The Void the level 6 Higher Necromancer by amalec

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp6 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life138/138
Mana115/115
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+12%

Defense: Base

Armour (hardiness)1 (30%)
Defense0.35
Ranged Defense0.35
Fatigue1
Physical Save7.35
Spell Save13.65
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
active
active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

The secret city Discovered the truth about mages.
By The Void the Higher Necromancer level 6
79th Pyre 122nd year of Ascendancy at 05:46
see stats

Log

Poison from Copperhead snake hits The Void for 6 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).


Poison from Copperhead snake hits
The Void for 6 nature damage.
The Void uses Infusion: Wild.

The Void stops being poisoned.

The Void is cured!

The Void lessens the pain.

Resting starts...

Talent Invoke Darkness is ready to use.
The Void feels pain again.

Talent Infusion: Wild is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


The Void picks up (e.):
iron greatmaul 'Gloridheth' (15-22.5 power, 1 apr).
The Void picks up (f.):
steady elm longbow.
There is a way to the next level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).