2 eff.) When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets (Corpses) (0 def, 3 armour)brawler's voratun gauntlets (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) When used to modify unarmed attacks: Base power: 31.5 - 44.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 5). Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cinder drakeskin leather gloves of strength (+4) (Nightmares) (0 def, 3 armour)cinder drakeskin leather gloves of strength (+4) (Nightmares) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 (+3 eff.) Armour: +3 Damage (Melee): 14 fire Changes stats: +4 Str Changes resistances: +8% fire Changes damage: +8% fire When used to modify unarmed attacks: Base power: 33.5 - 36.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 5). Burst (radius 2) on crit: +11 fire Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cinder hardened leather gloves (Misfortune) (0 def, 2 armour)cinder hardened leather gloves (Misfortune) (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 fire Changes resistances: +7% fire Changes damage: +8% fire When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 3). Burst (radius 2) on crit: +10 fire Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of dexterity (+4) (Madness) (0 def, 2 armour)corrosive hardened leather gloves of dexterity (+4) (Madness) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +2 Damage (Melee): 11 acid Changes stats: +4 Dex Changes resistances: +7% acid Changes damage: +8% acid When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 3). Burst (radius 2) on crit: +9 acid Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of archery (Shrouds) (0 def, 3 armour)drakeskin leather gloves of archery (Shrouds) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Armour: +3 Changes stats: +4 Cun / +6 Dex When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +13 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Gleamreek' (Madness) (0 def, 2 armour) dwarven-steel gauntlets 'Gleamreek' (Madness) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str / +2 Dex / +3 Con Changes damage: +3% light Physical save: +12 (+3 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +25% When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +15 physical Burst (radius 1) on hit: +4 light Curse of Madness It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of regeneration (Corpses) (0 def, 2 armour)hardened leather gloves of regeneration (Corpses) (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +3.00 Stamina each turn: +0.70 Psi each turn: +0.18 When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of dexterity (+5) (Shrouds) (0 def, 8 armour)heroic drakeskin leather gloves of dexterity (+5) (Shrouds) (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour: +8 Changes stats: +5 Dex Mental save: +11 (+4 eff.) Maximum life: +47.00 When used to modify unarmed attacks: Base power: 30.5 - 33.6 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets (Corpses) (0 def, 7 armour)heroic dwarven-steel gauntlets (Corpses) (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +9 (+3 eff.) Maximum life: +64.00 When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's hardened leather gloves of dexterity (+4) (Nightmares) (0 def, 2 armour)naturalist's hardened leather gloves of dexterity (+4) (Nightmares) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +2 Damage (Melee): 5 nature Changes stats: +4 Dex Changes resistances: +7% nature Changes damage: +7% nature When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +11.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 3). Burst (radius 2) on crit: +9 nature Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves (Madness) (0 def, 2 armour)restful hardened leather gloves (Madness) (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +1.50 Stamina each turn: +1.40 Maximum stamina: +21.00 When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. sand dwarven-steel gauntlets of dexterity (+4) (Nightmares) (0 def, 9 armour)sand dwarven-steel gauntlets of dexterity (+4) (Nightmares) (0 def, 9 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +9 Damage (Melee): 11 physical Changes stats: +4 Dex Changes damage: +5% physical When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +8 physical Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of strength (+5) (Corpses) (0 def, 2 armour)scouring hardened leather gloves of strength (+5) (Corpses) (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Effects when hit in melee: * 21% chance to reduce powers by 20% * 23 arcane resource burn Changes stats: +5 Str Spell save: +16 (+3 eff.) When used to modify unarmed attacks: Base power: 23.0 - 25.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to reduce powers by 20% * 23 arcane resource burn Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather gloves of dexterity (+4) (Nightmares) (0 def, 3 armour)steady drakeskin leather gloves of dexterity (+4) (Nightmares) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +33 (+7 eff.) Armour: +3 Changes stats: +4 Dex Physical save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +41% When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +5 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm drakeskin leather gloves of dexterity (+4) (Madness) (0 def, 3 armour)storm drakeskin leather gloves of dexterity (+4) (Madness) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +3 Damage (Melee): 13 lightning Changes stats: +4 Dex Changes resistances: +8% lightning Changes damage: +6% lightning When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +13.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 5). Burst (radius 2) on crit: +6 lightning Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm dwarven-steel gauntlets (Corpses) (0 def, 2 armour)storm dwarven-steel gauntlets (Corpses) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 lightning Changes resistances: +7% lightning Changes damage: +7% lightning When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 3). Burst (radius 2) on crit: +7 lightning Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. temporal iron gauntlets of magic (+3) (Shrouds) (0 def, 1 armour)temporal iron gauntlets of magic (+3) (Shrouds) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 8 temporal Damage (Ranged): 8 temporal Changes stats: +3 Mag Changes resistances: +7% temporal Changes damage: +4% arcane / +5% temporal When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% On weapon hit: * 6% chance to gain 10% of a turn Damage (Melee): +7 arcane Burst (radius 2) on crit: +6 arcane Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. umbral hardened leather gloves of strength (+4) (Nightmares) (0 def, 2 armour)umbral hardened leather gloves of strength (+4) (Nightmares) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Damage (Melee): 13 darkness Changes stats: +4 Str Changes resistances: +9% darkness Changes damage: +6% darkness When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of dexterity (+4) (Corpses) (0 def, 3 armour)voratun gauntlets of dexterity (+4) (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +3 Changes stats: +4 Dex When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +19.0% Attack speed: 83% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of dexterity (+5) (Madness) (0 def, 3 armour)voratun gauntlets of dexterity (+5) (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +3 Changes stats: +5 Dex When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Physical crit. chance: +19.0% Attack speed: 83% Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Arozilandil the elven-silk wizard hat (Madness) (3 def, 0 armour)Arozilandil the elven-silk wizard hat (Madness) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +3 (+1 eff.) Changes stats: +7 Cun / +7 Wil Changes resistances: +27% fire / +16% darkness / +18% physical Changes damage: +18% fire / +19% darkness / +25% physical Critical mult.: +10.00% Equilibrium when hit: +0.08 Only die when reaching: -20.00 life Maximum hate: +16.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +1% Healing mod.: +15% Curse of Madness A pointy cloth hat, very wizardly... |
Bethenor the hardened leather cap (Nightmares) (0 def, 3 armour) Bethenor the hardened leather cap (Nightmares) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Fatigue: -1% Changes stats: +4 Con Changes resistances penetration: +10% physical Only die when reaching: -40.00 life Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Dayhue the rough leather cap (Shrouds) (0 def, 1 armour)Dayhue the rough leather cap (Shrouds) (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str / +2 Mag Changes resistances: +6% light Changes damage: +3% light Stamina when hit: +1.10 Equilibrium when hit: +1.20 Infravision radius: +2 See invisible: +6 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Furnaceobsidian (Misfortune) (3 def, 0 armour)Furnaceobsidian (Misfortune) (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +10 Cun Changes resistances: +14% lightning / +15% temporal / +6% fire Changes damage: +15% acid / +13% cold / +15% fire / +13% arcane / +11% lightning Critical mult.: +15.00% Mental save: +12 (+4 eff.) Mana each turn: +0.16 Mana when firing critical spell: +2.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Gema the Dimsin (Corpses) (2 def, 0 armour)Gema the Dimsin (Corpses) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes resistances: +3% mind Changes resistances penetration: +15% mind Changes damage: +9% darkness Equilibrium when hit: +2.10 Psi when hit: +2.10 Hate when hit: +2.10 Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Kindletooth the cashmere wizard hat (Misfortune) (2 def, 0 armour)Kindletooth the cashmere wizard hat (Misfortune) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 mind Changes resistances: +6% acid / +3% blight / +9% cold / +16% mind / +3% nature Changes resistances penetration: +15% fire Changes damage: +16% mind / +6% fire Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Malslek the Accursed's Hat (Shrouds) (2 def, 0 armour)Malslek the Accursed's Hat (Shrouds) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Shrouds This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
This item will automatically be transmogrified when you leave the level. Neruna (Nightmares) (0 def, 5 armour)Neruna (Nightmares) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +8 Dex Spell save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Spellpower: +6 (+2 eff.) Curse of Nightmares It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 858.6 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Nerygawe the voratun helm (Misfortune) (0 def, 10 armour) Nerygawe the voratun helm (Misfortune) (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +10 Fatigue: +5% Changes stats: +6 Str / +7 Wil Changes resistances: +15% physical / +3% blight / +14% fire / +6% nature / +14% cold Reduces incoming crit damage: 10.00% Physical save: +24 (+6 eff.) Poison immunity: +20% Hate when firing a critical mind attack: +2.00 Infravision radius: +4 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Nerywe (Nightmares) (0 def, 5 armour)Nerywe (Nightmares) (0 def, 5 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con Changes resistances: +13% acid / +6% temporal / +14% lightning / +25% mind / +13% cold / +5% arcane / +15% fire Spell save: +23 (+5 eff.) Mental save: +30 (+9 eff.) Confusion immunity: +47% Mana each turn: +0.12 Spellpower: +10 (+3 eff.) Spell crit. chance: +1% Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Obsidiandare the voratun helm (Madness) (0 def, 5 armour)Obsidiandare the voratun helm (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +8 Dex / +2 Wil / +4 Con Changes resistances: +25% mind / +3% light Changes resistances penetration: +5% darkness Critical mult.: +15.00% Mental save: +30 (+9 eff.) Confusion immunity: +50% Mana when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Oozerazor the hardened leather cap (Shrouds) (0 def, 3 armour)Oozerazor the hardened leather cap (Shrouds) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Con Changes damage: +9% nature Physical save: +39 (+10 eff.) Stamina each turn: +0.40 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Phoenixgore the elven-silk wizard hat (Nightmares) (3 def, 0 armour)Phoenixgore the elven-silk wizard hat (Nightmares) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +5 Wil Changes resistances: +30% mind / +9% fire Changes damage: +38% mind Physical save: +16 (+4 eff.) Mental save: +35 (+10 eff.) Cut immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +10% Only die when reaching: -20.00 life Maximum psi: +32.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +4% Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Salona the Shineblow (Corpses) (0 def, 3 armour)Salona the Shineblow (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to blind Changes resistances: +7% lightning / +7% temporal / +6% nature / +3% light Changes resistances penetration: +10% light Changes damage: +12% light / +3% mind Mental crit. chance: +1% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of blight (+13%) (Misfortune) (2 def, 0 armour)aegis cashmere wizard hat of blight (+13%) (Misfortune) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% blight Changes damage: +13% blight Life regen: +1.90 Damage Shield Power: +8% Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's hardened leather cap (Corpses) (6 def, 10 armour)defender's hardened leather cap (Corpses) (6 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Fatigue: +3% Changes resistances: +4% all Physical save: +9 (+2 eff.) Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap 'Vorilradhelle' (Nightmares) (0 def, 5 armour)drakeskin leather cap 'Vorilradhelle' (Nightmares) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +8 Str / +12 Dex / +7 Cun / +16 Lck Mental save: +23 (+7 eff.) Spell crit. chance: +7% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of constitution (+8) (Madness) (0 def, 5 armour)drakeskin leather cap of constitution (+8) (Madness) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of constitution (+4) (Nightmares) (0 def, 5 armour)drakeskin leather cap of constitution (+4) (Nightmares) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of strength (+8) (Madness) (0 def, 5 armour)drakeskin leather cap of strength (+8) (Madness) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Brightshine' (Madness) (0 def, 4 armour)dwarven-steel helm 'Brightshine' (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 fire Changes resistances: +12% lightning / +23% cold / +6% light Changes resistances penetration: +15% fire Changes damage: +6% fire Allows you to breathe in: water Spell save: +9 (+2 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of strength (+5) (Shrouds) (0 def, 4 armour)dwarven-steel helm of strength (+5) (Shrouds) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Mayidhenor' (Corpses) (3 def, 0 armour)elven-silk wizard hat 'Mayidhenor' (Corpses) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +1 Str / +16 Mag / +13 Wil / +10 Cun / +1 Con Changes resistances penetration: +10% arcane Spell save: +15 (+3 eff.) Mental save: +27 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Spellpower: +5 (+1 eff.) Mental crit. chance: +8% Infravision radius: +3 See invisible: +9 Curse of Corpses It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 372 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of dexterity (+5) (Shrouds) (0 def, 4 armour)grounding dwarven-steel helm of dexterity (+5) (Shrouds) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +8% lightning / +9% temporal Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding elven-silk wizard hat of nature (+7%) (Madness) (3 def, 0 armour)grounding elven-silk wizard hat of nature (+7%) (Madness) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +7% lightning / +11% temporal / +21% nature Changes damage: +14% nature Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding voratun helm (Shrouds) (0 def, 5 armour)grounding voratun helm (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% lightning / +14% temporal Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of blood magic (Corpses) (0 def, 3 armour)hardened leather cap of blood magic (Corpses) (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Wil / +4 Mag Changes damage: +14% blight / +11% arcane Spell crit. chance: +3% Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather cap of constitution (+8) (Shrouds) (0 def, 5 armour)insulating drakeskin leather cap of constitution (+8) (Shrouds) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Changes resistances: +10% cold / +11% fire Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm (Madness) (0 def, 4 armour)insulating dwarven-steel helm (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold / +11% fire Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm (Madness) (0 def, 4 armour)insulating dwarven-steel helm (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% cold / +11% fire Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of absorption (Misfortune) (0 def, 4 armour)insulating dwarven-steel helm of absorption (Misfortune) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +9% cold / +10% fire Stamina when hit: +1.40 Equilibrium when hit: +1.30 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of strength (+5) (Nightmares) (0 def, 4 armour)insulating dwarven-steel helm of strength (+5) (Nightmares) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str Changes resistances: +8% cold / +9% fire Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating elven-silk wizard hat of nature (+10%) (Madness) (3 def, 0 armour)insulating elven-silk wizard hat of nature (+10%) (Madness) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +10% cold / +22% nature / +9% fire Changes damage: +15% nature Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating linen wizard hat of fire (+25%) (Madness) (1 def, 0 armour)insulating linen wizard hat of fire (+25%) (Madness) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +7% cold / +25% fire Changes damage: +12% fire Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating voratun helm (Madness) (0 def, 5 armour)insulating voratun helm (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +9% cold / +9% fire Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating voratun helm (Shrouds) (0 def, 5 armour)insulating voratun helm (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +11% cold / +12% fire Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron helm 'Ravenwisp' (Nightmares) (0 def, 5 armour)iron helm 'Ravenwisp' (Nightmares) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 darkness Changes resistances penetration: +15% mind Changes damage: +6% darkness Mental save: +6 (+2 eff.) Maximum psi: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Infravision radius: +2 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. linen wizard hat of fire (+18%) (Corpses) (1 def, 0 armour)linen wizard hat of fire (+18%) (Corpses) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +18% fire Changes damage: +12% fire Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. linen wizard hat of madness (Madness) (1 def, 0 armour)linen wizard hat of madness (Madness) (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +3 Wil Mental save: +13 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% Curse of Madness It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 372 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat (Madness) (3 def, 0 armour)mindwoven elven-silk wizard hat (Madness) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Psi each turn: +0.38 Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat of frost (+24%) (Corpses) (3 def, 0 armour)mindwoven elven-silk wizard hat of frost (+24%) (Corpses) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +24% cold Changes damage: +16% cold Psi each turn: +0.32 Mindpower: +5 (+1 eff.) Mental crit. chance: +4% Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap (Nightmares) (0 def, 9 armour)miner's drakeskin leather cap (Nightmares) (0 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Infravision radius: +3 Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of dexterity (+5) (Shrouds) (0 def, 3 armour)prismatic hardened leather cap of dexterity (+5) (Shrouds) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +15% light / +14% darkness Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap 'Daywinter' (Corpses) (0 def, 1 armour)rough leather cap 'Daywinter' (Corpses) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Dex / +6 Con Changes resistances: +3% light / +9% darkness Changes damage: +6% light Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of frost (+24%) (Nightmares) (2 def, 0 armour)stabilizing cashmere wizard hat of frost (+24%) (Nightmares) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Wil Changes resistances: +24% cold Changes damage: +16% cold Physical save: +9 (+2 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of might (Nightmares) (0 def, 4 armour)stabilizing dwarven-steel helm of might (Nightmares) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Con Physical save: +19 (+5 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm of knowledge (Corpses) (0 def, 5 armour)stabilizing voratun helm of knowledge (Corpses) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +5 Wil Physical save: +21 (+5 eff.) Mindpower: +5 (+1 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Demonrage' (Madness) (0 def, 5 armour)voratun helm 'Demonrage' (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict damage reduction Changes stats: +7 Dex / +9 Wil / +5 Cun / +3 Con / +13 Lck Changes resistances: +14% blight / +5% arcane Grants telepathy: Humanoid/Orc Mental save: +15 (+5 eff.) Spell crit. chance: +7% Mental crit. chance: +4% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Mayonne' (Misfortune) (0 def, 5 armour)voratun helm 'Mayonne' (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +3% Changes stats: +15 Lck / +3 Dex Changes resistances: +13% cold / +15% fire / +17% darkness / +20% light Changes damage: +6% physical Life regen: +0.20 Stamina each turn: +0.20 Spell crit. chance: +8% Mental crit. chance: +6% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Shimmertrencher' (Madness) (0 def, 5 armour)voratun helm 'Shimmertrencher' (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +8 Str / +7 Dex / +6 Wil Changes resistances: +25% darkness / +3% physical Changes resistances penetration: +10% physical Changes damage: +3% lightning Physical save: +23 (+6 eff.) Mental save: +15 (+5 eff.) Life regen: +0.20 Light radius: +2 Infravision radius: +7 Healing mod.: +10% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Ashstreak the dwarven-steel mail armour (Corpses) (5 def, 8 armour)Ashstreak the dwarven-steel mail armour (Corpses) (5 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 12 fire Changes resistances: +9% cold / +36% fire / +9% mind / +2% physical Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Bethebretta the dwarven-steel mail armour (Madness) (3 def, 8 armour)Bethebretta the dwarven-steel mail armour (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +3 Dex Changes resistances: +3% blight / +23% cold Critical mult.: +3.00% Spell save: +6 (+1 eff.) Healing mod.: +5% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Chromatic Harness (Shrouds) (10 def, 14 armour)Chromatic Harness (Shrouds) (10 def, 14 armour) Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Shrouds This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. Cloudkill the steel mail armour (Misfortune) (2 def, 8 armour)Cloudkill the steel mail armour (Misfortune) (2 def, 8 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to daze Changes stats: +6 Str Changes resistances: +6% acid / +9% physical / +14% darkness Changes damage: +12% lightning Poison immunity: +5% Silence immunity: +5% Stun/Freeze immunity: +10% Mental crit. chance: +3% Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel mail armour of lightning resistance (Nightmares) (3 def, 8 armour)cleansing dwarven-steel mail armour of lightning resistance (Nightmares) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +15% blight / +15% nature / +22% lightning Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour (Nightmares) (4 def, 8 armour)cleansing stralite mail armour (Nightmares) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +13% nature / +15% blight Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of Eyal (Madness) (4 def, 8 armour)cleansing stralite mail armour of Eyal (Madness) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +15% nature / +16% blight Life regen: +1.00 Maximum life: +64.00 Healing mod.: +20% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of fire resistance (Shrouds) (4 def, 8 armour)cleansing stralite mail armour of fire resistance (Shrouds) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +15% blight / +23% fire / +15% nature Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour of acid resistance (Misfortune) (5 def, 10 armour)cleansing voratun mail armour of acid resistance (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +13% blight / +16% nature / +24% acid Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour of clarity (Nightmares) (5 def, 10 armour)cleansing voratun mail armour of clarity (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +13% blight / +8% mind / +16% nature Mental save: +17 (+6 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour of clarity (Nightmares) (5 def, 10 armour)cleansing voratun mail armour of clarity (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +15% blight / +18% nature / +8% mind Mental save: +25 (+8 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of delving (Corpses) (3 def, 8 armour)dwarven-steel mail armour of delving (Corpses) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +7 Str Changes resistances: +13% darkness / +8% physical Light radius: +2 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (Madness) (3 def, 8 armour)enlightening dwarven-steel mail armour (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +7 Cun / +6 Wil Mental save: +13 (+4 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (Misfortune) (3 def, 8 armour)enlightening dwarven-steel mail armour (Misfortune) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +6 Cun / +7 Wil Mental save: +15 (+5 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour (Misfortune) (2 def, 15 armour)impenetrable steel mail armour (Misfortune) (2 def, 15 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +14% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of fire resistance (Corpses) (2 def, 16 armour)impenetrable steel mail armour of fire resistance (Corpses) (2 def, 16 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +19% fire Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of lightning resistance (Corpses) (4 def, 24 armour)impenetrable stralite mail armour of lightning resistance (Corpses) (4 def, 24 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +23% lightning Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of resilience (Shrouds) (4 def, 21 armour)impenetrable stralite mail armour of resilience (Shrouds) (4 def, 21 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +16% Maximum life: +33.00 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of stability (Nightmares) (5 def, 23 armour)impenetrable voratun mail armour of stability (Nightmares) (5 def, 23 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +10% physical Physical save: +25 (+6 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Alibar' (Madness) (2 def, 4 armour)iron mail armour 'Alibar' (Madness) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +18% fire Reduces incoming crit damage: 5.00% Physical save: +20 (+5 eff.) Maximum life: +10.00 See invisible: +9 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour of command (Misfortune) (9 def, 8 armour)iron mail armour of command (Misfortune) (9 def, 8 armour) Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +12 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (Shrouds) (4 def, 8 armour)radiant stralite mail armour (Shrouds) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +22% blight / +17% darkness Light radius: +2 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of fire resistance (Misfortune) (3 def, 8 armour)rejuvenating dwarven-steel mail armour of fire resistance (Misfortune) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +17% fire Life regen: +5.50 Stamina each turn: +1.30 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of lightning resistance (Madness) (3 def, 8 armour)rejuvenating dwarven-steel mail armour of lightning resistance (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +20% lightning Life regen: +3.40 Stamina each turn: +1.60 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of resilience (Madness) (4 def, 8 armour)rejuvenating stralite mail armour of resilience (Madness) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Life regen: +4.50 Stamina each turn: +2.10 Maximum life: +48.00 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of acid resistance (Shrouds) (5 def, 10 armour)rejuvenating voratun mail armour of acid resistance (Shrouds) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +19% acid Life regen: +7.90 Stamina each turn: +1.70 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of cold resistance (Misfortune) (5 def, 10 armour)rejuvenating voratun mail armour of cold resistance (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +18% cold Life regen: +4.80 Stamina each turn: +1.50 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of stability (Madness) (5 def, 10 armour)rejuvenating voratun mail armour of stability (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +9% physical Physical save: +20 (+5 eff.) Life regen: +4.70 Stamina each turn: +1.80 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour (Nightmares) (3 def, 8 armour)spiked dwarven-steel mail armour (Nightmares) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of Eyal (Misfortune) (3 def, 8 armour)spiked dwarven-steel mail armour of Eyal (Misfortune) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Life regen: +2.20 Maximum life: +55.00 Healing mod.: +13% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of temporal resistance (Madness) (3 def, 8 armour)spiked dwarven-steel mail armour of temporal resistance (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +21% temporal Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of acid resistance (Misfortune) (2 def, 4 armour)spiked iron mail armour of acid resistance (Misfortune) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 12 physical Changes resistances: +17% acid Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of clarity (Misfortune) (2 def, 6 armour)spiked steel mail armour of clarity (Misfortune) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +6% mind Mental save: +13 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of fire resistance (Shrouds) (2 def, 6 armour)spiked steel mail armour of fire resistance (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +19% fire Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of resilience (Shrouds) (2 def, 6 armour)spiked steel mail armour of resilience (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Maximum life: +30.00 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of acid resistance (Corpses) (4 def, 8 armour)spiked stralite mail armour of acid resistance (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +21% acid Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of cold resistance (Corpses) (4 def, 8 armour)spiked stralite mail armour of cold resistance (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +19% cold Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of cold resistance (Shrouds) (4 def, 8 armour)spiked stralite mail armour of cold resistance (Shrouds) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes resistances: +20% cold Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of stability (Shrouds) (4 def, 8 armour)spiked stralite mail armour of stability (Shrouds) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 17 physical Changes resistances: +6% physical Physical save: +18 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of temporal resistance (Corpses) (4 def, 8 armour)spiked stralite mail armour of temporal resistance (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +23% temporal Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of resilience (Misfortune) (5 def, 10 armour)spiked voratun mail armour of resilience (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 11 physical Maximum life: +31.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (Corpses) (4 def, 8 armour)stralite mail armour of Eyal (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Life regen: +2.60 Maximum life: +79.00 Healing mod.: +16% Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (Madness) (4 def, 8 armour)stralite mail armour of Eyal (Madness) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Life regen: +1.50 Maximum life: +82.00 Healing mod.: +23% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of acid resistance (Corpses) (4 def, 8 armour)stralite mail armour of acid resistance (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +22% acid Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of delving (Madness) (4 def, 8 armour)stralite mail armour of delving (Madness) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Str Changes resistances: +15% darkness / +7% physical Light radius: +2 Curse of Madness It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of lightning resistance (Shrouds) (4 def, 8 armour)stralite mail armour of lightning resistance (Shrouds) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +19% lightning Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of resilience (Misfortune) (4 def, 8 armour)stralite mail armour of resilience (Misfortune) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Maximum life: +40.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of spell shielding (Corpses) (4 def, 8 armour)stralite mail armour of spell shielding (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +7% arcane Spell save: +12 (+2 eff.) Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Balancepython' (Nightmares) (5 def, 18 armour)voratun mail armour 'Balancepython' (Nightmares) (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +6% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +28% acid Changes resistances penetration: +10% mind Changes damage: +3% nature / +3% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +11 (+3 eff.) Life regen: +3.20 Maximum life: +82.00 Mindpower: +6 (+1 eff.) Healing mod.: +30% Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour 'Cloudparry' (Misfortune) (5 def, 28 armour)voratun mail armour 'Cloudparry' (Misfortune) (5 def, 28 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +5 (+2 eff.) Fatigue: -2% Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +3% lightning / +15% temporal / +30% cold Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +6% temporal Physical save: +28 (+7 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of acid resistance (Corpses) (5 def, 10 armour)voratun mail armour of acid resistance (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +27% acid Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of resilience (Corpses) (5 def, 10 armour)voratun mail armour of resilience (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Maximum life: +60.00 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of stability (Shrouds) (5 def, 10 armour)voratun mail armour of stability (Shrouds) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +7% physical Physical save: +14 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Breath of Eyal (Corpses) (10 def, 10 armour)Breath of Eyal (Corpses) (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+4 eff.) Mindpower: +10 (+2 eff.) Curse of Corpses This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. Brightquake the hardened leather armour (Madness) (3 def, 6 armour)Brightquake the hardened leather armour (Madness) (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 42% chance to corrode armour * 15% chance to blind Damage when hit (Melee): 8 light / 8 acid Changes resistances: +15% blight / +16% nature / +3% light Changes damage: +9% light Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Morningblood the drakeskin leather armour (Misfortune) (19 def, 14 armour)Morningblood the drakeskin leather armour (Misfortune) (19 def, 14 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +18 Physical crit. chance: +10.0% Armour: +14 Defense: +19 (+6 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage (Melee): 8 arcane Damage (Ranged): 10 arcane Damage when hit (Melee): 4 acid Changes resistances: +15% acid / +11% cold Changes resistances penetration: +20% light Changes damage: +6% light Allows you to breathe in: water Stamina each turn: +1.50 Mana each turn: +0.35 Spellpower: +22 (+6 eff.) Chance to avoid any damage: +8% Curse of Misfortune It can be used to activate talent Second Wind, placing all other charms into a 20 cooldown : Effective talent level: 5.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Rogue Plight (Shrouds) (6 def, 7 armour)Rogue Plight (Shrouds) (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Curse of Shrouds No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. Salivea the Unlightcutter (Shrouds) (3 def, 16 armour)Salivea the Unlightcutter (Shrouds) (3 def, 16 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Damage when hit (Melee): 8 darkness Changes resistances: +23% acid / +29% physical / +6% darkness / +3% blight / +22% fire Changes resistances penetration: +20% blight Changes damage: +15% blight Physical save: +14 (+4 eff.) Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Singerip the drakeskin leather armour (Shrouds) (5 def, 8 armour)Singerip the drakeskin leather armour (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 fire Changes stats: +1 Wil Changes resistances: +18% nature / +11% blight Changes damage: +9% mind Critical mult.: +10.00% Life regen: +3.60 Equilibrium when hit: +0.04 Psi when hit: +0.04 Maximum life: +142.00 Maximum hate: +2.00 Maximum psi: +30.00 Healing mod.: +30% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Smearsting (Nightmares) (4 def, 7 armour)Smearsting (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature / 4 fire Changes resistances: +27% lightning / +6% nature Changes damage: +12% nature / +3% fire Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Urorand the Duathelrupture (Shrouds) (17 def, 16 armour)Urorand the Duathelrupture (Shrouds) (17 def, 16 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +16 Armour: +16 Defense: +17 (+5 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 9 acid Damage (Ranged): 9 acid Damage when hit (Melee): 8 acid Changes stats: +5 Cun Changes resistances: +26% acid / +26% nature / +6% darkness Changes resistances penetration: +15% darkness Maximum encumbrance: +20 Mental save: +22 (+7 eff.) Life regen: +13.20 Maximum life: +30.00 Healing mod.: +26% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour (Madness) (5 def, 8 armour)caller's drakeskin leather armour (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +8% physical / +12% fire / +8% nature / +9% cold Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of cold resistance (Corpses) (2 def, 4 armour)cleansing cured leather armour of cold resistance (Corpses) (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +13% blight / +18% cold / +13% nature Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of stability (Nightmares) (5 def, 8 armour)cleansing drakeskin leather armour of stability (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +19% blight / +7% physical / +17% nature Physical save: +20 (+5 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of stability (Shrouds) (5 def, 8 armour)cleansing drakeskin leather armour of stability (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +14% blight / +8% physical / +16% nature Physical save: +19 (+5 eff.) Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of clarity (Misfortune) (3 def, 6 armour)cleansing hardened leather armour of clarity (Misfortune) (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +15% blight / +16% nature / +7% mind Mental save: +14 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of acid resistance (Nightmares) (4 def, 7 armour)cleansing reinforced leather armour of acid resistance (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +21% acid / +14% nature / +17% blight Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of cold resistance (Misfortune) (4 def, 7 armour)cleansing reinforced leather armour of cold resistance (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +15% blight / +23% cold / +15% nature Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of Eyal (Madness) (1 def, 2 armour)cleansing rough leather armour of Eyal (Madness) (1 def, 2 armour) Requires: - Strength 10 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +12% nature / +11% blight Life regen: +1.40 Maximum life: +50.00 Healing mod.: +12% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of resilience (Shrouds) (1 def, 2 armour)cleansing rough leather armour of resilience (Shrouds) (1 def, 2 armour) Requires: - Strength 10 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +12% nature / +11% blight Maximum life: +24.00 Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of clarity (Madness) (2 def, 4 armour)cured leather armour of clarity (Madness) (2 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% mind Mental save: +11 (+4 eff.) Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of spell shielding (Nightmares) (2 def, 4 armour)cured leather armour of spell shielding (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% arcane Spell save: +14 (+3 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of stability (Misfortune) (2 def, 4 armour)cured leather armour of stability (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +6% physical Physical save: +15 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour 'Sparkstinger' (Shrouds) (20 def, 17 armour)drakeskin leather armour 'Sparkstinger' (Shrouds) (20 def, 17 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+1 eff.) Armour: +17 Defense: +20 (+6 eff.) Fatigue: +8% Damage (Melee): 10 darkness Damage (Ranged): 10 darkness Changes stats: +6 Cun Changes resistances: +30% fire / +28% temporal / +3% mind / +28% darkness Changes resistances penetration: +10% lightning Changes damage: +6% mind / +9% physical Maximum encumbrance: +20 Mental save: +25 (+8 eff.) Maximum life: +10.00 Defense after a teleport: +20 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% Curse of Shrouds It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 14 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of acid resistance (Madness) (5 def, 8 armour)drakeskin leather armour of acid resistance (Madness) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +28% acid Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of cold resistance (Misfortune) (5 def, 8 armour)drakeskin leather armour of cold resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +29% cold Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour)drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +23% fire Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of fire resistance (Shrouds) (5 def, 8 armour)drakeskin leather armour of fire resistance (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +24% fire Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour (Misfortune) (5 def, 8 armour)enlightening drakeskin leather armour (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +6 Cun / +9 Wil Mental save: +16 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Murkmight' (Madness) (3 def, 6 armour)hardened leather armour 'Murkmight' (Madness) (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 nature Changes resistances: +12% acid / +6% darkness / +15% blight / +16% nature / +5% arcane / +6% light Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of acid resistance (Madness) (3 def, 6 armour)hardened leather armour of acid resistance (Madness) (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +20% acid Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of alacrity (Shrouds) (3 def, 6 armour)hardened leather armour of alacrity (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour (Corpses) (5 def, 8 armour)miasmic drakeskin leather armour (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +11 Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 7 acid Changes resistances: +24% acid / +21% nature Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic rough leather armour (Shrouds) (1 def, 2 armour)miasmic rough leather armour (Shrouds) (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +6 Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage (Ranged): 6 acid Changes resistances: +12% acid / +12% nature Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour (Madness) (15 def, 8 armour)nimble drakeskin leather armour (Madness) (15 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+5 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Changes stats: +5 Dex Movement speed: +20% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of lightning resistance (Misfortune) (4 def, 7 armour)reinforced leather armour of lightning resistance (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +27% lightning Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of lightning resistance (Nightmares) (4 def, 7 armour)reinforced leather armour of lightning resistance (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +21% lightning Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of lightning resistance (Nightmares) (4 def, 7 armour)reinforced leather armour of lightning resistance (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +23% lightning Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the deep (Nightmares) (4 def, 10 armour)reinforced leather armour of the deep (Nightmares) (4 def, 10 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +10% acid / +10% cold Allows you to breathe in: water Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of clarity (Shrouds) (2 def, 4 armour)rejuvenating cured leather armour of clarity (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% mind Mental save: +12 (+4 eff.) Life regen: +3.40 Stamina each turn: +1.00 Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of delving (Nightmares) (2 def, 4 armour)rejuvenating cured leather armour of delving (Nightmares) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Str Changes resistances: +13% darkness / +6% physical Life regen: +3.50 Stamina each turn: +0.90 Light radius: +2 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour (Madness) (5 def, 8 armour)rejuvenating drakeskin leather armour (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +4.40 Stamina each turn: +1.90 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour)rejuvenating drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +26% fire Life regen: +8.00 Stamina each turn: +1.00 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of the deep (Madness) (5 def, 13 armour)rejuvenating drakeskin leather armour of the deep (Madness) (5 def, 13 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +13% acid / +14% cold Allows you to breathe in: water Life regen: +5.80 Stamina each turn: +1.50 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour (Shrouds) (4 def, 7 armour)rejuvenating reinforced leather armour (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +4.80 Stamina each turn: +1.60 Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (Nightmares) (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +23% acid Life regen: +5.00 Stamina each turn: +1.90 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of lightning resistance (Corpses) (4 def, 7 armour)rejuvenating reinforced leather armour of lightning resistance (Corpses) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +27% lightning Life regen: +4.80 Stamina each turn: +1.80 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of stability (Shrouds) (4 def, 7 armour)rejuvenating reinforced leather armour of stability (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +8% physical Physical save: +18 (+4 eff.) Life regen: +4.40 Stamina each turn: +1.30 Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating rough leather armour (Nightmares) (1 def, 2 armour)rejuvenating rough leather armour (Nightmares) (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +2.20 Stamina each turn: +0.90 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of Eyal (Shrouds) (1 def, 2 armour)rough leather armour of Eyal (Shrouds) (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +1.20 Maximum life: +48.00 Healing mod.: +11% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of clarity (Madness) (2 def, 4 armour)spiked cured leather armour of clarity (Madness) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 13 physical Changes resistances: +7% mind Mental save: +15 (+5 eff.) Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Corpses) (5 def, 8 armour)spiked drakeskin leather armour (Corpses) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Madness) (5 def, 8 armour)spiked drakeskin leather armour (Madness) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Madness) (5 def, 8 armour)spiked drakeskin leather armour (Madness) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 19 physical Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of acid resistance (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of acid resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes resistances: +29% acid Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of acid resistance (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour of acid resistance (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +21% acid Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 11 physical Changes resistances: +8% mind Mental save: +22 (+7 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes resistances: +9% mind Mental save: +24 (+7 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes resistances: +25% fire Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +22% fire Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of lightning resistance (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour of lightning resistance (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +24% lightning Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of stability (Misfortune) (5 def, 8 armour)spiked drakeskin leather armour of stability (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 19 physical Changes resistances: +7% physical Physical save: +21 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of stability (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour of stability (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes resistances: +8% physical Physical save: +17 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (Shrouds) (3 def, 6 armour)spiked hardened leather armour (Shrouds) (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (Madness) (4 def, 7 armour)spiked reinforced leather armour (Madness) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (Madness) (4 def, 7 armour)spiked reinforced leather armour (Madness) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of clarity (Misfortune) (4 def, 7 armour)spiked reinforced leather armour of clarity (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +8% mind Mental save: +22 (+7 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of clarity (Misfortune) (4 def, 7 armour)spiked reinforced leather armour of clarity (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +9% mind Mental save: +18 (+6 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (Misfortune) (4 def, 7 armour)spiked reinforced leather armour of cold resistance (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +23% cold Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (Nightmares) (4 def, 7 armour)spiked reinforced leather armour of cold resistance (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +26% cold Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of fire resistance (Corpses) (4 def, 7 armour)spiked reinforced leather armour of fire resistance (Corpses) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +19% fire Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of fire resistance (Misfortune) (4 def, 7 armour)spiked reinforced leather armour of fire resistance (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +21% fire Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of acid resistance (Misfortune) (1 def, 2 armour)spiked rough leather armour of acid resistance (Misfortune) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes resistances: +17% acid Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of spell shielding (Madness) (1 def, 2 armour)spiked rough leather armour of spell shielding (Madness) (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes resistances: +6% arcane Spell save: +11 (+2 eff.) Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (Shrouds) (2 def, 4 armour)troll-hide cured leather armour (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +6.20 Healing mod.: +18% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of stability (Madness) (5 def, 19 armour)volcanic drakeskin leather armour of stability (Madness) (5 def, 19 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 9 fire Changes resistances: +33% physical / +20% fire Physical save: +19 (+5 eff.) Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Adyvea (Shrouds) (9 def, 16 armour)Adyvea (Shrouds) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +39% Damage when hit (Melee): 13 physical Changes stats: +5 Str / +2 Wil / +15 Con Changes resistances: +13% acid / +15% physical / -14% light / +13% darkness / +28% fire / +12% cold / +13% lightning Talent cooldown: Rush (-5 turns) Physical save: +10 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +33% Stun/Freeze immunity: +38% Knockback immunity: +40% Mana each turn: +0.12 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Aeromina the steel plate armour (Corpses) (4 def, 9 armour)Aeromina the steel plate armour (Corpses) (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +1 Con Changes resistances: +5% arcane / +12% acid Teleport immunity: +5% Life regen: +2.00 Maximum life: +64.00 Healing mod.: +18% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Duvikan the Blazesage (Nightmares) (5 def, 11 armour)Duvikan the Blazesage (Nightmares) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 8 mind Changes resistances: +24% lightning Changes resistances penetration: +15% mind Changes damage: +6% mind / +9% lightning Hate when firing a critical mind attack: +2.00 Mental crit. chance: +4% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Emeletha (Nightmares) (7 def, 13 armour)Emeletha (Nightmares) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +13% acid / +13% physical / +13% fire / +13% cold / +11% lightning Changes resistances penetration: +10% mind Changes damage: +12% mind Talent cooldown: Rush (-5 turns) Disarm immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +36% Maximum hate: +10.00 Mindpower: +6 (+1 eff.) See invisible: +15 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Radiancewhisper the stralite plate armour (Madness) (7 def, 13 armour)Radiancewhisper the stralite plate armour (Madness) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * 15% chance to blind Changes resistances: +18% blight / +9% fire / +18% nature Changes resistances penetration: +25% light Changes damage: +6% fire Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Relgyregorak (Nightmares) (13 def, 13 armour)Relgyregorak (Nightmares) (13 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +13 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +26% Changes resistances: +27% fire / +6% mind / +6% cold Spell save: +12 (+2 eff.) Cut immunity: +5% Knockback immunity: +10% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Scaldwalker (Nightmares) (4 def, 9 armour)Scaldwalker (Nightmares) (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +21% acid / +12% fire Physical save: +20 (+5 eff.) Life regen: +0.40 Only die when reaching: -40.00 life Healing mod.: +20% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Sunstreak' (Nightmares) (5 def, 11 armour)dwarven-steel plate armour 'Sunstreak' (Nightmares) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 8 darkness Changes stats: +2 Dex / +5 Con Changes resistances: +8% physical Changes damage: +6% light Physical save: +19 (+5 eff.) Light radius: +2 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of Eyal (Shrouds) (5 def, 11 armour)dwarven-steel plate armour of Eyal (Shrouds) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Life regen: +2.80 Maximum life: +67.00 Healing mod.: +19% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour (Shrouds) (7 def, 21 armour)hardened stralite plate armour (Shrouds) (7 def, 21 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +9% acid / +11% physical / +10% fire / +9% cold / +9% lightning Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of cold resistance (Madness) (5 def, 11 armour)spiked dwarven-steel plate armour of cold resistance (Madness) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 15 physical Changes resistances: +21% cold Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of temporal resistance (Corpses) (5 def, 11 armour)spiked dwarven-steel plate armour of temporal resistance (Corpses) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 14 physical Changes resistances: +21% temporal Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of stability (Nightmares) (7 def, 13 armour)spiked stralite plate armour of stability (Nightmares) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 16 physical Changes resistances: +8% physical Physical save: +19 (+5 eff.) Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Ivyna' (Shrouds) (7 def, 13 armour)stralite plate armour 'Ivyna' (Shrouds) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +1 Wil Changes resistances: +18% nature / +16% blight Changes resistances penetration: +5% mind Changes damage: +15% mind Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Mental save: +3 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +3% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (Nightmares) (7 def, 13 armour)stralite plate armour (Nightmares) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Aressra (Misfortune) (19 def, 2 armour, 34.5-41.4 power, 80.5 block)Aressra (Misfortune) (19 def, 2 armour, 34.5-41.4 power, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +2 Defense: +19 (+6 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +2 Dex / +3 Cun Talent granted: +3 Block Mental save: +9 (+3 eff.) Blindness immunity: +15% Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Deflect projectiles away: +13% Curse of Misfortune Handheld deflection devices. |
Blackfire Aegis (Madness) (8 def, 18 armour, 57-68.4 power, 235 block) Blackfire Aegis (Madness) (8 def, 18 armour, 57-68.4 power, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) Curse of Madness This rugged stone shield flickers with bursts of pitch black flame. |
This item will automatically be transmogrified when you leave the level. Blazemalice the dwarven-steel shield (Nightmares) (8 def, 2 armour, 26-31.2 power, 84.5 block)Blazemalice the dwarven-steel shield (Nightmares) (8 def, 2 armour, 26-31.2 power, 84.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.0 - 31.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 mind When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun Changes resistances: +24% lightning Talent granted: +3 Block Reduces incoming crit damage: 15.00% Infravision radius: +2 Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Blightstopper (Shrouds) (18 def, 12 armour, 52-62.4 power, 240 block)Blightstopper (Shrouds) (18 def, 12 armour, 52-62.4 power, 240 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+5 eff.) Disease immunity: +60% Curse of Shrouds It can be used to purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 14 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
This item will automatically be transmogrified when you leave the level. Dragund the dwarven-steel shield (Madness) (8 def, 2 armour, 26-31.2 power, 83 block)Dragund the dwarven-steel shield (Madness) (8 def, 2 armour, 26-31.2 power, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.0 - 31.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +83 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to corrode armour Changes resistances: +16% blight / +3% fire / +16% nature Changes damage: +12% acid Talent granted: +3 Block Cut immunity: +10% Only die when reaching: -80.00 life Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Sootusher (Corpses) (12 def, 3 armour, 65-78 power, 186.5 block)Sootusher (Corpses) (12 def, 3 armour, 65-78 power, 186.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +186 On weapon hit: * 20% chance to corrode armour Damage (Melee): +18 nature Burst (radius 1) on hit: +4 darkness When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 19 nature / 8 acid Changes resistances: +16% acid / +12% cold / +9% darkness / +6% light / +19% blight / +35% fire / +16% nature / +12% lightning Talent granted: +5 Block Maximum life: +106.00 Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Summertide (Shrouds) (17 def, 15 armour, 52-62.4 power, 260 block)Summertide (Shrouds) (17 def, 15 armour, 52-62.4 power, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+5 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 Curse of Shrouds It can be used to send out a range 7 beam, lighting its path and dealing 96.26 to 120.32 light damage (based on Willpower and Cunning), costing 7 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level. acidic iron shield of fire resistance (+16%) (Misfortune) (4 def, 2 armour, 8.5-10.2 power, 17.5 block)acidic iron shield of fire resistance (+16%) (Misfortune) (4 def, 2 armour, 8.5-10.2 power, 17.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 On weapon hit: * 10% chance to corrode armour When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 13 acid Changes resistances: +16% fire Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield of acid resistance (+24%) (Madness) (10 def, 2 armour, 54-64.8 power, 147 block)acidic stralite shield of acid resistance (+24%) (Madness) (10 def, 2 armour, 54-64.8 power, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +147 On weapon hit: * 17% chance to corrode armour When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 26 acid Changes resistances: +24% acid Talent granted: +4 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of cold resistance (+28%) (Madness) (12 def, 3 armour, 65-78 power, 198 block)acidic voratun shield of cold resistance (+28%) (Madness) (12 def, 3 armour, 65-78 power, 198 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +198 On weapon hit: * 25% chance to corrode armour When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 21 acid Changes resistances: +28% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of cold resistance (+23%) (Nightmares) (12 def, 3 armour, 62-74.4 power, 200 block)acidic voratun shield of cold resistance (+23%) (Nightmares) (12 def, 3 armour, 62-74.4 power, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.0 - 74.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +200 On weapon hit: * 22% chance to corrode armour When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 19 acid Changes resistances: +23% cold Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of crushing (Shrouds) (12 def, 3 armour, 75-90 power, 185 block)acidic voratun shield of crushing (Shrouds) (12 def, 3 armour, 75-90 power, 185 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +185 On weapon hit: * 22% chance to corrode armour On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 28 acid Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of acid resistance (+21%) (Nightmares) (17 def, 2 armour, 28.5-34.2 power, 83.5 block)deflecting dwarven-steel shield of acid resistance (+21%) (Nightmares) (17 def, 2 armour, 28.5-34.2 power, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 When wielded/worn: Armour: +2 Defense: +17 (+5 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +21% acid Talent granted: +3 Block Deflect projectiles away: +8% Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield (Shrouds) (9 def, 2 armour, 8.5-10.2 power, 16.5 block)deflecting iron shield (Shrouds) (9 def, 2 armour, 8.5-10.2 power, 16.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Deflect projectiles away: +7% Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of arcane resistance (+12%) (Shrouds) (9 def, 2 armour, 8.5-10.2 power, 21.5 block)deflecting iron shield of arcane resistance (+12%) (Shrouds) (9 def, 2 armour, 8.5-10.2 power, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +9 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +12% arcane Talent granted: +1 Block Deflect projectiles away: +6% Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting stralite shield of cold resistance (+26%) (Misfortune) (18 def, 2 armour, 45.5-54.6 power, 136 block)deflecting stralite shield of cold resistance (+26%) (Misfortune) (18 def, 2 armour, 45.5-54.6 power, 136 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 When wielded/worn: Armour: +2 Defense: +18 (+6 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +26% cold Talent granted: +4 Block Deflect projectiles away: +7% Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of fire resistance (+25%) (Misfortune) (21 def, 3 armour, 70-84 power, 191.5 block)deflecting voratun shield of fire resistance (+25%) (Misfortune) (21 def, 3 armour, 70-84 power, 191.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +192 When wielded/worn: Armour: +3 Defense: +21 (+7 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +25% fire Talent granted: +5 Block Deflect projectiles away: +11% Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Sparkwinter' (Madness) (8 def, 2 armour, 28-33.6 power, 82 block)dwarven-steel shield 'Sparkwinter' (Madness) (8 def, 2 armour, 28-33.6 power, 82 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +82 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +6% lightning / +24% cold Changes damage: +12% lightning Talent granted: +3 Block Physical save: +9 (+2 eff.) Poison immunity: +20% Cut immunity: +10% Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield (Shrouds) (10 def, 2 armour, 47.5-57 power, 146.5 block)flaming stralite shield (Shrouds) (10 def, 2 armour, 47.5-57 power, 146.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.5 - 57.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 Burst (radius 1) on hit: +18 fire When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 15 fire Talent granted: +4 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield (Madness) (12 def, 3 armour, 65.5-78.6 power, 201.5 block)flaming voratun shield (Madness) (12 def, 3 armour, 65.5-78.6 power, 201.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +202 Burst (radius 1) on hit: +15 fire When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 17 fire Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of earthen fury (Misfortune) (12 def, 17 armour, 68-81.6 power, 207 block)flaming voratun shield of earthen fury (Misfortune) (12 def, 17 armour, 68-81.6 power, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.0 - 81.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +207 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +20 fire When wielded/worn: Armour: +17 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 16 fire Changes resistances: +13% physical Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy stralite shield of cold resistance (+23%) (Madness) (10 def, 2 armour, 49.5-59.4 power, 141.5 block)gloomy stralite shield of cold resistance (+23%) (Madness) (10 def, 2 armour, 49.5-59.4 power, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects on melee hit: * 11% chance to cause random gloom Effects when hit in melee: * 26% chance to cause random gloom Changes resistances: +23% cold Talent granted: +4 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy voratun shield of lightning resistance (+24%) (Madness) (12 def, 3 armour, 71.5-85.8 power, 211 block)gloomy voratun shield of lightning resistance (+24%) (Madness) (12 def, 3 armour, 71.5-85.8 power, 211 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +211 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects on melee hit: * 11% chance to cause random gloom Effects when hit in melee: * 20% chance to cause random gloom Changes resistances: +24% lightning Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy iron shield of resistance (Misfortune) (4 def, 2 armour, 9-10.8 power, 18 block)icy iron shield of resistance (Misfortune) (4 def, 2 armour, 9-10.8 power, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 Damage (Melee): +12 cold When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 12 ice Changes resistances: +6% acid / +6% fire / +6% cold / +7% lightning Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy steel shield of arcane resistance (+14%) (Corpses) (6 def, 2 armour, 17-20.4 power, 38 block)icy steel shield of arcane resistance (+14%) (Corpses) (6 def, 2 armour, 17-20.4 power, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage (Melee): +13 cold When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 12 ice Changes resistances: +14% arcane Talent granted: +2 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy steel shield of lightning resistance (+19%) (Shrouds) (6 def, 2 armour, 15.5-18.6 power, 41.5 block)icy steel shield of lightning resistance (+19%) (Shrouds) (6 def, 2 armour, 15.5-18.6 power, 41.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +42 Damage (Melee): +13 cold When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 12 ice Changes resistances: +19% lightning Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield (Madness) (12 def, 3 armour, 63.5-76.2 power, 187 block)icy voratun shield (Madness) (12 def, 3 armour, 63.5-76.2 power, 187 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +187 Damage (Melee): +14 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 15 ice Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield (Misfortune) (12 def, 3 armour, 71-85.2 power, 218 block)icy voratun shield (Misfortune) (12 def, 3 armour, 71-85.2 power, 218 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +218 Damage (Melee): +18 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 18 ice Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of cold resistance (+24%) (Corpses) (12 def, 3 armour, 64.5-77.4 power, 184 block)icy voratun shield of cold resistance (+24%) (Corpses) (12 def, 3 armour, 64.5-77.4 power, 184 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +184 Damage (Melee): +16 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 16 ice Changes resistances: +24% cold Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of fire resistance (+24%) (Misfortune) (12 def, 3 armour, 70.5-84.6 power, 211.5 block)icy voratun shield of fire resistance (+24%) (Misfortune) (12 def, 3 armour, 70.5-84.6 power, 211.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +212 Damage (Melee): +16 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 18 ice Changes resistances: +24% fire Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of physical resistance (+20%) (Madness) (12 def, 3 armour, 71-85.2 power, 191 block)icy voratun shield of physical resistance (+20%) (Madness) (12 def, 3 armour, 71-85.2 power, 191 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +191 Damage (Melee): +15 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 20 ice Changes resistances: +20% physical Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield (Nightmares) (12 def, 13 armour, 70-84 power, 278 block)impervious voratun shield (Nightmares) (12 def, 13 armour, 70-84 power, 278 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +278 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes stats: +5 Con Talent granted: +5 Block Physical save: +11 (+3 eff.) Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living steel shield of resilience (Nightmares) (6 def, 2 armour, 12-14.4 power, 37.5 block)living steel shield of resilience (Nightmares) (6 def, 2 armour, 12-14.4 power, 37.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage (Melee): +11 nature When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 nature Changes resistances: +14% nature / +14% blight Talent granted: +2 Block Maximum life: +114.00 Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield of arcane resistance (+11%) (Misfortune) (4 def, 7 armour, 10.5-12.6 power, 56 block)reinforced iron shield of arcane resistance (+11%) (Misfortune) (4 def, 7 armour, 10.5-12.6 power, 56 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +56 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +11% arcane Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of cold resistance (+26%) (Nightmares) (10 def, 10 armour, 50.5-60.6 power, 195.5 block)reinforced stralite shield of cold resistance (+26%) (Nightmares) (10 def, 10 armour, 50.5-60.6 power, 195.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +196 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +26% cold Talent granted: +4 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of physical resistance (+16%) (Misfortune) (10 def, 10 armour, 41.5-49.8 power, 206.5 block)reinforced stralite shield of physical resistance (+16%) (Misfortune) (10 def, 10 armour, 41.5-49.8 power, 206.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.5 - 49.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +206 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +16% physical Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of cold resistance (+23%) (Madness) (12 def, 12 armour, 68-81.6 power, 222 block)reinforced voratun shield of cold resistance (+23%) (Madness) (12 def, 12 armour, 68-81.6 power, 222 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.0 - 81.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +222 When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +23% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of arcane resistance (+14%) (Shrouds) (8 def, 2 armour, 31.5-37.8 power, 73.5 block)shocking dwarven-steel shield of arcane resistance (+14%) (Shrouds) (8 def, 2 armour, 31.5-37.8 power, 73.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon hit: * 22% chance to daze When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 13 lightning Changes resistances: +14% arcane Talent granted: +3 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of fire resistance (+23%) (Misfortune) (8 def, 2 armour, 27.5-33 power, 74 block)shocking dwarven-steel shield of fire resistance (+23%) (Misfortune) (8 def, 2 armour, 27.5-33 power, 74 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon hit: * 16% chance to daze When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 20 lightning Changes resistances: +23% fire Talent granted: +3 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of lightning resistance (+22%) (Madness) (8 def, 2 armour, 32.5-39 power, 83 block)shocking dwarven-steel shield of lightning resistance (+22%) (Madness) (8 def, 2 armour, 32.5-39 power, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +83 On weapon hit: * 21% chance to daze When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 8 lightning Damage when hit (Melee): 16 lightning Changes resistances: +22% lightning Talent granted: +3 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking iron shield (Shrouds) (4 def, 2 armour, 7-8.4 power, 23 block)shocking iron shield (Shrouds) (4 def, 2 armour, 7-8.4 power, 23 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +23 On weapon hit: * 15% chance to daze When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 11 lightning Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking iron shield of mind resistance (+12%) (Shrouds) (4 def, 2 armour, 10-12 power, 21.5 block)shocking iron shield of mind resistance (+12%) (Shrouds) (4 def, 2 armour, 10-12 power, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 On weapon hit: * 13% chance to daze When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 14 lightning Changes resistances: +12% mind Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of lightning resistance (+24%) (Nightmares) (10 def, 2 armour, 54-64.8 power, 135.5 block)shocking stralite shield of lightning resistance (+24%) (Nightmares) (10 def, 2 armour, 54-64.8 power, 135.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 On weapon hit: * 25% chance to daze When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 20 lightning Changes resistances: +24% lightning Talent granted: +4 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of temporal resistance (+15%) (Shrouds) (12 def, 3 armour, 74-88.8 power, 213.5 block)shocking voratun shield of temporal resistance (+15%) (Shrouds) (12 def, 3 armour, 74-88.8 power, 213.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.0 - 88.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +214 On weapon hit: * 26% chance to daze When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 10 lightning Effects when hit in melee: * 33% chance to gain 10% of a turn Damage when hit (Melee): 22 lightning Changes resistances: +15% temporal Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Brightstrider' (Madness) (10 def, 2 armour, 48.5-58.2 power, 149 block)stralite shield 'Brightstrider' (Madness) (10 def, 2 armour, 48.5-58.2 power, 149 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +149 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 16 mind Changes resistances: +3% mind / +12% light / +18% arcane Changes damage: +3% mind / +3% light Talent granted: +4 Block Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Emelemirevena' (Corpses) (10 def, 6 armour, 46.5-55.8 power, 145.5 block)stralite shield 'Emelemirevena' (Corpses) (10 def, 6 armour, 46.5-55.8 power, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon hit: * 42% chance to gain 10% of a turn Burst (radius 1) on hit: +17 fire When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 16 fire Changes resistances: +11% acid / +36% lightning / +11% cold / +3% nature / +12% fire Changes resistances penetration: +5% temporal Talent granted: +4 Block Disease immunity: +5% Knockback immunity: +15% Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield (Madness) (10 def, 2 armour, 47-56.4 power, 141 block)stralite shield (Madness) (10 def, 2 armour, 47-56.4 power, 141 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.0 - 56.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +141 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Talent granted: +4 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of cold resistance (+19%) (Misfortune) (10 def, 2 armour, 48.5-58.2 power, 136.5 block)stralite shield of cold resistance (+19%) (Misfortune) (10 def, 2 armour, 48.5-58.2 power, 136.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +19% cold Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of mind resistance (+14%) (Misfortune) (10 def, 2 armour, 49.5-59.4 power, 134 block)stralite shield of mind resistance (+14%) (Misfortune) (10 def, 2 armour, 49.5-59.4 power, 134 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +14% mind Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of cold resistance (+24%) (Madness) (12 def, 3 armour, 67-80.4 power, 218 block)voratun shield of cold resistance (+24%) (Madness) (12 def, 3 armour, 67-80.4 power, 218 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +218 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +24% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield (Madness) (12 def, 3 armour, 73.5-88.2 power, 201.5 block)wintry voratun shield (Madness) (12 def, 3 armour, 73.5-88.2 power, 201.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.5 - 88.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +202 Damage (Melee): +17 cold When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 16 ice Changes stats: +5 Wil Changes resistances: +16% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Breneromigund (19/19, 71.5-100.1 power, 39 apr)Breneromigund (19/19, 71.5-100.1 power, 39 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 71.5 - 100.1 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +39 Physical crit. chance: +26.0% Capacity: 19 Turns elapse between self-loadings: 3 On weapon hit: * 40% chance to cause random gloom * 42% chance to disease Travel speed: +400% Damage (Ranged): +12 blight / +16 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Kindleschism the quiver of yew arrows (20/20, 44-61.6 power, 10 apr)Kindleschism the quiver of yew arrows (20/20, 44-61.6 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 44.0 - 61.6 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Damage (Ranged): +20 fire Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Lorelarain the quiver of dragonbone arrows (20/20, 52-72.8 power, 18 apr)Lorelarain the quiver of dragonbone arrows (20/20, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +14.0% Capacity: 20 On weapon hit: * 42% chance to gain 10% of a turn * Random elemental explosion * 10% chance to crush the target On weapon crit: * cripple the target Damage (Ranged): +14 gravity / +8 temporal Burst (radius 2) on crit: +4 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows of accuracy (19/19, 14.5-20.3 power, 5 apr)barbed quiver of elm arrows of accuracy (19/19, 14.5-20.3 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +7 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. blazing quiver of elm arrows (15/15, 13-18.2 power, 5 apr)blazing quiver of elm arrows (15/15, 13-18.2 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 Damage (Ranged): +13 fire Burst (radius 2) on crit: +7 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elm arrows (20/20, 15.5-21.7 power, 5 apr)inquisitor's quiver of elm arrows (20/20, 15.5-21.7 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 20 On weapon crit: * burns latent spell energy Damage (Ranged): +13 manaburn arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Nerulraldarin' (23/23, 56-78.4 power, 18 apr)quiver of dragonbone arrows 'Nerulraldarin' (23/23, 56-78.4 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 On weapon hit: * 42% chance to cause random gloom * 40% chance to disease On weapon crit: * wounds the target * splashes the target with acid Damage (Ranged): +12 acid / +26 darkness / +13 bleed Burst (radius 1) on hit: +12 mind / +16 blight Damage against: +15% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of accuracy (19/19, 13-18.2 power, 5 apr)quiver of elm arrows of accuracy (19/19, 13-18.2 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of wind (16/16, 14-19.6 power, 5 apr)quiver of elm arrows of wind (16/16, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. storming quiver of ash arrows of wind (13/13, 21-29.4 power, 7 apr)storming quiver of ash arrows of wind (13/13, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +16 lightning Burst (radius 2) on crit: +8 lightning Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Zubenn (dig speed 30 turns)Zubenn (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +6 Str / +2 Cun Changes resistances: +3% blight / +3% temporal / +5% arcane Changes damage: +6% acid Mental save: +6 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. iron pickaxe 'Islakira' (dig speed 18 turns)iron pickaxe 'Islakira' (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% blight / +5% arcane / +6% lightning Spell save: +6 (+1 eff.) Teleport immunity: +10% Equilibrium when hit: +0.08 Maximum life: +24.00 Maximum stamina: +18.00 Mindpower: +2 (+0 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's iron pickaxe (dig speed 31 turns)miner's iron pickaxe (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. woodsman's dwarven-steel pickaxe (dig speed 30 turns)woodsman's dwarven-steel pickaxe (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 42 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
This item will automatically be transmogrified when you leave the level. GlawynGlawyn Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +12 (+4 eff.) Damage when hit (Melee): 4 blight Changes resistances: +5% arcane Changes resistances penetration: +7% all Changes damage: +9% blight Physical save: +19 (+5 eff.) Spell save: +19 (+4 eff.) Mental save: +19 (+6 eff.) Maximum life: +59.00 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Grinayarin GrinayarinCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Damage when hit (Melee): 8 acid Changes resistances: +1% physical Maximum encumbrance: +20 Physical save: +20 (+5 eff.) Spell save: +3 (+1 eff.) Confusion immunity: +10% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. brass lantern 'Zanechik'brass lantern 'Zanechik' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes stats: +1 Dex / +3 Wil Changes damage: +3% physical Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Mental save: +7 (+2 eff.) Disarm immunity: +10% Pinning immunity: +5% Mindpower: +4 (+1 eff.) Light radius: +2 See stealth: +9 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright brass lantern of claritybright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +9 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Arthykor the pouch of iron shots (15/15, 14.5-17.4 power, 1 apr)Arthykor the pouch of iron shots (15/15, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 On weapon hit: * Slows global speed by 42% * 42 arcane resource burn Damage (Ranged): +13 fire / +12 mind Burst (radius 2) on crit: +7 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Dimstake the pouch of voratun shots (22/22, 66.5-79.8 power, 17 apr)Dimstake the pouch of voratun shots (22/22, 66.5-79.8 power, 17 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 66.5 - 79.8 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +19.0% Capacity: 22 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Travel speed: +200% Damage (Ranged): +32 cold / +20 physical / +12 darkness / +20 temporal Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 arcane / +15 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Issorig the Phlegmorder (21/21, 32-38.4 power, 3 apr)Issorig the Phlegmorder (21/21, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Accuracy: +16 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * Slows global speed by 42% Damage (Ranged): +4 nature Burst (radius 1) on hit: +8 nature / +16 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Strikebringer (18/18, 78.5-94.2 power, 6 apr)Strikebringer (18/18, 78.5-94.2 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 78.5 - 94.2 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +21.0% Capacity: 18 On weapon hit: * 42% chance to daze * 42 arcane resource burn * Slows global speed by 40% On weapon crit: * cripple the target Damage (Ranged): +16 lightning Burst (radius 2) on crit: +8 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots (19/22, 45-54 power, 5 apr)barbed pouch of stralite shots (19/22, 45-54 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 On weapon crit: * wounds the target Damage (Ranged): +13 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots (18/19, 45-54 power, 5 apr)barbed pouch of stralite shots (18/19, 45-54 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +13 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of voratun shots (20/20, 53-63.6 power, 6 apr)barbed pouch of voratun shots (20/20, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon crit: * wounds the target Damage (Ranged): +15 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of voratun shots of purging (22/22, 55-66 power, 6 apr)barbed pouch of voratun shots of purging (22/22, 55-66 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 25% chance to remove a magical effect On weapon crit: * wounds the target Damage (Ranged): +13 nature / +15 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of voratun shots of wind (21/21, 65-78 power, 6 apr)deadly pouch of voratun shots of wind (21/21, 65-78 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.0 - 78.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of voratun shots of erosion (15/22, 53.5-64.2 power, 6 apr)hateful pouch of voratun shots of erosion (15/22, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Damage (Ranged): +14 temporal / +24 darkness / +18 nature Damage against: +13% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of voratun shots of accuracy (50/50, 53-63.6 power, 6 apr)high-capacity pouch of voratun shots of accuracy (50/50, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 50 When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of voratun shots of erosion (46/46, 54-64.8 power, 6 apr)high-capacity pouch of voratun shots of erosion (46/46, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 46 Damage (Ranged): +13 nature / +14 temporal When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of dwarven-steel shots of accuracy (18/18, 29.5-35.4 power, 3 apr)insidious pouch of dwarven-steel shots of accuracy (18/18, 29.5-35.4 power, 3 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 Damage (Ranged): +16 insidious poison Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of stralite shots (18/18, 44-52.8 power, 5 apr)insidious pouch of stralite shots (18/18, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Damage (Ranged): +37 insidious poison Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of accuracy (19/19, 34.5-41.4 power, 3 apr)pouch of dwarven-steel shots of accuracy (19/19, 34.5-41.4 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of purging (18/18, 30-36 power, 3 apr)pouch of dwarven-steel shots of purging (18/18, 30-36 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.0 - 36.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +12 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots of wind (17/17, 20.5-24.6 power, 2 apr)pouch of steel shots of wind (17/17, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of erosion (20/20, 44.5-53.4 power, 5 apr)pouch of stralite shots of erosion (20/20, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage (Ranged): +9 nature / +10 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of warping (20/20, 43.5-52.2 power, 5 apr)pouch of stralite shots of warping (20/20, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +17 physical / +8 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of wind (18/18, 41-49.2 power, 5 apr)pouch of stralite shots of wind (18/18, 41-49.2 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Umbrawisp' (23/53, 79-94.8 power, 17 apr)pouch of voratun shots 'Umbrawisp' (23/53, 79-94.8 power, 17 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 79.0 - 94.8 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +7.0% Capacity: 53 Turns elapse between self-loadings: 2 On weapon hit: * 42% chance to inflict damage reduction Damage (Ranged): +24 blight / +46 darkness Burst (radius 1) on hit: +4 darkness Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of erosion (20/20, 53-63.6 power, 6 apr)pouch of voratun shots of erosion (20/20, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Damage (Ranged): +20 nature / +6 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of erosion (19/20, 51.5-61.8 power, 6 apr)pouch of voratun shots of erosion (19/20, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Damage (Ranged): +12 nature / +11 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of persecution (22/22, 54.5-65.4 power, 6 apr)pouch of voratun shots of persecution (22/22, 54.5-65.4 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of wind (22/22, 52-62.4 power, 6 apr)pouch of voratun shots of wind (22/22, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of voratun shots of erosion (23/23, 56-67.2 power, 6 apr)psychokinetic pouch of voratun shots of erosion (23/23, 56-67.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +11 temporal / +15 nature / +46 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. storming pouch of stralite shots of accuracy (21/21, 42.5-51 power, 5 apr)storming pouch of stralite shots of accuracy (21/21, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 Damage (Ranged): +21 lightning Burst (radius 2) on crit: +12 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of stralite shots of wind (22/22, 42.5-51 power, 5 apr)tundral pouch of stralite shots of wind (22/22, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +19 cold Burst (radius 2) on crit: +9 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of voratun shots of purging (19/19, 53-63.6 power, 6 apr)tundral pouch of voratun shots of purging (19/19, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +11 nature / +22 cold Burst (radius 2) on crit: +9 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Gloomviper [power 57] (8 cooldown)Gloomviper [power 57] (8 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +6% darkness Reduces incoming crit damage: 5.00% Spell save: +26 (+5 eff.) Mental save: +6 (+2 eff.) Silence immunity: +20% Disarm immunity: +15% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 57 for 7 turns, putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Tifast the Blindbutcher [power 201] (16 cooldown)Tifast the Blindbutcher [power 201] (16 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness / +5% arcane Changes resistances penetration: +10% arcane Changes damage: +18% arcane Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +5 Telekinetic Blast +4 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 201 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. iron torque of thermal psionic shield 'Flamekiller' [power 27] (12 cooldown)iron torque of thermal psionic shield 'Flamekiller' [power 27] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 acid / 8 fire Changes resistances: +3% lightning Changes resistances penetration: +15% fire Spell save: +6 (+1 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. supercharged stralite torque of mindblast [power 357] (6 cooldown)supercharged stralite torque of mindblast [power 357] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a range 10 beam (dam 178-357), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of thermal psionic shield 'Saluma' [power 173] (12 cooldown)voratun torque of thermal psionic shield 'Saluma' [power 173] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to corrode armour Changes resistances: +12% acid / +6% temporal / +3% mind Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% acid Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward Pinning immunity: +5% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Gloomkill the ash totem of thorny skin [power 33] (12 cooldown)Gloomkill the ash totem of thorny skin [power 33] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction * 15% chance to blind Damage when hit (Melee): 20 darkness Changes resistances: +3% light Maximum wards: +3 acid / +3 nature / +3 light Changes resistances penetration: +20% light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Glorebeth the elm totem of thorny skin [power 18] (12 cooldown)Glorebeth the elm totem of thorny skin [power 18] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Wil Changes resistances: +5% arcane Light radius: +3 See invisible: +3 It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30%, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 3 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Growslicer the dragonbone totem of healing [power 157] (8 cooldown)Growslicer the dragonbone totem of healing [power 157] (8 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +9% acid Maximum wards: +5 acid / +4 nature / +5 light Changes resistances penetration: +5% nature / +10% acid Changes damage: +3% blight Talents granted: +5 Rushing Claws +1 Ward Mana when firing critical spell: +4.00 Vim when firing critical spell: +3.00 Maximum mana: +20.00 It can be used to heal a target within range 10 (Willpower) for 157, putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Phoenixravager the elven-wood totem of cure ailments [power 4] (6 cooldown)Phoenixravager the elven-wood totem of cure ailments [power 4] (6 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances: +3% fire Changes damage: +3% mind Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Critical mult.: +15.00% Mental save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) It can be used to remove up to 4 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Tastir [power 29] (9 cooldown)Tastir [power 29] (9 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Damage when hit (Melee): 8 physical Changes stats: +1 Con Changes resistances: +2% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Rushing Claws Stamina each turn: +0.80 Only die when reaching: -20.00 life Maximum life: +20.00 Maximum stamina: +10.00 It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 60%, putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Zubavena [power 237] (29 cooldown)Zubavena [power 237] (29 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Cun Maximum wards: +5 acid / +4 nature / +5 light Talent granted: +1 Ward Spell save: +20 (+4 eff.) Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Mindpower: +10 (+2 eff.) It can be used to harden the skin for 7 turns increasing armour by 237 and armour hardiness by 70%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Alyharavor' [power 85] (7 cooldown) dragonbone totem of healing 'Alyharavor' [power 85] (7 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Confusion immunity: +15% Knockback immunity: +5% It can be used to heal a target within range 10 (Willpower) for 85, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of healing [power 177] (12 cooldown)elven-wood totem of healing [power 177] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal a target within range 10 (Willpower) for 177, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick yew totem of cure ailments [power 2] (5 cooldown)quick yew totem of cure ailments [power 2] (5 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 5 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged elven-wood totem of cure ailments [power 5] (8 cooldown)supercharged elven-wood totem of cure ailments [power 5] (8 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 5 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged elven-wood totem of healing [power 252] (14 cooldown)supercharged elven-wood totem of healing [power 252] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal a target within range 10 (Willpower) for 252, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged yew totem of healing [power 192] (15 cooldown)supercharged yew totem of healing [power 192] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal a target within range 10 (Willpower) for 192, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged yew totem of thorny skin [power 63] (17 cooldown)supercharged yew totem of thorny skin [power 63] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 63 and armour hardiness by 50%, putting all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Aeriyon the dragonbone wand of conjuration [power 469] (6 cooldown)Aeriyon the dragonbone wand of conjuration [power 469] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Wil Changes resistances: +15% blight Changes damage: +6% blight Talent cooldown: Void Blast (+12 turn) Talent granted: +9 Void Blast See invisible: +12 It can be used to fire a bolt of a random element (dam 234-469), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 15 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Grinefang [power 12] (4 cooldown)Grinefang [power 12] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Con Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Talent granted: +1 Ward Critical mult.: +5.00% Hate when firing a critical mind attack: +4.00 Mindpower: +8 (+2 eff.) It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 12), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Ichorrazor [power 10] (3 cooldown)Ichorrazor [power 10] (3 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +10% nature Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Critical mult.: +5.00% Psi when hit: +0.04 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 3 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. bright elm wand of clairvoyance [power 9] (4 cooldown)bright elm wand of clairvoyance [power 9] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 2 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. bright elven-wood wand of conjuration [power 403] (6 cooldown)bright elven-wood wand of conjuration [power 403] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 202-403), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of trap destruction 'Shinestun' [power 103] (9 cooldown)dragonbone wand of trap destruction 'Shinestun' [power 103] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Dex / +2 Con Changes resistances: +6% light Maximum wards: +4 lightning / +3 temporal / +5 blight / +4 fire / +5 cold Changes damage: +6% light Talents granted: +10 Volcano +1 Ward Maximum encumbrance: +10 Life regen: +0.20 Only die when reaching: -40.00 life It can be used to disarm traps (103 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. overpowered elm wand of trap destruction [power 31] (14 cooldown)overpowered elm wand of trap destruction [power 31] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to disarm traps (31 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. shadowy elm wand of firewall [power 77] (4 cooldown)shadowy elm wand of firewall [power 77] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to creates a wall of flames lasting for 4 turns (dam 77 overall), putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. shadowy elm wand of firewall [power 73] (4 cooldown)shadowy elm wand of firewall [power 73] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to creates a wall of flames lasting for 4 turns (dam 73 overall), putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dilen the Ogre Adventurer level 23
49th Dusk 122nd year of Ascendancy at 23:31 see stats
By Dilen the Ogre Adventurer level 32
16th Haze 122nd year of Ascendancy at 14:41 see stats
By Dilen the Ogre Adventurer level 10
77th Pyre 122nd year of Ascendancy at 15:14 see stats
By Dilen the Ogre Adventurer level 20
3rd Summertide 122nd year of Ascendancy at 18:26 see stats
By Dilen the Ogre Adventurer level 30
60th Dusk 122nd year of Ascendancy at 05:22 see stats
By Dilen the Ogre Adventurer level 40
21st Haze 122nd year of Ascendancy at 05:46 see stats
By Dilen the Ogre Adventurer level 40
21st Haze 122nd year of Ascendancy at 15:11 see stats
By Dilen the Ogre Adventurer level 34
17th Haze 122nd year of Ascendancy at 17:37 see stats
By Dilen the Ogre Adventurer level 33
17th Haze 122nd year of Ascendancy at 03:59 see stats
By Dilen the Ogre Adventurer level 23
3rd Dusk 122nd year of Ascendancy at 22:29 see stats
By Dilen the Ogre Adventurer level 26
57th Dusk 122nd year of Ascendancy at 07:15 see stats
By Dilen the Ogre Adventurer level 20
3rd Summertide 122nd year of Ascendancy at 22:41 see stats
By Dilen the Ogre Adventurer level 38
20th Haze 122nd year of Ascendancy at 09:38 see stats
By Dilen the Ogre Adventurer level 34
17th Haze 122nd year of Ascendancy at 14:51 see stats
By Dilen the Ogre Adventurer level 37
18th Haze 122nd year of Ascendancy at 22:41 see stats
By Dilen the Ogre Adventurer level 34
17th Haze 122nd year of Ascendancy at 17:14 see stats
Log
Porutha the brittle clear ooze drains life from Brittle clear ooze!
Porutha the brittle clear ooze drains life from Brittle clear ooze!
Porutha the brittle clear ooze drains life from Brittle clear ooze!
Porutha the brittle clear ooze receives 3 healing from Zubetira the poison ooze.
Porutha the brittle clear ooze receives 1 healing from Dilen.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porutha the brittle clear ooze's devouring flames area effect hits Zubetira the poison ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Dilen for 10 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Shadow for 0 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Glariadabeth the brittle clear ooze for (21 antimagic), 0 fire (0 total damage).
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Porutha the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 35 fire damage.
Shadow's is no longer blazing.
Shadow casts Shadow Lightning.
Saving game...