Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 20 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Ethir the thalore at level 8 on the 30th Dusk 122nd year of Ascendancy at 05:20 0 / 7Killed by skeleton mage at level 10 on the 52nd Dusk 122nd year of Ascendancy at 16:52 Killed by Emita the hornet swarm at level 12 on the 32nd Haze 122nd year of Ascendancy at 06:02 Killed by skeleton mage at level 13 on the 3rd Decay 122nd year of Ascendancy at 23:07 Killed by Mayadavena the blue ooze at level 17 on the 35th Regrowth 123rd year of Ascendancy at 19:00 Killed by Betenn the grizzly bear at level 20 on the 27th Pyre 123rd year of Ascendancy at 03:17 Killed by Betenn the grizzly bear at level 20 on the 27th Pyre 123rd year of Ascendancy at 03:47 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 20 (base 13) |
| Constitution | 19 (base 15) |
| Magic | 49 (base 36) |
| Willpower | 57 (base 43) |
| Cunning | 17 (base 12) |
Resources
| Life | -27/367 |
| Mana | 343/511 |
| Positive | 29/107 |
| Souls | 9/10 |
| Healing Factor | 1.0664873374602 |
| Regeneration | 3.0660382335987 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 9.9999999999997 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 21 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48.333333333333 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.233333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Blight | +3% |
| Physical | +23% |
| Arcane | +4% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 14 (45%) |
| Defense | 10.5 |
| Ranged Defense | 16.5 |
| Fatigue | 7 |
| Physical Save | 22.3 |
| Spell Save | 28.55 |
| Mental Save | 38.45 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Light | + 3%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 186 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.04 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 3 life each turn and its healing modifier has been increased by 7%. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yaroyon the pair of rough leather boots (3 def, 1 armour) Yaroyon the pair of rough leather boots (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes stats: +1 Mag Damage when the wearer is hit: 8 arcane Resist all after a teleport: +2% A pair of boots made of leather. |
| Light source | Bethussra BethussraInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 blight Mental save: +8 Spell crit. chance: +2% Light radius: +3 See stealth: +10 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat of arcana (1 def, 0 armour) linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil / +3 Mag Spellpower: +4 A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 69 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Manorath ManorathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +5 Dex / +1 Mag / +5 Cun Changes damage: +3% blight Mana each turn: +0.08 Maximum mana: +20.00 Maximum vim: +30.00 Rings can have magical properties. |
| On fingers | Aerokira AerokiraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Changes resistances: +13% physical Changes resistances penetration: +20% physical Changes damage: +12% physical Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiancePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil / +2 Mag Mental save: +8 Mana each turn: +0.19 Maximum life: +58.00 Maximum mana: +23.00 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Infernoraze' (30-36 power, 6 apr, darkness damage) dragonbone vilestaff 'Infernoraze' (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 mind / +16 fire When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer is hit: 4 fire Changes resistances: +9% fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +23.00% Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | nimble rough leather armour of thunder (3 def, 2 armour) nimble rough leather armour of thunder (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 Armour: +2 Defense: +3 Ranged Defense: +3 Fatigue: +6% Changes stats: +4 Str / +2 Dex / +4 Mag / +4 Wil Changes resistances: +11% lightning Spellpower: +11 Spell crit. chance: +5% Mindpower: +11 Mental crit. chance: +5% Movement speed: +10% A suit of armour made of leather. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 112.75 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | gold amulet 'Silymivena' gold amulet 'Silymivena'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +3% light Talent mastery: +0.14 Cunning / Survival Stun/Freeze immunity: +5% Teleport immunity: +5% Defense after a teleport: +15 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune of the sneak (88 acid damage; power 16; dur 3)acid wave rune of the sneak (88 acid damage; power 16; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 87.60 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 16 for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Flarebile the gold amulet Flarebile the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Str / +3 Con Changes damage: +3% fire Life regen: +1.80 Amulets can have magical properties. |
stralite amulet 'Ebonypiercer' stralite amulet 'Ebonypiercer'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 mind Changes resistances: +6% darkness Changes resistances penetration: +10% mind Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
Bealedor the stralite ring Bealedor the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +10% mind / +3% blight Changes damage: +10% mind / +15% blight / +3% acid Rings can have magical properties. |
stralite greatmaul 'Flamecut' (54-81 power, 3 apr) stralite greatmaul 'Flamecut' (54-81 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 mind / +12 arcane When wielded/worn: Damage when the wearer is hit: 4 arcane / 8 fire It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Urthytir the voratun greatsword (62-99.2 power, 4 apr)Urthytir the voratun greatsword (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +14 mind When wielded/worn: Changes stats: +4 Wil Critical mult.: +5.00% Psi when firing a critical mind attack: +2.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Cyreth (42.5-59.5 power, 6 apr)Cyreth (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +6% nature / +6% blight / +3% light Sharp, long, and deadly. |
pulsing mindstar 'Dawnkill' (13-14.3 power, 32 apr, mind damage) pulsing mindstar 'Dawnkill' (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Changes resistances: +5% arcane / +3% darkness / +3% temporal Physical save: +5 Spell save: +2 Mental save: +4 Equilibrium when hit: +0.80 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) Crystal Shard (16-19.2 power, 4 apr, arcane damage)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
stralite waraxe 'Elynn' (32-44.8 power, 5 apr) stralite waraxe 'Elynn' (32-44.8 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes damage: +6% temporal Mana when firing critical spell: +3.00 Damage Shield penetration: +30% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of Eldoral (2 def, 0 armour)cashmere cloak of Eldoral (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe 'Cutholdir' (5 def, 4 armour) silk robe 'Cutholdir' (5 def, 4 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Changes stats: +5 Wil / +5 Mag Mana each turn: +0.18 Psi each turn: +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zazor (10 def, 2 armour, 138.5 block) Zazor (10 def, 2 armour, 138.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +22% fire / +6% blight Changes damage: +6% blight Talent granted: +4 Block Handheld deflection devices |
stralite shield 'Xeramina' (17 def, 2 armour, 136 block) stralite shield 'Xeramina' (17 def, 2 armour, 136 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +17 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Mag Damage when the wearer hits(melee): 6 acid Talent granted: +4 Block Damage Shield penetration: +20% Handheld deflection devices |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. quiet steel torque of mindblast [power 133] (6 cooldown)quiet steel torque of mindblast [power 133] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +1 Silence It can be used to fire a blast of psionic energies in a beam (dam 66-133), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Killian the Necromancer the Cornac Necromancer level 17
18th Regrowth 123rd year of Ascendancy at 11:52 see stats
Exterminator
Killed 1000 creatures.By Killian the Necromancer the Cornac Necromancer level 14
5th Decay 122nd year of Ascendancy at 14:11 see stats
Level 10
Got a character to level 10.By Killian the Necromancer the Cornac Necromancer level 10
52nd Dusk 122nd year of Ascendancy at 15:54 see stats
Level 20
Got a character to level 20.By Killian the Necromancer the Cornac Necromancer level 20
24th Pyre 123rd year of Ascendancy at 15:56 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Killian the Necromancer the Cornac Necromancer level 19
6th Pyre 123rd year of Ascendancy at 23:42 see stats
That was close
Killed your target while having only 1 life left.By Killian the Necromancer the Cornac Necromancer level 10
60th Dusk 122nd year of Ascendancy at 03:18 see stats
The Arena
Unlocked Arena mode.By Killian the Necromancer the Cornac Necromancer level 8
8th Mirth 122nd year of Ascendancy at 04:42 see stats
The secret city
Discovered the truth about mages.By Killian the Necromancer the Cornac Necromancer level 10
56th Dusk 122nd year of Ascendancy at 16:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Killian the Necromancer the Cornac Necromancer level 20
24th Pyre 123rd year of Ascendancy at 22:25 see stats
Unstoppable
Returned from the dead.By Killian the Necromancer the Cornac Necromancer level 20
27th Pyre 123rd year of Ascendancy at 03:17 see stats
Log
Talent Fear the Night is ready to use.
Talent Create Minions is ready to use.
Talent Infusion: Healing is ready to use.
Talent Healing Light is ready to use.
Ran for 4 turns (stop reason: taken damage).
Shadow casts Fade.
Shadow fades!
Killian the Necromancer hits Shadow for 0 arcane, 0 fire, 0 blight (0 total damage).
Shadow hits Killian the Necromancer for 74 physical damage.
Killian the Necromancer casts Healing Light.
Killian the Necromancer receives 139 healing.
Shadow casts Blindside.
Killian the Necromancer hits Shadow for 8 arcane, 4 fire, 7 blight (19 total damage).
Shadow hits Killian the Necromancer for 67 physical damage.
Killian the Necromancer hits Shadow for 8 arcane, 4 fire, 7 blight (19 total damage).
Shadow hits Killian the Necromancer for 41 physical damage.
Talent Infusion: Wild is ready to use.
Killian the Necromancer stops surging mana.
Killian the Necromancer uses Infusion: Healing.
Killian the Necromancer receives 186 healing from Infusion: Healing.
Killian the Necromancer hits Shadow for 8 arcane, 4 fire, 7 blight (19 total damage).
Shadow hits Killian the Necromancer for 37 physical damage.
Betenn the grizzly bear uses Dark Torrent.
Betenn the grizzly bear's mind surges with critical power!
Killian the Necromancer is recovering from the damage!
Saving game...
