Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Items Vault 1.2.0Donators/Buyers bonus! New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Shadow Race 1.0.1"Shadows are magical creatures created by spellcasters to be used as tools to help them achieve their goals. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Adventurer |
| Level / Exp | 32 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Cyryda the ultimate shivgoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:14 / 106Killed by Xanatha the deformed great wolf at level 7 on the 1st Dusk 122nd year of Ascendancy at 04:33 Killed by Malusaga the human at level 11 on the 34th Dusk 122nd year of Ascendancy at 05:26 Killed by Aurodudo the thalore at level 12 on the 78th Dusk 122nd year of Ascendancy at 04:29 Killed by Assassin Lord at level 12 on the 14th Haze 122nd year of Ascendancy at 00:47 Killed by bandit at level 12 on the 14th Haze 122nd year of Ascendancy at 03:59 Killed by thief at level 12 on the 14th Haze 122nd year of Ascendancy at 05:21 Killed by bandit at level 12 on the 14th Haze 122nd year of Ascendancy at 06:33 Killed by luminous horror at level 15 on the 55th Haze 122nd year of Ascendancy at 12:15 Killed by luminous horror at level 15 on the 55th Haze 122nd year of Ascendancy at 13:32 Killed by luminous horror at level 15 on the 55th Haze 122nd year of Ascendancy at 14:46 Killed by blade horror at level 15 on the 55th Haze 122nd year of Ascendancy at 15:46 Killed by luminous horror at level 15 on the 55th Haze 122nd year of Ascendancy at 16:55 Killed by luminous horror at level 15 on the 56th Haze 122nd year of Ascendancy at 05:31 Killed by thief at level 15 on the 70th Haze 122nd year of Ascendancy at 15:09 Killed by shadowblade at level 15 on the 8th Regrowth 123rd year of Ascendancy at 18:57 Killed by rogue at level 15 on the 8th Regrowth 123rd year of Ascendancy at 21:53 Killed by Betisewe the Guardian at level 16 on the 43rd Regrowth 123rd year of Ascendancy at 00:05 Killed by venom drake at level 16 on the 43rd Regrowth 123rd year of Ascendancy at 01:17 Killed by Belyrann the Guardian at level 17 on the 44th Regrowth 123rd year of Ascendancy at 00:19 Killed by Subject Z at level 18 on the 15th Pyre 123rd year of Ascendancy at 13:01 Killed by Subject Z at level 18 on the 15th Pyre 123rd year of Ascendancy at 14:06 Killed by Subject Z at level 18 on the 15th Pyre 123rd year of Ascendancy at 15:21 Killed by lesser vampire at level 19 on the 39th Pyre 123rd year of Ascendancy at 14:34 Killed by Horned Horror at level 19 on the 39th Pyre 123rd year of Ascendancy at 15:45 Killed by Horned Horror at level 19 on the 39th Pyre 123rd year of Ascendancy at 17:17 Killed by Shasshhiy'Kaish at level 21 on the 69th Pyre 123rd year of Ascendancy at 09:07 Killed by Forgery of Haze (Celia) at level 23 on the 77th Pyre 123rd year of Ascendancy at 02:54 Killed by Celia at level 23 on the 77th Pyre 123rd year of Ascendancy at 04:12 Killed by elven blood mage at level 24 on the 79th Pyre 123rd year of Ascendancy at 08:22 Killed by elven blood mage at level 24 on the 79th Pyre 123rd year of Ascendancy at 09:38 Killed by elven tempest at level 24 on the 79th Pyre 123rd year of Ascendancy at 15:56 Killed by Lisana the elven warrior at level 24 on the 79th Pyre 123rd year of Ascendancy at 22:39 Killed by Lisana the elven warrior at level 24 on the 79th Pyre 123rd year of Ascendancy at 23:49 Killed by Lisana the elven warrior at level 24 on the 1st Mirth 123rd year of Ascendancy at 01:10 Killed by Lisana the elven warrior at level 24 on the 1st Mirth 123rd year of Ascendancy at 02:26 Killed by elven elite warrior at level 24 on the 1st Mirth 123rd year of Ascendancy at 04:05 Killed by elven warrior at level 24 on the 1st Mirth 123rd year of Ascendancy at 05:56 Killed by wretchling at level 24 on the 1st Mirth 123rd year of Ascendancy at 08:36 Killed by elven corruptor at level 24 on the 1st Mirth 123rd year of Ascendancy at 13:38 Killed by elven corruptor at level 24 on the 1st Mirth 123rd year of Ascendancy at 22:55 Killed by elven corruptor at level 24 on the 2nd Mirth 123rd year of Ascendancy at 05:29 Killed by elven cultist at level 24 on the 2nd Mirth 123rd year of Ascendancy at 21:06 Killed by Zubeda the elven guard at level 24 on the 3rd Mirth 123rd year of Ascendancy at 06:47 Killed by Zubeda the elven guard at level 24 on the 3rd Mirth 123rd year of Ascendancy at 08:22 Killed by Betawen the ghast at level 25 on the 10th Flare 123rd year of Ascendancy at 04:20 Killed by elder vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 20:42 Killed by skeleton mage at level 26 on the 10th Flare 123rd year of Ascendancy at 22:04 Killed by forest wight at level 26 on the 10th Flare 123rd year of Ascendancy at 23:43 Killed by skeleton warrior at level 28 on the 22nd Dusk 123rd year of Ascendancy at 20:23 Killed by luminous horror at level 28 on the 22nd Dusk 123rd year of Ascendancy at 23:30 Killed by ruin banshee at level 29 on the 26th Dusk 123rd year of Ascendancy at 02:42 Killed by forest wight at level 29 on the 26th Dusk 123rd year of Ascendancy at 04:13 Killed by grave wight at level 29 on the 26th Dusk 123rd year of Ascendancy at 05:50 Killed by armoured skeleton warrior at level 29 on the 26th Dusk 123rd year of Ascendancy at 10:43 Killed by skeleton master archer at level 29 on the 26th Dusk 123rd year of Ascendancy at 14:19 Killed by Elomod the thalore at level 30 on the 28th Dusk 123rd year of Ascendancy at 13:32 Killed by elven corruptor at level 30 on the 51st Dusk 123rd year of Ascendancy at 12:28 Killed by Grand Corruptor at level 30 on the 52nd Dusk 123rd year of Ascendancy at 21:33 Killed by brittle clear ooze at level 30 on the 64th Dusk 123rd year of Ascendancy at 14:10 Killed by Xaniyamina the brittle clear ooze at level 30 on the 64th Dusk 123rd year of Ascendancy at 22:32 Killed by slimy ooze at level 30 on the 65th Dusk 123rd year of Ascendancy at 00:41 Killed by brittle clear ooze at level 30 on the 65th Dusk 123rd year of Ascendancy at 02:29 Killed by Polarawen the poison ooze at level 30 on the 65th Dusk 123rd year of Ascendancy at 05:17 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 08:15 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 09:32 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 10:55 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 13:00 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 14:22 Killed by slimy ooze at level 30 on the 65th Dusk 123rd year of Ascendancy at 15:39 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 16:55 Killed by Corrupted Oozemancer at level 30 on the 65th Dusk 123rd year of Ascendancy at 18:25 Killed by Xasru the dĂșathedlen at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 06:53 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 09:17 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 10:31 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 11:43 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 13:02 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 14:16 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 14:24 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 15:28 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 16:51 Killed by Gloryma the orc grand master assassin at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 18:18 Killed by orc soldier at level 31 on the 22nd Haze 123rd year of Ascendancy at 17:07 Killed by Belemina the fiery orc wyrmic at level 31 on the 22nd Haze 123rd year of Ascendancy at 18:22 Killed by orc soldier at level 31 on the 22nd Haze 123rd year of Ascendancy at 19:37 Killed by orc soldier at level 31 on the 22nd Haze 123rd year of Ascendancy at 20:56 Killed by orc soldier at level 31 on the 22nd Haze 123rd year of Ascendancy at 22:22 Killed by venom drake hatchling at level 31 on the 22nd Haze 123rd year of Ascendancy at 23:37 Killed by Elura the orc warrior at level 31 on the 24th Haze 123rd year of Ascendancy at 02:30 Killed by Golbug the Destroyer at level 31 on the 28th Haze 123rd year of Ascendancy at 01:58 Killed by Golbug the Destroyer at level 31 on the 28th Haze 123rd year of Ascendancy at 03:27 Killed by Golbug the Destroyer at level 31 on the 28th Haze 123rd year of Ascendancy at 04:46 Killed by Emida the slimy ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 05:58 Killed by Cyrurenor the white jelly at level 32 on the 42nd Haze 123rd year of Ascendancy at 07:52 Killed by Adutira the poison ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 09:34 Killed by Aerille the crimson ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 11:02 Killed by crimson ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 14:30 Killed by Salolrawen the slimy ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 16:08 Killed by slimy ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 17:34 Killed by Glorumira the slimy ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 19:06 Killed by minotaur at level 32 on the 42nd Haze 123rd year of Ascendancy at 20:56 Killed by Lisotta the slimy ooze at level 32 on the 42nd Haze 123rd year of Ascendancy at 22:50 Killed by Glorumira the slimy ooze at level 32 on the 43rd Haze 123rd year of Ascendancy at 00:04 Killed by Glorumira the slimy ooze at level 32 on the 43rd Haze 123rd year of Ascendancy at 02:34 Killed by slimy ooze at level 32 on the 43rd Haze 123rd year of Ascendancy at 04:04 Killed by slimy ooze at level 32 on the 43rd Haze 123rd year of Ascendancy at 05:26 |
Primary Stats
| Strength | 46 (base 15) |
| Dexterity | 30 (base 12) |
| Constitution | 28 (base 21) |
| Magic | 106.19869173604 (base 57) |
| Willpower | 73 (base 41) |
| Cunning | 58 (base 29) |
Resources
| Life | 692/692 |
| Mana | 346/346 |
| Stamina | 176/176 |
| Paradox | 200 |
| Healing Factor | 1 |
| Regeneration | 2.55 |
Speed
| Mental | +2.2% |
| Attack | 0% |
| Movement | 0% |
| Spell | +2.2% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2.9999999999998 |
| Infravision | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 289 |
| Accuracy | 48 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 0.98 |
Offense: Spell
| Spellpower | 70.849672934009 |
| Crit Chance | 70% |
| Speed | 0.97847358121331 |
Offense: Mind
| Mindpower | 50.1 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 36.080178561111 (30%) |
| Defense | 35.663161551926 |
| Ranged Defense | 35.663161551926 |
| Fatigue | 0 |
| Physical Save | 45.925 |
| Spell Save | 60.198308460912 |
| Mental Save | 48.908333333333 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 19% for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1067% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Chant of Fortress |
| talent | Strength of Purpose |
| talent | Shock Hands |
| talent | Inner Power |
| talent | Crystalline Focus |
| talent | Quantum Feed |
| talent | Defensive Posture |
| talent | Arcane Combat |
| talent | Shadow Feed |
| talent | Arcane Feed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by icy orc wyrmic. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by brown bear. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by hornet swarm. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 252. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| Light source | dreamer's alchemist's lamp of corpselight dreamer's alchemist's lamp of corpselightPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% blight / +8% darkness Mental save: +7 Spellpower: +4 Spell crit. chance: +4% Mindpower: +7 Mental crit. chance: +6% Light radius: +3 Infravision radius: +5 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 22 blight damage or heals 32 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | spellwoven cashmere wizard hat of arcana (2 def, 0 armour) spellwoven cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +5 Wil Mana each turn: +0.19 Spellpower: +6 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 31 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | painweaver's stralite ring of perseverance painweaver's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Changes damage: +4% all Stun/Freeze immunity: +28% Life regen: +2.30 Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
| Around waist | Furnacestake FurnacestakePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 16 fire Changes stats: +5 Mag / +5 Wil Changes resistances: +3% mind Reduced damage from: +24% Summoned Maximum encumbrance: +43 Mental save: +20 Blindness immunity: +5% Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.2 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 96% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes damage: +17% arcane Spell crit. chance: +17% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | enveloping cashmere cloak of sorcery (10 def, 0 armour) enveloping cashmere cloak of sorcery (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +3 Mag / +3 Wil Physical save: +9 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's stralite amulet of magic (+6) warmaker's stralite amulet of magic (+6)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +7 Dex / +6 Mag / +8 Wil Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 168) healing infusion of the sneak (heal 168)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 144) healing infusion of the warrior (heal 144)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 9 turns, die at -426)heroism infusion (+6 for 9 turns, die at -426) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -426 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the wizard (+22 for 10 turns, die at -734)heroism infusion of the wizard (+22 for 10 turns, die at -734) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. While Heroism is active, you will only die when reaching -734 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (45 nature damage, 24% healing reduction)insidious poison infusion of the psychic (45 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 45.46 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 28%; cure mental)wild infusion of the wizard (resist 28%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (442.00 temporal damage, removed from time 4 turns) Rune of the Rift (442.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 459.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ce'Namina Ce'NaminaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +5 Changes stats: +7 Lck Maximum mana: +20.00 Maximum vim: +30.00 Spellpower: +2 Spell crit. chance: +1% Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of powermule's stralite ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 Fatigue: -6% Maximum encumbrance: +26 Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
psionicist's gold ring of perseverance psionicist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Stun/Freeze immunity: +26% Life regen: +2.20 Rings can have magical properties. |
psionicist's steel ring of perseverance psionicist's steel ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Stun/Freeze immunity: +20% Life regen: +1.60 Rings can have magical properties. |
rogue's copper ring of tenacity rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
sneakthief's steel ring of sensing sneakthief's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +5 Cun / +5 Dex Blindness immunity: +26% Infravision radius: +4 See stealth: +9 See invisible: +10 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 Rings can have magical properties. |
warrior's steel ring of light (+20%) warrior's steel ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious stralite battleaxe of crippling (47-70.5 power, 3 apr)insidious stralite battleaxe of crippling (47-70.5 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +38 insidious poison When wielded/worn: Physical crit. chance: +12.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger of shearing (21.5-27.95 power, 7 apr)plaguebringer's dwarven-steel dagger of shearing (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease Damage (Melee): +8 blight When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +7% physical Disease immunity: +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite dagger of shearing (26.5-34.45 power, 9 apr)slime-covered stralite dagger of shearing (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +6% physical Sharp, short and deadly. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatmaul (41.5-62.25 power, 2 apr)elemental dwarven-steel greatmaul (41.5-62.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +13% acid / +16% fire / +14% lightning / +14% cold Massive two-handed mauls. |
plaguebringer's steel greatsword of phasing (20.5-32.8 power, 11 apr) plaguebringer's steel greatsword of phasing (20.5-32.8 power, 11 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 13% chance to disease Damage Shield penetration (this weapon only): +14% Damage (Melee): +12 blight When wielded/worn: Disease immunity: +18% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Poreyatira the iron mace (14-19.6 power, 2 apr)Poreyatira the iron mace (14-19.6 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +19 insidious poison When wielded/worn: Changes resistances: +3% cold Blindness immunity: +10% Stun/Freeze immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of erosion (35.5-49.7 power, 5 apr)plaguebringer's stralite mace of erosion (35.5-49.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease Damage (Melee): +13 blight / +10 nature / +10 temporal When wielded/worn: Disease immunity: +14% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite mace of torment (36.5-51.1 power, 5 apr)thunderous stralite mace of torment (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning / +10% mind / +8% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)epiphanous pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 8 ice Changes resistances: +10% cold Changes resistances penetration: +4% cold Changes damage: +17% mind / +16% cold Mindpower: +7 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of life (13-14.3 power, 32 apr, nature damage)harmonious pulsing mindstar of life (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +7% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Harmony Life regen: +0.90 Equilibrium when hit: +1.50 Maximum life: +18.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galifast (15-18 power, 6 apr, physical element) Galifast (15-18 power, 6 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +3 Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Glintbraze the ash vilestaff (15-18 power, 3 apr, darkness element)Glintbraze the ash vilestaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to disease When wielded/worn: Changes resistances: +3% light / +6% blight Changes resistances penetration: +15% light Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.22 Maximum mana: +47.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Goruregovon the Kindlerock (25-30 power, 5 apr, cold element)Goruregovon the Kindlerock (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +10% Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +9 Mental save: +10 Spellpower: +12 Spell crit. chance: +4% Mindpower: +8 Mental crit. chance: +1% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (15-18 power, 3 apr, darkness element) ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
blighted ash starstaff of channeling (15-18 power, 3 apr, physical element) blighted ash starstaff of channeling (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 8% chance to disease Changes damage: +15% physical Talent granted: +1 Command Staff Mana each turn: +0.15 Vim when firing critical spell: +1.00 Maximum vim: +10.00 Spellpower: +16 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of dampening (31.5-44.1 power, 5 apr)quick stralite waraxe of dampening (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +6 Changes stats: +4 Dex Changes resistances: +13% acid / +11% fire / +11% lightning / +9% cold Spell save: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Xerunn' (32.5-45.5 power, 5 apr)stralite waraxe 'Xerunn' (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Defense: +11 Changes stats: +2 Dex / +3 Mag Changes damage: +6% mind Infravision radius: +2 One-handed war axes. |
Thunderbringer the rough leather belt Thunderbringer the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Reduced damage from: +17% Summoned A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's hardened leather belt of shieldingnoble's hardened leather belt of shielding Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Reduced damage from: +32% Summoned It can be used to create a temporary shield that absorbs 230 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Alyromileg' (2 def, 0 armour)cashmere cloak 'Alyromileg' (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil Changes resistances: +6% nature / +5% arcane Spell save: +3 Mental save: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative cashmere cloak (2 def, 0 armour)restorative cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% nature / +13% blight Life regen: +1.30 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of mindcraft (2 def, 0 armour)spellcowled cashmere cloak of mindcraft (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil / +4 Cun Spell save: +8 Maximum mana: +42.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Mag / +2 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Baliregrim (3 def, 0 armour)Baliregrim (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +12 Mag / +10 Wil Changes resistances: +11% lightning / +9% cold / +16% mind Changes damage: +13% lightning / +10% physical / +16% mind / +9% cold Mana each turn: +0.26 Psi each turn: +0.17 Equilibrium when hit: +0.04 Mindpower: +2 Heals friendly targets nearby when you use a nature summon: +40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Xanima (0 def, 0 armour)Xanima (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% darkness Changes damage: +14% darkness Mental save: +25 Disease immunity: +15% Confusion immunity: +10% Knockback immunity: +15% Maximum hate: +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Huragorn' (3 def, 0 armour)silk robe 'Huragorn' (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Str / +11 Mag / +14 Wil Changes resistances: +11% lightning / +10% cold / +24% acid Changes resistances penetration: +10% mind / +15% temporal Changes damage: +16% acid / +8% physical / +13% cold / +12% mind / +12% lightning Mana each turn: +0.24 Psi each turn: +0.26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (3 def, 0 armour) stormwoven silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +4 Mag / +5 Wil Changes resistances: +6% lightning / +9% cold / +5% blight Changes damage: +7% lightning / +7% physical / +5% cold Life regen: +2.40 Maximum life: +48.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of dispersion (0 def, 1 armour) rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 arcane Changes stats: +3 Mag / +3 Wil Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand hardened leather gloves of dexterity (+3) (0 def, 7 armour) sand hardened leather gloves of dexterity (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +7 Damage (Melee): 7 physical Changes stats: +3 Dex Changes damage: +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of the iron hand (0 def, 2 armour)scouring hardened leather gloves of the iron hand (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 18% chance to reduce powers by 20% * 20 arcane resource burn Changes stats: +3 Str / +4 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +8 Spell save: +17 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of might (0 def, 4 armour)dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of strength (+3) (0 def, 3 armour) insulating iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of arcana (1 def, 0 armour) linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +4 Wil Spellpower: +3 A pointy cloth hat, very wizardly... |
shielding linen wizard hat of darkness (+16%) (1 def, 0 armour) shielding linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag Changes resistances: +16% darkness Changes damage: +11% darkness Spell save: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of command (11 def, 15 armour)fortifying voratun mail armour of command (11 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +11 Fatigue: +16% Changes stats: +5 Str / +1 Cun / +4 Con Mental save: +16 Maximum life: +55.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour)radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +31% blight / +13% nature / +18% darkness Reduced damage from: +8% Unnatural Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of command (13 def, 13 armour)spiked stralite mail armour of command (13 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +13 Fatigue: +16% Damage when hit (Melee): 14 physical Changes stats: +1 Cun Mental save: +17 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Fulurin the Boltwish (4 def, 7 armour)Fulurin the Boltwish (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 12 physical Changes stats: +2 Mag Changes resistances: +3% lightning Changes resistances penetration: +20% arcane Changes damage: +3% arcane A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of fire resistance (4 def, 7 armour)prismatic reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +18% fire / +14% light / +14% darkness A suit of armour made of leather. |
spiked cured leather armour (2 def, 4 armour) spiked cured leather armour (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
spiked dwarven-steel plate armour of Eyal (5 def, 11 armour) spiked dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when hit (Melee): 16 physical Life regen: +1.60 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of metal plates. |
9 hematite 9 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% Gems can be sold for money or used in arcane rituals. |
7 nuummite 7 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
178 alchemist agate 178 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 malachite 8 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Ivyssra IvyssraInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight / +3% fire / +6% darkness / +9% acid Spell save: +20 Life regen: +3.50 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level. burglar's alchemist's lamp of healthburglar's alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Maximum life: +57.00 Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 carnelian 6 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 geode 7 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 small geode 6 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of mindblast [power 177] (6 cooldown)warded dwarven-steel torque of mindblast [power 177] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +1 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a beam (dam 88-177), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
5 kunzite 5 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. arcane elven-wood wand of clairvoyance [power 13] (6 cooldown)arcane elven-wood wand of clairvoyance [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Brasla the Higher Adventurer level 30
29th Dusk 123rd year of Ascendancy at 21:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Brasla the Higher Adventurer level 12
55th Dusk 122nd year of Ascendancy at 11:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Brasla the Higher Adventurer level 31
28th Haze 123rd year of Ascendancy at 06:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Brasla the Higher Adventurer level 18
14th Pyre 123rd year of Ascendancy at 20:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brasla the Higher Adventurer level 21
59th Pyre 123rd year of Ascendancy at 19:20 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Brasla the Higher Adventurer level 30
51st Dusk 123rd year of Ascendancy at 14:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brasla the Higher Adventurer level 15
56th Haze 122nd year of Ascendancy at 19:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Brasla the Higher Adventurer level 10
14th Dusk 122nd year of Ascendancy at 14:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Brasla the Higher Adventurer level 20
40th Pyre 123rd year of Ascendancy at 19:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Brasla the Higher Adventurer level 30
27th Dusk 123rd year of Ascendancy at 15:09 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Brasla the Higher Adventurer level 25
6th Flare 123rd year of Ascendancy at 18:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Brasla the Higher Adventurer level 12
14th Haze 122nd year of Ascendancy at 10:36 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brasla the Higher Adventurer level 24
3rd Mirth 123rd year of Ascendancy at 15:51 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Brasla the Higher Adventurer level 21
69th Pyre 123rd year of Ascendancy at 10:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Brasla the Higher Adventurer level 21
66th Pyre 123rd year of Ascendancy at 19:45 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Brasla the Higher Adventurer level 15
56th Haze 122nd year of Ascendancy at 19:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Brasla the Higher Adventurer level 8
2nd Dusk 122nd year of Ascendancy at 19:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Brasla the Higher Adventurer level 9
12nd Dusk 122nd year of Ascendancy at 15:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Brasla the Higher Adventurer level 16
23rd Regrowth 123rd year of Ascendancy at 08:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Brasla the Higher Adventurer level 11
28th Dusk 122nd year of Ascendancy at 11:09 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Brasla the Higher Adventurer level 13
50th Haze 122nd year of Ascendancy at 12:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Brasla the Higher Adventurer level 30
64th Dusk 123rd year of Ascendancy at 20:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Brasla the Higher Adventurer level 23
71st Pyre 123rd year of Ascendancy at 18:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Brasla the Higher Adventurer level 29
27th Dusk 123rd year of Ascendancy at 15:09 see stats
Log
Brasla activates Chant of Fortress.
Brasla activates Stone Skin.
Brasla activates Defensive Posture.
Brasla activates Quantum Feed.
Brasla activates Inner Power.
Brasla activates Strength of Purpose.
Saving done.
Brasla activates Arcane Combat.
Brasla activates Shadow Combat.
Brasla activates Shock Hands.
Brasla activates Fiery Hands.
Brasla activates Crystalline Focus.
Brasla activates Shadow Feed.
Brasla activates Arcane Feed.
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
