Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 16 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 12) |
Magic | 30 (base 30) |
Willpower | 15 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 274/332 |
Hate | 100/100 |
Equilibrium | 1299 |
Vim | 90/90 |
Healing Factor | 0.54838709677419 |
Regeneration | 1.0967741935484 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 38 |
Accuracy | 33 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 33 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | -54% |
Light | -49% |
Mind | -43% |
Blight | -52% |
Arcane | -45% |
Fire | -48% |
All | -60% |
Offense: Damage Penetration
Fire | +20% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 10.413408721348 (66.666666666667%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 7 |
Physical Save | 25 |
Spell Save | 22 |
Mental Save | 18 |
Defense: Resistances
Acid | +100%(100%) |
Lightning | + 18%(100%) |
Light | + 22%(100%) |
Mind | + 17%(100%) |
Blight | +100%(100%) |
Arcane | + 5%(100%) |
Fire | -50%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 21% |
Disarm Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
Quests
Equipment
Tool | Cinderhacker the elven-wood totem of cure ailments [power 3] (10 cooldown) Cinderhacker the elven-wood totem of cure ailments [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +2 acid / +3 nature / +3 light Changes resistances penetration: +20% fire Changes damage: +6% acid / +12% fire Talent cooldown: Rushing Claws (-1 turn) Talents granted: +1 Ward +3 Rushing Claws It can be used to remove up to 3 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's steel ring of the mind (+11%) titan's steel ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% mind Changes damage: +11% mind Physical save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
On fingers | Islymira IslymiraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +6% mind Changes damage: +6% mind / +12% arcane Silence immunity: +21% Mana each turn: +0.12 Rings can have magical properties. |
On fingers | steel ring 'Eryroddarion' steel ring 'Eryroddarion'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil Changes resistances: +22% light Changes damage: +11% light / +3% arcane Critical mult.: +15.00% Equilibrium when hit: +0.08 Psi when hit: +0.12 Rings can have magical properties. |
Around waist | blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Fatigue: -5% Stealth bonus: +5 Maximum encumbrance: +20 A belt that goes around your waist. |
Main armor | Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In off hand | Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
In main hand | warbringer's dwarven-steel longsword (22-30.8 power, 4 apr) warbringer's dwarven-steel longsword (22-30.8 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +10% Sharp, long, and deadly. |
Inventory
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
psionicist's copper ring of clarity psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+6 eff.) Confusion immunity: +23% Rings can have magical properties. |
Belylar the iron longsword (13-18.2 power, 2 apr) Belylar the iron longsword (13-18.2 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +4 physical When wielded/worn: Armour: +4 Changes stats: +1 Cun Critical mult.: +6.00% Sharp, long, and deadly. |
Mayelethra the Gloombringer (14.5-20.3 power, 6 apr) Mayelethra the Gloombringer (14.5-20.3 power, 6 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 light / +12 darkness Damage against: +9% Undead When wielded/worn: Physical power: +2 (+1 eff.) Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes stats: +2 Dex Life regen: +0.80 Sharp, long, and deadly. |
hateful iron mace (13.5-18.9 power, 2 apr) hateful iron mace (13.5-18.9 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +6% Living Blunt and deadly. |
Runistir the steel waraxe (14-19.6 power, 3 apr) Runistir the steel waraxe (14-19.6 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Physical power: +6 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Con Changes resistances: +9% blight / +3% fire / +5% arcane Changes resistances penetration: +6% physical Disarm immunity: +16% One-handed war axes. |
iron waraxe (13-18.2 power, 2 apr) iron waraxe (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (12-16.8 power, 2 apr) iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe of erosion (10.5-14.7 power, 2 apr) iron waraxe of erosion (10.5-14.7 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 nature / +6 temporal One-handed war axes. |
steel waraxe 'Camolin' (13.5-18.9 power, 3 apr) steel waraxe 'Camolin' (13.5-18.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 cold / +6 temporal When wielded/worn: Damage when hit (Melee): 5 temporal Changes stats: +2 Mag / +3 Wil Changes resistances: +12% temporal Changes damage: +6% temporal Spellpower: +6 (+2 eff.) One-handed war axes. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Achievements
Log
Worm that walks (servant of Williarl) casts Acid Strike.
Worm that walks (servant of Williarl) hits Vampire for 18 acid, 1 cold, 3 temporal, 5 blight, 3 blight, 7 acid, 5 blight (42 total damage).
Bleeding from Worm that walks (servant of Williarl) hits Vampire for 8 physical damage.
Worm that walks (servant of Williarl) receives 1 healing from Vampire.
Bane of Confusion from Vampire hits Worm that walks (servant of Williarl) for 7 darkness damage.
Bleeding from Worm that walks (servant of Williarl) killed Vampire!
Bane of Confusion from Vampire hits Williarl for 4 darkness damage.
Bane of Confusion from Vampire hits Worm that walks (servant of Williarl) for 7 darkness damage.
Williarl picks up (k.): hateful steel mace of massacre (21.5-30.1 power, 3 apr).
Bane of Confusion from Vampire hits Williarl for 4 darkness damage.
Bane of Confusion from Vampire hits Worm that walks (servant of Williarl) for 7 darkness damage.
Character control switched to worm that walks (servant of Williarl).
Williarl seems more focused.
Worm that walks (servant of Williarl) seems more focused.
New shimmer option unlocked: dwarven-steel longsword
Worm that walks (servant of Williarl) wears (replacing steel waraxe 'Camolin' (13.5-18.9 power, 3 apr)): warbringer's dwarven-steel longsword (22-30.8 power, 4 apr).
Talent Rend is ready to use.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Williarl deactivates Chaos Orbs.
Worm that walks (servant of Williarl) deactivates Worm that Walks Link.
Worm that walks (servant of Williarl) deactivates Ruin.
Worm that walks (servant of Williarl) deactivates Infestation.